PDA

View Full Version : Metalline Handwraps



Zantul
11-30-2009, 10:10 AM
Shadow crypt is the only place with decent handwraps? Jesus with a level 2 character I can buy and adamantium sword on the AH but for a monk I have to run a dungeon 40 times that takes 4 pre quests and probably end up empty handed?? This some kind of sick joke?

Cedwin
11-30-2009, 10:14 AM
No, I've seen metalline handwraps in the AH.

Latharna
11-30-2009, 10:14 AM
Well, you could always buy one from the AH, provided you have 2-10 Million gold to blow, sheeeeeesh!!

Cedwin
11-30-2009, 10:15 AM
The new items are always the most expensive, give it a while and they'll come down, just like everything else.

Redicular
11-30-2009, 10:32 AM
Shadow crypt is the only place with decent handwraps? Jesus with a level 2 character I can buy and adamantium sword on the AH but for a monk I have to run a dungeon 40 times that takes 4 pre quests and probably end up empty handed?? This some kind of sick joke?

shadow crypt is the only place for NAMED metalline of pure good. And truthfully other than breaking demon DR they aren't all that good. 1d6+2 dmg isn't all that much, basic +5 handwraps will deal the same average damage when dr isn't a factor(or when dr is adamantium/lawful which monk breaks naturally)

metallline itself is a lvl 8~10 prefix for handwraps(which sucks, its lvl 6 for everything else) so you can buy non-named off the ah at around levels 10~12 at the earliest

Cedwin
11-30-2009, 11:15 AM
Also, once you hit level 16, you pick up Ki Strike: Adamantine (http://compendium.ddo.com/wiki/Feat:Ki_Strike:_Adamantine); so your basic unarmed attacks are considered adamantine anyways, you won't need metalline for bypassing adamantine DR anymore.

NXPlasmid
11-30-2009, 12:00 PM
Also, once you hit level 16, you pick up Ki Strike: Adamantine (http://compendium.ddo.com/wiki/Feat:Ki_Strike:_Adamantine); so your basic unarmed attacks are considered adamantine anyways, you won't need metalline for bypassing adamantine DR anymore.

Well, you are correct that metalline of pure good handwraps really aren't an issue until around lvl14 or so when you can get into the shroud, but at that point they are essential and adamantine doesn't do squat to help. This is still a huge problem for monks. The shroud is the premier raid in this game, monks are melees and as such need to be able to fulfill that role as well as they can. Having the only reasonable handwraps for a lvl17 raid be a min level 8 weapon is absurd. I have yet to see any indication that metalline of pure good handwraps drop anywhere but that one quest, which just doesn't cut it.

Don't get me wrong, I think there has been a massive improvement in getting handwraps to work that were broken and the appearance of newer and more abundant good handwraps, but things are still quite far from where they need to be.

Cedwin
11-30-2009, 12:48 PM
Well, you are correct that metalline of pure good handwraps really aren't an issue until around lvl14 or so when you can get into the shroud, but at that point they are essential and adamantine doesn't do squat to help.

Yeah the OP mentioned that he could buy adamantine weapons in the AH cheap. Hence the post about monk's getting adamantine strike at 16.

I've seen plenty of metalline handwraps in the AH, and I'm sure Metalline of PG drop in the random loot table, they just haven't been around long enough to flood the AH yet.

As a side note, wouldn't Cold Iron Flametouched bypass their DR also? Flametouched is considered pure good damage. I can't recall if they can both be on a weapon or not, I haven't really looked in to it.

Mhykke
11-30-2009, 01:17 PM
I was going to post a separate thread, but figured I'd ask it here:

What's the best metalline handwraps people have seen? All the ones so far I've seen have been pretty much junk, other than the metalline portion.

NXPlasmid
11-30-2009, 01:50 PM
I was going to post a separate thread, but figured I'd ask it here:

What's the best metalline handwraps people have seen? All the ones so far I've seen have been pretty much junk, other than the metalline portion.

None that I've seen. Not a single metalline of greater bane of anything, I have set of straight +2s, the devout handwraps are pretty much the best metalline as far as I know.

Aussieee
11-30-2009, 01:52 PM
None that I've seen. Not a single metalline of greater bane of anything, I have set of straight +2s, the devout handwraps are pretty much the best metalline as far as I know.
I saw a pure +3 metaline on AH but wasnt gonna buy it no way:P

sirgog
11-30-2009, 02:07 PM
Well, you are correct that metalline of pure good handwraps really aren't an issue until around lvl14 or so when you can get into the shroud, but at that point they are essential and adamantine doesn't do squat to help. This is still a huge problem for monks. The shroud is the premier raid in this game, monks are melees and as such need to be able to fulfill that role as well as they can. Having the only reasonable handwraps for a lvl17 raid be a min level 8 weapon is absurd. I have yet to see any indication that metalline of pure good handwraps drop anywhere but that one quest, which just doesn't cut it.

Don't get me wrong, I think there has been a massive improvement in getting handwraps to work that were broken and the appearance of newer and more abundant good handwraps, but things are still quite far from where they need to be.

There are other possible handwraps that are superior to the Shadow Crypt ones for the Shroud on normal.

As an example: +4 Holy of Evil Outsider Bane.

Damage comparison against Arraetrikos:

Shadow Crypt ones:
Enhancement bonus: +2
Beats DR? Yes
Pure Good: +3.5

- total: +2 to-hit, +5.5 damage

+4 Holy of Evil Outsider Bane
Enhancement bonus: +6
Beats DR? No (-15 damage)
Holy: +7 damage
Evil Outsider Bane: +7 damage

- total: +6 to-hit, +5 damage

On an ungeared toon, the latter is the better option as To-Hit tends to matter on ungeared toons.

NXPlasmid
11-30-2009, 02:26 PM
There are other possible handwraps that are superior to the Shadow Crypt ones for the Shroud on normal.

As an example: +4 Holy of Evil Outsider Bane.

Damage comparison against Arraetrikos:

Shadow Crypt ones:
Enhancement bonus: +2
Beats DR? Yes
Pure Good: +3.5

- total: +2 to-hit, +5.5 damage

+4 Holy of Evil Outsider Bane
Enhancement bonus: +6
Beats DR? No (-15 damage)
Holy: +7 damage
Evil Outsider Bane: +7 damage

- total: +6 to-hit, +5 damage

On an ungeared toon, the latter is the better option as To-Hit tends to matter on ungeared toons.

best I've got are +3 shock EOB, finding holy ones would be great but honestly I have never seen those on the AH either. At least I've seen the devout wraps drop and so I can hope if I grind the shaddow crypt enough times I'll get there.

Arkat
11-30-2009, 03:12 PM
I saw a pure +3 metaline on AH but wasnt gonna buy it no way:P

Heh. I bought them. :D

NXPlasmid
12-02-2009, 04:17 PM
finally got my devout handwraps on Tchopstick, took me 19 runs to get them, and passed to me by a bard in the group. Hopefully it won't take me that many to get a pair for Tspatula...

Red_Knight
12-02-2009, 07:16 PM
Yeah the OP mentioned that he could buy adamantine weapons in the AH cheap. Hence the post about monk's getting adamantine strike at 16.

I've seen plenty of metalline handwraps in the AH, and I'm sure Metalline of PG drop in the random loot table, they just haven't been around long enough to flood the AH yet.

As a side note, wouldn't Cold Iron Flametouched bypass their DR also? Flametouched is considered pure good damage. I can't recall if they can both be on a weapon or not, I haven't really looked in to it.

I need a metalline weapon for fighting things like oh... vampires and outsiders. Oh, and fighting things with high DR/adamantine before I get the third Ki strike. Only one I've gotten so far, only one I've gotten on any character even, is a quarterstaff. And let me tell you, a quarterstaff just doesn't cut it vs a vampire when your a finesse build. I can't hit the dang thing due to losing my +6 attack bonus from dex.

Letrii
12-02-2009, 10:00 PM
Are silver handwraps hard to find?

Arkat
12-02-2009, 10:06 PM
Are silver handwraps hard to find?

Impossible to find...they don't exist.

RhapsodieInBlue
12-02-2009, 10:13 PM
Sadly all we have are sterling silver handwraps which do not overcome silver damage reduction due to their obscene copper content.

92.5% silver seems to be just under the cutoff for overcoming DR. :(

Tobril
12-02-2009, 10:34 PM
Best I've done is +2 Holy Burst of Evil Outsider Bane. Haven't seen any transmuting pure good handwraps yet, and doing the necropolis stuff as a not-wizard is a pain.

QuantumFX
12-02-2009, 10:41 PM
I found some +3 Metalline of Bleeding in the Shavarath Weapons Broker on Sarlona.

Letrii
12-03-2009, 12:18 AM
Using +2 hw of PG at level 6.

Also have +2 kama and nicked kama for zombies.

Nicked longbow I am not proficient in for when +1 returning cold iron shuriken doesn't outpace ranged damage I am taking and can't reach mob.

Red_Knight
12-03-2009, 12:34 AM
Using +2 hw of PG at level 6.

Also have +2 kama and nicked kama for zombies.

Nicked longbow I am not proficient in for when +1 returning cold iron shuriken doesn't outpace ranged damage I am taking and can't reach mob.

That's why I love my 32 unbuffed AC and Deflect Arrows feat. I avoid most of the ranged attacks, and about half the once that get through... don't.

Letrii
12-03-2009, 12:48 AM
That's why I love my 32 unbuffed AC and Deflect Arrows feat. I avoid most of the ranged attacks, and about half the once that get through... don't.

I tried soloing Stromvauld's Mine at lvl 6. Couldn't open the Str door, oh well. The drow archers were killing me, didn't have time to find path up to them while desperately trying to stay alive. The shaman then blinded me which ended my run. Think I used around 100 pots.

Red_Knight
12-03-2009, 01:40 AM
I tried soloing Stromvauld's Mine at lvl 6. Couldn't open the Str door, oh well. The drow archers were killing me, didn't have time to find path up to them while desperately trying to stay alive. The shaman then blinded me which ended my run. Think I used around 100 pots.

I couldn't open the strength door either. Then I turned on Sun Stance, boosting my Strength to 18.

And why were you drinking pots? Just find some cover and use wholeness of body.

Alphalegacy
12-03-2009, 03:21 AM
I looted a +3 Metalline of Pure Good in one of the Shavarath quests 2 days ago. So they do drop now

Letrii
12-03-2009, 08:28 AM
I couldn't open the strength door either. Then I turned on Sun Stance, boosting my Strength to 18.

And why were you drinking pots? Just find some cover and use wholeness of body.

Level 6 doesn't have WoB and the arrows were blowing right through my 31 AC and taking off lots of HP. At least I know where path to upper level is and can charge up there and bring the pain. Now just to find a blindness ward item for the shaman.

My Str is 9, so no chance of opening the door and my only stance for now and ever is wind.

Red_Knight
12-03-2009, 05:37 PM
Level 6 doesn't have WoB and the arrows were blowing right through my 31 AC and taking off lots of HP. At least I know where path to upper level is and can charge up there and bring the pain. Now just to find a blindness ward item for the shaman.

My Str is 9, so no chance of opening the door and my only stance for now and ever is wind.

Ah, I had the same AC. Guess deflect arrows was more handy then I thought. I knew it was blocking some of the arrows that missed. Just not how many. Wait, your strength is only 9 base?! I put 12 in strength at char creation so I'd never suffer a to-hit penalty when using ocean stance. I've since put 1 stat point into strength, ate a tome, and have +3 gloves of ogre strength giving me a normal strength of 17.

geoffhanna
12-03-2009, 06:09 PM
Yeah the OP mentioned that he could buy adamantine weapons in the AH cheap. Hence the post about monk's getting adamantine strike at 16.

I've seen plenty of metalline handwraps in the AH, and I'm sure Metalline of PG drop in the random loot table, they just haven't been around long enough to flood the AH yet.

As a side note, wouldn't Cold Iron Flametouched bypass their DR also? Flametouched is considered pure good damage. I can't recall if they can both be on a weapon or not, I haven't really looked in to it.

You can get metalline flametouched iron of <whatever>. I have a great axe. Wish it was greater evil outside bane :)

NXPlasmid
12-03-2009, 06:18 PM
I looted a +3 Metalline of Pure Good in one of the Shavarath quests 2 days ago. So they do drop now

Awesome! thanks for the info, this is the first I have heard of them dropping.

Red_Knight
12-03-2009, 06:22 PM
Awesome! thanks for the info, this is the first I have heard of them dropping.

And you'll notice he mentioned a 17+ area. Doesn't help those lower level though.

Letrii
12-03-2009, 06:39 PM
Ah, I had the same AC. Guess deflect arrows was more handy then I thought. I knew it was blocking some of the arrows that missed. Just not how many. Wait, your strength is only 9 base?! I put 12 in strength at char creation so I'd never suffer a to-hit penalty when using ocean stance. I've since put 1 stat point into strength, ate a tome, and have +3 gloves of ogre strength giving me a normal strength of 17.

I am a Dex build with weapon finesse, my to hit doesn't suffer and the only stance I use is wind. Would be nice for a small Str bonus and maybe a bigger carry weight, but I will wait for items and tomes. Btw, my base Str is actually 8, wearing a +1 Str item.

Red_Knight
12-03-2009, 06:45 PM
Yeah, I'm a finesse build too. But I still hate taking penalties I don't have to.

Rabscuttle
12-05-2009, 03:14 AM
Other than dealing damage, there are two disadvantages to having a low strength score. First, it makes staying centered more difficult because you can't carry as much loot/gear. Also, it's fairly common for mobs to deal strength damage (Ray of Enfeeblement for example) that will not only make you uncentered, they can make you helpless if you reach 0 str.

I would recommend finding some gloves or other item to boost your score to the highest even number you can reach.

Red_Knight
12-05-2009, 10:38 AM
Other than dealing damage, there are two disadvantages to having a low strength score. First, it makes staying centered more difficult because you can't carry as much loot/gear. Also, it's fairly common for mobs to deal strength damage (Ray of Enfeeblement for example) that will not only make you uncentered, they can make you helpless if you reach 0 str.

I would recommend finding some gloves or other item to boost your score to the highest even number you can reach.

Too late. My strength is currently 17 with gear, 19 with sun stance. I realized with a low starting strength, I'd need gear to boost it up.

driago
12-12-2009, 03:23 PM
anyone else have issue's with metaline handwrap's were it doesn't bypase a demon's dr?

ezgoezit
12-12-2009, 05:09 PM
At lvl 11 I find that I need to either get the devout wraps from the Shadow Crypt or start a collection of expensive wraps to compensate for not having them. Considering that +1 metaline handwraps are ml 12 and typically a couple mil gold in the AH. The devout wraps are a friggen stellar grap for any monk considering they are +2, metaline AND pg with a lvl 8 ml. Maybe someone that knows more about mechanics of magic items could let us know what lvl item a non-named +1 metaline wrap of pg would be, but I am guessing it would be up there.

My issue is not that the wraps can only be found in one place or that there is no other competable item to it (for monks) in game (at that level). It's that the quest series to get them is such a pain in the a$$. It is absolutely impossible to solo, a cleric with deathward or a collection of deathward clickies is almost manditory and because it is such a pain, that it is near impossible to get non-monks to run and rerun it with you enough to score a pair.

I know there is "a trick" you can use to rerun the crypt over and over until you get a pair, but it is disappointing to have to resort to such tactics.

Ez

Aranticus
12-12-2009, 07:26 PM
And you'll notice he mentioned a 17+ area. Doesn't help those lower level though.


+1 metalline is ML10. so a +1 metalline of pure good is likely to be ML12 which means it will drop in L15 quests. the only reason metalline of pure good is so awesome is due to the DR bypassing for demons and devils. the most notable is arratrikos in shroud, a L17 raid

Aranticus
12-12-2009, 07:27 PM
anyone else have issue's with metaline handwrap's were it doesn't bypase a demon's dr?

some demons require cold iron + good

quickgrif
12-13-2009, 04:39 AM
I am a Dex build with weapon finesse, my to hit doesn't suffer and the only stance I use is wind. Would be nice for a small Str bonus and maybe a bigger carry weight, but I will wait for items and tomes. Btw, my base Str is actually 8, wearing a +1 Str item.

Wow 8 str??? Finesse will help you hit but does not add damage to your attack like a a str bonus would. So you will be hitting things like a limp noodle and turn an easy battle into an epic one. Plus if you get enfeebled good once you are dropping faster than a cleric in grease!

ezgoezit
12-14-2009, 10:01 AM
+1 metalline is ML10. so a +1 metalline of pure good is likely to be ML12 which means it will drop in L15 quests. the only reason metalline of pure good is so awesome is due to the DR bypassing for demons and devils. the most notable is arratrikos in shroud, a L17 raid

Every pair of (non-RR) +1 metaline wraps I have seen have been lvl 12. I haven't seen a pair of +1 metaline wraps of pg, but I am guessing they would be lvl 14.

Ez

zooble
12-16-2009, 06:18 AM
i have a +3 metalline of enfeebling

lvl 18 ml

Mobeius
12-16-2009, 08:02 AM
anyone else have issue's with metaline handwrap's were it doesn't bypase a demon's dr?

Metalline is not enough by itself to bypass Demon/Devil DR as its only metalistic properties to bypass... You still need Holy, Righteousness, or Pure Good on the Handwraps for them to affect Demon/Devil DR.

Both need Pure good, Demons need Cold Iron, Devils need Silver...

Judo
12-16-2009, 08:11 AM
Metalline is not enough by itself to bypass Demon/Devil DR as its only metalistic properties to bypass... You still need Holy, Righteousness, or Pure Good on the Handwraps for them to affect Demon/Devil DR.

Both need Pure good, Demons need Cold Iron, Devils need Silver...

unfortunately, righteousness doesnt do it either, it should, but it doesnt count as good aligned for dr

Mobeius
12-16-2009, 08:44 AM
unfortunately, righteousness doesnt do it either, it should, but it doesnt count as good aligned for dr

Are you sure? I am not in a position to really test it for sure. I was certain the description under Righteousness said it made the weapon count as a good aligned weapon...

Arkat
12-16-2009, 12:38 PM
Are you sure? I am not in a position to really test it for sure. I was certain the description under Righteousness said it made the weapon count as a good aligned weapon...

Yes, Judo is correct. Righteousness does not count as "Good" for bypassing DR.

Dylos_Moon
12-16-2009, 12:51 PM
Keep in mind that having holy burst on a ring will allow you to use metaline handwraps to bypass cold iron+good and silver+good DR.

NXPlasmid
12-18-2009, 12:25 PM
Keep in mind that having holy burst on a ring will allow you to use metaline handwraps to bypass cold iron+good and silver+good DR.

Keep in mind that your comment is virutally useless, as the ring is a random drop in the highest level raid, Tower of dispair, which you ain't gonna be running your lvl 15 monk through, and that you must have a minimum of 9 completions to get enough war trophies to upgrade the ring, if it drops for you in your 9 runs. So yes, after all that you can run the shroud and VoD and get some resonable DPS going.

rimble
12-18-2009, 12:32 PM
Keep in mind that your comment is virutally useless, as the ring is a random drop in the highest level raid, Tower of dispair, which you ain't gonna be running your lvl 15 monk through, and that you must have a minimum of 9 completions to get enough war trophies to upgrade the ring, if it drops for you in your 9 runs. So yes, after all that you can run the shroud and VoD and get some resonable DPS going.

Well, not that I'm happy with the ToD situation, but you're a bit off in your criticisms:

1) 1 trophy drops on Normal, 2 on Hard, and 3 on Elite, so it won't necessarily take 9 runs.
2) Many people that already have their rings take pity on the Monk and pass their trophies to them, I got 8 in 2 runs.
3) You don't need any specific ring to craft onto. Sure, you'd prefer the Monk one, but I guarantee there will be some junk one there your first time through that no one wants that they'll give to you.

Anyways, the situation still stinks.

Mobeius
12-18-2009, 01:07 PM
Well, not that I'm happy with the ToD situation, but you're a bit off in your criticisms:

1) 1 trophy drops on Normal, 2 on Hard, and 3 on Elite, so it won't necessarily take 9 runs.

Unless they fixed or changed it back this is not true, on hard or elite you CAN get up to 2 or 3 Trophies. This happened Mod 9 and was this way through 9.1 when they added True Reincarnation, which I havent been back to TOD since, so in 9.2 might have "fixed" or changed it back.


2) Many people that already have their rings take pity on the Monk and pass their trophies to them, I got 8 in 2 runs.

You are lucky, I never got that perk nor seen anyone take pity on any monk LOL.


You don't need any specific ring to craft onto. Sure, you'd prefer the Monk one, but I guarantee there will be some junk one there your first time through that no one wants that they'll give to you.

Anyways, the situation still stinks.

True, and I didnt use the monk ring, I did one ring for holy burst already, but the second ring I am reserving for the monk rings.

Letrii
12-18-2009, 01:50 PM
Where are details of the different rings?

Timjc86
12-18-2009, 02:20 PM
Where are details of the different rings?

http://forums.ddo.com/showthread.php?t=121279

Do a find on that page for "Tower of Despair" and you will see all of the rings below.

NXPlasmid
12-18-2009, 02:31 PM
Well, not that I'm happy with the ToD situation, but you're a bit off in your criticisms:

1) 1 trophy drops on Normal, 2 on Hard, and 3 on Elite, so it won't necessarily take 9 runs.
2) Many people that already have their rings take pity on the Monk and pass their trophies to them, I got 8 in 2 runs.
3) You don't need any specific ring to craft onto. Sure, you'd prefer the Monk one, but I guarantee there will be some junk one there your first time through that no one wants that they'll give to you.

Anyways, the situation still stinks.

Well, the only thing I am off on is the number of trophies dropped per completion. The other stuff is really just your experience and not likely to apply to others. Sure I got a non-monk ring given to me, but when I realized I needed 9 trophies to upgrade it, it went into my bank, probably to be retrieved and sold later. I haven't seen anyone give up the trophies personally, after all there are other things to craft onto the rings that aren't monk only.

Letrii
12-18-2009, 02:36 PM
Is there a consensus of what rings monks should use and what can we craft into them?

Timjc86
12-18-2009, 02:42 PM
Is there a consensus of what rings monks should use and what can we craft into them?

Personally I am going after the Shintao Monk ring and necklace set... on ALL of my melee characters. The +2 to hit and damage outstrips just about every other benefit, including tier 3 prestige bonuses in my opinion.

For my second ring, I will probably pick a ring that goes with one of the con 6, GFL belts, as I just like having both of those on a belt.

As for what bonuses to put on them, you'll want at least one, if not many more, rings with bursting effects (I'm going for Holy Burst first). Since the developers absolutely refuse to add greensteel handwraps, bursting effects on ToD rings is one of the only ways to squeeze out a bit more damage on an already damage-starved class.

However, getting blasting effects on these rings prevents you from getting +2 exceptional stat bonuses, on one of the most stat intensive classes in the game. +2 strength, dex, con, or wisdom would all be good choices as well.

Timjc86
12-18-2009, 02:46 PM
Is there a consensus of what rings monks should use and what can we craft into them?

Let me also quickly add that the monk prestige enhancements are not in the game yet. It's very possible that once they are introduced, the monk rings will get additional effects that are unlocked if you have the third tier of the corresponding prestige enhancement.

So basically, if you have an opportunity to get one of the other monk rings and nobody else is actually going to use it, it wouldn't hurt to stuff it into the bank in case it becomes good with prestige enhancements.

NXPlasmid
12-18-2009, 02:50 PM
Best I've done is +2 Holy Burst of Evil Outsider Bane. Haven't seen any transmuting pure good handwraps yet, and doing the necropolis stuff as a not-wizard is a pain.

not sure I agree. Ghost touched handwraps of disruption FTW!! Those HBoGEOB handwraps are nice tho....

Daigaioh
12-20-2009, 08:24 PM
finally got my devout handwraps on Tchopstick, took me 19 runs to get them, and passed to me by a bard in the group. Hopefully it won't take me that many to get a pair for Tspatula...
only with alotta help. :p

Reyjak
12-22-2009, 03:08 AM
finally got my devout handwraps on Tchopstick, took me 19 runs to get them, and passed to me by a bard in the group. Hopefully it won't take me that many to get a pair for Tspatula...

So far ive done 15 runs and haven't even seen them drop for anyone in the group yet........YAY......./cry

SINIBYTE
08-08-2010, 03:10 AM
Today I got +2 Metaline of Pure Good as an end reward. Happy days.

Sithias
08-08-2010, 03:14 AM
My boss beaters for Shroud, VoD, and ToD are +3 Metalline of Lesser Lawful Outsider Banes with Force Damage ritual on them, coupled with Holy Burst and Shocking Burst ToD rings :)

Sithias
08-08-2010, 03:19 AM
As a side note, I gave up after 27 runs of Shadow Crypt and said screw the Devouts. Couple of days later I pulled +1 Metalline of PG handwraps from a Vale end reward.....I think the Loot Gods took pity on me :P

Quijonsith
08-08-2010, 03:38 AM
I have +3 metalline of maiming for when I'm expecting not to pull aggro and +2 metalline of deception for when I am pulling aggro so I can keep my sneak attack.

Sithias: I must have run that **** 40+ times between krigen and baaldon with help from guildies and never pulled em. I did have a guildy pull em one run before I joined and they had no munk to give em to :(

I don't care about devouts anymore. Easier/faster to just run ToD and get a holy burst ring from my PoV.

TPICKRELL
08-08-2010, 08:05 AM
Just browsing this thread quickly and need to leave the office now, so I apologize if this was already covered.

But the Eternal Rest handwraps from the CataCombs

http://compendium.ddo.com/wiki/Weapon:Eternal_Rest

Allows a lowbie to bypass silver DR for vampires. And now with ghost touch and lesser undead bane, they are not terrible.

jeremyt
08-09-2010, 02:17 PM
Pulled a pair of +4 metallines out of IQ. decided to put IB on it as well as the force damage..as well..I had extra Ib kits :p

Still dont have ToD rings, so have to use my devouts for boss Dr still. But got my boots ready to roll, and will be hitting tod more before i TR again this round.