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View Full Version : Reincarnate build, a Tumble-r :D



Wormee
01-21-2010, 05:32 AM
Putting WF in this build is dumb dumb (the only good thing is Bladesworn...)

See Drow version please :D
http://forums.ddo.com/showpost.php?p=2700307&postcount=5


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Hi all, was thinking to TR my first character as 34 points WF.
This character is heavily dependable on tumbling for his movement as will be in DoS stance most of the time.
With base 28 Tumbling skill + spell + item, u can easily move around like 30% strider :D (Well i admit, a lot more clicks and buttons... :( )

And dont ask why is there no improve critical feat...
This char is meant to be, and only going to be, using 2 x MinII khopesh...

Please give any comment or idea.
Good or bad will do :)


Character Plan by DDO Character Planner Version 3.14
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 Lawful Good Warforged Male
(12 Paladin \ 2 Monk \ 6 Ranger)
Hit Points: 366
Spell Points: 212
BAB: 19\19\24\29\29
Fortitude: 25
Reflex: 23
Will: 17

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(34 Point) (Level 1) (Level 20)
Strength 16 22
Dexterity 15 20
Constitution 12 16
Intelligence 11 13
Wisdom 11 14
Charisma 12 16

Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 6 17
Bluff 1 3
Concentration 1 6
Diplomacy 1 4
Disable Device n/a n/a
Haggle 3 14.5
Heal 0 2
Hide 2 5
Intimidate 1 3
Jump 7 14
Listen 0 2
Move Silently 2 5
Open Lock n/a n/a
Perform n/a n/a
Repair 0 1
Search 0 1
Spot 0 2
Swim 3 6
Tumble 6 28
Use Magic Device n/a n/a

Level 1 (Monk)
Feat: (Monk Bonus) Dodge
Feat: (Selected) Mobility
Feat: (Past Life) Past Life: Fighter


Level 2 (Monk)
Feat: (Monk Bonus) Toughness


Level 3 (Ranger)
Feat: (Selected) Exotic Weapon Proficiency: Khopesh
Feat: (Favored Enemy) Favored Enemy: Undead


Level 4 (Ranger)


Level 5 (Paladin)


Level 6 (Paladin)
Feat: (Selected) Oversized Two Weapon Fighting


Level 7 (Ranger)


Level 8 (Ranger)


Level 9 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Construct
Feat: (Selected) Spring Attack


Level 10 (Ranger)


Level 11 (Paladin)


Level 12 (Paladin)
Feat: (Selected) Power Attack


Level 13 (Paladin)


Level 14 (Paladin)


Level 15 (Paladin)
Feat: (Selected) Greater Two Weapon Fighting


Level 16 (Paladin)


Level 17 (Paladin)


Level 18 (Paladin)
Feat: (Selected) Combat Expertise


Level 19 (Paladin)


Level 20 (Paladin)
Enhancement: Paladin Armor Class Boost I
Enhancement: Bladesworn Transformation
Enhancement: Follower of the Lord of Blades
Enhancement: Paladin Courage of Good I
Enhancement: Paladin Bulwark of Good I
Enhancement: Paladin Bulwark of Good II
Enhancement: Paladin Bulwark of Good III
Enhancement: Paladin Focus of Good I
Enhancement: Paladin Resistance of Good I
Enhancement: Paladin Resistance of Good II
Enhancement: Paladin Divine Righteousness I
Enhancement: Paladin Divine Sacrifice I
Enhancement: Paladin Exalted Smite I
Enhancement: Paladin Extra Lay on Hands I
Enhancement: Paladin Extra Lay on Hands II
Enhancement: Paladin Extra Smite Evil I
Enhancement: Paladin Extra Smite Evil II
Enhancement: Paladin Extra Smite Evil III
Enhancement: Paladin Defender of Siberys I
Enhancement: Paladin Defender of Siberys II
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Racial Toughness IV
Enhancement: Ranger Tempest I
Enhancement: Paladin Charisma I
Enhancement: Paladin Charisma II
Enhancement: Ranger Dexterity I
Enhancement: Ranger Dexterity II
Enhancement: Monk Wisdom I
Enhancement: Paladin Toughness I
Enhancement: Paladin Toughness II
Enhancement: Paladin Toughness III
Enhancement: Paladin Toughness IV
Enhancement: Warforged Constitution I
Enhancement: Warforged Constitution II




AC:
Base: 10
Dex: 8
Wisdom: 5
Natural: 3 (Barkskin)
Deflection: 5 (Protection 5)
Stance: 3
Feat: Dodge: 1
Tempest I: 2
Aura: 3
Chattering: 3
Unlocked Quorforge Docent: 7 (Dont ask me why not DT)
Chaosgarde: 2
Greensteel: 4
------------------
56 Standard
+5 CE
+ 4 Tumbling
= 65 AC
------------------
Save:
Fortitude: 25 + 4GH + 2luck + 5 resistant item = 36 Standard
Reflex: 23 + 4GH + 2luck + 5 resistant item = 34 Standard
Will: 17 + 4GH + 2luck + 5 resistant item = 28 Standard

------------------
Too lazy to calculate dps and hit.

I will just say, ES and DS... + Tempest speed.. with 2 x MinII Khopesh ( 1: Acid + Good Burst + AC4, 2: Acid + Good Burst + Exceptional Con2)


Thanks for reviewing.

Trillea
01-21-2010, 05:37 AM
One suggestion, may not fit your playstyle however:

drop the 2 levels of monk for 2 more pally levels. It will raise your LOH, and give you the Zeal spell for ultra-fast attack speeds when combined with Tempest. Yes you will lose 2 feats and evasion, and that's a lot, but Zeal+Tempest+Haste (pots or caster) is SICK attack speed.

Wormee
01-21-2010, 05:47 AM
Hi ya :D But as u said, kinda hard to fit in my build as no tumble (important) as favor skill, 2 feats and evasion :(
Thanks for the suggestion anyway, really appreciate that :)

Trillea
01-21-2010, 05:48 AM
Hi ya :D But as u said, kinda hard to fit in my build as no tumble (important) as favor skill, 2 feats and evasion :(
Thanks for the suggestion anyway, really appreciate that :)

Good point as well, was thinking ranger gets tumble, but then remembered they don't...

Wormee
01-21-2010, 07:03 AM
After thinking for several while, it makes no sense to choose WF for this build... Drow might fits better...

Here is the Drow (30) version


Character Plan by DDO Character Planner Version 3.14
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Wormee the Tumbler
Level 20 Lawful Good Drow Male
(12 Paladin \ 2 Monk \ 6 Ranger)
Hit Points: 326
Spell Points: 248
BAB: 19\19\24\29\29
Fortitude: 25
Reflex: 26
Will: 19

Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(30 Point) (Level 1) (Level 20) (Level 20)
Strength 14 20 20
Dexterity 17 20 24
Constitution 12 14 14
Intelligence 11 13 13
Wisdom 13 15 16
Charisma 14 16 18

Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 7 20
Bluff 2 4
Concentration 1 5
Diplomacy 2 4
Disable Device n/a n/a
Haggle 4 16.5
Heal 1 3
Hide 3 7
Intimidate 2 4
Jump 6 13
Listen 1 5
Move Silently 3 7
Open Lock n/a n/a
Perform n/a n/a
Repair 0 1
Search 0 3
Spot 1 5
Swim 2 5
Tumble 7 30
Use Magic Device n/a n/a

Level 1 (Monk)
Skill: Balance (+4)
Skill: Haggle (+2)
Skill: Jump (+4)
Skill: Tumble (+4)
Feat: (Monk Bonus) Dodge
Feat: (Selected) Mobility
Feat: (Past Life) Past Life: Fighter
Feat: (Automatic) Attack
Feat: (Automatic) Drow Spell Resistance
Feat: (Automatic) Elven Keen Senses
Feat: (Automatic) Enchantment Save Bonus
Feat: (Automatic) Exotic Weapon Proficiency: Kama
Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
Feat: (Automatic) Finishing Moves
Feat: (Automatic) Flurry of Blows
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Immunity to Sleep
Feat: (Automatic) Ki Strike: Damage
Feat: (Automatic) Martial Weapon Proficiency: Handaxe
Feat: (Automatic) Martial Weapon Proficiency: Rapier
Feat: (Automatic) Martial Weapon Proficiency: Shortsword
Feat: (Automatic) Simple Weapon Proficiency: Club
Feat: (Automatic) Simple Weapon Proficiency: Dagger
Feat: (Automatic) Simple Weapon Proficiency: Heavy Crossbow
Feat: (Automatic) Simple Weapon Proficiency: Light Crossbow
Feat: (Automatic) Simple Weapon Proficiency: Quarterstaff
Feat: (Automatic) Simple Weapon Proficiency: Unarmed
Feat: (Automatic) Sneak
Feat: (Automatic) Spell Save Bonus
Feat: (Automatic) Unarmed Strike


Level 2 (Monk)
Skill: Balance (+1)
Skill: Haggle (+0.5)
Skill: Jump (+1)
Skill: Tumble (+1)
Feat: (Monk Bonus) Toughness
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Evasion
Feat: (Automatic) Meditation
Feat: (Automatic) Sunder
Feat: (Automatic) Trip


Level 3 (Ranger)
Skill: Balance (+1)
Skill: Haggle (+0.5)
Skill: Jump (+1)
Skill: Tumble (+1)
Feat: (Selected) Exotic Weapon Proficiency: Khopesh
Feat: (Favored Enemy) Favored Enemy: Undead
Feat: (Automatic) Bow Strength
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Wild Empathy


Level 4 (Ranger)
Ability Raise: STR
Skill: Balance (+1)
Skill: Haggle (+0.5)
Skill: Jump (+1)
Skill: Tumble (+1)
Feat: (Automatic) Rapid Shot
Feat: (Automatic) Two Weapon Fighting


Level 5 (Paladin)
Skill: Tumble (+1)
Feat: (Automatic) Aura of Good
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Smite Evil
Enhancement: Paladin Armor Class Boost I
Enhancement: Elven Dexterity I
Enhancement: Way of the Clever Monkey I
Enhancement: Paladin Focus of Good I
Enhancement: Paladin Extra Smite Evil I
Enhancement: Racial Toughness I
Enhancement: Ranger Dexterity I
Enhancement: Monk Wisdom I
Enhancement: Paladin Toughness I


Level 6 (Paladin)
Skill: Tumble (+1)
Feat: (Selected) Oversized Two Weapon Fighting
Feat: (Automatic) Divine Grace
Feat: (Automatic) Lay on Hands
Enhancement: Paladin Charisma I


Level 7 (Ranger)
Skill: Balance (+0.5)
Skill: Haggle (+1.5)
Skill: Tumble (+1)
Feat: (Automatic) Diehard


Level 8 (Ranger)
Ability Raise: STR
Skill: Balance (+2)
Skill: Haggle (+0.5)
Skill: Tumble (+1)


Level 9 (Ranger)
Skill: Balance (+2)
Skill: Haggle (+0.5)
Skill: Tumble (+1)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Feat: (Selected) Spring Attack


Level 10 (Ranger)
Skill: Balance (+1.5)
Skill: Haggle (+0.5)
Skill: Jump (+1)
Skill: Tumble (+1)
Feat: (Automatic) Improved Two Weapon Fighting
Feat: (Automatic) Manyshot
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Defense I
Enhancement: Ranger Tempest I


Level 11 (Paladin)
Skill: Haggle (+0.5)
Skill: Tumble (+1)
Feat: (Automatic) Aura of Courage
Feat: (Automatic) Divine Health
Feat: (Automatic) Fear Immunity
Enhancement: Paladin Courage of Good I
Enhancement: Paladin Bulwark of Good I
Enhancement: Paladin Resistance of Good I
Enhancement: Paladin Extra Lay on Hands I
Enhancement: Ranger Dexterity II


Level 12 (Paladin)
Ability Raise: STR
Skill: Haggle (+0.5)
Skill: Tumble (+1)
Feat: (Selected) Greater Two Weapon Fighting
Feat: (Automatic) Turn Undead
Enhancement: Elven Dexterity II
Enhancement: Paladin Extra Smite Evil II
Enhancement: Racial Toughness II
Enhancement: Paladin Toughness II


Level 13 (Paladin)
Skill: Haggle (+0.5)
Skill: Tumble (+1)
Enhancement: Paladin Divine Sacrifice I


Level 14 (Paladin)
Skill: Haggle (+0.5)
Skill: Tumble (+1)
Feat: (Automatic) Remove Disease
Enhancement: Paladin Divine Righteousness I
Enhancement: Paladin Exalted Smite I
Enhancement: Paladin Defender of Siberys I
Enhancement: Paladin Charisma II


Level 15 (Paladin)
Skill: Haggle (+0.5)
Skill: Tumble (+1)
Feat: (Selected) Power Attack
Enhancement: Paladin Bulwark of Good II
Enhancement: Paladin Resistance of Good II
Enhancement: Paladin Extra Smite Evil III
Enhancement: Paladin Toughness III


Level 16 (Paladin)
Ability Raise: STR
Skill: Haggle (+0.5)
Skill: Tumble (+1)
Enhancement: Paladin Extra Lay on Hands II


Level 17 (Paladin)
Skill: Haggle (+0.5)
Skill: Tumble (+1)


Level 18 (Paladin)
Skill: Haggle (+0.5)
Skill: Tumble (+1)
Feat: (Selected) Combat Expertise
Enhancement: Paladin Extra Smite Evil IV
Enhancement: Paladin Toughness IV


Level 19 (Paladin)
Skill: Haggle (+0.5)
Skill: Tumble (+1)
Enhancement: Paladin Bulwark of Good III
Enhancement: Paladin Exalted Smite II


Level 20 (Paladin)
Ability Raise: STR
Skill: Haggle (+0.5)
Skill: Tumble (+1)
Enhancement: Paladin Divine Sacrifice II
Enhancement: Paladin Defender of Siberys II
Enhancement: Paladin Divine Might I




AC:
Base: 10
Dex: 10 (24 dex include enchantment + 6 item = 30dex, 10 Mod)
Wisdom: 6 (16 wisdom include enchantment + 6 item = 22wis, 6 Mod)
Natural: 3 (Barkskin Potion)
Deflection: 5 (Protection 5)
Stance: 3
Feat: Dodge: 1
Tempest I: 2
Aura: 3
Chattering: 3
Icy: 4
Armored bracer : 7
Greensteel: 4
------------------
61 Standard
+ 5 CE
+ 4 Tumbling
= 70 AC Self achievable
------------------
Save:
Fortitude: 25 + 4GH + 2luck + 5 resistant item + 3 (6stat item)= 39 Standard Self Achievable
Reflex: 26 + 4GH + 2luck + 5 resistant item + 3 (6stat item)= 40 Standard Self Achievable
Will: 19 + 4GH + 2luck + 5 resistant item+ 3 (6stat item)= 34 Standard Self Achievable

DPS part remain the same, with 2 x MinII Khopesh ( 1: Acid + Good Burst + AC4, 2: Acid + Good Burst + Exceptional Con2)
ES and DS... + Tempest speed

Notable Ability:
A lot of extra smite for ES
A lot of LoH
Ram's Might
Resist Energy (11th)
Divine Favor
No UMD Healing Wands
Immune to disease and fear
Easily achievable high AC, even without Icy and Chattering will get 60+ AC :)
Good saves with evasion
Good DPS with no damage reduction (2 x MinII)


Please let me know more of your opinions before I TR :)
Thank you.