Lead-Arm
11-20-2009, 02:15 PM
Just for fun, I wanted a mage that takes advantage of the Warforged damage reduction and combat tactics so I created this build.
Presenting the Tactical Nuke! With self buffs he is somewhat of a Battle Wizard, perhaps a bit sturdier than most. Stuns and blindness = autocrit so I plan to use a Maul for 3x crit damage.
Character Plan by DDO Character Planner Version 3.10
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Tactical Nuke
Level 20 Chaotic Good Warforged Male
(2 Fighter \ 18 Wizard)
Hit Points: 264
Spell Points: 1432
BAB: 11\11\16\21
Fortitude: 13
Reflex: 9
Will: 12
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 20) (Level 20)
Strength 15 16 16
Dexterity 15 16 16
Constitution 15 16 18
Intelligence 14 20 22
Wisdom 11 12 12
Charisma 6 7 7
Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 3 14 14
Bluff -2 -2 -2
Concentration 6 27 27
Diplomacy -2 0 0
Disable Device n/a n/a n/a
Haggle -1 9 9
Heal 1 2 2
Hide 2 3 3
Intimidate -2 -2 -2
Jump 2 3 3
Listen 0 1 1
Move Silently 2 3 3
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair 2 28 28
Search 2 6 6
Spot 0 1 1
Swim 2 3 3
Tumble 3 4 4
Use Magic Device 0 9 9
Level 1 (Wizard)
Skill: Balance (+1)
Skill: Concentration (+4)
Skill: Haggle (+1)
Skill: Heal (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+2)
Feat: (Wizard Bonus) Extend Spell
Feat: (Selected) Toughness
Feat: (Automatic) Attack
Feat: (Automatic) Composite Plating
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Inscribe Scroll
Feat: (Automatic) Light Fortification
Feat: (Automatic) Magical Training
Feat: (Automatic) Simple Weapon Proficiency: Club
Feat: (Automatic) Simple Weapon Proficiency: Dagger
Feat: (Automatic) Simple Weapon Proficiency: Heavy Crossbow
Feat: (Automatic) Simple Weapon Proficiency: Light Crossbow
Feat: (Automatic) Simple Weapon Proficiency: Quarterstaff
Feat: (Automatic) Simple Weapon Proficiency: Throwing Dagger
Feat: (Automatic) Simple Weapon Proficiency: Unarmed
Feat: (Automatic) Sneak
Feat: (Automatic) Warforged Resistances
Spell (1): Detect Secret Doors
Spell (1): Charm Person
Spell (1): Mage Armor
Spell (1): Shield
Spell (1): Repair Light Damage
Spell (1): Niac's Cold Ray
Enhancement: Wizard Elemental Manipulation I
Enhancement: Wizard Force Manipulation I
Enhancement: Warforged Damage Reduction I
Level 2 (Fighter)
Skill: Balance (+0.5)
Skill: Haggle (+0.5)
Skill: Repair (+1)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Stunning Blow
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sunder
Feat: (Automatic) Tower Shield Proficiency
Feat: (Automatic) Trip
Enhancement: Fighter Strategy (Trip) I
Enhancement: Fighter Toughness I
Enhancement: Warforged Tactics I
Level 3 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Mental Toughness
Spell (1): Burning Hands
Spell (1): Sleep
Enhancement: Fighter Strategy (Stunning Blow) I
Enhancement: Wizard Intelligence I
Enhancement: Warforged Inscribed Armor I
Level 4 (Wizard)
Ability Raise: INT
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Repair (+1)
Skill: Use Magic Device (+0.5)
Spell (2): Knock
Spell (2): Repair Moderate Damage
Enhancement: Racial Toughness I
Enhancement: Wizard Energy of the Scholar I
Enhancement: Warforged Healer's Friend I
Level 5 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Repair (+1)
Skill: Use Magic Device (+0.5)
Spell (2): Cat's Grace
Spell (2): Bull's Strength
Enhancement: Wizard Elemental Manipulation II
Enhancement: Wizard Force Manipulation II
Level 6 (Fighter)
Skill: Balance (+1)
Skill: Haggle (+0.5)
Skill: Repair (+1)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Dodge
Feat: (Selected) Improved Damage Reduction
Enhancement: Racial Toughness II
Enhancement: Warforged Constitution I
Level 7 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Repair (+1)
Skill: Use Magic Device (+0.5)
Feat: (Wizard Bonus) Empower Spell
Spell (3): Displacement
Spell (3): Haste
Level 8 (Wizard)
Ability Raise: INT
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Repair (+1)
Skill: Use Magic Device (+0.5)
Spell (3): Heroism
Spell (3): Repair Serious Damage
Enhancement: Wizard Intelligence II
Enhancement: Warforged Constitution II
Level 9 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Repair (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Greater Spell Focus: Enchantment
Spell (4): Repair Critical Damage
Spell (4): Stoneskin
Enhancement: Warforged Damage Reduction II
Level 10 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Repair (+1)
Skill: Use Magic Device (+0.5)
Spell (4): Wall of Fire
Spell (4): Ice Storm
Enhancement: Racial Toughness III
Level 11 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Repair (+1)
Skill: Use Magic Device (+0.5)
Spell (5): Prismatic Ray
Spell (5): Hold Monster
Enhancement: Wizard Elemental Manipulation III
Level 12 (Wizard)
Ability Raise: INT
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Repair (+1)
Skill: Use Magic Device (+0.5)
Feat: (Wizard Bonus) Enlarge Spell
Feat: (Selected) Improved Mental Toughness
Spell (5): Dominate Person
Spell (5): Protection From Elements
Enhancement: Warforged Tactics II
Level 13 (Wizard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Repair (+1)
Skill: Use Magic Device (+0.5)
Spell (6): Greater Heroism
Spell (6): Tenser's Transformation
Enhancement: Racial Toughness IV
Level 14 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Repair (+1)
Skill: Use Magic Device (+0.5)
Spell (6): Reconstruct
Spell (6): Globe of Invulnerability
Enhancement: Wizard Lineage of Elements I
Enhancement: Wizard Lineage of Force I
Level 15 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Repair (+2)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Eschew Materials
Spell (7): Prismatic Spray
Spell (7): Otto's Sphere of Dancing
Enhancement: Warforged Damage Reduction III
Level 16 (Wizard)
Ability Raise: INT
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Repair (+2)
Skill: Use Magic Device (+0.5)
Spell (7): Delayed Blast Fireball
Spell (7): Symbol of Stunning
Enhancement: Wizard Elemental Manipulation IV
Level 17 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+2)
Skill: Haggle (+0.5)
Skill: Repair (+1)
Skill: Use Magic Device (+0.5)
Feat: (Wizard Bonus) Maximize Spell
Spell (8): Sunburst
Spell (8): Polar Ray
Enhancement: Wizard Lineage of Elements II
Enhancement: Wizard Lineage of Force II
Level 18 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+2)
Skill: Haggle (+0.5)
Skill: Repair (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Improved Damage Reduction
Spell (8): Power Word: Stun
Spell (8): Otto's Irresistable Dance
Enhancement: Wizard Energy of the Scholar II
Level 19 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Repair (+2)
Skill: Use Magic Device (+0.5)
Spell (9): Mass Hold Monster
Spell (9): Dominate Monster
Enhancement: Wizard Lineage of Elements III
Enhancement: Wizard Lineage of Force III
Level 20 (Wizard)
Ability Raise: INT
Skill: Concentration (+1)
Skill: Diplomacy (+2)
Skill: Repair (+2)
Spell (9): Energy Drain
Spell (9): Meteor Swarm
Enhancement: Warforged Healer's Friend II
Presenting the Tactical Nuke! With self buffs he is somewhat of a Battle Wizard, perhaps a bit sturdier than most. Stuns and blindness = autocrit so I plan to use a Maul for 3x crit damage.
Character Plan by DDO Character Planner Version 3.10
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Tactical Nuke
Level 20 Chaotic Good Warforged Male
(2 Fighter \ 18 Wizard)
Hit Points: 264
Spell Points: 1432
BAB: 11\11\16\21
Fortitude: 13
Reflex: 9
Will: 12
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 20) (Level 20)
Strength 15 16 16
Dexterity 15 16 16
Constitution 15 16 18
Intelligence 14 20 22
Wisdom 11 12 12
Charisma 6 7 7
Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 3 14 14
Bluff -2 -2 -2
Concentration 6 27 27
Diplomacy -2 0 0
Disable Device n/a n/a n/a
Haggle -1 9 9
Heal 1 2 2
Hide 2 3 3
Intimidate -2 -2 -2
Jump 2 3 3
Listen 0 1 1
Move Silently 2 3 3
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair 2 28 28
Search 2 6 6
Spot 0 1 1
Swim 2 3 3
Tumble 3 4 4
Use Magic Device 0 9 9
Level 1 (Wizard)
Skill: Balance (+1)
Skill: Concentration (+4)
Skill: Haggle (+1)
Skill: Heal (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+2)
Feat: (Wizard Bonus) Extend Spell
Feat: (Selected) Toughness
Feat: (Automatic) Attack
Feat: (Automatic) Composite Plating
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Inscribe Scroll
Feat: (Automatic) Light Fortification
Feat: (Automatic) Magical Training
Feat: (Automatic) Simple Weapon Proficiency: Club
Feat: (Automatic) Simple Weapon Proficiency: Dagger
Feat: (Automatic) Simple Weapon Proficiency: Heavy Crossbow
Feat: (Automatic) Simple Weapon Proficiency: Light Crossbow
Feat: (Automatic) Simple Weapon Proficiency: Quarterstaff
Feat: (Automatic) Simple Weapon Proficiency: Throwing Dagger
Feat: (Automatic) Simple Weapon Proficiency: Unarmed
Feat: (Automatic) Sneak
Feat: (Automatic) Warforged Resistances
Spell (1): Detect Secret Doors
Spell (1): Charm Person
Spell (1): Mage Armor
Spell (1): Shield
Spell (1): Repair Light Damage
Spell (1): Niac's Cold Ray
Enhancement: Wizard Elemental Manipulation I
Enhancement: Wizard Force Manipulation I
Enhancement: Warforged Damage Reduction I
Level 2 (Fighter)
Skill: Balance (+0.5)
Skill: Haggle (+0.5)
Skill: Repair (+1)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Stunning Blow
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sunder
Feat: (Automatic) Tower Shield Proficiency
Feat: (Automatic) Trip
Enhancement: Fighter Strategy (Trip) I
Enhancement: Fighter Toughness I
Enhancement: Warforged Tactics I
Level 3 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Mental Toughness
Spell (1): Burning Hands
Spell (1): Sleep
Enhancement: Fighter Strategy (Stunning Blow) I
Enhancement: Wizard Intelligence I
Enhancement: Warforged Inscribed Armor I
Level 4 (Wizard)
Ability Raise: INT
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Repair (+1)
Skill: Use Magic Device (+0.5)
Spell (2): Knock
Spell (2): Repair Moderate Damage
Enhancement: Racial Toughness I
Enhancement: Wizard Energy of the Scholar I
Enhancement: Warforged Healer's Friend I
Level 5 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Repair (+1)
Skill: Use Magic Device (+0.5)
Spell (2): Cat's Grace
Spell (2): Bull's Strength
Enhancement: Wizard Elemental Manipulation II
Enhancement: Wizard Force Manipulation II
Level 6 (Fighter)
Skill: Balance (+1)
Skill: Haggle (+0.5)
Skill: Repair (+1)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Dodge
Feat: (Selected) Improved Damage Reduction
Enhancement: Racial Toughness II
Enhancement: Warforged Constitution I
Level 7 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Repair (+1)
Skill: Use Magic Device (+0.5)
Feat: (Wizard Bonus) Empower Spell
Spell (3): Displacement
Spell (3): Haste
Level 8 (Wizard)
Ability Raise: INT
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Repair (+1)
Skill: Use Magic Device (+0.5)
Spell (3): Heroism
Spell (3): Repair Serious Damage
Enhancement: Wizard Intelligence II
Enhancement: Warforged Constitution II
Level 9 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Repair (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Greater Spell Focus: Enchantment
Spell (4): Repair Critical Damage
Spell (4): Stoneskin
Enhancement: Warforged Damage Reduction II
Level 10 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Repair (+1)
Skill: Use Magic Device (+0.5)
Spell (4): Wall of Fire
Spell (4): Ice Storm
Enhancement: Racial Toughness III
Level 11 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Repair (+1)
Skill: Use Magic Device (+0.5)
Spell (5): Prismatic Ray
Spell (5): Hold Monster
Enhancement: Wizard Elemental Manipulation III
Level 12 (Wizard)
Ability Raise: INT
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Repair (+1)
Skill: Use Magic Device (+0.5)
Feat: (Wizard Bonus) Enlarge Spell
Feat: (Selected) Improved Mental Toughness
Spell (5): Dominate Person
Spell (5): Protection From Elements
Enhancement: Warforged Tactics II
Level 13 (Wizard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Repair (+1)
Skill: Use Magic Device (+0.5)
Spell (6): Greater Heroism
Spell (6): Tenser's Transformation
Enhancement: Racial Toughness IV
Level 14 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Repair (+1)
Skill: Use Magic Device (+0.5)
Spell (6): Reconstruct
Spell (6): Globe of Invulnerability
Enhancement: Wizard Lineage of Elements I
Enhancement: Wizard Lineage of Force I
Level 15 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Repair (+2)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Eschew Materials
Spell (7): Prismatic Spray
Spell (7): Otto's Sphere of Dancing
Enhancement: Warforged Damage Reduction III
Level 16 (Wizard)
Ability Raise: INT
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Repair (+2)
Skill: Use Magic Device (+0.5)
Spell (7): Delayed Blast Fireball
Spell (7): Symbol of Stunning
Enhancement: Wizard Elemental Manipulation IV
Level 17 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+2)
Skill: Haggle (+0.5)
Skill: Repair (+1)
Skill: Use Magic Device (+0.5)
Feat: (Wizard Bonus) Maximize Spell
Spell (8): Sunburst
Spell (8): Polar Ray
Enhancement: Wizard Lineage of Elements II
Enhancement: Wizard Lineage of Force II
Level 18 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+2)
Skill: Haggle (+0.5)
Skill: Repair (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Improved Damage Reduction
Spell (8): Power Word: Stun
Spell (8): Otto's Irresistable Dance
Enhancement: Wizard Energy of the Scholar II
Level 19 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Repair (+2)
Skill: Use Magic Device (+0.5)
Spell (9): Mass Hold Monster
Spell (9): Dominate Monster
Enhancement: Wizard Lineage of Elements III
Enhancement: Wizard Lineage of Force III
Level 20 (Wizard)
Ability Raise: INT
Skill: Concentration (+1)
Skill: Diplomacy (+2)
Skill: Repair (+2)
Spell (9): Energy Drain
Spell (9): Meteor Swarm
Enhancement: Warforged Healer's Friend II