View Full Version : Drow Monk Build Suggestions?
tethan
01-05-2010, 11:08 PM
Well, I'm fairly new to the game. I have a lv8 Cleric, but otherwise am rather noobish. I'm a fairly good twitch gamer, with tons of MMO experience.
I'll be starting a new toon with a bunch of friends in a few weeks. Monk really appeals to me, due to overall coolness.
I don't have a 32point build, so I figured I would go with a Drow.
Str 14
Dex 16
Con 14
Int 10
Wis 14
Cha 10
Does that look correct for starting stats?
For feats, I figured I would take...
-Toughness
-2 Weapon Fighting (Is that what it's called?). Or... Dodge?
Anyway, I figured I would go with a dex build (I can get weapon finesse at lv3 correct?).
Also, I should pour all my stat points recieved through leveling into dex? If my assumptions are correct, what feats should I go for? I know opinions differ, but some general advice would be good. I'm not serious about high level content at this point, but would like a character that isn't gimp as well.
Basically I'm looking for a generally agreed upon to be decent, drow-monk build :)
Thanks in advance!
RhapsodieInBlue
01-05-2010, 11:18 PM
Why do you want to be a drow? There are no racial enhancements that are good for a monk, and the extra 2 cha and int are rather moot.
28 point halfling
12 str
16 dex
14 con
8 int
16 wis
8 cha
Two weapon fighting will grab you extra attacks and you can choose from dodge or toughness
Why do you want to be a drow? There are no racial enhancements that are good for a monk, and the extra 2 cha and int are rather moot.
28 point halfling
12 str
16 dex
14 con
8 int
16 wis
8 cha
Two weapon fighting will grab you extra attacks and you can choose from dodge or toughness
My drow monk did fine and the extra int made taking CE easier of course she isnt a drow anymore I tr'd her but she made 20 easy peasy and did better for me then some whimpy hobbit wantabe yeah I tried a 28pt halfling monk and it wasnt fun for me.
RhapsodieInBlue
01-05-2010, 11:25 PM
Oh. Right. Combat Expertise. Have fun clicking it a lot. ;P
Anyways...I just personally do not see the benefit of the drow monk.
You need Dex to be at least 16 so with a +2 tome you can get the 18 innate dex required for GM Wind Stance, and a +1 tome by 15 for GTWF.
Higher wisdom means higher DCs on both quivering palm and stunning fist if you take it, as well as fort saves and AC and the ability to do wisdom runes solo.
Int - means combat expertise when you get the tome to back it up..5 AC for clicking it after everytime you use a monk ability. Joy, right?
Cha - meh.
Oh. Right. Combat Expertise. Have fun clicking it a lot. ;P
Anyways...I just personally do not see the benefit of the drow monk.
You need Dex to be at least 16 so with a +2 tome you can get the 18 innate dex required for GM Wind Stance, and a +1 tome by 15 for GTWF.
Higher wisdom means higher DCs on both quivering palm and stunning fist if you take it, as well as fort saves and AC and the ability to do wisdom runes solo.
Int - means combat expertise when you get the tome to back it up..5 AC for clicking it after everytime you use a monk ability. Joy, right?
Cha - meh.
only after a finishing move do you need to reset and drow have higher str then halflings and no more problems getting dex then halfilng so I dont see your point about dex also halfling cant get any higher wis then drow so another pointless rattle
Impatiens
01-06-2010, 01:21 AM
only after a finishing move do you need to reset and drow have higher str then halflings and no more problems getting dex then halfilng so I dont see your point about dex also halfling cant get any higher wis then drow so another pointless rattle
Halfling racial enhancements are more beneficial to monks than Drow ones though. I'm not saying don't play a Drow if you want to. I'm all for playing whatever race you like the best. But if the OP is only choosing a Drow monk because of the extra stat points since he doesn't have 32 point builds yet there is really no point since those stat points do so little for a monk.
tethan
01-06-2010, 08:21 AM
So....
12 str
16 dex
14 con
10 int
16 wis
10 cha
This would be a better choice for me? Keep pouring all stat points I gain through leveling into dex?
Also, what is the earliest level i can get weapon finesse at? On top of that, can I get some more feat suggestions?
So....
12 str
16 dex
14 con
10 int
16 wis
10 cha
This would be a better choice for me? Keep pouring all stat points I gain through leveling into dex?
Also, what is the earliest level i can get weapon finesse at? On top of that, can I get some more feat suggestions?
put your stat points into wis for stunning blow, you will only need a +1 dex tome to get all the twf abillities and you can get finiese at lvl 3
Halfling racial enhancements are more beneficial to monks than Drow ones though. I'm not saying don't play a Drow if you want to. I'm all for playing whatever race you like the best. But if the OP is only choosing a Drow monk because of the extra stat points since he doesn't have 32 point builds yet there is really no point since those stat points do so little for a monk.
yes they are but I didnt like the reduced str or carrying capacity.
Impatiens
01-06-2010, 09:05 AM
So....
12 str
16 dex
14 con
10 int
16 wis
10 cha
This would be a better choice for me? Keep pouring all stat points I gain through leveling into dex?
Also, what is the earliest level i can get weapon finesse at? On top of that, can I get some more feat suggestions?
You want to put level up points in Wisdom for the DCs on your abilities. Eat a +2 tome eventually to get grandmaster wind stance. I would say the only absolutely vital feats for a monk are the twf line. As long as you have that things become a bit more open. Power Attack is always a good option.
NEUROTHYMIA
01-06-2010, 09:19 AM
Here's my take on a drow monk.
As you can see i went with the Dex/Wis TWF Finesse route.
I found plenty of builds around the forums, but they were either halfling or human and I'm not a fan of either so i pieced together this build after looking at alot of human/halfling builds.
Currently about 30k off 16 and going strong. :)
Character Plan by DDO Character Planner Version 3.14
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Avaena Shade
Level 20 Lawful Good Drow Female
(20 Monk)
Hit Points: 302
Spell Points: 0
BAB: 15\15\20\25\25
Fortitude: 15
Reflex: 17
Will: 19
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(28 Point) (Level 1) (Level 20) (Level 20)
Strength 12 14 14
Dexterity 17 19 21
Constitution 14 16 16
Intelligence 10 12 12
Wisdom 14 21 24
Charisma 10 12 12
Tomes Used
+2 Tome of Strength used at level 13
+2 Tome of Dexterity used at level 13
+2 Tome of Constitution used at level 13
+2 Tome of Intelligence used at level 13
+2 Tome of Wisdom used at level 13
+2 Tome of Charisma used at level 13
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 7 28 30
Bluff 0 1 1
Concentration 6 26 42
Diplomacy 0 1 1
Disable Device n/a n/a n/a
Haggle 0 1 1
Heal 2 7 7
Hide 3 5 5
Intimidate 0 1 1
Jump 5 25 26
Listen 2 7 9
Move Silently 3 5 5
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair 0 1 1
Search 0 1 3
Spot 2 14 16
Swim 1 2 2
Tumble 7 28 29
Use Magic Device n/a n/a n/a
Level 1 (Monk)
Skill: Balance (+4)
Skill: Concentration (+4)
Skill: Jump (+4)
Skill: Tumble (+4)
Feat: (Monk Bonus) Dodge
Feat: (Selected) Two Weapon Fighting
Enhancement: Disciple of Breezes
Enhancement: Disciple of Candles
Enhancement: Disciple of Puddles
Level 2 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Tumble (+1)
Feat: (Monk Bonus) Toughness
Enhancement: Way of the Patient Tortiose I
Enhancement: Monk Wisdom I
Level 3 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Tumble (+1)
Feat: (Monk Path) Philosophy - Path of Harmonious Balance
Feat: (Selected) Weapon Finesse
Enhancement: Elven Dexterity I
Enhancement: Monk Improved Recovery I
Level 4 (Monk)
Ability Raise: WIS
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Tumble (+1)
Enhancement: Fists of Light
Enhancement: Racial Toughness I
Enhancement: Monk Balance I
Enhancement: Monk Concentration I
Level 5 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Tumble (+1)
Enhancement: Way of the Patient Tortiose II
Level 6 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Tumble (+1)
Feat: (Monk Bonus) Mobility
Feat: (Selected) Stunning Fist
Enhancement: Adept of Wind
Enhancement: Adept of Rain
Enhancement: Monk Wisdom II
Level 7 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Tumble (+1)
Enhancement: Racial Toughness II
Level 8 (Monk)
Ability Raise: WIS
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Tumble (+1)
Enhancement: Elven Dexterity II
Level 9 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Tumble (+1)
Feat: (Selected) Improved Two Weapon Fighting
Enhancement: Monk Improved Recovery II
Level 10 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Tumble (+1)
Enhancement: Way of the Patient Tortiose III
Enhancement: Difficulty at the Beginning
Level 11 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Tumble (+1)
Enhancement: Monk Concentration II
Level 12 (Monk)
Ability Raise: WIS
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Tumble (+1)
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Enhancement: Master of Thunder
Enhancement: Master of Sea
Level 13 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Tumble (+1)
Enhancement: Adept of Flame
Enhancement: Monk Balance II
Level 14 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Enhancement: Void Strike
Level 15 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Feat: (Selected) Greater Two Weapon Fighting
Enhancement: Way of the Patient Tortiose IV
Level 16 (Monk)
Ability Raise: WIS
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Enhancement: Monk Wisdom III
Level 17 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Enhancement: Monk Jump I
Enhancement: Monk Tumble I
Level 18 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Feat: (Selected) Power Attack
Enhancement: Grandmaster of Storms
Enhancement: Grandmaster of Oceans
Level 19 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Level 20 (Monk)
Ability Raise: WIS
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Enhancement: Monk Serenity
Enhancement: Monk Improved Recovery III
The +2 to all stats tome isn't needed but is nice to have if you have the points spare to spend, although a few enhancements maybe need to be changed if you don't use the +2 to all tome. And also you'd have to take something other than Power Attack unless you get a +1 Strength tome. I would recommend getting the +2 to all if you can though. :)
Hope this has been of some help. :)
Her myddo link below. :)
http://my.ddo.com/character/sarlona/avaena/
tethan
01-06-2010, 09:26 AM
Looks good Neuro!
Only thing, is taking the 2wis loss for the 1dex(17) really worth it?
Also, wouldn't toughness at lv1 instead of dodge come out better in the long run (slightly I know) ?
With skills, I see it's fairly spread out. I know Balance and Concentration are the obviously important ones. Otherwise, whatever? :P
Thanks for the info, if you guys can answer the questions here I think I'm about ready to create! :)
NEUROTHYMIA
01-06-2010, 09:34 AM
Honestly if i could redo it id probably drop dex to 16 and up wis, but at the time i didn't know if i'd like playing a monk so i didn't plan on using any tomes. Turns out i love playing her. haha
And yea i think toughness at level one would've been better, so it can always be changed around.
As for skill points, Balance and Concentration as you said. and i just did jump and tumble cause well, who doesn't like jumping super high and tumbling around like an acrobat? lol
LAWPRE
01-06-2010, 09:13 PM
Dex is a MUST for Monk. So, you could easily argue for halfling or Drow
Cha not needed but the automatic 10 makes putting points elsewhere (Wis, anyone) that much easier.
Int is highly needed if you are a tactics playstyle. Hide, Move Silent, Tumble are just a few skills that are useful. I LOVE sneaking up on an opponent with my Monk, hit and tumble and hit. IF NOT, you can leave at 10 in order to pump up Dex and/or Wis.
Also, Drow gets SR 11 automatically. This can be extremely helpful (it is done differently than PnP but...) in order to avoid damage.
Demoyn
01-06-2010, 09:26 PM
I was SOOOOO gonna come in this thread and blast drow, but it seems that so many people beat me to the punch that I'm just making a guest appearance. :(
Demoyn
01-06-2010, 09:28 PM
Also, Drow gets SR 11 automatically. This can be extremely helpful (it is done differently than PnP but...) in order to avoid damage.
Really? You realize that SR doesn't work against damaging spells in this game, right? I suppose avoiding that web spell through SR could technically lead to a reduction in damage, but seriously, you could have just stepped around it in the first place.
z0mbyjr
01-06-2010, 09:29 PM
I play halfling monks... not drow. Although the reduced Carrying Capacity is a pain...
More fun than getting complained at for playing a drow. =P
tethan
01-06-2010, 10:00 PM
Would it be more worth my time to buy a 32point build then? What level would you estimate being able to have a 32point build doing it normally? I hate the idea of people not thinking I'm even worth partying with because I'm not a halfling monk... ugh...
I have more money than patience..... So buy it, or earn it? I have a lv8 char atm. =\
AylinIsAwesome
01-06-2010, 10:05 PM
Really? You realize that SR doesn't work against damaging spells in this game, right? I suppose avoiding that web spell through SR could technically lead to a reduction in damage, but seriously, you could have just stepped around it in the first place.
On my Drow Paladin the SR helped at the lower levels with getting held.
Not being held at level 4 means not getting auto-critted, which means not getting hurt.
Helpful at low levels, but means nothing at higher levels (obviously). Still, it's useful for a new player.
I play halfling monks... not drow. Although the reduced Carrying Capacity is a pain...
More fun than getting complained at for playing a drow. =P
I took my drow monk up to 20 and didnt get any complaints about her. Yeah she is human now but I still had lots of fun playing her.
Demoyn
01-07-2010, 12:01 AM
On my Drow Paladin the SR helped at the lower levels with getting held.
Not being held at level 4 means not getting auto-critted, which means not getting hurt.
Helpful at low levels, but means nothing at higher levels (obviously). Still, it's useful for a new player.
It probably didn't help you nearly as much as you think. One of the things about paladins is that they have high saving throws already, so you'd rarely have been held even without it. Not to mention that we weren't discussing paladins, we were discussing monks. They usually have even higher saves than paladins!
Hjarki
01-11-2010, 06:07 PM
Really? You realize that SR doesn't work against damaging spells in this game, right? I suppose avoiding that web spell through SR could technically lead to a reduction in damage, but seriously, you could have just stepped around it in the first place.
Spell Resistance doesn't affect Web either.
Most of what SR does affect (negative energy attacks such as Energy Drain/Enervation, direct-cast CC such as Otto's Irresistible Dance, save-or-die effects like Destruction) is far more devastating than mere damage. It's also not all that prevalent until after the point at which Monks get better SR and Drow SR is no longer competitive with enemy CL.
IgorHackNSlasher
01-11-2010, 06:38 PM
put your stat points into wis for stunning blow, you will only need a +1 dex tome to get all the twf abillities and you can get finiese at lvl 3
But you will need a 18 dex to get GM wind. i made a 28 pt human monk when I came back 2months ago after 2+ years away and had no problems at all in leveling or soloing a lot of content.
Demoyn
01-11-2010, 08:24 PM
Spell Resistance doesn't affect Web either.
Most of what SR does affect (negative energy attacks such as Energy Drain/Enervation, direct-cast CC such as Otto's Irresistible Dance, save-or-die effects like Destruction) is far more devastating than mere damage. It's also not all that prevalent until after the point at which Monks get better SR and Drow SR is no longer competitive with enemy CL.
And almost every single one of those can be prevented by death ward.
z0mbyjr
01-11-2010, 08:54 PM
And almost every single one of those can be prevented by death ward.
Almost... unless dancing is that dangerous... xD
LAWPRE
01-12-2010, 03:04 PM
How SR works in another change from PnP to DDO. So, I did realize what it does not effect :( Still, SR does not stack in PnP (by the books anyway, house rules are another story), SR is only nice low to mid levels anyway (as was already pointed out) but it is still nice.
However, I more miss than Drow and Warforged can't get Dragon Marks.
The fact is that you get Drow (by using favor) BEFORE you get the 32 point build. So, if you are using a point strapped class - as the Monk is - you really need the Drow at that point. You can always TR (as mentioned above) later.
Demoyn
01-12-2010, 03:49 PM
The fact is that you get Drow (by using favor) BEFORE you get the 32 point build. So, if you are using a point strapped class - as the Monk is - you really need the Drow at that point. You can always TR (as mentioned above) later.
Use a lot of intelligence and charisma on your monks? If you don't then a 28 point halfling is still better. If you do you should look into the delete option.
z0mbyjr
01-12-2010, 08:03 PM
Use a lot of intelligence and charisma on your monks? If you don't then a 28 point halfling is still better. If you do you should look into the delete option.
Yeah, I sorta agree. Drow are way, way too squishy as monks... -2 CON is more painful then -2 STR for a Finessed Monk... And INT's relatively useless... and for a monk, CHA is useless. If you want more skill points, just use a +2 INT Tome. Halflings get so much more good racial things for a monk than a drow does...
Now if it was something like Aasimar (if they actually put it in-game), that would be better than drow. Extra Wisdom, (+2 CHA's still useless), and no stat penalty... Still, 32 pt halfling's best methinks.
LAWPRE
01-14-2010, 06:45 PM
Having had bad experiences with both PUGs and Guilds, I tend to do a lot of solo playing. A solo toon is built differently than a healer, tank, etc.
Also, I tend more towards tactics (doors, anyone!!). As such, Move Silent, Hide and such I use ALOT. Given this, I put points into Int whenever I can. With the Drow, I can leave Cha at 10 and put those points into Int.
Additionally, I am experimenting with Pal/Monk, FvS/Monk and a couple of combos. In these cases, a high Cha can be nice.
Next, +2 Int tome cannot be used at creation. I can pretty much max close to 14 skills at level one and keeping them max after that is rather easy.
BTW, I prefer human 32 point build as I like the Dragon Marks (yes, I know you are going to dislike that as well). Halfling with healing does little to Monk dps. However, a displaced Monk with DR is... well disgusting but...
Finally, I will admit that I am much better at creating second string chars or toons (in either PnP or MMO) but that is why I generally do not post after certain people as their advice is - most likely - better than mine. Also, I tend more towards am I enjoying myself as opposed to kill count or whatever. So, what some may consider and totally gimped build I may keep because I am having fun with the build. However, if it is not working for me - I do delete, I have done that before and I will again.
Demoyn
01-14-2010, 10:06 PM
BTW, I prefer human 32 point build as I like the Dragon Marks (yes, I know you are going to dislike that as well).
Ironically enough, I love the travel dragonmarks. There's just not many characters that can afford them.
AMDarkwolf
01-18-2010, 07:42 AM
Having had bad experiences with both PUGs and Guilds, I tend to do a lot of solo playing. A solo toon is built differently than a healer, tank, etc.
Also, I tend more towards tactics (doors, anyone!!). As such, Move Silent, Hide and such I use ALOT. Given this, I put points into Int whenever I can. With the Drow, I can leave Cha at 10 and put those points into Int.
Additionally, I am experimenting with Pal/Monk, FvS/Monk and a couple of combos. In these cases, a high Cha can be nice.
Next, +2 Int tome cannot be used at creation. I can pretty much max close to 14 skills at level one and keeping them max after that is rather easy.
BTW, I prefer human 32 point build as I like the Dragon Marks (yes, I know you are going to dislike that as well). Halfling with healing does little to Monk dps. However, a displaced Monk with DR is... well disgusting but...
Finally, I will admit that I am much better at creating second string chars or toons (in either PnP or MMO) but that is why I generally do not post after certain people as their advice is - most likely - better than mine. Also, I tend more towards am I enjoying myself as opposed to kill count or whatever. So, what some may consider and totally gimped build I may keep because I am having fun with the build. However, if it is not working for me - I do delete, I have done that before and I will again.
I'm sorry, what?
You, as a monk.. 'put points into int whenever you can'???? How does having int help a monk, during playtime(not at each level for teh extra skills) help besides a rune? And really, if your putting points into int JUST to hit the runes, GOD i feel bad for you, since u need 20+ int easy for any rune past lv 10
and : "I can pretty much max close to 14 skills at level one and keeping them max after that is rather easy." WHAT? on a MONK? even with 14 int thats only 5 skill points per level. HOW THE HELL can u keep 14 skills capped with 5 points? Do u somehow get the ability to spend 1 point to raise 3 skills? Monks get 3 skills per level, baring int bonus, and if human or not(so 14 int, which is quite a waste on a monk, you can get 6 per level if a human.) Also, WHAT skills do u really need to keep 'capped' on a monk besides concentration and balance? Sure, I put some into jump, but as a monk, with a +11-15 item, u only need a base jump of 25-30 max, and hell, with a clickie u can get by with 15. Hell, if u party with a wiz a lot u can get by with... none.. in jump. (A wiz alone can boost jump by 30. Add 15 from a pair of boots, u got overcapped already, without a single point)
Tumble? Beyond 1 point you gain absolutly no benifit until your beyond 35(or is it 30?) and all that 'benifit' is, is that you tumble a bit further.
Swim? Underwater action. 'Nuff said.
Hide? Your a monk, seriously. HIDE? Get out there and feed those mobs your fists. (BTW when hidden u only get 1 single measly attack, when unhidden u will prob hit 4-8 times in that same time frame, depending on how much of the TWF tree you have.) - "But i wants to sneak attack!!!' - Unbalancing strike. ALL your attacks become sneak attacks.
Move silently - see above.
Listen - hm.. even rogues avoid this, guess why?
Spot - useful. Somewhat. Later on u will have items that will transcend the need for spot. It DOES help you see hidden mobs(This is actually what i pour points into once i got str to capped. Limited use but it DOES help somewhat)
UMD - Could be of great use(Racial gear) and also of no use(If you lack the skills to keep it boosted.) This would probably be my '4th' skill choice if I had 5+ skills per level.
I'd suggest u try a build that doesn't rely on pumping points into int every 4th level, and instead try the 'cookie cutter' builds. Know why u see so many halfling monks running around tearing sh!t up? Its cuz they work. They work well, they lay out the DPS fast, and they dodge most stuff, and what they CAN'T dodge, they can (Usually) kill it before ti kills them. Then they self heal.
I solo and I solo lots. Know how i get past those int runes? I bring a wiz hire, park him at the entrance, and call when i need the rune opened.
Greydeath
01-18-2010, 08:22 AM
WHAT? on a MONK? even with 14 int thats only 5 skill points per level. HOW THE HELL can u keep 14 skills capped with 5 points? Do u somehow get the ability to spend 1 point to raise 3 skills? Monks get 3 skills per level, baring int bonus, and if human or not(so 14 int, which is quite a waste on a monk, you can get 6 per level if a human.
Fail
Demoyn
01-18-2010, 08:49 AM
Fail
His words were off, but his point wasn't. Having anything more than 8 int on a monk is a pure waste of build points.
LAWPRE
01-18-2010, 03:55 PM
1) I tend to tinker as well as do wieird stuff. So, yes I am used to being out in left field
2) I spent 13 months not doing DDO because of being deployed in Iraq. Also, I am back in school. There have been many changes since then.
3) Because of #2, RL is cutting into my figure out the changes. So, I may miss a thing or three.
4) Good point about hirelings - Thank you very much
5) Have not had much luck with getting underwater action (same with water breathing and Feather Fall) items - any suggestion would be appreciated.
6) Sneaking is one way to limit Mobs. I have laid waste to mobs with my DROW Monk. Still, I get hit less often if I take a little more time and PLAN.
7) There have been enough changes that there are several toons I am re -thinking.
8) AMDarkWolf do you take Heal or Repair for those toons that you solo with. I do and I notice a difference even at 1st level. Sirgog - this is why I have my Int at least at 12.
9) 3X14= 42. Taking 1 level of Rogue gives me at least 44 points to spend. Even without Rogue, I am getting 32-36 range. That is 10-12 skills at 3- close to max. Take out Diplomacy, leave just one skill at 2. Even using only 28 skill points that is 9 skills at 3 or 14 skills at 2. Not quite as close asI might like bujt that is why I play human a lot. BTW, Monk get 5 (unless you Int is 6)
AMDarkwolf
01-19-2010, 03:28 AM
1) I tend to tinker as well as do wieird stuff. So, yes I am used to being out in left field
2) I spent 13 months not doing DDO because of being deployed in Iraq. Also, I am back in school. There have been many changes since then.
Welcome back, and grats on school(Unless its not good, then sorry? lol)
3) Because of #2, RL is cutting into my figure out the changes. So, I may miss a thing or three.
Yea and i think i kinda sounded like an ass in replying, sorry(Just re-read what I wrote :P)
4) Good point about hirelings - Thank you very much
5) Have not had much luck with getting underwater action (same with water breathing and Feather Fall) items - any suggestion would be appreciated.
Check AH often, click lv 5-7 in hats, rings, etc(wherever you have a free spot or have a non hp/con item u can swap out easily while in water) - Hell on sarlona im sure theres tons of them usually with some other **** useless mod(Haggle +3 or diplo +3 or some such) but they are cheap(100 plat or so?)
6) Sneaking is one way to limit Mobs. I have laid waste to mobs with my DROW Monk. Still, I get hit less often if I take a little more time and PLAN.
I don't sneak. If I have to limit aggro, i move enough that 'some' but not all the mobs of a group see me, then i move back and wait for them to come play. Also separating them far enough from each other allows u to fight without the others 'hearing' and coming to help. I think I've found a use for sneak once and that was to recover the healers stone.
7) There have been enough changes that there are several toons I am re -thinking.
Focus on one toon at a time, easier to handle any 'huge' changes.
8) AMDarkWolf do you take Heal or Repair for those toons that you solo with. I do and I notice a difference even at 1st level. Sirgog - this is why I have my Int at least at 12.
No, even with 12 int(and human) on a monk, I simply cannot see me having spare points for heal or repair. I hardly use a shrine(When id o its just to refresh my clickies, never for health. I actually HATE shrining on my monk because it means losing 200 built up KI) Skills i would rank above heal/reapir : All of them.(even hide/move silent) I can easily think of much better choices -> Con, balance, UMD, jump(to cap) swim(Yes swim IS nice to have when u got it, esp at crucible. Not worth sacrificing good skills for but its nice) diplo(OMG diplo is fun on a monk with a smelly barb around ;D) etc. I'm sorry but the use of heal is just so limited, and even less so for monk since you have a multitude of self healing options, that the skill hardly ever comes into play. And honestly, beyond level... 1... when was the last time u used heal to bring someone up from 0~-9 hp?
9) 3X14= 42. Taking 1 level of Rogue gives me at least 44 points to spend. Even without Rogue, I am getting 32-36 range. That is 10-12 skills at 3- close to max. Take out Diplomacy, leave just one skill at 2. Even using only 28 skill points that is 9 skills at 3 or 14 skills at 2. Not quite as close asI might like bujt that is why I play human a lot. BTW, Monk get 5 (unless you Int is 6)
Ouch. Sorry 1 rog/19 monk. Ouch. OOOUUUCH. Monk is one of those classes. 2 levels is about as effective in a build as 19 levels. (well not really but..) with monk U want to go pure, the dr at end, passive ki gen, immunity to all the 'person' or 'monster' spells(I think monster, I see 'immune' pop up whenever something tries to cast hold human/monster on me) etc. A monk splash can make a killer build, but I just can't see a REAL effective and worthwhile tradeoff for splashing 1-2 rog lvs into a monk build. Other than the extra skills at level 1, I just can't see it. Lose too much.(And pssst monk get 4+int mod, +1 more if human, so human with 12 int would get 6 per level. I misquoted in my post above sorry.
Sorry about messy quote...
Anneliese
01-19-2010, 03:38 AM
His words were off, but his point wasn't. Having anything more than 8 int on a monk is a pure waste of build points.
8 is enough for concentration, balance and jump or spot
If you have no problem waiting until you can farm amrath, go 8 int with spot and get the jumping belt
But you will need a 18 dex to get GM wind. i made a 28 pt human monk when I came back 2months ago after 2+ years away and had no problems at all in leveling or soloing a lot of content.
A +2 dex tome is really easy to come by as well by the time you need GM wind.
How SR works in another change from PnP to DDO. So, I did realize what it does not effect :( Still, SR does not stack in PnP (by the books anyway, house rules are another story), SR is only nice low to mid levels anyway (as was already pointed out) but it is still nice.
However, I more miss than Drow and Warforged can't get Dragon Marks.
The fact is that you get Drow (by using favor) BEFORE you get the 32 point build. So, if you are using a point strapped class - as the Monk is - you really need the Drow at that point. You can always TR (as mentioned above) later.
Yup I TR'd my drow monk and love her more then ever.
Use a lot of intelligence and charisma on your monks? If you don't then a 28 point halfling is still better. If you do you should look into the delete option.
I tried a 28pt halfing monk and he died a lot more then my drow monk and I delted the little snot. I used CE on my drow monk and yah I had to turn it back on a lot but it worked well and the cha helped me as well made buying things a little cheaper and let me use some gear I otherwise couldnt now I dropped umd since I TR'd since I had gear for the race I changed to but on the way there it was nice to have.
Ironically enough, I love the travel dragonmarks. There's just not many characters that can afford them.
I do to and have them on my monk I may drop them later but right now its to much fun and to useful to have.
His words were off, but his point wasn't. Having anything more than 8 int on a monk is a pure waste of build points.
Wrong I have found having CE can have some use may not always be the best use but hardly a waste.
1) I tend to tinker as well as do wieird stuff. So, yes I am used to being out in left field
2) I spent 13 months not doing DDO because of being deployed in Iraq. Also, I am back in school. There have been many changes since then.
3) Because of #2, RL is cutting into my figure out the changes. So, I may miss a thing or three.
4) Good point about hirelings - Thank you very much
5) Have not had much luck with getting underwater action (same with water breathing and Feather Fall) items - any suggestion would be appreciated.
6) Sneaking is one way to limit Mobs. I have laid waste to mobs with my DROW Monk. Still, I get hit less often if I take a little more time and PLAN.
7) There have been enough changes that there are several toons I am re -thinking.
8) AMDarkWolf do you take Heal or Repair for those toons that you solo with. I do and I notice a difference even at 1st level. Sirgog - this is why I have my Int at least at 12.
9) 3X14= 42. Taking 1 level of Rogue gives me at least 44 points to spend. Even without Rogue, I am getting 32-36 range. That is 10-12 skills at 3- close to max. Take out Diplomacy, leave just one skill at 2. Even using only 28 skill points that is 9 skills at 3 or 14 skills at 2. Not quite as close asI might like bujt that is why I play human a lot. BTW, Monk get 5 (unless you Int is 6)
As to underwater item and feather fall here is somethings for you to do that you can farm even at midlvl.
underwater hiden in plain sight towards the end in the underwater part swim down past the big fan and you may find a bottle of air gain about 4 in 9 runs lately
STK farm end chest for ring of feathers. a lot more rare here.
.
Greydeath
01-19-2010, 06:06 AM
And pssst monk get 4+int mod, +1 more if human, so human with 12 int would get 6 per level. I misquoted in my post above sorry.
Pass
Demoyn
01-19-2010, 08:34 AM
Wrong I have found having CE can have some use may not always be the best use but hardly a waste.
And what use would that be? Do you use it to remove yourself from power attack stance faster or something?
It's not like a monk will ever deal enough DPS to tank a boss (unless they start making undead bosses). If nobody ever has a reason to attack you AC is pretty useless (and even so you should still have more than enough AC for a stone run without it).
Braegan
01-19-2010, 08:59 AM
I tried a 28pt halfing monk and he died a lot more then my drow monk and I delted the little snot. I used CE on my drow monk and yah I had to turn it back on a lot but it worked well and the cha helped me as well made buying things a little cheaper and let me use some gear I otherwise couldnt now I dropped umd since I TR'd since I had gear for the race I changed to but on the way there it was nice to have.
This doesn't make any sense to me, as Drow get the Con penalty not Halflings. Halflings also will have slightly better ac over drow. I think you just built your drow monk better then your halfling. But that's no reason to discredit the race as being superior for the class.
LAWPRE
01-20-2010, 03:33 AM
Uska - Ahhh... Have not done STK (or Catacombs) or many of the Stormreach quests. Too busy with Wilderness stuff. Thanks for the heads up.
Also, might be a little more careful with your wording (Little snot - for instance) as some people might not take that as kindly as you may have intended.
Breagan - do not worry about somethings making sense. There are some things (RL or otherwise) that I just do not get. People will have their preferences and may defend them more vehemently than necessary. Just stay precise and civil - that should be enough.
AMDarkWolf -
Thank you about school it is a good thing but harder than I remember (5K pages to read!!!).
No problem about the tone but there are reasons why I read my post (and e-mails and ...) BEFORE I hit send. Unfortunately, I do not catch everything!! :(
I have played PnP and computer games for... well... A lot of years. There are things you can do there that you can't do in MMO (ACTUAL Prestige Class, etc.). The reverse is true. I am not very dexterous. So, using lots of hotkeys and/or clickies is hard for me. Of course, there are the hmm... how would this work builds that... well do not work.
Still, as you pointed out with a 19/1 split, there are assumptions that I make that may not be true. Like Druid will be a DDO class. Like DDO will - eventually - go to level 29. As such, something that for awhile SEEMED good turns out not to be. And the are other reasons behind getting rid of builds too numerous to mention. So, I MAY be working on one toon but in the back of my mind planning stuff for other toons.
I do not like the price elevation of the AH. I do not consider 100 Plat to be cheap. Although, that is just me.
I use other tactics as well (I LOVE doors!!) and may rely on some more than others. Although, I do wonder how much some of this is because there were not a lot of computer games of any sophistication while I was growing up (Defender, etc.). I do know that my 6 year old seems to be much more computer able than I was at three (four?) times her age.
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