Bolo_Grubb
01-10-2010, 01:30 PM
ok so to get combat expertise I need a 13 int. This gives me more skill points then I know what to do with.
So far I am completely unimpressed with the healing skill. Unless some one can convince me otherwise I will not take it again.
UMD sounded nice but with a starting Charisma of 8 I can't get it high enough to get better then 30% success on cure serious wands. Potions are faster and cheaper (when you consider the fail rate of wands).
And the cost of non-class skills are part of the problem, 2 skill points for 1 point of most skills.
so of course I am pumping up intimidate and balance, but no other skills seem worthy. Jump and swim? I have yet to see a need for high scores in either, but this is where I might spend the extra points.
Tumble? Does it do any good by itself? I am not taking any feats or enhancements that need the tumble skill.
Disable device? Doubt I could raise it high enough to be of any use, same with spot and search.
Haggle might be useful to save and earn a bit more cash when dealing with vendors.
Am I missing something?
So far I am completely unimpressed with the healing skill. Unless some one can convince me otherwise I will not take it again.
UMD sounded nice but with a starting Charisma of 8 I can't get it high enough to get better then 30% success on cure serious wands. Potions are faster and cheaper (when you consider the fail rate of wands).
And the cost of non-class skills are part of the problem, 2 skill points for 1 point of most skills.
so of course I am pumping up intimidate and balance, but no other skills seem worthy. Jump and swim? I have yet to see a need for high scores in either, but this is where I might spend the extra points.
Tumble? Does it do any good by itself? I am not taking any feats or enhancements that need the tumble skill.
Disable device? Doubt I could raise it high enough to be of any use, same with spot and search.
Haggle might be useful to save and earn a bit more cash when dealing with vendors.
Am I missing something?