Holgar
01-08-2010, 12:10 PM
I am not a casual player. I am not uber-leet, but certainly I have my fair share of good gear and effective builds.
But I have friends who, quite frankly, are never going to have time to run the Shroud a gajillion times to gear up their toons. Most of them are running 28 point builds with substandard gear. And now I will get to share content with them.
And what is the cost?
Those who are bristling with raid gear and greensteel equipment are not the only ones who will enjoy high end content. Heck, I rarely see PUGs running any of the Amrath content, and I would love to experience those more frequently without abandoning the friends in my guild. Now we can all run it. Or I can even solo it.
With Dungeon Scaling, I recently soloed the Bastion of Power all the way to the end, beat the first boss (after two failures), and then finally got hammered by the final boss and her 8 million cronies (although I got her down to half!) It was a fun experience, but really, I wanna another crack at it! I build solo-able characters, but I like the occasional PUG too, especially at upper levels. Now I can play however I want whenever I want.
People say there will be a lot less grouping among new players. I will believe that when I see it. People group like crazy to get stuff done on hard and elite. They group on Korthos to learn the game, and group in the harbor because their characters aren't built to solo. For new players, grouping will continue to be a huge asset.
And there are casual players who cannot, even in a full group, complete upper level quests on normal. It may sound sad to you, but it is true. Now all players can experience all content, and at a price of -50% experience and lower loot, I think it is still worth it for more competent players to run things on hard and elite for the xp.
Turbine has encouraged grouping in other ways at the upper level. For example, although you will now be able to solo the Inpiration Quests, it is much more fruitful to group up and combine shards for Mindsunder. I hope that this is their philosophy in the future as well.
I know it's hard for many of us who have been playing the game for a long time to grasp this mentality (from the scores of scathing responses in the official thread I know I'm right). But the MMO community has gotten much broader in recent years, and as a company Turbine has really begun to understand this.
And let's face it, many of those who are most "disgusted" by this change are the same people who exclude new players from their groups and raids anyway. So in the end, this won't affect you AT ALL unless it really angers you that more people are running content that previously was very hard to run without an established guild (the Amrath quests are a big example). You think Turbine didn't notice the VAST disparity between players running Inspiration/Dreaming as opposed to Amrath? I daresay the proportion was something like 100 to 1. Turbine has now stepped up to the plate to reduce that proportion.
Sorry for the wall of text, but just wanted to voice my opinion since there are so many naysayers.. .
Thanks,
Holgar
But I have friends who, quite frankly, are never going to have time to run the Shroud a gajillion times to gear up their toons. Most of them are running 28 point builds with substandard gear. And now I will get to share content with them.
And what is the cost?
Those who are bristling with raid gear and greensteel equipment are not the only ones who will enjoy high end content. Heck, I rarely see PUGs running any of the Amrath content, and I would love to experience those more frequently without abandoning the friends in my guild. Now we can all run it. Or I can even solo it.
With Dungeon Scaling, I recently soloed the Bastion of Power all the way to the end, beat the first boss (after two failures), and then finally got hammered by the final boss and her 8 million cronies (although I got her down to half!) It was a fun experience, but really, I wanna another crack at it! I build solo-able characters, but I like the occasional PUG too, especially at upper levels. Now I can play however I want whenever I want.
People say there will be a lot less grouping among new players. I will believe that when I see it. People group like crazy to get stuff done on hard and elite. They group on Korthos to learn the game, and group in the harbor because their characters aren't built to solo. For new players, grouping will continue to be a huge asset.
And there are casual players who cannot, even in a full group, complete upper level quests on normal. It may sound sad to you, but it is true. Now all players can experience all content, and at a price of -50% experience and lower loot, I think it is still worth it for more competent players to run things on hard and elite for the xp.
Turbine has encouraged grouping in other ways at the upper level. For example, although you will now be able to solo the Inpiration Quests, it is much more fruitful to group up and combine shards for Mindsunder. I hope that this is their philosophy in the future as well.
I know it's hard for many of us who have been playing the game for a long time to grasp this mentality (from the scores of scathing responses in the official thread I know I'm right). But the MMO community has gotten much broader in recent years, and as a company Turbine has really begun to understand this.
And let's face it, many of those who are most "disgusted" by this change are the same people who exclude new players from their groups and raids anyway. So in the end, this won't affect you AT ALL unless it really angers you that more people are running content that previously was very hard to run without an established guild (the Amrath quests are a big example). You think Turbine didn't notice the VAST disparity between players running Inspiration/Dreaming as opposed to Amrath? I daresay the proportion was something like 100 to 1. Turbine has now stepped up to the plate to reduce that proportion.
Sorry for the wall of text, but just wanted to voice my opinion since there are so many naysayers.. .
Thanks,
Holgar