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Lifespawn
12-28-2009, 10:24 AM
Character Plan by DDO Character Planner Version 3.10
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 Lawful Good Warforged Male
(20 Fighter)
Hit Points: 414
Spell Points: 0
BAB: 20\20\25\30\30
Fortitude: 17
Reflex: 8
Will: 10

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 18 26
Dexterity 12 12
Constitution 16 18
Intelligence 10 10
Wisdom 10 10
Charisma 6 6

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 3 -2
Bluff -2 1
Concentration 3 4
Diplomacy -2 -2
Disable Device n/a n/a
Haggle -2 -2
Heal 0 0
Hide 1 -4
Intimidate 2 6
Jump 4 3
Listen 0 0
Move Silently 1 -4
Open Lock n/a n/a
Perform n/a n/a
Repair 0 0
Search 0 0
Spot 0 0
Swim 4 -2
Tumble n/a n/a
Use Magic Device n/a n/a

Level 1 (Fighter)
Feat: (Selected) Adamantine Body
Feat: (Fighter Bonus) Two Handed Fighting


Level 2 (Fighter)
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons


Level 3 (Fighter)
Feat: (Selected) Toughness


Level 4 (Fighter)
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons


Level 5 (Fighter)


Level 6 (Fighter)
Feat: (Fighter Bonus) Improved Two Handed Fighting
Feat: (Selected) Iron Will


Level 7 (Fighter)


Level 8 (Fighter)
Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons


Level 9 (Fighter)
Feat: (Selected) Bullheaded


Level 10 (Fighter)
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons


Level 11 (Fighter)


Level 12 (Fighter)
Feat: (Fighter Bonus) Greater Two Handed Fighting
Feat: (Selected) Greater Weapon Specialization: Slashing Weapons


Level 13 (Fighter)


Level 14 (Fighter)
Feat: (Fighter Bonus) Power Attack


Level 15 (Fighter)
Feat: (Selected) Luck of Heroes


Level 16 (Fighter)
Feat: (Fighter Bonus) Stunning Blow


Level 17 (Fighter)


Level 18 (Fighter)
Feat: (Fighter Bonus) Superior Weapon Focus: Slashing Weapons
Feat: (Selected) Toughness


Level 19 (Fighter)


Level 20 (Fighter)
Feat: (Fighter Bonus) Quick Draw
Enhancement: Fighter Attack Boost I
Enhancement: Fighter Attack Boost II
Enhancement: Fighter Attack Boost III
Enhancement: Fighter Haste Boost I
Enhancement: Fighter Haste Boost II
Enhancement: Fighter Weapon Alacrity
Enhancement: Kensei Falchion Mastery I
Enhancement: Kensei Falchion Mastery II
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Critical Accuracy III
Enhancement: Fighter Kensei I
Enhancement: Fighter Kensei II
Enhancement: Fighter Kensei III
Enhancement: Fighter Falchion Specialization I
Enhancement: Fighter Falchion Specialization II
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Fighter Intimidate I
Enhancement: Fighter Intimidate II
Enhancement: Fighter Strength I
Enhancement: Fighter Strength II
Enhancement: Fighter Strength III
Enhancement: Fighter Toughness I
Enhancement: Fighter Toughness II
Enhancement: Fighter Toughness III
Enhancement: Fighter Toughness IV
Enhancement: Warforged Constitution I
Enhancement: Warforged Constitution II
Enhancement: Warforged Healer's Friend I
Enhancement: Warforged Healer's Friend II
Enhancement: Warforged Power Attack I
Enhancement: Warforged Great Weapon Aptitude I
Enhancement: Warforged Great Weapon Aptitude II
Enhancement: Warforged Great Weapon Aptitude III

Inspire
12-28-2009, 11:32 AM
1) If you lose Fighter Toughness IV and Fighter Intimidate I and II then invest those 7 AP into Haste Boost III and IV.

2) If you could find a +1 CON tome and +1 STR tome you could ditch Fighter Strength II and Warforged Constitution II and max out Warforged Power Attack II and III and get extra Action Boost I, with 1 AP left over.