ShadowcatX
11-24-2009, 08:47 AM
I'm not experienced with end game content or with the nice building programs so this is just going to be typed out and starting stats.
Strength 16 < level ups go here
Dexterity 14
Constitution 16
Int 8
Wis 12
Chr 12
I'm going Bard 1 / Ranger 9 / Bard 5 / Fighter 1 / then alternate ranger and bard.
Skills:
I'm using bard levels for performance and UMD while I use ranger levels for spot, search, move silently, and hide. I work in concentration where I can.
Feats:
Dodge, Mobility, Spring attack, Weapon focus, power attack (slashing), extend spell, improved critical (slashing), toughness.
If I don't need toughness, as I've noticed some people say you can get that from items, I'd like to go mental toughness. I'm afraid I'm going to be pretty spellpoint light.
Enhancements:
I know I'm going to want the tempest and warchanter enhancements, the axe enhancements, the resist spell enhancements, the bonus to hit and damage enhancements for my song and favoed enemy. Not really sure what else.
Strength 16 < level ups go here
Dexterity 14
Constitution 16
Int 8
Wis 12
Chr 12
I'm going Bard 1 / Ranger 9 / Bard 5 / Fighter 1 / then alternate ranger and bard.
Skills:
I'm using bard levels for performance and UMD while I use ranger levels for spot, search, move silently, and hide. I work in concentration where I can.
Feats:
Dodge, Mobility, Spring attack, Weapon focus, power attack (slashing), extend spell, improved critical (slashing), toughness.
If I don't need toughness, as I've noticed some people say you can get that from items, I'd like to go mental toughness. I'm afraid I'm going to be pretty spellpoint light.
Enhancements:
I know I'm going to want the tempest and warchanter enhancements, the axe enhancements, the resist spell enhancements, the bonus to hit and damage enhancements for my song and favoed enemy. Not really sure what else.