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Yertill
01-15-2010, 05:17 PM
I love the Shroud and crafting Greensteel!
I also like the convience of an alter of Subjugation out in the battlefield.
Not to mention Large ingrediants in the chests of some battlefield quests.

I hope the other 2 future areas (Orthons & Archons) each have one of the other alters from the Shroud.

Though I believe if it were so. Medium ingrediants should be in Devil Battlefield area, and respective ingrediants for the appropriate alter in the other 2 areas.

This will give good reason to run the more challenging areas of the game(which they should be challenging).

The Shroud will allways be run, even with the 3 alters out in explorer areas. Shards of Power will still need to be sought after and will only be aquired on the Shroud Raid.

But knowing you can craft at an optional alter at your convience may keep some from holding up future raid groups. That want to craft then and now, incase of an incompletion and unable to portal back.

Lastly , I will add that if it come to be. These alters should be placed in a more challenging area of an exployer region. Not so under your nose as you enter the area and/or protected a little better perhaps.

Emili
01-15-2010, 05:20 PM
Actually quite a good idea to add least the lower altar.

Visty
01-15-2010, 05:22 PM
to make another altar within the storyline we would need some new crafting using shroud ingrediants too

unless that doesnt happen it doesnt make sense to add other altars

Yertill
01-15-2010, 07:02 PM
to make another altar within the storyline we would need some new crafting using shroud ingrediants too

unless that doesnt happen it doesnt make sense to add other altars

Though I am never opposed to more crafting recipes, I have this to say towards your other comment.

Considering the vast majority of DDO gamers would not be able to explain the reasoning behind the appearance of an Alter of Subjugation into the Battlefield to start with.

The statement of storyline supporting more alters holds little contest to my suggestion of the other 2 alters.

I believe few would argue their appearance and many would rejoice the added 'Fun Factor'. Of crafting at your own pace uninturupted outside the shroud.

I realize this supports a soloist theme, of crafting. But the game seems to be headed that way. As stated in my previous post, The shroud Raid would still be required to aquire the few Shards of Power that are dropped on any run.

hydra_ex
01-15-2010, 07:10 PM
Though I am never opposed to more crafting recipes, I have this to say towards your other comment.

Considering the vast majority of DDO gamers would not be able to explain the reasoning behind the appearance of an Alter of Subjugation into the Battlefield to start with.


Devils, shroud, and GS are all part of the same storyline. Having one altar our there makes some sense RP wise, and much more sense mechanics-wise, as its where you craft ToD rings.

Like Visty said, putting in other altars to where archons and demons are would require that GS crafting (or at least crafting with the same ingredients) be put on them as well, since shroud ingredients are linked to devils (I mean really, large Devil scales?)

Yertill
01-15-2010, 09:37 PM
Devils, shroud, and GS are all part of the same storyline. Having one altar our there makes some sense RP wise, and much more sense mechanics-wise, as its where you craft ToD rings.

Like Visty said, putting in other altars to where archons and demons are would require that GS crafting (or at least crafting with the same ingredients) be put on them as well, since shroud ingredients are linked to devils (I mean really, large Devil scales?)

A couple things to consider here. This whole area we speak of is under a huge conflict consisting of 3 races. All battling for Turf. who is to say any alter to be located in a now other factions area(say orthon) was not at one time under Devil control.

Not to mention, the last time I checked, Devils are not composed of Arrowheads, Shrapnel, Stone, and Bone(which could be from Archons just as easily, considering all their bone littered bodys there).

So the argument that alters and ingrediants all belong to Devils, is yet again debatable. The way I see it. Still falling short of any idea that more alters are not a good thing.

Visty
01-16-2010, 05:59 AM
the only purpose of that altar is that you dont have to run the shroud to craft your to ring

so unless future mods dont include any more crafting with small and/or large shroud ingrediants, it will never happen

Yertill
01-16-2010, 07:16 AM
the only purpose of that altar is that you dont have to run the shroud to craft your to ring

so unless future mods dont include any more crafting with small and/or large shroud ingrediants, it will never happen

Never happen. Thats a pretty strong statement.

So you are saying the alter (the same alter that can do all teir 2 crafting) was ONLY placed for rings. A alter for ONLY rings(convience none the less).

How does such a small convience of a single item for crafting stack up against the Storyline argument?

I have stated it was a convience for ALL teir 2 crafting(rings too). Rings are not that special to recieve their own alter. When the shroud will do just fine.

Still, the placement of Invasion and Devastation alters would not hurt storyline or gameplay. If properly located in each explorer area of future updates.

What it would do, is speed up future shroud Raid runs, give good purpose to be out in such areas(especially if ingrediants fell on rare chests). But also to craft.

The Shroud will still be the almighty, since Power shards will allways be sought after.

So without actually hurting gameplay, and increasing reasons to play more content(explorer areas). All which expands gameplay content. I am still asking " where is some solid reasoning behind not implementing those alters?"

Visty
01-16-2010, 07:19 AM
So you are saying the alter (the same alter that can do all teir 2 crafting) was ONLY placed for rings. A alter for ONLY rings(convience none the less).

yes, because everything doesnt make sense

you use tier2 crafting ingrediants to craft your ring
so you need a place to do that without running the shroud

thinking anything else is foolish

vVAnjilaVv
01-16-2010, 08:10 AM
/NOT SIGNED

Greensteels are extremely powerful and should not be easily obtained.

Even putting in just a first tier altar in a wilderness area would mean that u could get to second tier because of the one already in the Battlefield, which still makes a very powerful item.

The only way I would say this is ok is if the altar is very very very hard to get to.

Jiipster
01-16-2010, 08:56 AM
So you are saying the alter (the same alter that can do all teir 2 crafting) was ONLY placed for rings. A alter for ONLY rings(convience none the less).

How does such a small convience of a single item for crafting stack up against the Storyline argument?

I have stated it was a convience for ALL teir 2 crafting(rings too). Rings are not that special to recieve their own alter. When the shroud will do just fine.

One of the main reasons why it was added there was to not shaft any potential players who bought the Shavarath-pack and not the Shroud-pack.

Temet
01-16-2010, 10:58 AM
Eh, I haven't had a chance to do GS crafting due to a complete intolerance for PUGs and no interest in joining a clan. I'd like it if they added areas to do it elsewhere, but there's basically no chance they will given how raid focused all the content past the original game is.

It's odd, the game is soloable to level cap now but it's not really a function of content aimed at soloing so much as that the game is just that easy.

salmag
01-16-2010, 12:06 PM
/not signed

Keep Shroud 'Raid' Crafting where it belongs -> in the Shroud Raid.