GnomishMage
12-13-2009, 12:56 PM
I hope I'm doing this correctly.. anyways:
I'm wanting to make a pure wizard, I went with True Neutral Human for both the adaptability, extra feat, and possible item stability ac/resist bonus.
The feats I chose were mostly for wanting to always be able to land crowd control / insta kill spells. Which from my understanding usually fall under enchantment and necromancy. Then for boss fights I figured I could stick with Magic & Force missiles, since those have no resist check at all.
I've gotten him to level 7 so far, and I'm liking it. Sorta wish I had picked up extend earlier in place of eschew. I picked up eschew initially to save bag space, and for peace of mind. Though now that I've farmed enough gold to buy a medium collectables bag, I have the spare inventory room for all my spell compenent materials which I really didnt have before.
I spend most of my time just grinding away on low level quests with my Warforged Fighter bot. So just doing Normal>Hard>Elite for quests has gotten me to Level 7 without barely scratching level 4 quests. So I'm not that familiar with the high end game. So if anyone has tips for what to swap, I'm open to suggestions.
Character Plan by DDO Character Planner Version 3.10
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 20 True Neutral Human Male
(20 Wizard)
Hit Points: 160
Spell Points: 1591
BAB: 10\10\15\20
Fortitude: 9
Reflex: 16
Will: 12
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 10 10
Dexterity 10 10
Constitution 16 17
Intelligence 18 29
Wisdom 10 10
Charisma 8 8
Level 1 (Wizard)
Feat: (Wizard Bonus) Eschew Materials
Feat: (Human Bonus) Mental Toughness
Feat: (Selected) Spell Penetration
Level 2 (Wizard)
Level 3 (Wizard)
Feat: (Selected) Greater Spell Penetration
Level 4 (Wizard)
Level 5 (Wizard)
Feat: (Wizard Bonus) Heighten Spell
Level 6 (Wizard)
Feat: (Selected) Insightful Reflexes
Level 7 (Wizard)
Level 8 (Wizard)
Level 9 (Wizard)
Feat: (Selected) Spell Focus: Enchantment
Level 10 (Wizard)
Feat: (Wizard Bonus) Extend Spell
Level 11 (Wizard)
Level 12 (Wizard)
Feat: (Selected) Greater Spell Focus: Enchantment
Level 13 (Wizard)
Level 14 (Wizard)
Level 15 (Wizard)
Feat: (Wizard Bonus) Quicken Spell
Feat: (Selected) Spell Focus: Necromancy
Level 16 (Wizard)
Level 17 (Wizard)
Level 18 (Wizard)
Feat: (Selected) Greater Spell Focus: Necromancy
Level 19 (Wizard)
Level 20 (Wizard)
Feat: (Wizard Bonus) Enlarge Spell
Enhancement: Wizard Master of Magic
Enhancement: Human Adaptability Intelligence I
Enhancement: Human Greater Adaptability Constitution I
Enhancement: Human Improved Recovery I
Enhancement: Wizard Improved Enlarge I
Enhancement: Wizard Improved Heightening I
Enhancement: Wizard Improved Heightening II
Enhancement: Wizard Improved Quickening I
Enhancement: Wizard Improved Quickening II
Enhancement: Wizard Lineage of Elements I
Enhancement: Wizard Lineage of Force I
Enhancement: Wizard Lineage of Force II
Enhancement: Wizard Lineage of Force III
Enhancement: Wizard Lineage of Deadly Elements I
Enhancement: Wizard Lineage of Deadly Force I
Enhancement: Wizard Lineage of Deadly Force II
Enhancement: Wizard Lineage of Deadly Force III
Enhancement: Wizard Elemental Manipulation I
Enhancement: Wizard Elemental Manipulation II
Enhancement: Wizard Force Manipulation I
Enhancement: Wizard Force Manipulation II
Enhancement: Wizard Force Manipulation III
Enhancement: Wizard Force Manipulation IV
Enhancement: Wizard Spell Penetration I
Enhancement: Wizard Spell Penetration II
Enhancement: Wizard Spell Penetration III
Enhancement: Wizard Energy of the Scholar I
Enhancement: Wizard Intelligence I
Enhancement: Wizard Intelligence II
Enhancement: Wizard Intelligence III
I'm wanting to make a pure wizard, I went with True Neutral Human for both the adaptability, extra feat, and possible item stability ac/resist bonus.
The feats I chose were mostly for wanting to always be able to land crowd control / insta kill spells. Which from my understanding usually fall under enchantment and necromancy. Then for boss fights I figured I could stick with Magic & Force missiles, since those have no resist check at all.
I've gotten him to level 7 so far, and I'm liking it. Sorta wish I had picked up extend earlier in place of eschew. I picked up eschew initially to save bag space, and for peace of mind. Though now that I've farmed enough gold to buy a medium collectables bag, I have the spare inventory room for all my spell compenent materials which I really didnt have before.
I spend most of my time just grinding away on low level quests with my Warforged Fighter bot. So just doing Normal>Hard>Elite for quests has gotten me to Level 7 without barely scratching level 4 quests. So I'm not that familiar with the high end game. So if anyone has tips for what to swap, I'm open to suggestions.
Character Plan by DDO Character Planner Version 3.10
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 20 True Neutral Human Male
(20 Wizard)
Hit Points: 160
Spell Points: 1591
BAB: 10\10\15\20
Fortitude: 9
Reflex: 16
Will: 12
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 10 10
Dexterity 10 10
Constitution 16 17
Intelligence 18 29
Wisdom 10 10
Charisma 8 8
Level 1 (Wizard)
Feat: (Wizard Bonus) Eschew Materials
Feat: (Human Bonus) Mental Toughness
Feat: (Selected) Spell Penetration
Level 2 (Wizard)
Level 3 (Wizard)
Feat: (Selected) Greater Spell Penetration
Level 4 (Wizard)
Level 5 (Wizard)
Feat: (Wizard Bonus) Heighten Spell
Level 6 (Wizard)
Feat: (Selected) Insightful Reflexes
Level 7 (Wizard)
Level 8 (Wizard)
Level 9 (Wizard)
Feat: (Selected) Spell Focus: Enchantment
Level 10 (Wizard)
Feat: (Wizard Bonus) Extend Spell
Level 11 (Wizard)
Level 12 (Wizard)
Feat: (Selected) Greater Spell Focus: Enchantment
Level 13 (Wizard)
Level 14 (Wizard)
Level 15 (Wizard)
Feat: (Wizard Bonus) Quicken Spell
Feat: (Selected) Spell Focus: Necromancy
Level 16 (Wizard)
Level 17 (Wizard)
Level 18 (Wizard)
Feat: (Selected) Greater Spell Focus: Necromancy
Level 19 (Wizard)
Level 20 (Wizard)
Feat: (Wizard Bonus) Enlarge Spell
Enhancement: Wizard Master of Magic
Enhancement: Human Adaptability Intelligence I
Enhancement: Human Greater Adaptability Constitution I
Enhancement: Human Improved Recovery I
Enhancement: Wizard Improved Enlarge I
Enhancement: Wizard Improved Heightening I
Enhancement: Wizard Improved Heightening II
Enhancement: Wizard Improved Quickening I
Enhancement: Wizard Improved Quickening II
Enhancement: Wizard Lineage of Elements I
Enhancement: Wizard Lineage of Force I
Enhancement: Wizard Lineage of Force II
Enhancement: Wizard Lineage of Force III
Enhancement: Wizard Lineage of Deadly Elements I
Enhancement: Wizard Lineage of Deadly Force I
Enhancement: Wizard Lineage of Deadly Force II
Enhancement: Wizard Lineage of Deadly Force III
Enhancement: Wizard Elemental Manipulation I
Enhancement: Wizard Elemental Manipulation II
Enhancement: Wizard Force Manipulation I
Enhancement: Wizard Force Manipulation II
Enhancement: Wizard Force Manipulation III
Enhancement: Wizard Force Manipulation IV
Enhancement: Wizard Spell Penetration I
Enhancement: Wizard Spell Penetration II
Enhancement: Wizard Spell Penetration III
Enhancement: Wizard Energy of the Scholar I
Enhancement: Wizard Intelligence I
Enhancement: Wizard Intelligence II
Enhancement: Wizard Intelligence III