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dogpig00
01-24-2010, 08:32 AM
what spells does it actually absorb? just enervation and energy drain?

What about PK, finger of death, or other instant death effects? Does it still absorb them if I have deathblock on?

Visty
01-24-2010, 08:37 AM
the inflict spellline and harm and soon also necrotic touch
if the 3d6 from a fod save count too i dunno, but if you would die if those wouldnt be reduced, you have other problems already ;)

Kaervas
01-24-2010, 08:37 AM
what spells does it actually absorb? just enervation and energy drain?

What about PK, finger of death, or other instant death effects? Does it still absorb them if I have deathblock on?

If you are referring to the effect on the Silver Flame necklace, it'll prevent negative levels (from the 2 sources you listed as well as the attacks of certain undead) as well as direct negative energy damage (such as Inflict/Harm spells).

PK/FoD/Wail/Destruction will be stopped by the Deathblock effect already, they don't eat a charge of the necklace.

dogpig00
01-24-2010, 09:00 AM
if the negative energy spell is resisted (saved or spell resistance), would it still eat a charge?

Visty
01-24-2010, 09:03 AM
if it blocks on your SR, then no, if you save it, im not sure but i think not

Kaervas
01-24-2010, 09:15 AM
if the negative energy spell is resisted (saved or spell resistance), would it still eat a charge?

Most negative energy spells offer a will save for half damage, not to negate. They also ignore spell resistance.
So yes, it would eat a charge because the necklace would block that half damage. Basically doesn't matter whether you save or not.

If, somehow, the effect of the spell was avoided (eg. SR was allowed and worked, or there was a save to negate and you passed it) then it would not consume a charge, just like how Mantle of the Worldshaper or other spell absorption items don't lose a charge when you make a successful Evasion save against some spell.


Edit:
Don't wear your Silver Flame necklace around arcane skeletons (and other variants with that green orb) - the orb spams inflict minor wounds for 1 damage, constantly. It drains the charges absurdly fast.

dogpig00
01-24-2010, 09:47 AM
Most negative energy spells offer a will save for half damage, not to negate.

what about the enervation and energy drain? If I save or resisted, does it still eat a charge

Kaervas
01-24-2010, 09:52 AM
what about the enervation and energy drain? If I save or resisted, does it still eat a charge

First off, those two spells have no save. They do allow SR however.
The attacks of undead which cause negative levels do allow a fortitude save, but don't allow SR.

Now I refer you the latter part of my previous post:

If, somehow, the effect of the spell was avoided (eg. SR was allowed and worked, or there was a save to negate and you passed it) then it would not consume a charge, just like how Mantle of the Worldshaper or other spell absorption items don't lose a charge when you make a successful Evasion save against some spell.

The absorption will trigger and lose a charge when the effect would actually occur on you.
If you're avoiding the spell's effects entirely in any way, there is no reason for the spell to actually be absorbed.


It's pretty easy to see what does and doesn't deplete a charge, you can drag the necklace to your hotbar so you can keep an eye on how many charges out of 10 it has remaining.

dogpig00
01-28-2010, 08:51 PM
my testing indicates, the silver flame amulet will still lose a charge even if the negative spell is resisted through spell resistance, such as enervation....

captain1z
01-28-2010, 09:01 PM
If you are referring to the effect on the Silver Flame necklace, it'll prevent negative levels (from the 2 sources you listed as well as the attacks of certain undead) as well as direct negative energy damage (such as Inflict/Harm spells).

PK/FoD/Wail/Destruction will be stopped by the Deathblock effect already, they don't eat a charge of the necklace.

I think he may be talking about shroud item abilty negative energy absorbtion. Blocks a percentage of negative energy damage.

dogpig00
01-29-2010, 09:25 AM
no i am talking about silver flame amulet.

Also tested, finger of death (from the black ball vortex) eats a charge from silver flame amulet, even though it has death block on it.

Kaervas
01-29-2010, 10:04 AM
Which mob were you using to test Enervation/Energy Drain spells vs your Spell Resistance?
I will take my fleshy cleric out there now to check it again.


no i am talking about silver flame amulet.

Also tested, finger of death (from the black ball vortex) eats a charge from silver flame amulet, even though it has death block on it.
But FoD doesn't even deal negative damage, if you make the save against the spell, the damage type icon shows as untyped (the same splotchy green ball that disintegrate/bane weapons/vicious damage show as).
The description of the spell does not state a specific element, and the combat log shows it as just 'damage' with no elemental type stated before the entry.

Slays one living enemy. Those that succeed on a Fortitude save instead are dealt 3d6 +1 per caster level (max 25) damage.

On top of that, I don't even remember taking that damage at all from FoD when I just have a regular deathblock item equipped, though I honestly can't remember many mobs that cast it a whole lot so I could be wrong.



Edit:
So after realizing that I could find a foe to cast those spells on me by simply checking the who list, I stepped into the PvP pit in the Phoenix with a level 15 wizard in tow.
Results?
Finger of Death spam on me with Silver Flame t3 necklace equipped: No charges lost, and no damage taken either.
Enervation spam on me with Silver Flame t3 necklace equipped and Spell Resistance buff active: No charges lost when the blue shield for SR popped up. Charges were lost as normal when the spell actually got through the SR and landed on me.