StrikerDroid
01-25-2010, 11:04 AM
I'm sure that this has been said before, please turn off DA in East Threnal part 3. Starting off at orange, and instantly jumping to red at the first spawn, just the first, is wrong. I think I know why its starting off at orange, we are getting the "aggro" of all the gargoyles on the tops of the bookshelves, now that isn't right, because they haven't actually "spawned" or become aggressive at that point.
I have noticed the DA is affected by such creatures is several other quests. Catacombs parts 1 and 2 with the zombies that don't spawn till the end, and East part 1 with the unkillable clay golems, when you pass them they still count toward your DA rank but they don't become aggressive until part 2.
I'm not saying that having stationary monsters that don't become aggressive until later are wrong(I actually like the surprise of some are real and some are not), but they shouldn't count against the DA until they actually spawn. The big problem of the DA in East part 3 is that it is killing Coyle and failing the quest within 1 minute. If it just made it harder to kill the first wave or two I wouldn't have a problem with it, but causing failure is not right or fun.
I have noticed the DA is affected by such creatures is several other quests. Catacombs parts 1 and 2 with the zombies that don't spawn till the end, and East part 1 with the unkillable clay golems, when you pass them they still count toward your DA rank but they don't become aggressive until part 2.
I'm not saying that having stationary monsters that don't become aggressive until later are wrong(I actually like the surprise of some are real and some are not), but they shouldn't count against the DA until they actually spawn. The big problem of the DA in East part 3 is that it is killing Coyle and failing the quest within 1 minute. If it just made it harder to kill the first wave or two I wouldn't have a problem with it, but causing failure is not right or fun.