PDA

View Full Version : Monk Past Life



daiceman
11-23-2009, 01:06 AM
Hey for the monk past life, I'm reading it and it says you increase unarmed damage by 1 class. Does this give a benefit to level 20 reincarnated monks?

MarcusCole
11-23-2009, 03:09 AM
at cap your unarmed damage for a monk->monk reincarnation (if you take the optional feat) will be 2d12 rather than 2d10 (this is in addition to the base +1 damage from the past life)

D'rin
11-23-2009, 10:42 AM
Does that stack? So if you had a lvl 20 monk->monk->monk TR it would end up with what 2d20 dice for unarmed?

lanthan
11-23-2009, 10:48 AM
Does that stack? So if you had a lvl 20 monk->monk->monk TR it would end up with what 2d20 dice for unarmed?

The increase in unarmed damage is a selected feat not a free feat so you can only get it once.

Eladrin
11-23-2009, 10:51 AM
If there's another effect that raises your unarmed damage past 2d12, you'll go to 2d14, 2d16, 2d18, and so on.

Edit:

The increase in unarmed damage is a selected feat not a free feat so you can only get it once.
This is true, however. You can only take that feat once.

D'rin
11-23-2009, 10:56 AM
Ok that makes clarifies it. So the most would be the 2d12 for a TR lvl 20 monk no matter if it was done once or twice.

sephiroth1084
11-23-2009, 11:19 AM
If there's another effect that raises your unarmed damage past 2d12, you'll go to 2d14, 2d16, 2d18, and so on.

Edit:

This is true, however. You can only take that feat once.
Doubt it would come up, but I'm pretty sure that's not how damage numbers are supposed to scale... I'm faily certain that you move to an increased number of smaller dice...

So 2d12 would probably move to 3d10 or some such. Honestly, I would have preferred this sort of scaling for the reworked monk special attacks, as 1d20 (40?) is underwhelming if you roll poorly.

Mobeius
11-23-2009, 11:35 AM
If there's another effect that raises your unarmed damage past 2d12, you'll go to 2d14, 2d16, 2d18, and so on.

Edit:

This is true, however. You can only take that feat once.

Ohhhhhh I like this statement, doesnt mean anything, but it does mean potential for a different "effect" to scale up monk fist damage.

However, I beleive the PnP rules it would be 2d20 by scaling up the next higher die from 2d12. I do realize this is DDO and it can be done differently, but PnP scales die number and types, not just numbers... Meaning, there is no die types of d14, d16 nor d18.... I know thats a pretty large skip, but thats how it works IRCC.

jkm
11-23-2009, 02:20 PM
i'm curious why you didn't go with the +1 size bonus and make it -1 ac/-1 attack/-4 hide / 4d8.

2d10 = avg 11
2d12 = avg 13
4d8 = avg 18.5

unlike other classes, criticals just don't influence their average damage totals with the 20x2 profiles of their weapons. so adding 2 to the die of monk weapons is much less game impacting than adding it to the khopesh.

average damage profile of a 30str monk (assume PA, bloodstone, +5 HW)

2d10 = avg 33.75
2d10 + 1 (past life) = 34.8
2d12 + 1 (past life) = 36.9
4d8 + 1 (past life) = 42.15

put in perspective with a 30 str kensai 3 khopesh user (PA, bloodstone, +5 GS, power surge) average = 61.8

daiceman
11-23-2009, 10:59 PM
Ah, glad to hear it will stack at level 20. It always kinda bumbed me out how monk unarmed damage didn't scale past 20 in PnP, so a level 20 monk wearing a belt wouldn't gain anything.

Fennario
11-24-2009, 08:16 PM
You can only take that feat once.


So you can only take purchasable feats one time? Because that is NOT what the official past life feat thread states.



Purchasable Feats:
[I]These feats have a minimum level of 3 to select, and can be selected more than once. These feats do cost a feat slot, and all have a passive and an active component. Passive components are always active on your character, while active components must be triggered to take effect.

Kind of bums me out because I was under the impression that you could take them multiple times.

It clearly says "can be selected more than once."

You guys might want to do something about that.

Bunker
11-25-2009, 01:12 AM
So you can only take purchasable feats one time? Because that is NOT what the official past life feat thread states.




Kind of bums me out because I was under the impression that you could take them multiple times.

It clearly says "can be selected more than once."

You guys might want to do something about that.

I have a multiclass Monk 18/1/1. Currently at lvl 18, my base attack with wraps is 2d8. If you can take this feat multiple times, I would think by my build taking it twice, I would get 2d12.

base - 2d8
once - 2d10
twice - 2d12

Perhaps that is the point of taking it more then once?

Mobeius
11-25-2009, 09:17 AM
I have a multiclass Monk 18/1/1. Currently at lvl 18, my base attack with wraps is 2d8. If you can take this feat multiple times, I would think by my build taking it twice, I would get 2d12.

base - 2d8
once - 2d10
twice - 2d12

Perhaps that is the point of taking it more then once?

Thats not how this works....

You get a FREE past lives feat when you True Resurection. monks will get a +1 to damage, if you Level a monk 3 times to level 20 and then TR again, you will have a +3 to damage.

Then there is a past lives feat that you can burn one of your feats for... This can only be taken ONCE, you can not take that one 3 times to raise unarmed damage to like 2d20 or whatever. You get this ONCE and it takes a feat to do it.

In this case, the best you could hope for as of right now, is 2d10, with any monk builds that do not get to level 20 pure monk.

KKDragonLord
03-21-2010, 12:54 PM
If there's another effect that raises your unarmed damage past 2d12, you'll go to 2d14, 2d16, 2d18, and so on.

Edit:

This is true, however. You can only take that feat once.

Hey Eladrin, i dont think you should invent new dice that don't exist in PnP.

I understand that breaking the PnP damage size progression is important for balance purposes, but using computer generated dice would truly undermine the PnP feeling of the game in much stronger ways than changing the rules a bit.

You could try to apply some of the internal logic exclusive of the monk level progression and do this:

Medium progression
1d6
1d8
1d10
2d6
2d8
2d10
++++
3d8 (Skipping 3d6 because it would be downgrade from 2d10)
3d10
-----
3d12 (going crazy after that but without breaking the PnP dice)
5d8


But if you insist in making the progression linear why not make 2d12+1d4, 2d12+1d8, 3d12, 3d12+1d4, 3d12+1d8, 4d12, etc?
Its practically the same and doesn't break the PnP dice.

Aziiz
03-21-2010, 04:18 PM
as interesting as this thread is, what I'm really curious about is will a TR level 20 monk 2d12 get any benefit from the new bracers in update 4 while in earth stance? Personally, idrc about fidelity to pnp or whatever, I just want to know if I'll be at 2d14 or not.