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Orryk
01-08-2010, 01:05 AM
Hey everyone!!

First time here!

I'll cut to the chase.

I've been developing (but I'm not saying I'm the first) a 13 rogue 6 ranger 1 monk.
I have unlocked 32 point builds and don't really mind burning a +2 all attribute tome (if available)

Goals -
Reasonable viability as a rogue at end-level
Reasonable UMD
Excellent DPS
Excellent survivability via AC, HP or both
Very good saves
as a bonus to this build, I wanted to exploit the speed mechanics as best I could.

Issues-
This is my first multi-class build, and I'm a perfectionist. Kinda.
At one point I read an article stating that unarmed monks attacked 25% faster than armed fighters. That sounds unreal and I can't find the thread now.
Could someone link an updated guide explaining how attack speed bonuses stack?
I don't really mind him being armed. But I do like the idea of a puncher.
The consensus seems to be that a Str build over a Dex/ finesse build is best because endgame is very much a DPS-fest. Sounds good.

Would it be viable to trade khopesh for specialization blunt and oversized twf for greater twf? Using speed to offset bulk DPS?
Is the Thief Acrobat speed bump really to staves only?
which are the best 2 rogue feats to pick?
I though I could get a little more str with a human build. Halfing is looking far superior now.

Please criticize heavily. I want to be happy with my build and have a thorough run-down.

Here's the mock up-



Character Plan by DDO Character Planner Version 3.10
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

IronTempest RogueBeta
Level 20 Lawful Good Human Male
(1 Monk \ 13 Rogue \ 6 Ranger)
Hit Points: 256
Spell Points: 70
BAB: 15\15\20\25\25
Fortitude: 14
Reflex: 20
Will: 13

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 16 23
Dexterity 14 20
Constitution 14 16
Intelligence 12 14
Wisdom 14 16
Charisma 8 10

Tomes Used
+2 Tome of Strength used at level 1
+2 Tome of Dexterity used at level 1
+2 Tome of Constitution used at level 1
+2 Tome of Intelligence used at level 1
+2 Tome of Wisdom used at level 1
+2 Tome of Charisma used at level 1

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 7 21
Bluff 0 0
Concentration 3 4
Diplomacy 4 23
Disable Device 6 25
Haggle 0 4
Heal 3 3
Hide 6 26
Intimidate 0 0
Jump 7 26
Listen 3 3
Move Silently 6 25
Open Lock 7 24
Perform n/a n/a
Repair 2 2
Search 6 25
Spot 7 26
Swim 4 6
Tumble 6 15
Use Magic Device 4 26

Level 1 (Rogue)
Feat: (Human Bonus) Dodge
Feat: (Selected) Toughness


Level 2 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Undead


Level 3 (Rogue)
Feat: (Selected) Exotic Weapon Proficiency: Khopesh


Level 4 (Monk)
Feat: (Monk Bonus) Mobility


Level 5 (Rogue)


Level 6 (Ranger)
Feat: (Selected) Skill Focus: Use Magic Device


Level 7 (Rogue)


Level 8 (Ranger)


Level 9 (Rogue)
Feat: (Selected) Improved Two Weapon Fighting


Level 10 (Ranger)


Level 11 (Rogue)


Level 12 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Feat: (Selected) Spring Attack


Level 13 (Rogue)


Level 14 (Ranger)


Level 15 (Rogue)
Feat: (Selected) Iron Will


Level 16 (Rogue)


Level 17 (Rogue)
Feat: (Rogue Bonus) Cripling Strike


Level 18 (Rogue)
Feat: (Selected) Oversized Two Weapon Fighting


Level 19 (Rogue)


Level 20 (Rogue)
Feat: (Rogue Bonus) Improved Evasion
Enhancement: Rogue Haste Boost I
Enhancement: Rogue Haste Boost II
Enhancement: Rogue Haste Boost III
Enhancement: Rogue Haste Boost IV
Enhancement: Human Adaptability Strength I
Enhancement: Human Greater Adaptability Dexterity I
Enhancement: Human Improved Recovery I
Enhancement: Human Improved Recovery II
Enhancement: Human Improved Recovery III
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Human Versatility III
Enhancement: Human Versatility IV
Enhancement: Rogue Subtle Backstabbing I
Enhancement: Rogue Subtle Backstabbing II
Enhancement: Rogue Subtle Backstabbing III
Enhancement: Rogue Subtle Backstabbing IV
Enhancement: Disciple of Breezes
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Defense I
Enhancement: Ranger Tempest I
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Rogue Sneak Attack Accuracy II
Enhancement: Rogue Sneak Attack Accuracy III
Enhancement: Rogue Sneak Attack Training I
Enhancement: Rogue Sneak Attack Training II
Enhancement: Rogue Sneak Attack Training III
Enhancement: Rogue Sneak Attack Training IV
Enhancement: Rogue Dexterity I
Enhancement: Rogue Dexterity II

I'm a huge fan of the forum.
Thanks for you help.

Cheers!

Quikster
01-08-2010, 01:13 AM
Hey everyone!!

First time here!

I'll cut to the chase.

I've been developing (but I'm not saying I'm the first) a 13 rogue 6 ranger 1 monk.
I have unlocked 32 point builds and don't really mind burning a +2 all attribute tome (if available)

Goals -
Reasonable viability as a rogue at end-level
Reasonable UMD
Excellent DPS
Excellent survivability via AC, HP or both
Very good saves
as a bonus to this build, I wanted to exploit the speed mechanics as best I could.

Issues-
This is my first multi-class build, and I'm a perfectionist. Kinda.
At one point I read an article stating that unarmed monks attacked 25% faster than armed fighters. That sounds unreal and I can't find the thread now.
Could someone link an updated guide explaining how attack speed bonuses stack?
I don't really mind him being armed. But I do like the idea of a puncher.
The consensus seems to be that a Str build over a Dex/ finesse build is best because endgame is very much a DPS-fest. Sounds good.

Would it be viable to trade khopesh for specialization blunt and oversized twf for greater twf? Using speed to offset bulk DPS?
Is the Thief Acrobat speed bump really to staves only?
which are the best 2 rogue feats to pick?
I though I could get a little more str with a human build. Halfing is looking far superior now.

Please criticize heavily. I want to be happy with my build and have a thorough run-down.

Here's the mock up-



Character Plan by DDO Character Planner Version 3.10
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

IronTempest RogueBeta
Level 20 Lawful Good Human Male
(1 Monk \ 13 Rogue \ 6 Ranger)
Hit Points: 256
Spell Points: 70
BAB: 15\15\20\25\25
Fortitude: 14
Reflex: 20
Will: 13

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 16 23
Dexterity 14 20
Constitution 14 16
Intelligence 12 14
Wisdom 14 16
Charisma 8 10

Tomes Used
+2 Tome of Strength used at level 1
+2 Tome of Dexterity used at level 1
+2 Tome of Constitution used at level 1
+2 Tome of Intelligence used at level 1
+2 Tome of Wisdom used at level 1
+2 Tome of Charisma used at level 1

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
[COLOR=silver]Balance 7 21
Bluff 0 0
Concentration 3 4
Diplomacy 4 23
Disable Device 6 25
Haggle 0 4
Heal 3 3
Hide 6 26
Intimidate 0 0
Jump 7 26
Listen 3 3
Move Silently 6 25
Open Lock 7 24
Perform n/a n/a
Repair 2 2
Search 6 25
Spot 7 26
Swim 4 6
Tumble 6 15
Use Magic Device 4 26

I'm a huge fan of the forum.
Thanks for you help.

Cheers!




You will find a lot of opinions for dex/str build. What it really boils down to is what you want to do with the build.

As for rog feats Id say crippling strike is a must. After that imp evasion prolly, particularly if your reflex save is a little weak.

The majority of the monks dps comes in later levels, using unarmed strikes with one or two levels is not going to be worth it. If going str build khopesh is prolly your best bet, if dex go with rapiers.

Yes acrobat is for staves only.

I personally like going with two monk levels on the dex version as i feel its acceptable to give up improved evasion with a huge reflex. I like my feats. On a str build I would prolly stick with just the one monk level.

Ultimately you will find opinions galore here. Make sure you take what is said vs how you like to play, and what you like to do vs someone telling you its the best.

GL