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coolpenguin410
01-10-2010, 09:48 AM
What is the biggest boost to healing a single character can achieve?

I am only aware of +20% items as being the highest currently available. So by my figuring, the most healing possible would be on a human Pally 12/ Monk 7.

Human +30% (Improved Recovery)
Paladin +20% (Hunter of the Dead)
Monk +20% (Improved Recovery)
Total: +70% from enhancements

Also, how would all that stack? With the item, would it be:
(1.3+.2+.2)*1.2=2.04

OR

1.3*1.2*1.2*1.2=2.2464

Just out of curiosity, what could the potential of such a character be. Intimidate is cross class for both Pally and Monk. You could still have room for a level of fighter and possibly make an intimi-tank that heals easily, though I have difficulty imagining such a character having any kind of DPS-mode. Perhaps a high DPS TWF'ing pally/monk instead? He would certainly need all that healing help.

Visty
01-10-2010, 10:01 AM
human 30%
monk 20%
pala 20%
item 10%
item 20%
item 30% (yes, those 3 stack with eachother)
finger necky 10%

coolpenguin410
01-10-2010, 10:08 AM
human 30%
monk 20%
pala 20%
item 10%
item 20%
item 30% (yes, those 3 stack with eachother)
finger necky 10%

So you're saying something in the neighborhood of 210% to healing? Where does the +30% come from, DT armor?

I have a hard time believing they all stack. I've seen quotes on the forums stating otherwise. If that were the case, I would imagine the items would be more desirable then they currently are.

Visty
01-10-2010, 10:09 AM
30% comes from shroud tier3 maybe from dt too, no idea on that

and yes, they stack its tsted but most builds just cant fit them all in

coolpenguin410
01-10-2010, 10:15 AM
30% comes from shroud tier3 maybe from dt too, no idea on that

and yes, they stack its tsted but most builds just cant fit them all in

Ok, maybe I misunderstood, but when I looked at the Wiki, etc. for greensteel items, I was under the impression that the healing amp was for the casting of spells, not for incoming healing.

Even if most builds can't fit it in permanetly, I would think that switching around a few pieces of gear after a fight and potion-ing up would be useful, at least for solo. Surely, someone has thought of/done that already.

Visty
01-10-2010, 10:17 AM
healing amp is always the same, no matter where you get it from: works on incoming healing

Quikster
01-10-2010, 10:25 AM
30% healing amp on tier 3 item as visty said. There is no healing amp on the sov rune so 20% is the highest on dt armor. here (http://forums.ddo.com/showthread.php?t=164601) is a thread that breaks it down for you as well.

Symar-FangofLloth
01-10-2010, 10:29 AM
You get +5% healing amp for Past Life: Paladin (the free passive after TR'ing). It'll stack 3 times, but since you can only TR twice currently, thats' +10% more if you were a paladin both times.

coolpenguin410
01-10-2010, 10:59 AM
healing amp is always the same, no matter where you get it from: works on incoming healing

Perhaps you misunderstood. I figured the green steel enhancements were for the casting of spells (i.e. my healing spells would to do more to others, not just myself). My mistake. That's why I didn't figure the 30% in my math.


30% healing amp on tier 3 item as visty said. There is no healing amp on the sov rune so 20% is the highest on dt armor. here is a thread that breaks it down for you as well.

Thanks for that Quickster. That answers my question about how they stack. Though, there is a post in there that states DT and Levik's do not stack. I'll have to look into crafting a healing amp weapon.


You get +5% healing amp for Past Life: Paladin (the free passive after TR'ing). It'll stack 3 times, but since you can only TR twice currently, thats' +10% more if you were a paladin both times.

That's a lot of work for a minor boost to healing...

All that aside. Still I ask what would be the best role for such a character?

DropList
01-10-2010, 11:00 AM
Human 130
finger 1.1 143
monk 1.2 171.6
Pally 1.2 205.92
Gear 1.1 226.51
Gear 1.2 271.81
Gear 1.3 353.35



353.35% healing amp!

Quikster
01-10-2010, 11:01 AM
20% item will not stack with any other 20% item. 20% comes on DT, Levikks bracers, shroud weapon, tod ring. None of them stack.

DropList
01-10-2010, 11:11 AM
soloing with such a build would be huge...as fist of life would do 3 to 6 every hit of healing. High saves, ac and evasion....skys the limit...if thats ur thing.

coolpenguin410
01-10-2010, 11:12 AM
Human 130
finger 1.1 143
monk 1.2 171.6
Pally 1.2 205.92
Gear 1.1 226.51
Gear 1.2 271.81
Gear 1.3 353.35



353.35% healing amp!

Wouldn't it be more along the lines of:

Human 130
monk 1.2 156
Pally 1.2 187.2
finger 1.1 205.92
Gear 1.1 226.51
Gear 1.2 271.81
Gear 1.3 353.35

At least pratically speaking. According to the thread Quickster pointed out, once you log, enhancements apply before the finger.

DropList
01-10-2010, 11:15 AM
If you log in you have to unequip all amp gear and re equip it neck first. Its kinnda annoying really...for my healing amp build (15/3/2 ranger/monk/rogue) I forget a lot and its really only like a percent or 2 diff.