knightgf
01-27-2010, 04:11 PM
Broken?
No really, why?
Sure, maybe the AC bonuses work from the spells, that I agree. And the resistance bonus from Holy Aura also works. But what doesn't work is that:
-Protection from evil DOES NOT ward against magical mental control or compulsions from evil creatures(I.E.:Doesn't protect against a vampire's dominate, for example.)
-Holy Aura DOES NOT give you immunity to enchantment effects from evil creatures(I.E.: Dominate, as well as a Quori's intercession for example.)
-Holy Aura DOES NOT ward allies with the same effects(Both in a party, outside a party, and in a raid party; its a piece of bull dung.)
-Holy Aura DOES NOT blind evil creatures(I.E.:Shavarath enemies are NOT blinded)
-Oh, and to top it off, the Holy Aura Enchantment immunity DOES NOT wear off when you die for some reason. Not a con, but certainly a weird bug...
This would not bother me as much if such features were not listed in the description of the spells. Heck, the spells alone aren't the only things that have major flaws in descriptions. There are so many items and effects with hidden catches its not even funny. But before I get lost on track, I will admit, 'maybe' you could keep protection from evil going if you wanted to. It seems to be a popular spell that a lot of low levels use, so why not keep it? But the thing that REALLY gets my blood burning is Holy Aura. Its just another excuse to have a spell on the level 8 spell list. By that level, Shield of faith gives +4 deflection bonuses, the +1 resistance bonus is only SLIGHTLY better than nightshield, and as well know, Turbine can't really add immunities to charm and enchantment effects in the game because if they did they would think it's 'overpowered' and mess up the spells even more.
Can holy aura be more useful? Why, I agree, it can be! Instead of making the +4 AC bonus a 'deflection' bonus, why not make it a holy or other bonus that isin't deflection, armor or shield bonus? That certainly would make it a nice spell! Same with the saves, just give it a 'holy' bonus to saves, I wouldn't see why it would be so bad. And if the immunities to charm and 'enchantment' spells(Whatever they are) actually worked, this wouldn't be an excuse in the level 8 spells list. It would be a decent spell that gives nice bonuses for a little while. Protection from evil could also use a slight tweak; I.E.:Enable the ward for magical mental control and compulsions! That way, when your getting attacked by a evil character(I.E. A vampire), you wont be under the effects of domination or other similar effects!
Don't ask me why Turbine made some things work and not work. If Holy Aura didn't work at all, why not just take the description and icon out of the list? And if Protection from Evil didn't ward against anything, why add it to the description list? If they changed the description of the spells, they would be worthless spells instead of worthless, deceiving spells. Yeah, sounds better, but its still bad. Overall, it would really great if Turbine either changed the spells around so that they worked completely or if they simply scrapped both spells entirely(Though I doubt that will happen). Either way, it would be fine by me.
No really, why?
Sure, maybe the AC bonuses work from the spells, that I agree. And the resistance bonus from Holy Aura also works. But what doesn't work is that:
-Protection from evil DOES NOT ward against magical mental control or compulsions from evil creatures(I.E.:Doesn't protect against a vampire's dominate, for example.)
-Holy Aura DOES NOT give you immunity to enchantment effects from evil creatures(I.E.: Dominate, as well as a Quori's intercession for example.)
-Holy Aura DOES NOT ward allies with the same effects(Both in a party, outside a party, and in a raid party; its a piece of bull dung.)
-Holy Aura DOES NOT blind evil creatures(I.E.:Shavarath enemies are NOT blinded)
-Oh, and to top it off, the Holy Aura Enchantment immunity DOES NOT wear off when you die for some reason. Not a con, but certainly a weird bug...
This would not bother me as much if such features were not listed in the description of the spells. Heck, the spells alone aren't the only things that have major flaws in descriptions. There are so many items and effects with hidden catches its not even funny. But before I get lost on track, I will admit, 'maybe' you could keep protection from evil going if you wanted to. It seems to be a popular spell that a lot of low levels use, so why not keep it? But the thing that REALLY gets my blood burning is Holy Aura. Its just another excuse to have a spell on the level 8 spell list. By that level, Shield of faith gives +4 deflection bonuses, the +1 resistance bonus is only SLIGHTLY better than nightshield, and as well know, Turbine can't really add immunities to charm and enchantment effects in the game because if they did they would think it's 'overpowered' and mess up the spells even more.
Can holy aura be more useful? Why, I agree, it can be! Instead of making the +4 AC bonus a 'deflection' bonus, why not make it a holy or other bonus that isin't deflection, armor or shield bonus? That certainly would make it a nice spell! Same with the saves, just give it a 'holy' bonus to saves, I wouldn't see why it would be so bad. And if the immunities to charm and 'enchantment' spells(Whatever they are) actually worked, this wouldn't be an excuse in the level 8 spells list. It would be a decent spell that gives nice bonuses for a little while. Protection from evil could also use a slight tweak; I.E.:Enable the ward for magical mental control and compulsions! That way, when your getting attacked by a evil character(I.E. A vampire), you wont be under the effects of domination or other similar effects!
Don't ask me why Turbine made some things work and not work. If Holy Aura didn't work at all, why not just take the description and icon out of the list? And if Protection from Evil didn't ward against anything, why add it to the description list? If they changed the description of the spells, they would be worthless spells instead of worthless, deceiving spells. Yeah, sounds better, but its still bad. Overall, it would really great if Turbine either changed the spells around so that they worked completely or if they simply scrapped both spells entirely(Though I doubt that will happen). Either way, it would be fine by me.