View Full Version : read the upcoming notes for update 3
MrWizard
01-07-2010, 06:47 PM
wow...
you gotta read it....just some great stuff.
http://forums.ddo.com/showthread.php?t=206066
wind elementals and dogs will be less of a hassle.
we can copy characters to lamania...wow
fixed part 4 shroud to make it a challenge....well, it is kinda cool.
all sorts of really good fixes and updates including some 4 year gripes...wow just wow
Edit: Looks like some did not read things correctly.....here are cool points.
No level sigils required - This is cool and takes grind out for new players for sure
Ambiance with the nighttime and connected area weathers. Cool
Casual Difficulty - awesome to just have fun and enjoy without all the intense strategy, all the time.
Ability to get rid of multi class levels to get them to capstones via reincarnate the easy way.
years late, but chains of flame has a way to play the game if you fall down into the lava areas.
Perma flag dragon, do quests in any order. Awesome. Upgrade dragon loot? Reason to run the quest maybe.
cooldown timers for some combat feats lowered by 5 seconds,....awesome
Uh Ohs......
Shroud 4, a real battle. Now my AC tank with intimidate can beat him down while he beats everyone else up. Ought to be interesting.
with the need for the boots in ToD, however asinine it is, it means we can all get some flagging and PUGs in Amrath finally instead of the dead zone it has been for so long.
Cool
wall of fire and blade barriers different colors for mobs
mummy rot actually tells you how to cure it
summoned monsters last for 10 minutes, teleport to you, and can be cast over and over (though each new one dismisses your old one)
air ele, worgs, dogs, and OTHER monsters have reduced frustrating attacks!!!
spamtastic enemy casters who kept you greater commanded for 20 minutes and other wonderful types of spells cast on characters are greatly lessened by heroic surge.
Crowd control effects do not work for monsters, only player characters.
better early timers on fireshield, prayer, and recitation
hypnotism is even more effective, hopefully casters will finally start using it.
bashemgud
01-07-2010, 06:53 PM
/drools at pale master PrE.
Form of the lich? Form of the wraith? Summon frostmarrow mage?
You just made the wiz an interesting class again ^^
DoctorWhofan
01-07-2010, 06:55 PM
Yeah whatever to the Palemaster. I find undead distasteful. I will not be using that PrE on ANY Wizzys of mine. The rest looks neat. I am looking forward to new quests and new looks of Stormreach.
captain1z
01-07-2010, 06:59 PM
Yeah whatever to the Palemaster. I find undead distasteful. .
But the undead find you veeerrry tasteful.
And speaking of the dead............ Sigils of leveling R.I.P.
Oh and please tell me Im not the only one who sees whats about to happen to the explorer areas.
Grimjaw
01-07-2010, 07:45 PM
WF Palemasters? that will be odd....
And speaking of the dead............ Sigils of leveling R.I.P.
Will there be a refund of the TP spent on them?
SimVerg
01-07-2010, 07:46 PM
Warforged lich form....
Babumbalaboo
01-07-2010, 07:51 PM
Warforged lich form....
Instead of livewood, they'll be constructed mostly from deadwood.
Grond
01-07-2010, 08:08 PM
Instead of livewood, they'll be constructed mostly from deadwood.
*whistles the theme form "The Good, the Bad, and the Ugly*
Deadwood, you say?
Angelus_dead
01-07-2010, 08:13 PM
Here are various troubling concerns in the new patch notes:
* Epic mode for Vault of Night, but not Plane of Night? Okay... I guess the Velah fight isn't that fun anyway.
* New Casual mode? Normal mode is usually plenty easy enough for anyone, except in a few places (such as Enter the Kobold) where a specific aspect of the quest was at fault instead. I wonder if, for example, Fleshmaker's Lab will be more open to soloing in Casual.
* More Notice Boards? Does that mean "more than zero"?
* New kinds of Reincarnations, but they don't change your level. Many players would like to reduce their level even if nothing else is done. True Reincarnation obviously reduces your level, but it has many other costs: Heart of Wood, favor, tomes, and XP multiplier. It could be nice to cheaply reduce yourself to level 1 but not change anything else.
* Shorter crowd control. While it's true that it's bad for gameplay to have players unable to take action for long periods, it's also a bad thing for spell effects to end quickly so they have little effect on combat outcomes. It might be nicer if the crowd controls that end early due to Heroic Surges or whatever still applied some penalties afterwards. And I'm sure that many players will be upset that they can't build a sculpture garden that lasts for 20 minutes average...
* Weeds in Tangleroot were appropriate.
* Horoth's range of Blasphemy has been massively increased, meaning that all players may be at risk of getting banished out of the instance every minute or so. This is obviously a tremendous problem, unless there are other ways to mitigate banishment better than simply passing Will saves. (There are a lot of ways the devs could address that).
I'll point out that even if I did have an easy way to get boot ingredients for my non-tank, it would be irritating to use up the inventory space.
* Tharask Arena ends earlier... I hope the player still gets an opportunity to play around with a +5 Flame Burst Vorpal before turning it in.
* Although the change to epic re-entry barriers seems good, it might encourage some players to start the epic on one character then swap to another to finish. That's not a big problem, but is somewhat undesirable.
* Effects giving players a chance to resist con damage? What effect? Conversely, I thought I saw giants resist con damage before.
* Imbue arrows with "Fearsome" ability? So monsters who attack the arrow have a chance to be scared?
* Imbue Slaying Arrows is apparently not a death effect like Finger of Death (even though it is based on that), so it may be helpful against bosses even though Finger isn't. The interesting question will be if the damage from Slaying Arrows is more or less than 19 times what a fire burst or force burst arrow would get. I also wonder if Death Ward will stop it.
* The Pale Master wizard enhancement has had the planned negative-energy healing cancelled. That'll disappoint a lot of players, but I can guess how it could've become unbalancing.
* The Pale Master enhancement appears quite unattractive, unless the Form of Lich and Form of Wraith powers are really good. I guess they might be, because Incorporeality could be awesome. And since Liches are immune to cold damage, imagine doing TOD 2 with a wizard just standing still with 10 Shadowfiends on him...!
* It's sad that so much of the Pale Master effects are based on summoned monsters, because summons tend to be so ineffective in DDO.
* It's also sad that the Pale Master's negative boost and crits will only have that single enhancement to work on, instead of any spells.
* Shorter Curses and Feebleminds: No need to weaken them so much. There are a lot of ways to get it off by resting or whatever, if you're not equipped.
* What is the "Change of Heart" debuff??
* Hypnotism is buffed, but Sleep and Deep Slumber are not? Hypnotism was already basically useful.
* I guess the Superior Inferno and related items will greatly increase caster DPS. Kinda sad that there is no way to give that level of boost to Disintegrate and Blade Barrier.
A uniformly good changes:
* Bag storage for Inspiration Quarter and Dreaming Dark.
I did'nt see any confirmation of being able to TR more than 2 times, thought this would be included with the Update.
aerieon
01-07-2010, 09:06 PM
The following spells are no longer permanent for players or monsters. Both players and monsters enjoy reoccurring saves against this effect, though players get saves more frequently. The spells now last 60 seconds plus 10 per caster level. The effects have a diminished duration on players.
Feeblemind
Flesh to Stone
I am happy about feeblemind!! now you have an option instead of downing an SP pot in the middle of a dungeon.
The eternal wands of finger of fire, spark of light, and acid splash have had their caster levels (and thus their damage output) increased. This improvement is retroactive.
Interesting that they are raising the level of them, also interesting that they didn't modify the magicmissles wand or maybe they did and it just missed the update notes. /shrug
The Prisoner quest no longer fails players for falling off the platform. Players who fall will be teleported... elsewhere.
/shrug I didn't find that quest overly difficult on any of my characters. Oh well makes it easier I guess.
Cleric Hirelings now have more diverse tactics available. Put them in Aggressive combat mode if you want them to attack enemies physically. Leave them in Defensive mode if you want them to stay out of melee combat.
Woot cleric hirelings will actually not melee when in defensive mode!!
FauxSho
01-07-2010, 09:12 PM
There is now more bacon in Stormreach.
Mmmmmmmm... bacon.
whysper
01-07-2010, 09:20 PM
Glad I decided to finally cancel my subscriptions.
dapanman
01-07-2010, 09:21 PM
I find all of the spell changes completely unnecessary. So much for Irresistible dances and FtS. And god forbid someone has to be prepared to deal with feeblemind. Heroic surge is just silly and the only effect it is justified for is air elemental knockdown. Here's an idea: fix air elemental knockdown and leave the rest of the game alone.
aerieon
01-07-2010, 09:25 PM
I find all of the spell changes completely unnecessary. So much for Irresistible dances and FtS. And god forbid someone has to be prepared to deal with feeblemind. Heroic surge is just silly and the only effect it is justified for is air elemental knockdown. Here's an idea: fix air elemental knockdown and leave the rest of the game alone.
I have issue with your feeblemind opinion. Basically IF I could buy what was needed from a vender just like everyother thing that can happen I wouldn't care, but I can't do that. It requires an SP pot.
dapanman
01-07-2010, 09:37 PM
I have issue with your feeblemind opinion. Basically IF I could buy what was needed from a vender just like everyother thing that can happen I wouldn't care, but I can't do that. It requires an SP pot.
How about a heal scroll?
Horrorscope
01-07-2010, 09:42 PM
Wow I like a lot that I've read there. Some may call it dumbing down, while others will call them adding more fun. I'm sure glad I came back recently.
Dark_Helmet
01-07-2010, 09:46 PM
Hmm, I thought the Llama stuff was hush hush until officially blessed... Thought vets would know better. ;)
Just more changes that show this isn't D&D anymore as the rules continue to get thrown out the door. :mad: RIP Gary and Dave.
Babumbalaboo
01-07-2010, 10:03 PM
Casual difficulty confuses and excites me. I like being able to muck about in higher level content, but once I get a hireling with me, there is still only one thing that can possibly pose a challenge to me on normal: hireling stupidity.
Basically, any quest that involves a lot of multi-platform stuff, traps, or failure possibilities is out of the question solo on any difficulty if I have a hireling around... and I sure as hell am not going to spend a fortune on potions just to get through a normal-difficulty dungeon that isn't going to get me any spectacular amount of favor, loot, or XP. That's counter-productive.
If casual difficulty is "the solo of higher levels", why have the solo difficulty at all? Seems like (if I'm interpreting this correctly) they might as well just remove the solo option entirely and convert any solo dungeons into casual dungeons. I mean, with dungeon scaling, even normal became something of a soft solo difficulty. Will casual be so incredibly faceroll-easy that nobody will bother doing other difficulties unless they're after favor?
Speaking of easy... why isn't it just called easy? I mean, they've got normal and hard. Isn't easy a logical label for this new difficulty? Not a major issue at all, but it still makes the ol' head gears spin. Are they just doing this to make it blatantly obvious that they're taking a stance on the casual vs. hardcore debate?
Enough of that, though. I am incredibly pleased that they followed through with what I've been requesting for so long: free high level quests. Now they've gone and added a bunch of 'em, so I've got nothing to complain about. Of course, just for the record... all you folks who said they would never add free high level quests because it was against their business model?
:p Haw, haw! You were wrong! :p
asphodeli
01-07-2010, 10:04 PM
From the notes, +1/+3 Reincarnation Wood seems to imply that they're not bound and are probably a rare drop...we shall see... ;)
Horrorscope
01-07-2010, 10:25 PM
Just more changes that show this isn't D&D anymore as the rules continue to get thrown out the door. :mad: RIP Gary and Dave.
The moment this wasn't turned based was the moment most of anything on paper went out the window. More worthwhile skills/spells/tactics should be a focus.
bobbryan2
01-07-2010, 10:27 PM
I find all of the spell changes completely unnecessary. So much for Irresistible dances and FtS. And god forbid someone has to be prepared to deal with feeblemind. Heroic surge is just silly and the only effect it is justified for is air elemental knockdown. Here's an idea: fix air elemental knockdown and leave the rest of the game alone.
infinite knockdowns was a problem with the entire game. If they fixed it just for air elementals, the underlying problem would still be there.
Hence... they needed to fix infinite crowd control in a bad way.
Dark_Helmet
01-07-2010, 10:29 PM
From the notes, +1/+3 Reincarnation Wood seems to imply that they're not bound and are probably a rare drop...we shall see... ;)
I would say in the store so they can extract even more money. At this rate, everything is in the store and nothing in the chests. Pretty soon rich people will be able to insta-buy characters with everything and let the poor people who just play be left in the dust. Experience will mean nothing... just your pocket book, please.
Horrorscope
01-07-2010, 10:29 PM
Casual difficulty confuses and excites me. I like being able to muck about in higher level content, but once I get a hireling with me, there is still only one thing that can possibly pose a challenge to me on normal: hireling stupidity.
Basically, any quest that involves a lot of multi-platform stuff, traps, or failure possibilities is out of the question solo on any difficulty if I have a hireling around...
We need one button that says stay still and don't move no matter what. Then we need a teleport button that does just that. IMO those should be Power Bar Skill 1 and Power Bar Skill 2. They are actually there now, but just need to work better or a tad different. And wala no more stupid Hireling issues with what you outline.
The casual doesn't bother me, if there are truly some that can't play it at regular, then allow them. Again a PvE game, no harm to me.
Letrii
01-07-2010, 10:30 PM
I thought we were supposed to be getting Monk PrE?
bobbryan2
01-07-2010, 10:32 PM
I thought we were supposed to be getting Monk PrE?
I was hoping for a lot more than a single arcane PrE and an archer one.
But at this point... at least we got 2. Still though... it's a painfully slow release. They were all supposed to be released over updates 1 and 2. Now we have 2of like 24 released.
KKDragonLord
01-07-2010, 10:38 PM
I thought we were supposed to be getting Monk PrE?
Patience grasshopper
KKDragonLord
01-07-2010, 10:39 PM
Glad I decided to finally cancel my subscriptions.
Playing premium from now on?
or unhappy with some of the changes?
Letrii
01-07-2010, 10:51 PM
Patience grasshopper
Really, when Arcane Archer gets more while monk and other classes still have nothing as regards PrE?
Dark_Helmet
01-07-2010, 10:53 PM
The moment this wasn't turned based was the moment most of anything on paper went out the window. More worthwhile skills/spells/tactics should be a focus.
Uh yeah.. right. So, if you change one thing, you have to change everything? Lets just make everyone wear tights, use machine guns and drive tanks. What, that isn't D&D? No kidding! Just because one aspect of the mechanics is different doesn't mean you ignore the rest. It is the difference between Chess and Speed Chess - only the reaction time has changed as you are under a time limit, but the rule set is the exact same.
Sure, you need to adapt some of the rules to meet the technical aspects -but not at the whims of someone who doesn't understand the heart of D&D. Flying was difficult to adapt for game balance, so the lack of fly spell is understood.
My biggest pet peeves of stupidity (anyone have others?): Air Elementals auto-knocking people down forever (over and over), blatently ignore the rules of spell duration and changing spells such as cloudkill due to bad GMing is just stupid. 0 con (which means death, not stun) is the ultimate in stupidity:
Dead
The character’s hit points are reduced to –10, his Constitution drops to 0, or he is killed outright by a spell or effect. The character’s soul leaves his body. Dead characters cannot benefit from normal or magical healing, but they can be restored to life via magic.
So don't call it DDO or have the license and change it all you want. At that rate, I hope Atari pulls the license but on grounds that it isn't D&D anymore. Then, maybe they will wake up and we will get back the D&D game that was fun to play and not YACMMO (Yet another crappy MMO).
bobbryan2
01-07-2010, 11:01 PM
So don't call it DDO or have the license and change it all you want. At that rate, I hope Atari pulls the license but on grounds that it isn't D&D anymore. Then, maybe they will wake up and we will get back the D&D game that was fun to play and not YACMMO (Yet another crappy MMO).
Yeah... there's a proportionate response. Just stop calling this game D&D.
Babumbalaboo
01-07-2010, 11:19 PM
Oh, bah. This is an MMO. That's why it's called Dungeons & Dragons Online. Sure, maybe Turbine is acting as a particularly houserule-happy dungeon master, but if you really don't like it, you can just go ahead and play in some other D&D-based MMO that follows the ruleset more closely. Well, if you can find one, that is. 'Till then, it looks like our gracious hosts hold a monopoly on that particular niche.
Letrii
01-07-2010, 11:43 PM
If only they would make a server with no houserules.
aerieon
01-07-2010, 11:48 PM
How about a heal scroll?
Cant cast scrolls or spells because you have feeble mind on you.. NOW if your in a group yes someone else can use a heal or a heal scroll to remove it. Although LIKE I said earlier if there was a potion (doesn't even have to be minor sp) that one could buy on a vender just like any melee can get potions on a vender to remove thier effects then I think it would have been fine. As it is now you have to chug an sp pot. Granted I just use minor's for that and keep a farily good stack on my caster chars. I am just saying I wish they would just balance it out like other aliments that can be removed. I mean imagin if you were a melee and effected with a debuff that made your DPS 0, and that it can't be removed except by a barbarian or a potion of wonder.. do you think that would be balanced?? I don't think so. NOW while I still wish they put up a potion vender with a cure and left it the way it was, atleast this ailment isn't permenant.
aerieon
01-07-2010, 11:53 PM
Really, when Arcane Archer gets more while monk and other classes still have nothing as regards PrE?
One could argue that arcane archers needed a "fix" more then monks needed a fix. That might be the logic behind this. I mean seriously how many posts are on the boards about how arcane archers or heck range period is gimp and that they should reroll..
As to the changes for wizards /shrug can't say I'm happy about it, but hey it's not like I can tell turbine what to do next now can I. They chose to do this for whatever reason.. I guess folks were wanting a litch character class.. /shrug never viewed my wizard or sorcerer that way.
jypes77
01-07-2010, 11:56 PM
My AA Ranger is most pleased :) - bring on slaying arrows!
Favis
01-08-2010, 12:23 AM
Many good things in the update.
But I'm also concerned with Shorter crowd control.
Good that they change how if works on player to increase the fun :)
But bad that they change how if works on monsters as it will decrease the fun for the CC player :(
* Shorter crowd control. While it's true that it's bad for gameplay to have players unable to take action for long periods, it's also a bad thing for spell effects to end quickly so they have little effect on combat outcomes. It might be nicer if the crowd controls that end early due to Heroic Surges or whatever still applied some penalties afterwards. And I'm sure that many players will be upset that they can't build a sculpture garden that lasts for 20 minutes average...
Horrorscope
01-08-2010, 12:48 AM
At that rate, I hope Atari pulls the license but on grounds that it isn't D&D anymore. Then, maybe they will wake up and we will get back the D&D game that was fun to play and not YACMMO (Yet another crappy MMO).
Yeah, Atari is the answer we are all looking for.
CE2JRH123
01-08-2010, 12:53 AM
The eternal wands of finger of fire, spark of light, and acid splash have had their caster levels (and thus their damage output) increased. This improvement is retroactive.
When I started, the Korthos ones were 1d3+1 (CL 1).
They then got boosted to 1d3+3 (CL 3), with the Acid Splash from Waterworks being CL 5 (1d3+5).
Now they're boosting them again? Hot ****!
No sigils is awesome, and forseen. It's in their interest to hook as many of us a possible.
4 new adventures is cool and neat, but buying adventure packs past 12 is still going to be more or less required.
Visual things on the city zones, cool, will see it when it comes.
Epic VON: No surprise. No more reflagging, awesome.
Casual Difficulty: There were people having trouble with normal?
Lesser and Greater Reincarnation: Cool. Pity the +0/+1/+3 hearts are only storebought, but *shrug*
Ctrl-Right-Clicking items now produces a link to the item in the chat entry area. Players can now send links to items to any chat channel including group chat, guild chat, or tells.
Item linking; that one took a while, but will be moderately useful and is pretty standard for MMORPG's.
Frontloading Recitation and Prayer is neat, but it's still unlikely I'd use them until level 15 or so where they're lasting a few minutes extended and the mana pool is big enough to make the cost worth it.
The entire change to CC thing is interesting; I had never found it that bad aside from air elementals. Glad to see the monsters will get a chance to break out too.
The Shroud
* The Pit Fiend in Part 4 should finally stop staring off into space.
MUHAHAHAHAHAHAHAHAHAHAHAHAHAHA
Dark_Helmet
01-08-2010, 01:17 AM
Oh, bah. This is an MMO. That's why it's called Dungeons & Dragons Online. Sure, maybe Turbine is acting as a particularly houserule-happy dungeon master, but if you really don't like it, you can just go ahead and play in some other D&D-based MMO that follows the ruleset more closely. Well, if you can find one, that is. 'Till then, it looks like our gracious hosts hold a monopoly on that particular niche.
Actually, I have supported the game for almost four years continuously. Even when I was overseas unable to play, I kept paying my account in support until I made it back from the other side of the world. In the early days, it was less about ignoring the rules and more of just buggy programming. Now, it is more of bastardizing the ruleset and less about buggy code. It used to be team oriented and now it is more soloing, lack of challenges and geared toward PvP rules.
What a shame.
I agree about monopoly: I did some beta testing of other products and they didn't hold up to DDO. It was an easy choice to come back: DDO is based on a published ruleset that clearly mapped out the rules and regulations. All they had to do was fix some bugs and continue to release content.
Some people equate the recent popularity to the rule changes (e.g. dungeon scaling). I say if they did the F2P model (and advertised it) when they rolled it out yet kept the same difficulty, it would have been just as successful (as long as the concentrated on bugs and less on changing the ruleset of course).
No, I am not burned out. In fact, if they kept the previous rules and just fixed the bugs, I would be happily playing more. Now, I find myself actually soloing more than grouping in a social game (which was the major factor in playing DDO for so long). So, it might be time to buy the stand alone version of D&D games - which would be superior since I don't have to be online and worry about others griefing or some DM deciding to nerf the rules because someone who doesn't know D&D wants to play with machine guns.
I am off again on a trip where I won't have any connectivity which will give me time to reflect if I want to continue to support a rudderless product which is less concerned with making a quality D&D product and more concerned about making their own MMO.
If there isn't any competition with another D&D MMO, why rewrite the rules to be different? They have a built-in audience.
PS - Even for free, I couldn't convince small groups of true D&D diehards to try it again, so I didn't even need to continue asking at the convention I was going to survey.
...and now back to your regularly scheduled thread.
Monkey_Archer
01-08-2010, 01:32 AM
* The Pale Master wizard enhancement has had the planned negative-energy healing cancelled.
Has this been confirmed? ...
* The Pale Master enhancement appears quite unattractive, unless the Form of Lich and Form of Wraith powers are really good.
... because liches are healed by negative energy :rolleyes:
Vormaerin
01-08-2010, 02:24 AM
RIP Gary and Dave.
Can we get off that nonsense? I don't know about Dave, but Gary hasn't approved of D&D's rules since about 1987. He thought 2nd edition was all the wrong sorts of changes and that 3rd edition was an awful game system all around.
Besides which, if you read anything he wrote back in the 70s and 80s, you'd realize that he was the world's biggest fan of house rules and the only interest he had in standardization was allowing tournament play.
You can dislike the changes to the rules in DDO all you want. But propping your argument up with false appeals to authority is pathetic.
ProdigalGuru
01-08-2010, 04:32 AM
Umm....
I saw several new Arcane Archer Imue abilities, but they all require Arcane Archer II or greater, which do not currently exist and are not in the release notes.
Am I missing something? Where are the notes on Arcane Archer II-V?
Visty
01-08-2010, 04:38 AM
Umm....
I saw several new Arcane Archer Imue abilities, but they all require Arcane Archer II or greater, which do not currently exist and are not in the release notes.
Am I missing something? Where are the notes on Arcane Archer II-V?
create arrows +1 - +5 is arcane archer I-V
ProdigalGuru
01-08-2010, 04:50 AM
The imbue requirements are Arcane Archer II-V.
NOT Arcane Archer: Conjure +2 - +5 Arrows.
Arcane Archer I is NOT Conjure +1 Arrows.
So my question is still valid and unanswered.
Visty
01-08-2010, 05:07 AM
The imbue requirements are Arcane Archer II-V.
NOT Arcane Archer: Conjure +2 - +5 Arrows.
Arcane Archer I is NOT Conjure +1 Arrows.
So my question is still valid and unanswered.
it is, tolero said so
MrWizard
01-08-2010, 08:30 AM
Many good things in the update.
But I'm also concerned with Shorter crowd control.
Good that they change how if works on player to increase the fun :)
But bad that they change how if works on monsters as it will decrease the fun for the CC player :(
I may need to reread this, but I specifically remember it saying 'only for player characters' and not monsters....so it will not affect anything we cast.
Also, I noted so many positives to crowd control I cannot wait to respec my wiz and bring him out of retirement.
Linenoise2
01-08-2010, 11:02 AM
From the notes, +1/+3 Reincarnation Wood seems to imply that they're not bound and are probably a rare drop...we shall see... ;)
I feel quite certain that these will be available on the DDO Store. This will be a big money makey for Turbine, some of us players have character mistakes we would like to rectify. I'd much rather spend a few bucks to fix it than to reroll. The old Time vs Money thing. I got more money than time (okay, thats not true, I'm just lazy and can afford to be so :P ).
Linenoise2
01-08-2010, 11:05 AM
So don't call it DDO or have the license and change it all you want. At that rate, I hope Atari pulls the license but on grounds that it isn't D&D anymore. Then, maybe they will wake up and we will get back the D&D game that was fun to play and not YACMMO (Yet another crappy MMO).
Uhm...Bitter...Party of One, you table is ready. :D
ProdigalGuru
01-09-2010, 04:11 AM
it is, tolero said so
Then they need to change the wording on the pre-requisites to reflect such.
KKDragonLord
01-11-2010, 12:55 PM
Patience grasshopper
Neg repped?
Lol, i guess trying to be funny can be viewed as offensive around these parts.
Bad stuff stupid notice boards cluttering everything up:mad::mad::mad::mad::mad:
Xenus_Paradox
01-11-2010, 03:26 PM
Change of Heart, IIRC is the Succubus's charm power.
Talon_Moonshadow
01-11-2010, 03:33 PM
Yeah whatever to the Palemaster. I find undead distasteful. I will not be using that PrE on ANY Wizzys of mine. The rest looks neat. I am looking forward to new quests and new looks of Stormreach.
You have Wizzys?! :D
KreepyKritter
01-11-2010, 05:38 PM
Then they need to change the wording on the pre-requisites to reflect such.
Or, they could... y'know, tuck the conjure enhancements into the AA enhancements like they did with the +1 and True Strike and simply not make you respec your enhancements from the ground up...
which would be remarkably less irritating.
smatt
01-11-2010, 06:00 PM
/drools at pale master PrE.
Form of the lich? Form of the wraith? Summon frostmarrow mage?
You just made the wiz an interesting class again ^^
Until you find out healing yourself will be imposible, and even helaing by others will be annoying... :( As it sits, I think the vast majority will not choose to go pale.
smatt
01-11-2010, 06:02 PM
I feel quite certain that these will be available on the DDO Store. This will be a big money makey for Turbine, some of us players have character mistakes we would like to rectify. I'd much rather spend a few bucks to fix it than to reroll. The old Time vs Money thing. I got more money than time (okay, thats not true, I'm just lazy and can afford to be so :P ).
They indeed are in the store.... Gotta pay for that coding and debuggging somehow :o
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