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Aramel
11-30-2009, 09:22 AM
Hello; I wanted to try something new (well, new for me anyway). I would like to build a Paladin/Sorc/Rogue. The basic information I will give you is what I currently know at this point about the toon. MALE Drow elf, will be DEX based using weapon finese and two weapons fighting. He is currently 4th level (2 rogue/1pali/1 sorc). His current stats are STRENGHT-14, INTELLIGENCE - 10, DEXTERITY -18, CON - 12, WISOM - 8 AND CHARISM-18. Currently wearing +3 mithral chain shirt and dual wielding rapier/shirtsword....any input/suggestions would be greatly appreciated. Additional, this is NOT going to be a ROGUE build. The rogue is specifically for evasion. Thannks

ProdigalGuru
11-30-2009, 09:48 AM
Re-Roll

Phidius
11-30-2009, 09:57 AM
I'd recommend keeping UMD maxed out.

What is your plan for the final level split? You'll get more constructive criticism if you tell us what your build will consist of.

16 Sorc/2 Pal/2 Rog?

12 Pal/6 Sorc/2 Rog?

2 Pal/8 Sorc/10 Rog?

Since you've already taken your 2nd rog level, you may not be able to keep your UMD maxed out, unless you're going for 10 Rog.

Aramel
11-30-2009, 10:03 AM
I was going to go more sorc but wasn't looking to only take 2 levels of pali....I'm rather new to the combo toons..but I wan't to be able to tank/throw some buffs my way and have the evasion.......please, any suggestions as to what the combo as dfar as each class and how many levels of each would be appreciated.

jmonty
11-30-2009, 10:09 AM
Re-Roll

this

Aramel
11-30-2009, 10:35 AM
love the re-roll comments...but nothing to back it up......I've had great success thus far....why do I bother. Phidius, would love to get some real input from you since you seem to have a woroking knowledge of where I'm headed....unlike the the "re-roll" comments from the cookie cutter people out there....8>)

Slorgs
11-30-2009, 10:42 AM
I think people are telling you to re-roll because if you make it to lvl 20, you will not be very able to any one thing well.

Imagine at 20 you are 2 rog/8 sorc/10 pal.

You will be a s good in combat roughly as a level 10 paladin, which is not that great when the monsters are lvl 20, and some of them very brutal. You will have Firewall as a sorc, but it will probably be a very weak firewall, and your spells will probably be resisted 99% of the time. This build might be fun at low levels, but will probably be very tough to play at high levels.

With three classes that are not (very) compatible you will probably not be very efficient with any class. As a rule of thumb I would say this in ddo:

If using multiple classes you max split should be 2/18 (3/17 in some cases), so essentially you can take 1-3 levels of any class other than your main with the greatest drawbacks happening if you have less than 18 levels of your main class.

There are people who can make weird builds work, but they have a lot of experience, gear and patience.

I would suggest you are trying to do too much with once character, when the truly great characters do a few things very well.

Phidius
11-30-2009, 10:52 AM
love the re-roll comments...but nothing to back it up......I've had great success thus far....why do I bother. Phidius, would love to get some real input from you since you seem to have a woroking knowledge of where I'm headed....unlike the the "re-roll" comments from the cookie cutter people out there....8>)

Not really... I definitely prefer wizards to sorcs. I had a 14 Sorc/2 Pal back when the cap was 16, which I deleted when I tried to break away from DDO :)

However, I was trying for a caster, and the loss of 2 sorc levels at 16 meant I was losing far more than I was gaining. When I began to consider splashing 2 levels of monk for evasion and 2 free feats, I felt that the impact to his casting was devastating.

From your comment about hoping to take more Paladin levels, however, I gather you are looking for more of a melee-oriented toon than a caster, so I'll link a thread for you to read.

http://forums.ddo.com/showthread.php?t=182069

Aspenor provides a lot of insight here that will be helpful to you, I think. Just be aware that a melee-based caster is difficult to equip and get into PUGs... I recommend finding a strong guild first.

Phidius
11-30-2009, 11:01 AM
I think people are telling you to re-roll because if you make it to lvl 20, you will not be very able to any one thing well.

Imagine at 20 you are 2 rog/8 sorc/10 pal.

You will be a s good in combat roughly as a level 10 paladin, which is not that great when the monsters are lvl 20, and some of them very brutal. You will have Firewall as a sorc, but it will probably be a very weak firewall, and your spells will probably be resisted 99% of the time. This build might be fun at low levels, but will probably be very tough to play at high levels.


Actually, you can dilute melee classes without a huge impact to their effectiveness. It's the casting classes that take a huge hit the more you dilute them.

For example, Gemstone performs better in combat than Stryde does.



With three classes that are not (very) compatible you will probably not be very efficient with any class. As a rule of thumb I would say this in ddo:

If using multiple classes you max split should be 2/18 (3/17 in some cases), so essentially you can take 1-3 levels of any class other than your main with the greatest drawbacks happening if you have less than 18 levels of your main class.

There are people who can make weird builds work, but they have a lot of experience, gear and patience.


Agree in principle, but I'd say the split should actually be determined by a careful analysis of what you're gaining and losing with each class.

For example, the Tempest "splash".



I would suggest you are trying to do too much with once character, when the truly great characters do a few things very well.

In my experience, the truly great can do whatever they want :D

ProdigalGuru
11-30-2009, 11:10 AM
A relevant quote from the movie "Mr. Mom" -

"You're doing it wrong."

Aspenor
11-30-2009, 11:14 AM
I'm going to tell you right now, you're going to have a lot of trouble doing remotely useful damage in melee. Wall of Fire will help a bit, but many end-game monsters are immune to it.

Also, needing to have weapon finesse puts a serious strain on your feat selection.

I honestly recommend trying something a little more strength focused and lower on the charisma side. Warforged are the clear choice for an arcane melee, in my opinion, with the self-healing ability.

My advice is not to get too personally invested in the character, and see how it pans out and how you like it. See what you learn, and take those lessons in mind when you make new characters. I had a character almost just like this (I had less charisma and more CON), but I rerolled into the character linked above.

Slorgs
11-30-2009, 12:20 PM
Agree in principle, but I'd say the split should actually be determined by a careful analysis of what you're gaining and losing with each class.

For example, the Tempest "splash".


In my experience, the truly great can do whatever they want :D

Agreed, given that this player -probably- doesn't have a great grasp of multiclassing in DDO, so I was going with some general rules of thumb rather than a complex analysis. I find it helps to learn the game and the system well before venturing into more complicated builds.

At the end of the day, if this was the first char someone planned on bringing to 20, I would advise against it.

binnsr
11-30-2009, 12:24 PM
Agreed, given that this player -probably- doesn't have a great grasp of multiclassing in DDO, so I was going with some general rules of thumb rather than a complex analysis. I find it helps to learn the game and the system well before venturing into more complicated builds.

At the end of the day, if this was the first char someone planned on bringing to 20, I would advise against it.

This is good advice. I would further it by recommending that you not multiclass heavily (or even at all, maybe) until you've played at least one character to cap or at least near it.