View Full Version : Dear Dev's: Greensteel Deconstruction
The_Phenx
01-07-2010, 12:57 PM
I as well as a lot of other folks would happily pay to make this happen.
Nuff said.
maddmatt70
01-07-2010, 12:59 PM
There was a post that hinted or stated they were working on this. It said something about using a greensteal to deconstruct an already completed one. Anyway I do not feel like looking it up for you..:)
Tianbi
01-07-2010, 01:12 PM
I know I have 2 guildies that would love to see this happen. I'm not sure exactly what went wrong, all I know is they tried to make khopeshes and one ended up with a dagger, the other a crossbow :eek: Kinda hard to imagine a WF fighter running around poking things with a dagger :p
ArkoHighStar
01-07-2010, 01:16 PM
There was a post that hinted or stated they were working on this. It said something about using a greensteal to deconstruct an already completed one. Anyway I do not feel like looking it up for you..:)
it wasn't a post its a compendium entry
Epic Splintered Horn
Binds on Acquire
A spintered horn from some unknown creature. It radiates with incredible transformative power. When combined with a Supreme Tyrant greensteel item and a charged Epic Energy Cell in an Altar of Ultimate Devastation it will utterly destroy all enchantments currently on the object, but will imbue it with even greater potential than before.
basicaqlly wipes out an items shard enhancements and makes it a basic epic greenstell item I guess
Borror0
01-07-2010, 01:24 PM
There was a post that hinted or stated they were working on this.
Like Arko said, it was a Compendium automatically-generated article that hinted they'll make use wipe our tier 3 Green Steel items to upgrade them.
Hopefully, they realized that "Take that dual shard owners!" is not a good design philosophy. :p
suitepotato
01-07-2010, 01:27 PM
it wasn't a post its a compendium entry
Epic Splintered Horn
Binds on Acquire
A spintered horn from some unknown creature. It radiates with incredible transformative power. When combined with a Supreme Tyrant greensteel item and a charged Epic Energy Cell in an Altar of Ultimate Devastation it will utterly destroy all enchantments currently on the object, but will imbue it with even greater potential than before.
basicaqlly wipes out an items shard enhancements and makes it a basic epic greenstell item I guess
But the bit about greater potential and the epic nature suggest it will be a whole new level of shroud weapons. Imagine Epic Tier III.
Of course, no sane people want to run Shroud elite more than once so what are the chances unless the weapons are 2x the power. Even so, those weapons being used by all melees would still be comparatively the same as the previous at Epic Shavarath quests. Even with them, we could be in danger of the pikers falling asleep as it takes twenty minutes to beat down a boss.
ArkoHighStar
01-07-2010, 01:30 PM
But the bit about greater potential and the epic nature suggest it will be a whole new level of shroud weapons. Imagine Epic Tier III.
Of course, no sane people want to run Shroud elite more than once so what are the chances unless the weapons are 2x the power. Even so, those weapons being used by all melees would still be comparatively the same as the previous at Epic Shavarath quests. Even with them, we could be in danger of the pikers falling asleep as it takes twenty minutes to beat down a boss.
right it looks like it turns it into an epic greensteel blank, a very expensive greensteel blank as it requires a tier 3 weapon (dual shard or not) to make a basic weapon. Again the entry is very vague and without actual attempts it be awhile before we get them in game to use.
suitepotato
01-07-2010, 03:29 PM
right it looks like it turns it into an epic greensteel blank, a very expensive greensteel blank as it requires a tier 3 weapon (dual shard or not) to make a basic weapon. Again the entry is very vague and without actual attempts it be awhile before we get them in game to use.
With our luck they won't reapply the the first set of shroud crafting mechanics and opt for the simplistic fixed upgrades of the dream quests AND the randomosity of the dtouch armor. Can you imagine having to do a hundred epic shroud runs to come close to having what you wanted and one more guess attempt totally destroys it by making a fighter item into a wizard item?
Devs, forget epic shroud crafting. I'd be happy if you'd give us dtouched weapon crafting where we could take shroud weapons after they were bound and attuned at the first devices over to the refuge and get extra bonus effects on them there. It seems that figuring offensive counterparts to the defensive ones of the existing armor so weapons could be used would be far easier. Giving us the fixed upgrades of the dream quests on existing shroud items would then complete the 'epicness' of the weapons. The matrix of additions (NOT SUBTRACTIONS) would be easy to figure out.
The dtouched system is random, the dream system fixed, the shroud system much more user controllable, combine and you get a nice way to give us uber weapons for when we have to do a beatdown on arch devils or demon princes or demigods.
(And if you want, some tiers of effects like those from shroud crafting remain active at all times, while higher tiers of effects added at the others, only go off against certain CR or classes of monsters. A totally epic weapon would be fully usable only against CR20+ and a red named for instance but would still have its shroud derived effects operating everywhere against everything as normal. You could not one-shot Orthons and such with it, but would be able to keep pace with a demigod with 20 million hp)
Kalari
01-07-2010, 03:39 PM
As someone who has messed up a weapon (cries at my longbow which should have been a lightning II/ word to the wise never craft tier III items during a drinking raid sigh) id love to see this feature... But...
Id still be leery if they implemented this. Id be afraid it would be "Turbined" and my weapon would end up worst for the wear. :( hate feeling that way but I just see a down side to them allowing us to deconstruct mistakes made, they would have to make the price high or the penalty for having to use this great and my bets are on the penalty.
hehe Turbined is my new word for Fubar :)
The_Phenx
01-08-2010, 09:35 AM
Im not really worried about mistakes... My guy has just outgrown some items and id like to take my imbued crystals off and use them elsewhere...
Junts
01-08-2010, 09:47 AM
Like Arko said, it was a Compendium automatically-generated article that hinted they'll make use wipe our tier 3 Green Steel items to upgrade them.
Hopefully, they realized that "Take that dual shard owners!" is not a good design philosophy. :p
There's absolutely no reason that getting an epic dual shard weapon shouldn't require the sacrifice of a non-epic one.
Borror0
01-08-2010, 10:37 AM
There's absolutely no reason that getting an epic dual shard weapon shouldn't require the sacrifice of a non-epic one.
The design flaw I was pointing out was not that "it required the sacrifice of a dual shard weapon" but rather that "it required the sacrifice of any tier 3 weapon, regardless of number of shard used". Basically, someone who crafted two Positive II weapons is as close from having whatever Epic Green Steel weapon that he wants than someone who crafted two Mineral II weapon.
I disagree on the "no reason" part too. I think that would be far too grindy to a new player.
Eladrin
01-08-2010, 10:40 AM
At this time there are no plans for greensteel deconstruction.
Occasionally the compendium finds experimental proof-of-concept items that may or may not ever be fully fleshed out, and if it does the process is very unlikely to be as described on the "epic horn".
bobbryan2
01-08-2010, 10:51 AM
At this time there are no plans for greensteel deconstruction.
Occasionally the compendium finds experimental proof-of-concept items that may or may not ever be fully fleshed out, and if it does the process is very unlikely to be as described on the "epic horn".
That's disappointing. I can totally understand why, but it's still disappointing. I know the Shroud is a wonderful little cash cow for Turbine, and it has kept people in the game far longer than any module reasonably should, but at some point it's going to become obsolete (or should).
It'd be nice to be able to adapt greensteel to game changes... even if it had a substantial cost.
Dirac
01-08-2010, 12:59 PM
At this time there are no plans for greensteel deconstruction.
I certainly understand as well and am also disappointed. Seriously, if you make the object to deconstruct available in the DDO store for a lot of Turbine points, you are missing out on a ton of money.
Borror0
01-08-2010, 01:20 PM
Seriously, if you make the object to deconstruct available in the DDO store for a lot of Turbine points, you are missing out on a ton of money.
Ya, but selling respec in your eStore is about the most stupid move one can make.
Just ask to Cryptic how it turned out for them, lol.
Dirac
01-08-2010, 01:57 PM
Ya, but selling respec in your eStore is about the most stupid move one can make.
Just ask to Cryptic how it turned out for them, lol.
Why? Are you implying that people would not need to run shroud any more, and somehow decide not to continue playing? Being able to deconstruct several items that have become useless as the gave developed certainly would not make me play less. I don't know the Cryptic reference.
Borror0
01-08-2010, 02:15 PM
Why?
It's too powerful of a feature to gate it that way.
Moreover, respec is the ability to adapt to nerf (ie a developer fixing his own mistake) and changes (ie Turbine's attempt to keep us playing longer). It would be disingenuous of them to ask us for money, when the need to respec is caused by them trying to make money in the first place.
I don't know the Cryptic reference.
Cryptic added the ability to retcon (ie respec) via microtransaction in Champions Online. It turned really bad for them. Look it up.
The_Phenx
01-08-2010, 02:22 PM
Shrug I wouldn't even want it to go back to base materials.. I would be happy being able to take my imbued shards off my weapon/item.
Lorien_the_First_One
01-08-2010, 02:26 PM
Ya, but selling respec in your eStore is about the most stupid move one can make.
Just ask to Cryptic how it turned out for them, lol.
Um..Borror0, where do you get the hearts of would for LR/GR and optionally for TR?
If I can rebuild my whole char with a token from the store, I don't see how rebuilding my weapon is worse.
Borror0
01-08-2010, 02:30 PM
Um..Borror0, where do you get the hearts of would for LR/GR and optionally for TR?
I spoke against those in the past, too. I could repeat myself but I'm not sure that will make much difference. Eventually, I believe that Turbine will realize that, like the leveling sigils, they are better removing them from the store because they are costing them more in customers than they are bringing in.
Dirac
01-08-2010, 02:35 PM
I spoke against those in the past, too. I could repeat myself but I'm not sure that will make much difference. Eventually, I believe that Turbine will realize that, like the leveling sigils, they are better removing them from the store because they are costing them more in customers than they are bringing in.
Your argument is that greensteel deconstruction to be purchased in the store is wrong in the same way that buying TR items in the store is bad. That makes sense to me, because I also see them as similar. If you are right, they should remove the TR items from the store. If you are wrong, then it would be a good idea to introduce greensteel deconstruction in the store for the same reasons. If they are selling repeced characters, there is no reason not to be selling greensteel deconstruction. If they are making money form TR, they should be making money from GS decon.
Borror0
01-08-2010, 02:46 PM
If you are wrong, then it would be a good idea to introduce greensteel deconstruction in the store for the same reasons.
We both know that is impossible!
Dirac
01-08-2010, 02:59 PM
We both know that is impossible!
lol. It is a little odd to be active in two threads, one where I am arguing against you and the other where I am arguing on your side. I'm going to quit and go back to work.
Kromize
01-11-2010, 08:10 AM
At this time there are no plans for greensteel deconstruction.
Occasionally the compendium finds experimental proof-of-concept items that may or may not ever be fully fleshed out, and if it does the process is very unlikely to be as described on the "epic horn".
Why not? Input a 1 item and 1 weapon limit(exclusive items). Add in-game pointers on greensteel creation(like a tablet that people can read). And finally, add in greensteel deconstruction. Then with a little bit more balancing(to fix the issue with MIN II being the most desired weapon), and you have a pretty good raid loot crafting system that doesn't let people farm it endlessly to get all the best loot, leaving more higher level random drops to be desired.
Of course, you have to figure out a way to pay back those who spent so much time making so many greensteels.
良い
At this time there are no plans for greensteel deconstruction.
Occasionally the compendium finds experimental proof-of-concept items that may or may not ever be fully fleshed out, and if it does the process is very unlikely to be as described on the "epic horn".
Perhaps this isn't technologically viable, but what about shard replacement? I'm thinking of what we can currently do with alchemic crafting where we can replace one ritual with another. For example, what if we could replace a Tier 1 Shroud Shard with another? We'd still be out the ingredients, but at least this would give us some flexibility.
For the critics, yes, I am aware that this could open a can of worms if someone borks their requirements for higher Tiers. Buyer beware and all that. I'm tossing out ideas.
Ya know why there are no lazy bored disinerested farmers? Cause framers can't turn turds back into cows and corn.
Gods a thinker ya see......so are the dev's.
Farmers need to farm. Get to it.
Kromize
01-14-2010, 05:55 PM
Ya know why there are no lazy bored disinerested farmers? Cause framers can't turn turds back into cows and corn.
Gods a thinker ya see......so are the dev's.
Farmers need to farm. Get to it.
There's a reason people do other jobs, and just buy the food.
MrWizard
01-14-2010, 07:14 PM
well, I made my first boo boo.....i guess all I can do is just throw it away now.
Took forever to find the regular power shard to make it....and 'bammo' wrong tier one....whoopsie..
no way to fix it means i have to make another and spend a month ransacking for one regualar power shard since they never drop for me (traded for a shard for each one i found so far)...
wish you could at least use the useless weapon to charge a high energy cell
Mentor
01-15-2010, 08:22 AM
For me, the issue is described here: http://forums.ddo.com/showthread.php?t=224978
It is not about correcting mistakes. It is is about deciding not to TR to a different race on my fighter, because of all the work needed to remake the base. I don't really want to take it appart, I just want to have a new base that can accept all the enchantments from my kopesh into a dwarf axe, then TR as a dwarf. A simple way is just to combine the new base with an energy cell and my old item, destroy the old item completly and produce the new item with all the enchantments. This is simple, direct, does not involve deconstruction, but still requires effort and cost in making the new base.
But I simply am not going to do all that work over again, so I am playing my currently 14 wiz instead. I feel it is more productive expenditure of time.
Mentor
The_Phenx
01-15-2010, 09:59 AM
well, I made my first boo boo.....i guess all I can do is just throw it away now.
Took forever to find the regular power shard to make it....and 'bammo' wrong tier one....whoopsie..
no way to fix it means i have to make another and spend a month ransacking for one regualar power shard since they never drop for me (traded for a shard for each one i found so far)...
wish you could at least use the useless weapon to charge a high energy cell
Pretty shure you can lol...
Borror0
01-15-2010, 12:03 PM
I spoke against those in the past, too. I could repeat myself but I'm not sure that will make much difference. Eventually, I believe that Turbine will realize that, like the leveling sigils, they are better removing them from the store because they are costing them more in customers than they are bringing in.
I'll repeat myself, because that's what you guys love me for, right? ;)
The problem with making players pay real world money for respecs is that it goes against one of the best reasons to have respecs in the first place: if you allow players to adapt to nerfs or important changes, they'll be less angry. However, if you ask them to pay for real world money, it becomes a mere "I just nerfed you all and ****ed up all your characters. Now, pay me with your hard earned money and I'll let you fix your character." which is not a really pleasant message to be told.
Of course, that would add on top of "Look, I know that a lot of my in-game descriptions are wrong, vague or both (http://forums.ddo.com/showthread.php?t=179128). I also know that DDO is not really an easy game to learn. And, yes, I know that our pre-made paths are horrible. But, hey, now that you've took the time to read the forums or search the DDOwiki - rather than play - to figure out what you did wrong, you can pay us with your hard earned money to fix it!"
It's not hard to see why the Champions Online players didn't like it...
The_Phenx
01-15-2010, 02:03 PM
When you put it that way....
LOL...
Im happy to pay to fix my mistakes... not thiers.
Borror0
01-15-2010, 02:17 PM
To be honest, I think it will be very lucrative for Turbine to make us pay real world money for respecs - at first. A sizable portion of the playerbase have very old characters that certainly could use of a good respec and are more than willing to pay for it. Basically, they are "starving" for respecs. Once they hunger will be satisfied, they'll start to get angry that they have to pay to fix their mistake each time.
So, of course, it would be profitable for Turbine to act that way. However, the success of their transition to RMT has always been about sending the message that they are not "money grabbing bastards" and making us pay for respecs/Green Steel deconstruction would not blend well with that message.
The_Phenx
01-17-2010, 11:04 AM
Shure....and as long as it was reasonably possible to acquire the ability to do so without the store... its the approach they have taken with everything else.
WitcherX
01-17-2010, 11:13 AM
I made a Green steel sword. as per one of the crafting site.
And I tried their method to add the acid attack.
**** it gave me impoved corrosion 6 on my Greensteel sword. What a waste.
After I compared another sites Crafting ritual I found that the one which I referred was incorrect.
Captain_Wizbang
01-17-2010, 11:22 AM
/signed
Cmon devs, we were good this year! How about a nice belated Christmas present.
OR, maybe the recipe is there, and no one found it yet!
I was thinking of ways to allow Turbine to make more money from the store. I then thought of what has made me the most frustrated since I started playing DDO. I recall a time that I followed the crafting sheet and still allowed human error to mess up while making my Tier II and III upgrades on my weapon.
I did not log into the game for two weeks because I was just so frustrated that I lost everything that I had to grind to acquire. Now I understand that for some it does not take that long because they have 6 characters shroud flagged and constantly grinding. For others it can take months to get these items.
Sidetrack over… Anyway, so what if the twelve discovered the Ancient Orbs of Minor Deconstruction, Deconstruction, and Supreme Deconstruction. What do they do you ask? Let me tell you…
Ancient Orb of Minor Deconstruction: 10 Charges
Each charge removes one level of crafting from an item with a 9% chance of some ingredients being destroyed. Power cells are completely destroyed during the deconstruction process.
Ancient Orb of Deconstruction: 10 Charges
Each charge removes one level of crafting from an item with a 6% chance of some ingredients being destroyed. Power cells are recovered but have lost their power.
Ancient Orb of Supreme Deconstruction: 10 Charges
Each charge removes one level of crafting from an item with a 3% chance of some ingredients being destroyed. Power cells have a 25% chance of being recovered charged. Empty power shards are able to be salvaged from the deconstruction process.
With all three orbs you can determine a cost per charge. 50 cents per charge for lesser, 1 dollar per charge for normal, and $2.50 for Supreme. Cost vs. grind comparison.
These orbs can also be added to the loot list in the Shroud (1% drop rate or less) by level just like the shards for VIP customers or for customers who have purchased access to the Shroud.
How often should you be able to do this? I would state something along the lines of “With the magical breakdown of materials it will take one full cycle of the moon for the weapon to gain enough strength to endure this process.” (30 days or determined time frame) Make it so that they can not keep breaking down the weapon as needed on a daily basis.
Dual Shard Tier III's would use two charges due to the amount of ingredients, shards, and cells.
rage9
01-17-2010, 11:30 AM
[QUOTE=Eladrin;2672553]At this time there are no plans for greensteel deconstruction.
This being Turbine and all, I wouldn't be surprised if after this statement they implemented it with in the next couple of mods.
Personally I've never messed up a shroud item (way to jinx myself), and it would be nice to decraft them for those who have.
Really all I would like to see is the ability to maybe do a one time transfer from one toon to another toon with the restrictions being that the toon that is giving it to the other must then be deleted.
I have 2 or 3 toons that I would very much like to delete but can't bring myself to do it cause of all the should crafted stuff on them.
I know people will say just TR them but I don't want to remake them I already have waaay to many toons as it is.
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