Khellendros13
01-30-2010, 04:16 AM
I have been thinking about what to reincarnate my fighter into for a while. I have thought about 12/6/2 builds, 18/2 fighter/rogue and some ideas with Barbarian.
The more interesting one for me though, and that has DPS, UMD for scroll healing and raise dead, and self buffage with spells is a Paladin with Rogue splash.
To pump charisma for Divine Might IV I decided against twf (and to play with thf for a change) and dumped dex...but will still have +30 ref with a haste and GH.
I feel this offers a lot over my current Kensai Dwarf fighter, such as a UMD of 41, self buffing with SP, high saves all around and evasion. While still having a +8 dmg clicky and the awesome burst DPS of a KotC Paladin.
It should also be a lot more fun and easier to solo quests.
So any and all feedback is welcome on how I may improve the build, switch feats around etc.
One question is Concentration...sshould I keep it or lose it?
I plan on starting with Carnifex at level 4, then Falchions at level 6 (I have some decent elemental of pure good).
Character Plan by DDO Character Planner Version 3.18
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Felgor
Level 20 Lawful Good Human Male
(18 Paladin \ 2 Rogue)
Hit Points: 354
Spell Points: 245
BAB: 19\19\24\29\29
Fortitude: 24
Reflex: 18
Will: 20
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(34 Point) (Level 1) (Level 20)
Strength 16 24
Dexterity 8 10
Constitution 15 18
Intelligence 8 10
Wisdom 8 10
Charisma 18 20
Tomes Used
+1 Tome of Constitution used at level 3 (in the bank)
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Intelligence used at level 7 (in a friends bank :D)
+2 Tome of Wisdom used at level 7 (in the bank)
+2 Tome of Charisma used at level 7
+3 Tome of Constitution used at level 11 (in the bank)
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 3 4
Bluff 4 5
Concentration 4 26
Diplomacy 4 5
Disable Device n/a n/a
Haggle 4 5
Heal -1 0
Hide -1 0
Intimidate 4 5
Jump 7 15
Listen 3 4
Move Silently -1 0
Open Lock 3 4
Perform n/a n/a
Repair -1 0
Search -1 0
Spot 3 4
Swim 3 7
Tumble 3 4
Use Magic Device 8 28
Level 1 (Rogue)
Feat: (Human Bonus) Force of Personality
Feat: (Past Life) Past Life: Fighter
Feat: (Selected) Two Handed Fighting
Level 2 (Paladin)
Level 3 (Paladin)
Feat: (Selected) Toughness
Level 4 (Paladin)
Level 5 (Paladin)
Level 6 (Paladin)
Feat: (Selected) Extend Spell
Level 7 (Paladin)
Level 8 (Paladin)
Level 9 (Paladin)
Feat: (Selected) Improved Critical: Slashing Weapons
Level 10 (Rogue)
Level 11 (Paladin)
Level 12 (Paladin)
Feat: (Selected) Improved Two Handed Fighting
Level 13 (Paladin)
Level 14 (Paladin)
Level 15 (Paladin)
Feat: (Selected) Power Attack
Level 16 (Paladin)
Level 17 (Paladin)
Level 18 (Paladin)
Feat: (Selected) Greater Two Handed Fighting
Level 19 (Paladin)
Level 20 (Paladin)
Enhancement: Rogue Haste Boost I
Enhancement: Unyielding Sovereignty
Enhancement: Follower of the Sovereign Host
Enhancement: Human Adaptability Strength I
Enhancement: Human Improved Recovery I
Enhancement: Paladin Courage of Good I
Enhancement: Paladin Courage of Good II
Enhancement: Paladin Resistance of Good I
Enhancement: Paladin Resistance of Good II
Enhancement: Paladin Resistance of Good III
Enhancement: Paladin Divine Sacrifice I
Enhancement: Paladin Divine Sacrifice II
Enhancement: Paladin Divine Sacrifice III
Enhancement: Paladin Exalted Smite I
Enhancement: Paladin Exalted Smite II
Enhancement: Paladin Exalted Smite III
Enhancement: Paladin Exalted Smite IV
Enhancement: Paladin Extra Lay on Hands I
Enhancement: Paladin Extra Lay on Hands II
Enhancement: Paladin Extra Lay on Hands III
Enhancement: Paladin Extra Smite Evil I
Enhancement: Paladin Extra Smite Evil II
Enhancement: Paladin Extra Smite Evil III
Enhancement: Paladin Extra Smite Evil IV
Enhancement: Paladin Knight of the Chalice I
Enhancement: Paladin Knight of the Chalice II
Enhancement: Paladin Knight of the Chalice III
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Paladin Devotion I
Enhancement: Paladin Devotion II
Enhancement: Paladin Energy of the Templar I
Enhancement: Paladin Energy of the Templar II
Enhancement: Paladin Toughness I
Enhancement: Paladin Toughness II
Enhancement: Paladin Divine Might I
Enhancement: Paladin Divine Might II
Enhancement: Paladin Divine Might III
Enhancement: Paladin Divine Might IV
Enhancement: Paladin Extra Turning I
Gear I have:
Leviks Bracers = 30str
Spectral Gloves = 15 Dex, +2 hit, ghost touch
Boots of the Innocent/Madstone = 15% striding and +5 resistance. Madstone for some boss fights..maybe.
Minos = +20hp, Heavy Fort
Veriks Necklace = +2 action boosts, +6 con
Greater False life belt = +30 HP (have poison and disease immunity belts which are moot...)
Breastplate of destruction = Until I get DT robes or light armour
Rings = Free slots as I had disease immunity and solid fog, obviously a ToD ring can fit in here and a +6 wis ring
Cloak = Soon to be crafted air guard SP cloak, with +6cha skills
Bloodstone
Tharnes Goggles
Apart from crafting a GS falchion, and GS hp item, the gear I have should be fine, but any thoughts are most welcome. ToD ring is a given, eventually!
Self Buffed Saves (GH and +5 resistance)
Fortitude: 36
Reflex: 29
Will: 32
To Hit +37/+32 w/PA (gloves, +5 falchion, +6str item, fighter past life) - Missing anything?
AC - Not going to bother, but in Breastplate of Destruction: AC 28 haha
HP - 460-500
Thank you in advance, sorry for the long post!
The more interesting one for me though, and that has DPS, UMD for scroll healing and raise dead, and self buffage with spells is a Paladin with Rogue splash.
To pump charisma for Divine Might IV I decided against twf (and to play with thf for a change) and dumped dex...but will still have +30 ref with a haste and GH.
I feel this offers a lot over my current Kensai Dwarf fighter, such as a UMD of 41, self buffing with SP, high saves all around and evasion. While still having a +8 dmg clicky and the awesome burst DPS of a KotC Paladin.
It should also be a lot more fun and easier to solo quests.
So any and all feedback is welcome on how I may improve the build, switch feats around etc.
One question is Concentration...sshould I keep it or lose it?
I plan on starting with Carnifex at level 4, then Falchions at level 6 (I have some decent elemental of pure good).
Character Plan by DDO Character Planner Version 3.18
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Felgor
Level 20 Lawful Good Human Male
(18 Paladin \ 2 Rogue)
Hit Points: 354
Spell Points: 245
BAB: 19\19\24\29\29
Fortitude: 24
Reflex: 18
Will: 20
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(34 Point) (Level 1) (Level 20)
Strength 16 24
Dexterity 8 10
Constitution 15 18
Intelligence 8 10
Wisdom 8 10
Charisma 18 20
Tomes Used
+1 Tome of Constitution used at level 3 (in the bank)
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Intelligence used at level 7 (in a friends bank :D)
+2 Tome of Wisdom used at level 7 (in the bank)
+2 Tome of Charisma used at level 7
+3 Tome of Constitution used at level 11 (in the bank)
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 3 4
Bluff 4 5
Concentration 4 26
Diplomacy 4 5
Disable Device n/a n/a
Haggle 4 5
Heal -1 0
Hide -1 0
Intimidate 4 5
Jump 7 15
Listen 3 4
Move Silently -1 0
Open Lock 3 4
Perform n/a n/a
Repair -1 0
Search -1 0
Spot 3 4
Swim 3 7
Tumble 3 4
Use Magic Device 8 28
Level 1 (Rogue)
Feat: (Human Bonus) Force of Personality
Feat: (Past Life) Past Life: Fighter
Feat: (Selected) Two Handed Fighting
Level 2 (Paladin)
Level 3 (Paladin)
Feat: (Selected) Toughness
Level 4 (Paladin)
Level 5 (Paladin)
Level 6 (Paladin)
Feat: (Selected) Extend Spell
Level 7 (Paladin)
Level 8 (Paladin)
Level 9 (Paladin)
Feat: (Selected) Improved Critical: Slashing Weapons
Level 10 (Rogue)
Level 11 (Paladin)
Level 12 (Paladin)
Feat: (Selected) Improved Two Handed Fighting
Level 13 (Paladin)
Level 14 (Paladin)
Level 15 (Paladin)
Feat: (Selected) Power Attack
Level 16 (Paladin)
Level 17 (Paladin)
Level 18 (Paladin)
Feat: (Selected) Greater Two Handed Fighting
Level 19 (Paladin)
Level 20 (Paladin)
Enhancement: Rogue Haste Boost I
Enhancement: Unyielding Sovereignty
Enhancement: Follower of the Sovereign Host
Enhancement: Human Adaptability Strength I
Enhancement: Human Improved Recovery I
Enhancement: Paladin Courage of Good I
Enhancement: Paladin Courage of Good II
Enhancement: Paladin Resistance of Good I
Enhancement: Paladin Resistance of Good II
Enhancement: Paladin Resistance of Good III
Enhancement: Paladin Divine Sacrifice I
Enhancement: Paladin Divine Sacrifice II
Enhancement: Paladin Divine Sacrifice III
Enhancement: Paladin Exalted Smite I
Enhancement: Paladin Exalted Smite II
Enhancement: Paladin Exalted Smite III
Enhancement: Paladin Exalted Smite IV
Enhancement: Paladin Extra Lay on Hands I
Enhancement: Paladin Extra Lay on Hands II
Enhancement: Paladin Extra Lay on Hands III
Enhancement: Paladin Extra Smite Evil I
Enhancement: Paladin Extra Smite Evil II
Enhancement: Paladin Extra Smite Evil III
Enhancement: Paladin Extra Smite Evil IV
Enhancement: Paladin Knight of the Chalice I
Enhancement: Paladin Knight of the Chalice II
Enhancement: Paladin Knight of the Chalice III
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Paladin Devotion I
Enhancement: Paladin Devotion II
Enhancement: Paladin Energy of the Templar I
Enhancement: Paladin Energy of the Templar II
Enhancement: Paladin Toughness I
Enhancement: Paladin Toughness II
Enhancement: Paladin Divine Might I
Enhancement: Paladin Divine Might II
Enhancement: Paladin Divine Might III
Enhancement: Paladin Divine Might IV
Enhancement: Paladin Extra Turning I
Gear I have:
Leviks Bracers = 30str
Spectral Gloves = 15 Dex, +2 hit, ghost touch
Boots of the Innocent/Madstone = 15% striding and +5 resistance. Madstone for some boss fights..maybe.
Minos = +20hp, Heavy Fort
Veriks Necklace = +2 action boosts, +6 con
Greater False life belt = +30 HP (have poison and disease immunity belts which are moot...)
Breastplate of destruction = Until I get DT robes or light armour
Rings = Free slots as I had disease immunity and solid fog, obviously a ToD ring can fit in here and a +6 wis ring
Cloak = Soon to be crafted air guard SP cloak, with +6cha skills
Bloodstone
Tharnes Goggles
Apart from crafting a GS falchion, and GS hp item, the gear I have should be fine, but any thoughts are most welcome. ToD ring is a given, eventually!
Self Buffed Saves (GH and +5 resistance)
Fortitude: 36
Reflex: 29
Will: 32
To Hit +37/+32 w/PA (gloves, +5 falchion, +6str item, fighter past life) - Missing anything?
AC - Not going to bother, but in Breastplate of Destruction: AC 28 haha
HP - 460-500
Thank you in advance, sorry for the long post!