View Full Version : THF, DD, LP, SPOT 18 Paly 2 Rogue Build ?
Izzywhatever
01-23-2010, 12:57 PM
I am still looking for a build that would let me play it on my own pace. I really like finding hidden doors, lockpicking and disabling traps.
Having a shield is pretty cool but I loved the damage of TWF.
I have access to 32pts, all classes and races. I dont have the gear to equip it.
Anyone have an idea of a build that would be solo viable and that could be close to thos ereq ?
Paladin is a poor choice you want trap skills. As paladins get 2 + int mod for skill points per level.
Flasharte
01-23-2010, 02:23 PM
http://forums.ddo.com/showthread.php?t=168687
Thrudh
01-23-2010, 07:22 PM
Do NOT try to make a trap disabling paladin/rogue... It ain't going to happen...
Paladins already have to spread their stat points too thin... You can't waste any points on INT too...
Thrudh
01-23-2010, 07:22 PM
I am still looking for a build that would let me play it on my own pace. I really like finding hidden doors, lockpicking and disabling traps.
Having a shield is pretty cool but I loved the damage of TWF.
I have access to 32pts, all classes and races. I dont have the gear to equip it.
Anyone have an idea of a build that would be solo viable and that could be close to thos ereq ?
Ranger/Rogue is what you want...
sly_1
01-25-2010, 12:10 PM
Ranger/Rogue is what you want...
Or 18 wizard/2 rogue (warforged)
Or 18 bard/2 rogue (or 16 bard/2 rogue/2 fighter or 15 bard/3 rogue/2 fighter)
or 18 cleric/2 rogue
Wiz/rogue will have gobs of skill points to spare thanks to massive int, and bard gets base 6 skill points per lvl.
Bard with say, starting int of 12 will be able to max out dd, search, umd, concentration, and enough perform to get all the best songs. Chuck a +2 tome in there to get to 14 (or start at 13 and use a +1 tome) and you will have enough points left over in the build to grab some ol and a few points in jump/tumble while you're at it.
Cleric route, in order to max search and dd you gonna need to start with int 14 and eat a tome at 7, then take the 2nd rogue lvl after eating the tome to make up for any lost skill points from 1-7. I say this cause you also need to max out concentration to be effective as a cleric so you basically need 5 skill points per lvl outside of the rogue lvls. That or be a human and start with 12 int.
The recurring theme here is you would be able to self heal and dd/search. Also all those combos either have enough skill points or don't need to sacrifice as much as a pally would need to get enough skill points.
Glockduck
01-25-2010, 12:41 PM
Or 18 wizard/2 rogue (warforged)
Or 18 bard/2 rogue (or 16 bard/2 rogue/2 fighter or 15 bard/3 rogue/2 fighter)
or 18 cleric/2 rogue
Wiz/rogue will have gobs of skill points to spare thanks to massive int, and bard gets base 6 skill points per lvl.
Bard with say, starting int of 12 will be able to max out dd, search, umd, concentration, and enough perform to get all the best songs. Chuck a +2 tome in there to get to 14 (or start at 13 and use a +1 tome) and you will have enough points left over in the build to grab some ol and a few points in jump/tumble while you're at it.
Cleric route, in order to max search and dd you gonna need to start with int 14 and eat a tome at 7, then take the 2nd rogue lvl after eating the tome to make up for any lost skill points from 1-7. I say this cause you also need to max out concentration to be effective as a cleric so you basically need 5 skill points per lvl outside of the rogue lvls. That or be a human and start with 12 int.
The recurring theme here is you would be able to self heal and dd/search. Also all those combos either have enough skill points or don't need to sacrifice as much as a pally would need to get enough skill points.
you do not have enough skill points with the 15/3/2 bard build, to keep trap skills up. You have enough to have a good lock pick ability, but that is it.
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