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ShadowcatX
12-02-2009, 04:35 PM
I was wondering if maybe, to help people that are just bound and determined to make multi-class toons, we could get a list of break levels for different classes.

For example:
Monk 1 - Good saves, Wis to AC,
Monk 2 - Good saves, Evasion

Rogue 1 - UMD, Backstab
Rogue 2 - Evasion

Etc.

Gnorbert
12-03-2009, 03:56 PM
Ok - feel free to remove levels that are considered irrelevant for builders (ranger level 3 for example.... not exactly sought after break point)

Monk 1 - bonus feat, Wis to AC
Monk 2 - bonus feat, evasion, wis bonus to saves

Rogue 1 - Sneak attack, UMD as class skill
Rogue 2 - Evasion
Rogue 6 - Assassin I, Acrobat I, Mechanic I
Rogue 10 - Rogue special Feat
Rogue 12 - Assassin II, Acrobat II, Mechanic II
Rogue 13 - Rogue special Feat
Rogue 16 - Rogue special Feat
Rogue 19 - Rogue special Feat, maxed sneak attack

Ranger 1 - Bow Strength, use of all divine wands
Ranger 2 - TWF feat
Ranger 3 - Diehard feat
Ranger 6 - Tempest I, ITWF feat, Manyshot feat
Ranger 9 - Evasion
Ranger 11 - GTWF feat
Ranger 12 - Temptest II
Ranger 18 - Tempest III

Fighter 1 - Tower shield prof, Fighter bonus feat
Fighter 2 - Fighter bonus feat (every even level of fighter afterwards gives bonus feat)
Fighter 6 - Kensei I, Stalwart Defender I
Fighter 12 - Kensei II, Stalwart Defender II
Fighter 18 - Kensei III, Stalwart Defender III

Paladin 1 - Holy Aura, smite Evil, use of divine wands
Paladin 2 - Divine Grace (Charisma modifier aded to Saves), Lay on hands
Paladin 3 - Fear and Disease Immunity
Paladin 6 - Hunter of the dead I, Defender of siberys I, Knight of the Chalice I
Paladin 12 - Hunter of the dead II, Defender of siberys II, Knight of the Chalice II
Paladin 18 - Hunter of the dead III, Defender of siberys III, Knight of the Chalice III

Barb 1 - Rage 1/rest, +10% movement speed
Barb 2 - Uncanny dodge, Barb DR, Con enhancement, extra/extend rage enhancements
Barb 6 - Frenzied Berserker I
Barb 12 - Frenzied Berserker II
Barb 18 - Frenzied Berserker III


Have to go... someone else finish this.

FauxSho
12-14-2009, 01:25 PM
Some additions:

Monk 1 - also Kama Proficiency, Shuriken Proficiency, fist damage 1D6
Monk 2 - also +1 centered AC bonus, access to Finishing Moves, Meditation
Monk 3 - bonus feat -> access to dark/light path ki strikes and finishers (notable for buff [light path] finishers like Aligning the Heavens, and debuff [dark path] finishers), Fast Movement, +2 to saves vs. enchantments
Monk 4 - fist damage 1D8 (magic), Slow Fall
Monk 5 - +2 centered AC bonus, Disease Immunity
Monk 6 - bonus feat
Monk 7 - Wholeness of Body (self heal)
Monk 8 - fist damage 1D10 (magic)
Monk 9 - Improved Evasion
Monk 10 - fist damage 1D10 (magic, lawful)
Monk 11 - Poison Immunity
Monk 12 - fist damage 2D6 (magic, lawful)
Monk 13 - Spell Resistance 10+MonkLvl
Monk 15 - Quivering Palm
Monk 16 - fist damage 2D8 (magic, lawful, and adamantine)
Monk 20 - fist damage 2D10 (magic, lawful, and adamantine)

Rogue 1 - also Disable Device and Open Lock as class skills, Light Armor Proficiency

Ranger 1 - also Martial Weapon Proficiency, Shield Proficiency, Light Armor Proficiency

Fighter 1 - also Intimidate as a class skill, Martial Weapon Proficiency, Shield Proficiency, Light Armor Proficiency, Medium Armor Proficiency, Heavy Armor Proficiency

Paladin 1 - also Martial Weapon Proficiency, Shield Proficiency, Light Armor Proficiency, Medium Armor Proficiency, Heavy Armor Proficiency

Barbarian 1 - also Martial Weapon Proficiency, Shield Proficiency, Light Armor Proficiency, Medium Armor Proficiency

Wizard 1 - bonus feat, Use of all arcane wands
Wizard 5 - bonus feat, access to level 3 spells (notable for Haste, Displacement)
Wizard 7 - Access to level 4 spells (notable for Firewall)
Wizard 10 - bonus feat
Wizard 15 - bonus feat
Wizard 20 - bonus feat

Sorcerer 1 - Use of all arcane wands
Sorcerer 6 - Access to level 3 spells (notable for Haste, Displacement)
Sorcerer 8 - Access to level 4 spells (notable for Firewall)

Cleric 1 - Use of all divine wands
Cleric 9 - Access to level 5 spells (notable for Raise Dead)
Cleric 11 - Access to level 6 spells (notable for Blade Barrier)

emptysands
03-16-2010, 11:07 PM
I was wondering if maybe, to help people that are just bound and determined to make multi-class toons, we could get a list of break levels for different classes.


Check out this link (http://forums.ddo.com/showthread.php?t=203587)

sirgog
03-17-2010, 12:38 AM
Cleric 11 - Heal, Bladebarrier
Cleric 15 - Maxxed out Heal and BB
Cleric 17 - Mass Heal
Cleric 20 - Maxxed out Mass Heal; Divine Intervention