View Full Version : when 6-7 players attacking a monster...
gorgorothsixsixsix
02-03-2010, 10:37 AM
it becomes pretty much invisible for someone who is 2 step away. i think monsters should have an aura or glow or arrow top on their heads or i don't know, "something" so you can see them when other players blocking your sight.
maybe seeing monster's hp bar and name even if there are players between monster and you.
like, being a wow player before, it was my first impression about this game, how hard to distinguish even a player from town npcs. even when you uncheck all the effects, there's this yellowness that overwashes everything, too freaking pastel tones. even the fonts.
i would suggest being able to zooming out more... but since we are almost all the time in squishy tunnels and such that's not really possible, seeing things like this i guess;
http://wow.tachyonsix.com/WoWScrnShot_091907_211144.jpg
so, what can be done you think?
Missing_Minds
02-03-2010, 10:39 AM
I could have sworn you could have floating health bars. In fact I purposely turned them off.
gorgorothsixsixsix
02-03-2010, 11:47 AM
and i purposedly turn them on yet when players blocking your sight you still can't see a thing. imagine you just started tempest spine and you are "trying" to kill those blackguards and casters... ten players attacking at once, it's just a big swing your weapon and maybe it will hit something.
which is stupid.
Visty
02-03-2010, 11:49 AM
target the mob and you have 2 circles on their feet, enough to see them
gorgorothsixsixsix
02-03-2010, 11:57 AM
what if i want to kill this caster first next to blackguard and it selects the one i don't want to target? for wizards and such what you said works but when it comes to melees it's really annoying keep hitting the tab.
really, a little red arrow pointing mobs head from above or constant feet aura or glow would fix this all.
Happosaai
02-03-2010, 12:00 PM
Use tab to cycle through targets, or right click the one you want to kill before they get swarmed.
The mob you have targeted will show up in your target window/globe.
Visty
02-03-2010, 12:02 PM
what if i want to kill this caster first next to blackguard and it selects the one i don't want to target?
then you just keep swinging on the caster while having the blackguard in your orb
it doesnt matter what you have targetted as melee as long the mob you are swinging at is in front of you
gorgorothsixsixsix
02-03-2010, 12:10 PM
okay, i started this thread to make people suggest "something other than what we have", which is tabbing. to brainstorm. even if you think tabbing is enough, wouldn't it be much better seeing mobs all the time, even when they are surrounded?
glow, pointing arrow, outlining the mob somehow, positioning the mob's name a little bit higher and making it red, things like that.
like, turn off player names and turn on only mobs names. i believe this one would be nice too.
Rydin_Dirtay
02-03-2010, 12:31 PM
No, the point is, you DON'T need to tab.
All ya need to do is face what you want to hit.
gorgorothsixsixsix
02-03-2010, 01:10 PM
did you "even" read my first post? you can't face the things you can't see.
you know what, forget about it, same freaking sickness in this forum too... people only reply when they have something negative to say. guess when you are 15 you are only motivated by expressing your freaking "super smartness".
Visty
02-03-2010, 01:12 PM
then just stand where everybody stand and swing away
theres no need for such a change
you know what, forget about it, same freaking sickness in this forum too... people only reply when they have something negative to say.
good suggestions get positive replies
unneeded suggestions are shunned
Happosaai
02-03-2010, 01:15 PM
okay, i started this thread to make people suggest "something other than what we have", which is tabbing. to brainstorm. even if you think tabbing is enough, wouldn't it be much better seeing mobs all the time, even when they are surrounded?
glow, pointing arrow, outlining the mob somehow, positioning the mob's name a little bit higher and making it red, things like that.
like, turn off player names and turn on only mobs names. i believe this one would be nice too.
Umm, well you didn't say anything about already using tab to select your target, so I threw it out as a helpful suggestion.
As for the big glowy arrow, this isn't WoW, and that arrow is a Hunter's Mark anyway, not something that shows up unless a character manually puts it up on a mob.
gorgorothsixsixsix
02-03-2010, 01:18 PM
why don't you play something like alien invasion then? just stand where alien ship drops bombs and destroy them. kill things you don't see, 5 players before you, swing your weapon like a moron, cause that's freaking orgasmic.
Angelus_dead
02-03-2010, 01:20 PM
when 6-7 players attacking a monster... it becomes pretty much invisible for someone who is 2 step away.
Yes, that does happen, and is one of several reasons why it is a bad idea for Turbine to add 12-man dungeons (as seen in Tempest Spine)
Most real raids don't have that problem to a significant extent, because the monsters are made very tall. Even the Black Abbot is inexplicably twice the height of a human.
gorgorothsixsixsix
02-03-2010, 01:24 PM
the problem: can't see mob because of other players.
tab: first press tab then see where's the mob, go there, and if you are lucky hit once before it's killed.
yeah, but keep telling me tab is enough.
gorgorothsixsixsix
02-03-2010, 01:41 PM
Yes, that does happen, and is one of several reasons why it is a bad idea for Turbine to add 12-man dungeons (as seen in Tempest Spine)
Most real raids don't have that problem to a significant extent, because the monsters are made very tall. Even the Black Abbot is inexplicably twice the height of a human.
key phrase here is "to a significant extent" cause even if i'm lvl eleven, and run only tempest, as far as non boss mobs concerned i bet i'll face this problem again. no? anything drow, halfling, elf, human, doggie, maybe more than half of the enemy races sure will be in human size. no?
Rydin_Dirtay
02-03-2010, 07:18 PM
did you "even" read my first post? you can't face the things you can't see.
you know what, forget about it, same freaking sickness in this forum too... people only reply when they have something negative to say. guess when you are 15 you are only motivated by expressing your freaking "super smartness".
If you confuse well-meaning advice with dagger-throwing negativity, then don't peruse the forums. You have only been here since November, maybe you'll get better. But if this is how you are, then indeed forget about it. This 36-year-old is too old to play kiddie games with a flamer, so I am going to /squelch /blacklist /ignore you. Don't waste your fingers responding, 'cause I won't be reading it. Adios.
gorgorothsixsixsix
02-04-2010, 01:15 AM
your suggestion facing the things i can't see and that is not well-meaning advice. since rest of the things you said based on this, it's just stupid.
transtemporal
02-04-2010, 03:59 AM
it becomes pretty much invisible for someone who is 2 step away. i think monsters should have an aura or glow or arrow top on their heads or i don't know, "something" so you can see them when other players blocking your sight.
maybe seeing monster's hp bar and name even if there are players between monster and you.
Don't you have the same problem playing a gnome character in WoW when there are a bunch of guys beating on something?
like, being a wow player before, it was my first impression about this game, how hard to distinguish even a player from town npcs. even when you uncheck all the effects, there's this yellowness that overwashes everything, too freaking pastel tones. even the fonts.
So the WoW approach with brightly glowing green, red, blue, cyan **** around every toon is preferable? And then, once you've got all the brightly glowing green effects you can get, and look like a small moving green sun, you move onto vehicles? Like those stoopid friggin goblin bikes or whatever they are. No thanks.
SirAggravator
02-04-2010, 04:23 AM
like, turn off player names and turn on only mobs names. i believe this one would be nice too.
If you press V does that help? It toggles the player names on/off.
Sorry just skimmed the thread :)
I think the general problem you have is in DDO players can stand on top of each other - unlike other MMO's
where you can't occupy the same space as another avatar. So it kind of gets messy.
I remember there was a PvP bug that made your character tangible to other characters outside of PvP.
It was kind of fun you could bump into each other and although this would make for more tactical play it may would also cause bottlenecks in doorways.
If you introducing being able to push people around then this could lead to lots of fun but also
potential griefing unfortunately (like pushing people into lava :D ).
the problem: can't see mob because of other players.
tab: first press tab then see where's the mob, go there, and if you are lucky hit once before it's killed.
yeah, but keep telling me tab is enough.
Apparently the "problem" isn't hindering the other players in your example. Perhaps you should rephrase your suggestion and instead seek some advice?
ApesAmongUs
02-04-2010, 07:53 AM
the problem: can't see mob because of other players.
tab: first press tab then see where's the mob, go there, and if you are lucky hit once before it's killed.
yeah, but keep telling me tab is enough.
If it dies that fast, what does it matter that you can't target it? Tab out and watch some Hulu. It's not like your presence is needed at that point.
jozzcooper
02-04-2010, 08:17 AM
This may come as a bit of a shock, but perhaps the added difficulty in seeing a monster when half a dozen people are flailing away at it is meant to be reflective of the difficulty of wading into a fight where this many people are swinging swords around a single opponent.
Bbrik
02-04-2010, 08:19 AM
1.)If you see a group and not a monster I bet they are either giving haste or attacking something
2.)If you want to kill the caster but they aren't fighting the caster like you said the caster should be in plain site
3.)Turn on overhead health bars
4.)Press V it turns off fliaty names
5.)Macro select next target to whatever key and boom the creature glows
6.)Become a caster and firewall
7.)Cleave
8.)Press V + Floaty health bar + tab(or what ever you macroed) = easy to see
yeah my advice is smartass thank you. You keep flaming when the advice given Was great and next time don't bring age into it. I'm 16 but yet I gave you 8 reason to solve a solution with out making turbine go through programming. It's problem solving bud, you learn it in second grade. Also trying to make a game that everyone who plays doesn't want to be like wow and say change it to make it like wow, seems like you should go play wow?
Kralgnax
02-04-2010, 11:52 AM
The bottom line is that most players don't think this is as big a deal as the OP seems to.
That is all.
Danmor
02-04-2010, 12:02 PM
Additionally to the great advice given above (tab, v, colors, etc) I'd like to ask what situations there are where 6-7 people beat up a single mob that is the same size as player's avatars?
Most bosses are taller than players -> Boss is visible
All other mobs are down and the black guard is the last one standing -> with that many people beating him up, he won't be standing much longer. Either you're melee, then you can just go in and take a couple of swings or you're a caster. When you're a caster, save your sp for some mob where magic is useful.
So the reason for the negative replies here is simply that most people regard such a change as unnecessary.
You could try elaborating your point and showing why such a thing would be good or necessary. But the example you brought just doesn't do that.
Also, I've heard that remaining friendly and non-aggressive really helps.
MrLarone
02-05-2010, 06:13 AM
k, skipped most of the thread so sorry for repetition if i do:
OP asked for brainstorming on how to deal with this (what others call non-issue) without tabbing.
i would suggest something akin to the party health bars we have at the moment, with monsters getting a bar once they come into our awareness.
i.e. and empty non selectable bar when we hear something, a empty but selectable bar when we spot something and a detailed bar once they are fully uncovered (details such as class, CR, health...)
personally i get by with tabbing and checking out the orb but something like i've described would be most welcome.
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