View Full Version : Things that make me happy
Strakeln
01-11-2010, 11:21 PM
No Level Sigils Required
Epic Vault of Night
If you have completed the raid prior to Update 3, you are permanently flagged
New Quests
Lesser Reincarnation
Greater Reincarnation
+1 and +3 Reincarnations
Ctrl-Right-Clicking items now produces a link to the item in the chat entry area
The collector NPC dialog window will no longer close in between trades
The Pit Fiend in Part 4 should finally stop staring off into space.
Monks now automatically receive the first tier of elemental stances for free
The Two Weapon Fighting and Two Handed Fighting feats have been added to the martial arts feat list available to monks at levels 1, 2, and 6
The cooldowns for Whirlwind Attack and Great Cleave have been lowered to 5 seconds to match the Cleave feat's cooldown
Arcane Archer: Imbue Slaying Arrows
The Sorcerer Capstone, Bloodline of Power, now properly stacks with other sorcerer enhancements that amplify spell damage, critical hit frequency, or critical hit damage.
Wall of Fire and Blade Barrier, when cast by monsters, now have a different appearance from "friendly" Walls of Fire and Blade Barriers.
Summon Monster spells no longer have exceptionally long cooldown timers.
Summoned creatures now persist for 10 minutes and will teleport to their master if they are not currently in combat and their master is distant from them.
Summoning a second creature will banish your first creature back to its home plane.
Lotta good things to look forward to. Keep it coming, Turbine!
MarcusCole
01-11-2010, 11:53 PM
Wall of Fire and Blade Barrier, when cast by monsters, now have a different appearance from "friendly" Walls of Fire and Blade Barriers.
This is one thing I am sad to see. Do we really need to color enemy spells for those of us who can't figure out what it means when the little red bar goes down? I can see how it could be useful but it seems oversimplified.
Goldeneye
01-12-2010, 12:00 AM
/cheer!
some great fixes! I hope Turbine keeps this pace!
redtornado
01-12-2010, 12:14 AM
My Sorcerer really enjoyed being able to summon two Elementals, not to mention being able to summon two dogs at low level---a real life saver. Bummer...:(
Danneskjold184
01-12-2010, 12:27 AM
Quick question, would I be able to change my Alignment (Neutral, Lawful good...) with one of the lesser reincarnations?
techwench
01-12-2010, 12:27 AM
Quick question, would I be able to change my Alignment (Neutral, Lawful good...) with one of the lesser reincarnations?
Nope.
MarcusCole
01-12-2010, 12:46 AM
My Sorcerer really enjoyed being able to summon two Elementals, not to mention being able to summon two dogs at low level---a real life saver. Bummer...:(
Yup just another nerf to the sorc :\
on a different note, love the new quests (got 1 left to try) keep up the good work turbine
melkor1702
01-12-2010, 01:16 AM
And here I thought nothing could make you happy :P
r3dl4nce
01-12-2010, 04:44 AM
Wall of Fire and Blade Barrier, when cast by monsters, now have a different appearance from "friendly" Walls of Fire and Blade Barriers.
Next update: the new feat EASY MODE button. Take it, at level 1, drag it onto your toolbar, and just press it when you enter in quest. You cannot go lower then 100 hp (if you are lower you are automatically at 100hp) and any mob near you have no more then 2 hp. Yay!
Great work Turbine.
Bleah!
Flintsen
01-12-2010, 07:54 AM
Next update: the new feat EASY MODE button. Take it, at level 1, drag it onto your toolbar, and just press it when you enter in quest. You cannot go lower then 100 hp (if you are lower you are automatically at 100hp) and any mob near you have no more then 2 hp. Yay!
Great work Turbine.
Bleah!
Wow is there a need to be that bitter that early in the morning? Is this a game breaker for you? I understand nerfs that hurt you directly but how does this hurt YOU?
aerieon
01-12-2010, 07:57 AM
Wow is there a need to be that bitter that early in the morning? Is this a game breaker for you? I understand nerfs that hurt you directly but how does this hurt YOU?
HE thinks it takes skill to recognize that it is an enemy firewall/bladebarrier.. I personally think that this partiqular change was more for PvP then for PvE but meh i can see it helpful in PvE when I am on my caster and folks don't know it's not my firewall.. Although to be honest I normally buff with resist fire so meh it's not like it hurts folks.
rnor6084
01-12-2010, 08:24 AM
Wow is there a need to be that bitter that early in the morning? Is this a game breaker for you? I understand nerfs that hurt you directly but how does this hurt YOU?
It does not hurt at all. Just another member of the very loud minority that wants to complain about the so called "easy button" in update 3. My guess is, he/she will stay around and play regardless of the whining.
r3dl4nce
01-12-2010, 09:11 AM
Yes I'll stay even with rainbow color friendly firewall and new flower shape for friendly BB and skull shape for enemy BB.
That said, I don't like this "no-brain" changes. Go play WoW or what else you like if you want a no brain change. Now they have lost hours of coding to change firewalls and BB, to have the incompetent-whooops-casual mode (just like normal is not too easy meh), to give more saving throws for spells (yawwn, take a good char and good equip and you have not problems)
These were NOT bugs or malfunctioning things, these were WORKING things.
Hours spent instead of fixing REAL bugs...
Bleargh
aerieon
01-12-2010, 09:15 AM
Yes I'll stay even with rainbow color friendly firewall and new flower shape for friendly BB and skull shape for enemy BB.
That said, I don't like this "no-brain" changes. Go play WoW or what else you like if you want a no brain change. Now they have lost hours of coding to change firewalls and BB, to have the incompetent-whooops-casual mode (just like normal is not too easy meh), to give more saving throws for spells (yawwn, take a good char and good equip and you have not problems)
These were NOT bugs or malfunctioning things, these were WORKING things.
Hours spent instead of fixing REAL bugs...
Bleargh
Your point of view, my point of view is that the time it took to code color changes was probably less then 1 day, adding casual was again less then 1 day. The saving throws(err heroic opertunity) probalby took them longer maybe a week /shrug with testing. Yes I agree there are other bugs I would like to seen fix (my sorcerer is happy they fixed the capstone), but they (turbine) are doing what they percieve as issues that annoy folks alot. They (turbine) can't please all of the people all of the time, so they have to make judgement calls on what will please most of the people most of the time.
r3dl4nce
01-12-2010, 09:18 AM
So better please and spend time to give an easier game for who really cannot use his brain, changin features working perfectly for YEARS!
Ohh yes!
I love free 2 play DDO but really half of the new crowd is brainless
aerieon
01-12-2010, 09:24 AM
So better please and spend time to give an easier game for who really cannot use his brain, changin features working perfectly for YEARS!
Ohh yes!
I love free 2 play DDO but really half of the new crowd is brainless
Just because something has been that way since day one doesn't mean it isn't broken or by design.. Many folks used what the dev's percieved as exploits to have the dev's fix them years later in an MMO causing alot of uproar(refering to other games which have done unpopular fixes). It is possible that these fixes that you are so vehemiatly wanting to call "ezmode" are issues that the dev's wanted to fix but didn't have the time, resources, code in place to actually fix it right, finances to actually do.
r3dl4nce
01-12-2010, 09:26 AM
Just because something has been that way since day one doesn't mean it isn't broken or by design.. Don't make me laugh...
A Wall of Fire or a Barrier of Blades are totally the SAME thing, the same spell, either cast by players or enemies.
So why make them different? Easy mode for brainless players ;)
flynnjsw
01-12-2010, 09:28 AM
So better please and spend time to give an easier game for who really cannot use his brain, changin features working perfectly for YEARS!
Ohh yes!
I love free 2 play DDO but really half of the new crowd is brainless
Here people is a prime example of the type of person that perpetuates the "elitism" argument of some of the newer crowd. Along with "Go play WoW or what else you like if you want a no brain change" from the same poster. Congrats on being a poster child for elitism...:rolleyes:
aerieon
01-12-2010, 09:31 AM
Don't make me laugh...
A Wall of Fire or a Barrier of Blades are totally the SAME thing, the same spell, either cast by players or enemies.
So why make them different? Easy mode for brainless players ;)
Again I disagree, if you want to boil it all up to blade barrier and firewall, then take a real example like PvP. That's where the biggest difference of this will be noticed, not in PvE. Like I said for PvE wow just put on fire resist there problem solved it doesn't matter which wall you stand in. The wizard/sorcer will still know which one is there as they do the firewall dance.
edit: also my point was it is very possible that the dev's wanted it to be different for players versus npc's and even PvP situation but it was easier at the time to just code them the same and hope they get time later to "fix" that.
aerieon
01-12-2010, 09:32 AM
Here people is a prime example of the type of person that perpetuates the "elitism" argument of some of the newer crowd. Along with "Go play WoW or what else you like if you want a no brain change" from the same poster. Congrats on being a poster child for elitism...:rolleyes:
While I agree with your point, I was seriously trying not to hit on that point. >.< I was trying to keep it constructive and not start poking jabs at each other since there are a bunch of threads that degrade into just that.
Zaodan
01-12-2010, 09:33 AM
Made a bug fix to Wall of Fire and Blade Barrier, when cast by monsters, to properly have a different appearance from "friendly" Walls of Fire and Blade Barriers. (as was intended, this was a bug fix)
Fixed to make people stop whining about "easy mode".
r3dl4nce
01-12-2010, 09:33 AM
The veteran players are not asking for rainbow firewalls or flower shaped blade barriers, so I must assume are some of the new crowd... Not everyone, ok, in fact I said "half".
And I'm not for elitism, just turn on the brain and you can play DDO well. It's not "elitism" simple advice: "turn on brain"
If you cannot understand if a firewall (ooooh I get fire damage and I have a flame icon on top right!!) is friendly or enemy, well, eerrhh.... no comment, really.
EDIT: A change for PvP?
1. PvP is 1%, perhaps less, in DDO
2. even in PvP you cannot understand when a firewall or other area spell is friendly or enemy? ok ok easy mode incoming for you
aerieon
01-12-2010, 09:37 AM
The veteran players are not asking for rainbow firewalls or flower shaped blade barriers, so I must assume are some of the new crowd... Not everyone, ok, in fact I said "half".
And I'm not for elitism, just turn on the brain and you can play DDO well. It's not "elitism" simple advice: "turn on brain"
If you cannot understand if a firewall (ooooh I get fire damage and I have a flame icon on top right!!) is friendly or enemy, well, eerrhh.... no comment, really.
Again you are assuming that this came from player requests. Sadly I don't remember seeing any threads from players saying that this was a problem, so that only leaves me to believe that the dev's wanted to do this from the get go. Really like I said there are issues with a game when it is first developed. Shortcuts are used to get it out the door, it isn't until later that the fixes that they wanted to do can actually happen.
calvinklien
01-12-2010, 09:43 AM
Do we really need to color enemy spells...?
agreed. i see this idea come up again and again on the forums. i never have a problem telling when my wizard is doing damage, hitting/missing failing whatevs.
for one there are numbers above the beasts head (which a player can totally customize the colors in the UI)
there is the little dice rolly graphic thingymabob as well (which a player can totally customize colors).
usually *sarcastic* i'm watching the enemy HP's bar to know if i need to overlap a spell, lay it on thick (for sp consumption/efficiency reasons)
i don't want to see blue fire from badguys or something, and i certainly don't want MY fire to become blue or green or whatever. i also like BBs looking silverish or something.
what i would like is for the actual graphic to represent an area effect spells actual size and shape, if meta'd or not. i see badguys taking dmg outside my firewall graphic all the time, same with clerics blade barrier (don't play one, just noticed baddies die outside my buddies BB graphic, and it wasn't ME killing them) and while i'm aware these spells are doing dmg outside the graphic it would be nice if it... oh i'm just repeating myself.
oddly, i cast a finger of death on a giant the other day and the finger graphic was HUGE relative to the beast, not my spells power, which made me bust out laughing. that finger was like 2" x 3" lol
Zaodan
01-12-2010, 09:45 AM
The veteran players are not asking for rainbow firewalls or flower shaped blade barriers, so I must assume are some of the new crowd... Not everyone, ok, in fact I said "half".
And I'm not for elitism, just turn on the brain and you can play DDO well. It's not "elitism" simple advice: "turn on brain"
If you cannot understand if a firewall (ooooh I get fire damage and I have a flame icon on top right!!) is friendly or enemy, well, eerrhh.... no comment, really.
agreed. i see this idea come up again and again on the forums. i never have a problem telling when my wizard is doing damage, hitting/missing failing whatevs.
I can drive my car without going off the road, therefore we don't need guard rails, they are "easy mode" for staying alive while driving. If you can't drive and not die, then you shouldn't be driving.
/pwnage
Arlith
01-12-2010, 09:47 AM
Again you are assuming that this came from player requests. Sadly I don't remember seeing any threads from players saying that this was a problem, so that only leaves me to believe that the dev's wanted to do this from the get go. Really like I said there are issues with a game when it is first developed. Shortcuts are used to get it out the door, it isn't until later that the fixes that they wanted to do can actually happen.
Sadly I don't see anything from the devs saying they had intended this all along. So your sad belief is also an assumption. You are using your assumption to bash his assumption? Bad form, Smee!
BTW, a quick search of the forums revelaed several threads about BB and FW color coding, arguements for both sides. It appears, I dare say I might even assume, that if you did not see any threads from players about this it is because you were not looking.
Arlith
01-12-2010, 09:50 AM
/pwnage
Not so much.
aerieon
01-12-2010, 09:51 AM
Sadly I don't see anything from the devs saying they had intended this all along. So your sad belief is also an assumption. You are using your assumption to bash his assumption? Bad form, Smee!
BTW, a quick search of the forums revelaed several threads about BB and FW color coding, arguements for both sides. It appears, I dare say I might even assume, that if you did not see any threads from players about this it is because you were not looking.
Did you see my join date? I didn't see any threads in the time that I've joined, hense my comment. It still doesn't invalidate my comments thou.
Zaodan
01-12-2010, 09:51 AM
People are so comfortable divorcing DDO from PnP D&D that when something is implemented in DDO that HONORS a concept from PnP D&D, they react as if its an insult to DDO.
In PnP D&D, there is no issue knowing friendly persistent spells from the enemies. Its turn based, the DM maps it on paper or a big grid with markers, you move your figures, write notes "enemy firewall", and there is never an issue. Plus, there is no AI.
In DDO, there are no turns, enemies are AI and mostly stupid, and the PLAYERS reflexes (not the characters) factor into the game experience. This change makes sense and is in the spirit of D&D which this game is based on. You don't have to know D&D or like D&D or play D&D or even agree with this, but its a de-facto proper change to DDO, whether you like it or not.
Simple as that.
flynnjsw
01-12-2010, 09:51 AM
I can drive my car without going off the road, therefore we don't need guard rails, they are "easy mode" for staying alive while driving. If you can't drive and not die, then you shouldn't be driving.
/pwnage
Well a bit of a broad stroke don't you think? Not to mention it really has no correlation to this game. While driving, you are also at risk from other drivers, while in DDO you are not at risk from other players in a single instance, unless in PvP.
calvinklien
01-12-2010, 09:52 AM
/pwnage
are you kidding? are you telling me that i can't tell when i'm doing/taking damage?
first of all this is a game bro/sis. me, the passengers, other motorists in my (car?) don't stand a REAL chance of death.
your metaphor is silly. moving right along..
Zaodan
01-12-2010, 09:57 AM
Well a bit of a broad stroke don't you think? Not to mention it really has no correlation to this game. While driving, you are also at risk from other drivers, while in DDO you are not at risk from other players in a single instance, unless in PvP.
Wow, some people just lack the ability to "get" metaphors.
Ok, let me say it another way.
If you're "elite", then the color change has NO EFFECT on you. You're already uber enough to know the difference, and nothing changes for your play experience.
If you're "not elite", whether its because you're new, or you have slow reflexes, or you're not that great of a player, and you find that its hard to really tell what's going on in a big battle, this makes it SLIGHTLY easier to sort out what's happening so you can react appropriately.
Wow, how horrible!!!!! Take it out of DDO ASAP!
Not.
Arlith
01-12-2010, 10:03 AM
Did you see my join date? I didn't see any threads in the time that I've joined, hense my comment. It still doesn't invalidate my comments thou.
Join date: Sep 2009
http://forums.ddo.com/showthread.php?t=215977&highlight=blade+barrier+color
Post date: Nov 2009
http://forums.ddo.com/showthread.php?t=208919&highlight=blade+barrier+color
Post date: Oct 2009
http://forums.ddo.com/showthread.php?t=221144&highlight=firewall+color
Post date: Dec 2009
That was just a quick search. Do not feel the need to really delve into the search and find more.
aerieon
01-12-2010, 10:09 AM
Join date: Sep 2009
http://forums.ddo.com/showthread.php?t=215977&highlight=blade+barrier+color
Post date: Nov 2009
http://forums.ddo.com/showthread.php?t=208919&highlight=blade+barrier+color
Post date: Oct 2009
http://forums.ddo.com/showthread.php?t=221144&highlight=firewall+color
Post date: Dec 2009
That was just a quick search. Do not feel the need to really delve into the search and find more.
While I thank you for your helpfulness to point this out, again it still doesn't invalidate my point. Which was that the developers might have wanted this for a while. Sadly that can neither be prooved or disprooved except by them making a statement. (and no I am not going to go look for such a statement since one of the links simply said that they were going to do it in a future update).
calvinklien
01-12-2010, 10:15 AM
*snip*...and their Walls of Fire will appear purplish-blue.
this makes me sad.
*sigh* supply and demand i guess. *waits a moment and then emits an even more melodramatic and heavier sigh*
flynnjsw
01-12-2010, 10:19 AM
Wow, some people just lack the ability to "get" metaphors.
Ok, let me say it another way.
If you're "elite", then the color change has NO EFFECT on you. You're already uber enough to know the difference, and nothing changes for your play experience.
If you're "not elite", whether its because you're new, or you have slow reflexes, or you're not that great of a player, and you find that its hard to really tell what's going on in a big battle, this makes it SLIGHTLY easier to sort out what's happening so you can react appropriately.
Wow, how horrible!!!!! Take it out of DDO ASAP!
Not.
I "get" the metaphoer, I said it doesn't fit, and your changing the words doesn't change that fact.
Arlith
01-12-2010, 10:21 AM
While I thank you for your helpfulness to point this out, again it still doesn't invalidate my point. Which was that the developers might have wanted this for a while. Sadly that can neither be prooved or disprooved except by them making a statement. (and no I am not going to go look for such a statement since one of the links simply said that they were going to do it in a future update).
You are not making a point. You are making an assumption, as you you pointed out so quickly to another in the thread earlier. However, I was not tyring to proove or disproove your "point". You said you saw no threads on the subject. They are there. You said have seen no threads since you joined, they are there.
I did this to proove my point. If you have seen no threads on the subject, it is because you are not looking.
Shaamis
01-12-2010, 10:27 AM
Don't make me laugh...
A Wall of Fire or a Barrier of Blades are totally the SAME thing, the same spell, either cast by players or enemies.
So why make them different? Easy mode for brainless players ;)
Why dont we just make ALL BB and FW hurt EVERYONE? It's what it's like in PnP.....
but we dont talk about that because of how it will destry the use of those spells from now on.
whenever I cast BB or FW, i always try to say "...my BB or my FW..." but I notice a lot of people dont.
Maybe if more DID do that, we wouldn't have needed to make the change
calvinklien
01-12-2010, 10:29 AM
I "get" the metaphoer.
no point in arguing the topic any longer, fellow gamer.
unless i misread, that eladrin dood/doodette is a dev and they've already spent resources on making firewall purple and blue, two colors that really irritate my gorgeous eyes...
two colors that have (for all of time)(for all the human race) invoked feelings of cold/frigidness.
last i remember fire was orange and red and yellow and firey hot! like...fire! *falls into an enemy firewall and freezes to death*
calvinklien
01-12-2010, 10:30 AM
i always try to say "...my BB or my FW..."
that is good kung fu.
Zaodan
01-12-2010, 10:31 AM
last i remember fire was orange and red and yellow and firey hot!
Oops.
http://www.labequipments.co.in/full-images/1038093.jpg
aerieon
01-12-2010, 10:37 AM
You are not making a point.
Please HOW am I not making a point that the developers might have wanted this?? I mean really do you know what they want to do with the game?? THAT IS THE POINT. Anyways this whole thread devolving into firewalls and bladebarrier changes only is really just destracting from the OP's general point of being happy about some of the changes that are occuring with the next update.
calvinklien
01-12-2010, 10:43 AM
Oops.
lol point made... still, i cry.
i also just facepalmed 'cuz the heat of fire is still lethal/painful outside of what we can actually see. let's experiment *grabs lighter*
*remembers a time when players had to pay attention to their hitpoints and the other players actions*
Elyanna
01-12-2010, 10:53 AM
I always viewed the enemy firewall situation as they drop it on me so I have to take the tick of damage then I know GET OUT OF IT or hope my resist covers it! No need for a different color when the firewall is cast directly on you like it is the majority of the time. You take damage from the first tick and you should be out by the second tick. If you are dumb enough after one tick and taking damage to stay there then you get what you deserve.
Even in Pen and Paper my DM's made sure to cast that spell right on someone and never drew the spell on the map. YOU had to ask about the location so as to get it explained to you if you weren't smart enough to ask you got the smackdown! As someone said before Use of brain not optional.
Strakeln
01-12-2010, 11:02 AM
And here I thought nothing could make you happy :P
This is it, I'm back to grumpy for the rest of the year. Just wanted to get this **** out of the way :p
Strakeln
01-12-2010, 11:15 AM
Wow, I didn't realize the firewall/BB change was that controversial. I can see the point on both sides.
I guess from an RP perspective, the different colors make sense (to me). Were I to stand near an enemy's wall of fire, I would know if it was able to hurt me (as I'd feel the heat before getting close enough for it to damage me). Since the sense of touch is not integrated as part of our DDO playing experience, it makes sense that some other sense should be utilized - in this case, sight.
This "sensory swapping" (for lack of a better term) is pretty common in video games. For example, I don't know many secret doors or traps in real life that make a sound when I find them. I don't know many people who have floaty text appear above their head when they're speaking, and I have yet to see a real life dialog box.
I think my point here is clear - there are thousands of examples in DDO alone where one sensory scheme is replaced by another.
One other point, however: for those saying the color shouldn't be changed, because fire is fire is orange and hot, note this: your argument logically leads to the argument for friendly fire. If I shouldn't be able to tell the difference between a friendly firewall and an enemy's firewall because they're both orange and hot, shouldn't I be taking damage from the friendly one?
...not that I'm opposed to the idea of friendly fire, just sayin'...
calvinklien
01-12-2010, 11:19 AM
what does it matter? they've already stated enemies fire will be purple and blue in the future.
heck, could be now. i haven't logged on in a couple days due to lack of attention span.
melkor1702
01-12-2010, 07:02 PM
This is it, I'm back to grumpy for the rest of the year. Just wanted to get this **** out of the way :p
Phew and I'm glad order is going to return to the world.
If that kept up we would have been headed for a disaster of biblical proportions. You know Old Testament biblical. Real wrath of Godtype stuff. Fire and brimstone coming from the sky! Rivers and Seas boiling! Forty years of darkness! Earthquakes! Volcanoes! The dead rising from the grave! Human sacrifice! Dogs and cats living together, mass hysteria!
Glad we avoided that, well actually we do have some of that :rolleyes:
Ardaniel
01-13-2010, 09:19 AM
You know Old Testament biblical. Real wrath of Godtype stuff. Fire and brimstone coming from the sky! Rivers and Seas boiling! Forty years of darkness! Earthquakes! Volcanoes! The dead rising from the grave! Human sacrifice! Dogs and cats living together, mass hysteria!
Isn't this the summary of a typical day on a game forum?
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