View Full Version : Dungeon Alerts
Neutron101
01-04-2010, 06:04 PM
Ok, I understand that DDO is trying to stop zerging but the dungeon alert garbage that allows a measly Little scorpion to all of a sudden has "Godlike" powers of haring you is absolutely about the dumbest idea I have ever seen. If anything makes me quit playing this game this is probably the reason. It is not even fun when the creatures see through walls ceiling and floors and then "bam" a low life creature all of a sudden becomes a godlike creature because of a false dungeon alert!
atilasos
01-05-2010, 09:56 AM
bump
Cedwin
01-05-2010, 10:02 AM
My favorite is the run over to Meridia. Even hasted those scorpions nip at my heals. Get by the spiders and bam green DA. Follow the path around, oh look some rats, oops yellow DA. Harried, running in slow motion, I make it to the gates of Meridia with a pile of spiders and rats on my tail. Yeah, *Dungeon* Alert in a wide open area like that is just silly.
Pfamily
01-05-2010, 10:15 AM
*Dungeon* Alert is just silly.
Fixed it for ya Ced...
:D
chodelord
01-05-2010, 10:19 AM
stop and kill stuff silly zerger, then dungeon alert isn't an issue
Cedwin
01-05-2010, 10:43 AM
stop and kill stuff silly zerger, then dungeon alert isn't an issue
Oh I do, when I'm in a *dungeon*. When I just need to get over to Meridia so I can bind, and then do a shroud run, stopping to kill everything in my path is just plain stupid, and a waste of time.
ddaedelus
01-05-2010, 10:51 AM
stop and kill stuff silly zerger, then dungeon alert isn't an issue
In the Orchard you can easily get DA from mobs who are phased out and never phase back in. I'll stand there and tap my feet waiting for them to attack me. They never do. I've never gotten more than a yellow because of this, but still it indicates to me that the mechanism is broken.
HGM-Chi
01-05-2010, 02:22 PM
Had my first bit of fun with dungeon alert in WW yesterday. I was soloing through with my lvl4 barb. When I got to the worm prison I was standing at a doorway using my bow to draw guards out (yes, I was playing it very slow and safe). Suddenly surrounded and *bing* green. Haven't moved a foot from the doorway, just swinging my axes and *bing* yellow. Harried, harried, feared, harried... not that it was a problem at all, just annoying, and particularly funny considering how slow I was crawling it.
Cedrica-the-Bard
01-06-2010, 12:37 AM
I love how one of the reasons behind it was supposedly to help in their effort to reduce lag... So, how's the lag now??? *shakes head*
I know lag may have gotten better for some since DDOEU came out. However, for me, I now HAVE lag because I actually never had it before. It's incredibly frustrating. I had two days of no lag a few weeks ago and thought how great it was they finally fixed it!!! But guess what? It was during the two days when DA was mysteriously turned off. As soon as it got turned back on, BAM, lag returns.
Yeah, so for me, this line that "DA is designed to help reduce lag" is just a crock of sh*t. Pardon my french.
Handi_Smith
01-06-2010, 09:19 AM
We should be allowed to play the game WE pay for any way that we want to.. Zerging included....Lose the Dungeon Alert !!
bekkar
01-06-2010, 07:28 PM
You realize that complaining about the dungeon alert system successfully doing what it was designed to do, even though you would prefer it didn't exist, just proves to Turbine that it was a good idea...right?
If you're going to argue against it, you'd be better off pointing out the missions where it's broken and doesn't do what it was designed for...
RoboVanguard
01-07-2010, 12:19 AM
You realize that complaining about the dungeon alert system successfully doing what it was designed to do, even though you would prefer it didn't exist, just proves to Turbine that it was a good idea...right?
If you're going to argue against it, you'd be better off pointing out the missions where it's broken and doesn't do what it was designed for...
We are. It doesn't work for ANY of them.
studentx
01-15-2010, 04:06 AM
Ok, I understand that DDO is trying to stop zerging but the dungeon alert garbage that allows a measly Little scorpion to all of a sudden has "Godlike" powers of haring you is absolutely about the dumbest idea I have ever seen. If anything makes me quit playing this game this is probably the reason. It is not even fun when the creatures see through walls ceiling and floors and then "bam" a low life creature all of a sudden becomes a godlike creature because of a false dungeon alert!
I hear that if you run backwards while hopping then you can't be harried. :rolleyes:
Therilith
01-15-2010, 04:38 AM
We should be allowed to play the game WE pay for any way that we want to..
While I am as of yet undecided on the merits of the DA system, "I'm paying, so I should be making the rules" is not really applicable to MMOs.
Remove traps and monsters, we should be allowed to play the game WE pay for any way that we want to..
HGM-Chi
01-15-2010, 02:48 PM
Had my second fun run in with DA, and this time it got me killed. Again, soloing, standing still fighting mobs in the current room I'm in. *green* *yellow* *harried* *harried* So I can't move, which isn't a huge deal, but I'd like to get my back to a wall so I can beat on things as the come to me... I jump with the intention of jumping backwards to the wall *harried* stuck in mid air now, can't come down, and can't seem to hit anything. Dead.
I can't say as I've ever looked at what is supposed to trigger DA, but I really don't think walking into a room and killing the mobs that pop in it should do it. I also don't think you should be getting "harried" in mid air...
I might be wrong, though. I was in Air Stance at the time :D
eonfreon
01-15-2010, 02:52 PM
Hmm.
Never gotten Harried on Yellow. Only on Orange. Guess I'm just incredibly lucky ;).
HGM-Chi
01-15-2010, 02:55 PM
I don't think I've ever seen an orange, but maybe I just don't pay enough attention. I mostly just see "green" or "not green" :)
It doesnt even get interesting until the DA is RED IV :)
And it really isnt that bad. If you find DA killing you, its not the DA that is the problem.
Handi_Smith
01-15-2010, 04:54 PM
And it really isnt that bad. If you find DA killing you, its not the DA that is the problem
Yes it is !!
Arlith
01-15-2010, 04:57 PM
Ok, I understand that DDO is trying to stop zerging but the dungeon alert garbage that allows a measly Little scorpion to all of a sudden has "Godlike" powers of haring you is absolutely about the dumbest idea I have ever seen. If anything makes me quit playing this game this is probably the reason. It is not even fun when the creatures see through walls ceiling and floors and then "bam" a low life creature all of a sudden becomes a godlike creature because of a false dungeon alert!
DA was not implemented to "stop zerging". DA was implemtned to:
"In our continued effort to reduce lag and other performance issues for our players, a new feature for quests and adventure areas has been introduced called “Dungeon Alert”. This new system will notify adventurers when they have alerted too many enemies at once in their quest; if they press on without managing this aggro, the danger and difficulty of their enemies increases."
The "theory" was that zerging taxed the servers too much. It worked so well that when DA went missing for a few days no one bytched about it. Most likey because we were all too **** busy playing the games as we wished to play it, without the irritating BS that DA brought to the table.
I think it helps to increase the widening gap between experienced and new players. There is less tolerance for newness now because mistakes that were slightly irritating before DA now forces players to choose between expending excessive resources to keep the party alive or letting them die. There are quests out there (Bastion of Power comes to mind, but there are others) where taking only a few steps in the wrong direction, or making a jump in the wrong place, can put a party in a hurt locker thanks to DA. Before DA you could take a new person (or a drunk person depending on server/guild affiliation) and power through any mistakes that might be made. Not so much now.
You realize that complaining about the dungeon alert system successfully doing what it was designed to do, even though you would prefer it didn't exist, just proves to Turbine that it was a good idea...right?
If you're going to argue against it, you'd be better off pointing out the missions where it's broken and doesn't do what it was designed for...
It is not doing what it is supposed to do (decrease lag). At best you can say it is neutral towards performance. They may be out there but I have found no posts since the onset of DA saying "Thank God Turbine! My lag is GONE now that DA is here!!!"
Kalari
01-15-2010, 05:12 PM
Dungeon alerts are only good for griefing period.
Case in point running out in the desert with a few guildies one decided to run past a ton of mobs going one way while the other was on his way to offering of blood, he managed to get the place to red alert. Me I knew stepping in not to move when you hear over the mic 3 mins later "**** you you got me killed you sob!"
Good times lol
Other then that it sucks makes explorer areas no fun where they used to be a good place to solo and relax but if your not careful can become a haried nightmare. I hope they figure out how to fix the lag and take this out.
Emili
01-15-2010, 05:24 PM
Have to admit is funny going into threnal east and it be green alert 'fore the quest even starts. :) I do agree that the should base alert on the intelligence of the mob... opres may get wary yet I do not think many vermin and oozes are going to personally alert others to an intrusion.
Samadhi
01-15-2010, 05:27 PM
and we still have multiple quests where a single spawn of a group of mobs causes it to go right to orange ><
DankTallstag
01-16-2010, 03:13 AM
I never sugar coat anything. Dungeon alert is ridiculous in my opinion. In a game thats already been dumbed down to the point where you dont even need a group for most quests anymore, dungeon alert is not needed. People whould be allowed to play their own style. If they can successfully run past most monsters then so be it. Some quests that you have already ran 1000 times there is no need to kill every creature. Dungeon alert sucks period point blank in my my opinion.
Hurtzz
01-16-2010, 01:24 PM
So I was thinking if more then 70% of the forumites all ready said they disaprove of D.A.
Why would they keep it?
I found out that alot of new players Join date 09-10 Actually dont mind it at all,Mainly because they want the vets to slow down and Help Them. Most Noobs want to explore every rock of a dungeon So Turbine made it so alot of optionals are worth finishing
Basicly we are paying to teach the noobs.
From a buisness View point this is a Very good Idea (imagine if the school's Can make teachers pay to teach)
From a Noobs Viewpoint WoW this is great Vets have to help me:)
Long time customer 2-4 yrs Feel cheated Cause they were there through all the nerfs (I was a Rage crit 2 Barb dual weilding w/p rapiers)
TR is another way for us to basicly go back from scratch and help Noobs
I Dont like D.A. Myself it takes away the Interactiveness of the game you no longer have many ways to finish a dungeon which D&D was built on But this isnt D&D And Ill bet Gary Gygax is Rolling in his grave over this
Hurtzz
Arlith
01-16-2010, 03:26 PM
I found out that alot of new players Join date 09-10 Actually dont mind it at all
They can't compare. They don't have any experience with the non-DA game.
Mainly because they want the vets to slow down and Help Them. Most Noobs want to explore every rock of a dungeon So Turbine made it so alot of optionals are worth finishing.
Funny... Most people I know who have been around just don't bother with running with new folks. They get a bunch of friends and run the quests. More so than they did before DA. If you are on a XP extravaganza or running up a lowb in a hurry you don't want someone around who can double your time in the dungeon by running a few steps to the right or left out of ignorance.
From a buisness View point this is a Very good Idea (imagine if the school's Can make teachers pay to teach) From a Noobs Viewpoint WoW this is great Vets have to help me:).
No it isn't. Because the reality is that fewer expereinced players are running with new players now than were before. They may be thinking they are getting a good deal, but it could be a whole lot better.
Oh yeah, and if Gary Gygax is actually rolling in his grave over this, he needs a new afterlife.
Long time customer 2-4 yrs Feel cheated Cause they were there through all the nerfs (I was a Rage crit 2 Barb dual weilding w/p rapiers)
TR is another way for us to basicly go back from scratch and help Noobs
I Dont like D.A. Myself it takes away the Interactiveness of the game you no longer have many ways to finish a dungeon which D&D was built on But this isnt D&D And Ill bet Gary Gygax is Rolling in his grave over this
I feel cheated because I see no discernible difference in the game before or after the change. And we all saw no negative effect in the game while it was gone. People will tolerate a lot of change if they can see the effect. Throwing in a change as irritating as DA, and seeing NO positive change to the game is what makes it so unappealing.
Ghoste
01-16-2010, 05:21 PM
stop and kill stuff silly zerger, then dungeon alert isn't an issue
Why? I've been given specific objectives to complete a quest, why should I take 5 times as long just to swing a silly stick around repetitively?
DankTallstag
01-16-2010, 08:45 PM
Why? I've been given specific objectives to complete a quest, why should I take 5 times as long just to swing a silly stick around repetitively?
Exactly. If some xp where given for each kill then fine. Since its not, then if I dont feel like killing, I shouldnt have to.
Handi_Smith
01-16-2010, 09:18 PM
Hello ?? Are the Devs even reading these posts ?? Some sort of reply to the post would at least be a sign that we are being heard.
issiana
01-16-2010, 09:26 PM
Have to admit is funny going into threnal east and it be green alert 'fore the quest even starts. :) I do agree that the should base alert on the intelligence of the mob... opres may get wary yet I do not think many vermin and oozes are going to personally alert others to an intrusion.
i was going to mention this as well.
I jus tdid threnal east 3 and was amazed that it was yellow as soon as i walked in the door :eek:
I mean the quest hadn't even begun, we jus twalked into a yellow alert with nothing spawned yet!! that was so stupid, we where going to do it on hard, but jus tdecided to let coyle die so we could get out and redo it on normal.
get rid of DA or at the least fix it so quests work.
wizzy_catt
01-16-2010, 09:32 PM
stop and kill stuff silly zerger, then dungeon alert isn't an issue
How do you kill stuff on the floor above/below you? or not even triggered? go try threnal east best dungeon alert quest ever!
wizzy_catt
01-16-2010, 09:35 PM
DA was not implemented to "stop zerging". DA was implemtned to:
"In our continued effort to reduce lag and other performance issues for our players, a new feature for quests and adventure areas has been introduced called “Dungeon Alert”. This new system will notify adventurers when they have alerted too many enemies at once in their quest; if they press on without managing this aggro, the danger and difficulty of their enemies increases."
"reduce lag" LMAO! yeah reduce my _____! *fill in the blank
wizzy_catt
01-16-2010, 09:39 PM
this isnt D&D
should we change the name of the game now?
DDO = D&D (http://us.imdb.com/title/tt0109686/)Online?:D
wizzy_catt
01-16-2010, 09:41 PM
Hello ?? Are the Devs even reading these posts ?? Some sort of reply to the post would at least be a sign that we are being heard.
nah they dont really care about us (http://www.youtube.com/watch?v=QNJL6nfu__Q) anyways
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