zarious
01-20-2010, 04:45 PM
Edit: "Revised to reflect new/different equipment"
I'm using a disposable Dwarven Pally to farm turbine points. I have vet status unlocked and I'm going to create a new dwarf pally at lvl 4, run him up to 100 favor as quickly as possible, then delete them and start over. I only have a 28 point build. Let me have some feed back on this if you could. Bear in mind that this character will never pass lvl 4 and will only be ran to 100 favor then deleted and re-created, so I'm only worried about him being as powerful as possible now and could care less if he would be gimped in the later levels.
Here's the list of quests I will be running this build thru and there favor amounts
The Cannith Crystal - 6
The Store House’s Secret - 6
Heyton’s Rest - 6
The Collaborator -12
Defend Haverdasher - 6
Durk’s Got a Secret - 12
Garrison’s Missing Pack - 12
Information is Key - 12
The Kobold’s New Ringleader - 12
Bring the Light - 6
Walk the Butcher’s Path - 12
Total Favor 102
Here's the build
Character Plan by DDO Character Planner Version 3.10
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Farmer Durin
Level 4 Lawful Good Dwarf Male
(4 Paladin)
Hit Points: 108
Spell Points: 46
BAB: 4\4
Fortitude: 8
Reflex: 4
Will: 4
Starting Feat/Enhancement
Base Stats Modified Stats
Abilities (Level 1) (Level 4)
Strength 16 17
Dexterity 14 14
Constitution 16 17
Intelligence 8 8
Wisdom 14 14
Charisma 6 6
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 4)
Balance 2 6
Bluff -2 -2
Concentration 7 10
Diplomacy -2 -2
Disable Device n/a n/a
Haggle -2 -2
Heal 2 2
Hide 2 2
Intimidate -2 -2
Jump 3 3
Listen 2 2
Move Silently 2 2
Open Lock n/a n/a
Perform n/a n/a
Repair -1 -1
Search -1 1
Spot 2 2
Swim 3 3
Tumble n/a n/a
Use Magic Device n/a n/a
Level 1 (Paladin)
Feat: (Selected) Toughness
Level 2 (Paladin)
Level 3 (Paladin)
Feat: (Selected) Two Handed Fighting
Level 4 (Paladin)
Enhancement: Dwarven Armor Mastery I
Enhancement: Dwarven Axe Damage I
Enhancement: Dwarven Constitution I
Enhancement: Dwarven Faith I
Enhancement: Paladin Item Defense I
Enhancement: Racial Toughness I
Enhancement: Paladin Toughness I
Enhancement: Paladin Toughness II
The DDO Character planner doesn't seem to like adding the equipment, so I'll put it here.
Equipment:
+3 Adamantine Full Plate - (Armor) Dr 3/- Adamantine
+1 Frost Burst Flaming Greataxe of Pure Good - (Weapon) +1 Greataxe, Frost, Flaming, Pure Good (added receipts 3,4&5 to this for the frostburst)
Muckbane - (Weapon) +1 Club, Lesser Ooze Bane, (made from glass)
+4 Heavy Steel Shield - (Shield) +4 Heavy Shield [Dwarven Race Required]
+1 Acid Returning Throwing Axe of Pure Good - (Weapon) +1 Returning Throwing Axe, Acid, Pure Good
@Moss Weave Cloak - (Cloak) Fortitude Save +2, Consitition +1
@Goggles of Insight - (Goggles) Attack Bonus +1
@Protector's Brooch - (Necklace) Protector's Heart (Light Fortification, AC +1), Strength +1, Resistance +1
@Protector's Gloves - (Gloves) Protector's Heart (Light Fortification, AC +1), Intimidate +3, DR 1/-
@Engraved Ring - (Ring) Protection +1
*Gravnok's Band - (Ring) Lesser Fire Resistance, Resistance +2, Lesser Cold Resistance
*Ring of Aid - (Ring) Aid (CL 3, 1/rest)
*Ring of False Life - (Ring) False Life (Cl 3, 1/rest)
*Ring of Resist Energy "Electricity" - (Ring) Resist Energy "Electricity" (Cl 3, 1/rest)
*@Bracers of Aid - (Bracers) Aid (CL 3, 1/rest) (I'll pick these up as a quest reward for the first quest I run, The Cannith Crystal)
*Bracers of Expeditious Retreat - (Bacers) Expeditious Retreat (Cl 1, 3/rest)
Boots of Striding - 5% to striding
Helm of Power III - (Helmet) +30 Spell points (RR Dwarf)
Runic Trinket - (Trinket) Greater Efficacy II (CL:1, 3/rest), Power II
@Girdle of Lesser Fortitude - (Belt) Lesser False Life (+5 HP)
* Denotes swap out items
@ Denotes items that are given to you on the airship, Bound to Character or both.
Misc Equipment:
Wand of Resist Energy (Wand) Resist energy (Cl:3 50 Charges)
A few notes:
I will actually end up with 18 Str and 18 Con when you take items into account.
I took 14 Dex, because the Dwarven Armor Mastery Enhancement increases the max dex bonus on my armor to 2.
I took Pally Item Defense to help cut down on damage to my equipment (especially fighting the ooze) since I'm going to be recycling the same equipment over and over.
I use the shield only with the Muck Bane, it raises my AC significantly (by 6) and makes it less likely that the ooze will hit me, and damage my equipment.
The only place I'll likely need to use the wand of protection from energy is in Walk the Butcher's Path. I have a ring that cast lighting protect tho, so I should only have to use it maybe once or twice per character incarnation. I know from hard experience with an earlier build that those lightning bolts will cut you down without something to take the edge off.
I went pally, instead of Barbarian, because I get healing and Immunity to fear. Fear is the only spell that really causes trouble at this level (other than the **** lightning bolts).
I picked up a returning throwing axe for this build to help me kill those Kobold casters that can stand on a 1 inch ledge.
Obviously this build could benefit from lvl 5 & 6 RR Dwarf items (making them lvl 3 & 4 items) and I will be adding those as I find them. +4 Adamantine Full Plate RR Dwarf and a +2 (elemental) Great Axe of Pure Good RR Dwarf would be the icing on the cake.
Conclusion
This build could probably solo all of the quests on elite with out too much trouble, but I'm going to be running with 2 other player. A battle cleric, and bard. Add cleric buffs + Blur + Heroism and I'm **** near unhittable. If anyone has any suggestions to improve this build, thru gear or thru moving around stats/enhancements, please lemme know. Thanks!
I'm using a disposable Dwarven Pally to farm turbine points. I have vet status unlocked and I'm going to create a new dwarf pally at lvl 4, run him up to 100 favor as quickly as possible, then delete them and start over. I only have a 28 point build. Let me have some feed back on this if you could. Bear in mind that this character will never pass lvl 4 and will only be ran to 100 favor then deleted and re-created, so I'm only worried about him being as powerful as possible now and could care less if he would be gimped in the later levels.
Here's the list of quests I will be running this build thru and there favor amounts
The Cannith Crystal - 6
The Store House’s Secret - 6
Heyton’s Rest - 6
The Collaborator -12
Defend Haverdasher - 6
Durk’s Got a Secret - 12
Garrison’s Missing Pack - 12
Information is Key - 12
The Kobold’s New Ringleader - 12
Bring the Light - 6
Walk the Butcher’s Path - 12
Total Favor 102
Here's the build
Character Plan by DDO Character Planner Version 3.10
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Farmer Durin
Level 4 Lawful Good Dwarf Male
(4 Paladin)
Hit Points: 108
Spell Points: 46
BAB: 4\4
Fortitude: 8
Reflex: 4
Will: 4
Starting Feat/Enhancement
Base Stats Modified Stats
Abilities (Level 1) (Level 4)
Strength 16 17
Dexterity 14 14
Constitution 16 17
Intelligence 8 8
Wisdom 14 14
Charisma 6 6
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 4)
Balance 2 6
Bluff -2 -2
Concentration 7 10
Diplomacy -2 -2
Disable Device n/a n/a
Haggle -2 -2
Heal 2 2
Hide 2 2
Intimidate -2 -2
Jump 3 3
Listen 2 2
Move Silently 2 2
Open Lock n/a n/a
Perform n/a n/a
Repair -1 -1
Search -1 1
Spot 2 2
Swim 3 3
Tumble n/a n/a
Use Magic Device n/a n/a
Level 1 (Paladin)
Feat: (Selected) Toughness
Level 2 (Paladin)
Level 3 (Paladin)
Feat: (Selected) Two Handed Fighting
Level 4 (Paladin)
Enhancement: Dwarven Armor Mastery I
Enhancement: Dwarven Axe Damage I
Enhancement: Dwarven Constitution I
Enhancement: Dwarven Faith I
Enhancement: Paladin Item Defense I
Enhancement: Racial Toughness I
Enhancement: Paladin Toughness I
Enhancement: Paladin Toughness II
The DDO Character planner doesn't seem to like adding the equipment, so I'll put it here.
Equipment:
+3 Adamantine Full Plate - (Armor) Dr 3/- Adamantine
+1 Frost Burst Flaming Greataxe of Pure Good - (Weapon) +1 Greataxe, Frost, Flaming, Pure Good (added receipts 3,4&5 to this for the frostburst)
Muckbane - (Weapon) +1 Club, Lesser Ooze Bane, (made from glass)
+4 Heavy Steel Shield - (Shield) +4 Heavy Shield [Dwarven Race Required]
+1 Acid Returning Throwing Axe of Pure Good - (Weapon) +1 Returning Throwing Axe, Acid, Pure Good
@Moss Weave Cloak - (Cloak) Fortitude Save +2, Consitition +1
@Goggles of Insight - (Goggles) Attack Bonus +1
@Protector's Brooch - (Necklace) Protector's Heart (Light Fortification, AC +1), Strength +1, Resistance +1
@Protector's Gloves - (Gloves) Protector's Heart (Light Fortification, AC +1), Intimidate +3, DR 1/-
@Engraved Ring - (Ring) Protection +1
*Gravnok's Band - (Ring) Lesser Fire Resistance, Resistance +2, Lesser Cold Resistance
*Ring of Aid - (Ring) Aid (CL 3, 1/rest)
*Ring of False Life - (Ring) False Life (Cl 3, 1/rest)
*Ring of Resist Energy "Electricity" - (Ring) Resist Energy "Electricity" (Cl 3, 1/rest)
*@Bracers of Aid - (Bracers) Aid (CL 3, 1/rest) (I'll pick these up as a quest reward for the first quest I run, The Cannith Crystal)
*Bracers of Expeditious Retreat - (Bacers) Expeditious Retreat (Cl 1, 3/rest)
Boots of Striding - 5% to striding
Helm of Power III - (Helmet) +30 Spell points (RR Dwarf)
Runic Trinket - (Trinket) Greater Efficacy II (CL:1, 3/rest), Power II
@Girdle of Lesser Fortitude - (Belt) Lesser False Life (+5 HP)
* Denotes swap out items
@ Denotes items that are given to you on the airship, Bound to Character or both.
Misc Equipment:
Wand of Resist Energy (Wand) Resist energy (Cl:3 50 Charges)
A few notes:
I will actually end up with 18 Str and 18 Con when you take items into account.
I took 14 Dex, because the Dwarven Armor Mastery Enhancement increases the max dex bonus on my armor to 2.
I took Pally Item Defense to help cut down on damage to my equipment (especially fighting the ooze) since I'm going to be recycling the same equipment over and over.
I use the shield only with the Muck Bane, it raises my AC significantly (by 6) and makes it less likely that the ooze will hit me, and damage my equipment.
The only place I'll likely need to use the wand of protection from energy is in Walk the Butcher's Path. I have a ring that cast lighting protect tho, so I should only have to use it maybe once or twice per character incarnation. I know from hard experience with an earlier build that those lightning bolts will cut you down without something to take the edge off.
I went pally, instead of Barbarian, because I get healing and Immunity to fear. Fear is the only spell that really causes trouble at this level (other than the **** lightning bolts).
I picked up a returning throwing axe for this build to help me kill those Kobold casters that can stand on a 1 inch ledge.
Obviously this build could benefit from lvl 5 & 6 RR Dwarf items (making them lvl 3 & 4 items) and I will be adding those as I find them. +4 Adamantine Full Plate RR Dwarf and a +2 (elemental) Great Axe of Pure Good RR Dwarf would be the icing on the cake.
Conclusion
This build could probably solo all of the quests on elite with out too much trouble, but I'm going to be running with 2 other player. A battle cleric, and bard. Add cleric buffs + Blur + Heroism and I'm **** near unhittable. If anyone has any suggestions to improve this build, thru gear or thru moving around stats/enhancements, please lemme know. Thanks!