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Bloodhaven
11-06-2009, 10:09 PM
Passive Feats:
These are free, the feat tied to your dominant class is granted upon True Reincarnation.

Past Life: Barbarian
You were a barbarian in a past life. You occasionally find yourself filled with a nearly irresistable urge to smash boxes. With your head. Each time you acquire this feat you gain 10 additional hit points. This feat can be stacked up to three times.

Past Life: Bard
You were a bard in a past life. You occasionally find yourself humming a merry tune. Each time you acquire this feat you gain +2 to saves vs. enchantments and illusions, and +1 Bardic Song usage. This feat can be stacked up to three times.

Past Life: Cleric
You were a cleric in a past life. You occasionally feel the presence of the divine. Each time you acquire this feat you gain +1 to the DC's of your Conjuration spells, +1 Turn Undead attempt per rest, and you Turn Undead as if you were two levels higher. This feat can be stacked up to three times.

Past Life: Favored Soul
You were a favored soul in a past life. You occasionally find yourself wishing to leap off of tall things. Each time you acquire this feat you gain +1 to spell penetration checks and gain 20 additional spell points. (These spell points are only available if you are able to cast spells.) This feat can be stacked up to three times.

Past Life: Fighter
You were a fighter in a past life. You occasionally find yourself filled with the urge to bark orders to your fellows in combat. Each time you acquire this feat you gain +1 to attack rolls and +1 to the DC's of your tactical feats. This feat can be stacked up to three times.

Past Life: Monk
You were a monk in a past life. You occasionally find yourself contemplating the mysteries of life. Each time you acquire this feat you gain +1 to damage rolls. This feat can be stacked up to three times.

Past Life: Paladin
You were a paladin in a past life. You occasionally find yourself overcome with righteous fervor. Each time you acquire this feat you gain 5% more health when affecting by positive energy. This feat can be stacked up to three times.

Past Life: Ranger
You were a ranger in a past life. You occasionally find small animals in your backpack. Each time you acquire this feat you gain +2 damage with ranged weapons and +2 to elemental resistances. This feat can be stacked up to three times.

Past Life: Rogue
You were a rogue in a past life. You occasionally find yourself looking over your shoulder. Each time you acquire this feat you gain +2 to saves vs. traps and deal +1 damage when sneak attacking. This feat can be stacked up to three times.

Past Life: Sorcerer
You were a sorcerer in a past life. You occasionally find yourself daydreaming of dragons. Each time you acquire this feat you gain +1 to the DC's of your Evocation spells and gain 20 additional spell points. (These spell points are only available if you are able to cast spells.) This feat can be stacked up to three times.

Past Life: Wizard
You were a wizard in a past life. You occasionally find yourself desiring a good book. Each time you acquire this feat you gain +2 to spell penetration checks and the DC's of wands you use. This feat can be stacked up to three times.

Purchasable Feats:
All purchasable past life feats now have a minimum level of 3 to purchase and can be purchased once. These cost a feat, and all have a passive and an active component.

Past Life: Berserker's Fury
You recall more about your past life as a barbarian. You gain +1 hit point per character level, have +2 to your Intimidate skill and can enter a barbarian rage once per rest. (Activate this barbarian ability to enter a bloodthirsty frenzy, granting you a +4 bonus to Strength and Constitution, a +2 Morale bonus to Will saves, and a -2 penalty to AC. When the rage ends, however, you will lose the hit points granted to you by increased Constitution and become fatigued. Your rage will last for 30 seconds.)

Past Life: Bardic Dilettante
You recall more about your past life as a bard. You have +1 to all Charisma based skills, +1 to the DC's of your Enchantment spells, and can Inspire Courage three times per rest. (Activate this bard ability to rally your companions, giving them a +1 morale bonus to saves against fear effects and a +1 morale bonus on attack and weapon damage rolls before enhancements.)

Past Life: Initiate of the Faith
You recall more about your past life as a cleric. You have +2 to your Heal skill, and can produce a Healing Word effect five times per rest. Positive energy is channeled to heal light wounds of your target or damage undead for 1d4 hit points plus an additional 1d4 per two caster levels. Undead who make a successful Will save reduce the damage by half.

Past Life: Acolyte of Divine Secrets
You recall more about your past life as a favored soul. You have +2 to your Diplomacy skill and can call down the wrath of your former deity, producing an Avenging Light effect ten times per rest. (Activate this favored soul ability to cause a searing orb of radiant light to smite your target, dealing 1d8 hit points of light damage plus an additional 1d8 per three caster levels.)

Past Life: Student of the Sword
You recall more about your past life as a fighter. You have +2 to your Intimidate skill, +1 to the Maximum Dexterity Bonus of armor and shields, and can remember your martial prowess three times per rest, increasing your base attack bonus to your level and granting +4 to hit.

Past Life: Disciple of the Fist
You recall more about your past life as a monk. You have +2 to your Concentration skill, deal increased unarmed damage (one step higher than normal on the unarmed combat chart), and can enter an evasive trance once per rest, granting the evasion feat for a short period of time. (When you make a successful Reflex save to avoid damage, you suffer no damage instead of half damage.)

Past Life: Soldier of the Faith
You recall more about your past life as a paladin. You have +2 to your Heal skill, and can invoke Divine Favor upon yourself three times per rest. (Activate this paladin ability to call upon the strength and wisdom of a deity to grant a +1 luck bonus on weapon attack and damage. This bonus is increased by +1 for every 3 caster levels beyond level 3.)

Past Life: Warrior of the Wild
You recall more about your past life as a ranger. You have +2 to your Spot skill and can produce a Barkskin effect three times per rest. (Activate this ranger ability to toughen the skin of an ally, giving a +2 natural armor bonus to AC with an additional +1 bonus for every 3 caster levels above 3rd, to a maximum of +5 at caster level 12th.)

Past Life: Sneak of Shadows
You recall more about your past life as a rogue. You have +1 to all skills and three times per rest you can skulk with the skill of your past life, gaining bonuses equal to your level to your hide and move silently skills, a +1 bonus to sneak attack damage for every two character levels, and a +1 bonus to hit with sneak attacks for every four levels.

Past Life: Arcane Prodigy
You recall more about your past life as a sorcerer. Your maximum spell points are increased by 10 at first level, and 5 spell points for each additional level and can produce random elemental damage spells ten times per rest. (Activate this sorcerer ability to blast a target with a ray of combined elements, doing 1d12 damage of a random elemental type plus an additional 1d12 per three caster levels on impact. A successful Reflex save reduce the damage by half.)

Past Life: Arcane Initiate
You recall more about your past life as a wizard. You have +1 to the DC's of spells you cast and can cast the magic missile spell ten times per rest, creating a missile of magical energy that darts forth and unerringly strikes its target inflicting 1d4+1 force damage. For every 2 caster levels beyond first you gain an additional missile, maximum 10 missiles.

New Feat:
Completionist
Prereq: All passive Past Life feats. Minimum level 3.
You win DDO! You've leveled to 20 in every class, and for your effort can take this feat to get a +2 bonus to all skills and ability scores. When more classes are added, this feat will deactivate and you will need to gain those past lives before this benefit reactivates.

Stamp3de
11-06-2009, 10:18 PM
Completionist
Prereq: All passive Past Life feats. Minimum level 3.
You win DDO! You've leveled to 20 in every class, and for your effort can take this feat to get a +2 bonus to all skills and ability scores. When more classes are added, this feat will deactivate and you will need to gain those past lives before this benefit reactivates.

Is this part a joke?

oberon131313
11-06-2009, 10:19 PM
Is this part a joke?

no

Korvek
11-06-2009, 10:31 PM
no

Tri-classing ftw?

Or do you only get the Past Life feat from one of your classes?

/Shrug.

oberon131313
11-06-2009, 10:43 PM
Tri-classing ftw?

Or do you only get the Past Life feat from one of your classes?

/Shrug.

the free feats you get for whatever your main class is, when you True reincarnate. (adumbrate in my sig would get wizard) You can stack each 1 up to 3 times. They carry over to multiple reincarnates. If you reincarnate as at least 1 of each class once, you can pick up the completionist feat.

Bloodhaven
11-06-2009, 11:46 PM
1 Fvs x1 <20 SP> +1 spell pen
2 Barbarian x1 <10 HP>
3 Bard x1
4 Cleric x1
5 Fighter x1
6 Monk x1
7 Paliden X1 <5% heal amp>
8 Ranger X1 <+2 elemental resist>
9 Rog X1
10 Scorc X1 <20 SP>
11 Wiz X1 +2 Spell pen

+2 to every stat on reroll

12 Barbarian x1 <10 HP>
13 Barbarian x1 <10 HP>
14 Fvs x1 <20 SP> +1 spell pen
15 Scorc X1 <20 SP>
16 Scorc X1 <20 SP>
17 Wiz X1 +2 Spell pen
18 Wiz X1 +2 Spell pen
19 Paliden X1 <5% heal amp>
20 Paliden X1 <5% heal amp>
21 Ranger X1 <+2 elemental resist>
22 Ranger X1 <+2 elemental resist>
23 Fvs x1 <20 SP> +1 spell pen
24 FVS to 20

Bloodhaven
11-07-2009, 12:24 AM
To get credit for class to 20 you need majority of the build to be that specific class.

EG 8 Fighter 6 Ranger 6 whatever will net you Fighter for Re credit. <not confirmed>

I do know that a multi class 18 bard 2 rog will only get bard credit. <Confirmed>

I would also like to test the 10/10 split to see if it gets 2 birds with 1 stone.

Aussieee
11-07-2009, 02:21 AM
So let me get clear here....if you were to reincarnate 3x for each class......will you be able to get a free feat for each reincarnate?? And how is the xp gonna work? If I am not mistaking you need 4 mil xp to cap on 2nd rencarnate? Thats a whole alot of xp......

Bloodhaven
11-07-2009, 02:37 AM
yea but the xp stops scaling up after the 2nd time

Aussieee
11-07-2009, 05:07 AM
yea but the xp stops scaling up after the 2nd timeYeah but stil 4 mil xp come on now!!!x33.............

odontia
11-07-2009, 07:52 AM
New Feat:
Completionist
Prereq: All passive Past Life feats. Minimum level 3.
You win DDO! You've leveled to 20 in every class, and for your effort can take this feat to get a +2 bonus to all skills and ability scores. When more classes are added, this feat will deactivate and you will need to gain those past lives before this benefit reactivates.[/QUOTE]

But.... you WIN DDO!!! lol.

Cedwin
11-07-2009, 09:39 AM
Wow, talk about replayability. Not only can you get to level 20, but you can do it 11 times, each time as a different class, and it continues to add benefits to your main character. 33 times if you want to maximize your character.

Oh and the XP scaling is in place to make it take longer, they need something grindy in game to keep people ocupado'd until they get some new stuff out.

Is it too grindy?

If someone wanted to get completionist, lets say it takes on average two month to get to level 20. That's about two years of playing right there. Now take into consideration that the past life feats stack 3 times. That's SIX YEARS of playing this game working on ONE character! Insanity. and thats IF you can level a character to 20 in two months. For many people it takes much, much longer.

I think Turbine may have come up with the grindiest grind to date, in the history of grinds.

As a side effect, I think it will keep players working on one character for quite a while, instead of working on various alts. I mean, why work on an alt in each class when you can do so with your main and get a nice bonus each time.

jhorn02
11-07-2009, 10:30 AM
To get credit for class to 20 you need majority of the build to be that specific class.

EG 8 Fighter 6 Ranger 6 whatever will net you Fighter for Re credit. <not confirmed>

I do know that a multi class 18 bard 2 rog will only get bard credit. <Confirmed>

I would also like to test the 10/10 split to see if it gets 2 birds with 1 stone.

I'm betting you get credit for whichever class you took at level 1 in the case of a 10/10 split.

Bloodhaven
11-07-2009, 10:55 AM
I'm betting you get credit for whichever class you took at level 1 in the case of a 10/10 split.

Or the class you pick for your 20th level ..

smatt
11-07-2009, 11:35 AM
Wow, talk about replayability. Not only can you get to level 20, but you can do it 11 times, each time as a different class, and it continues to add benefits to your main character. 33 times if you want to maximize your character.

Oh and the XP scaling is in place to make it take longer, they need something grindy in game to keep people ocupado'd until they get some new stuff out.

Is it too grindy?

If someone wanted to get completionist, lets say it takes on average two month to get to level 20. That's about two years of playing right there. Now take into consideration that the past life feats stack 3 times. That's SIX YEARS of playing this game working on ONE character! Insanity. and thats IF you can level a character to 20 in two months. For many people it takes much, much longer.

I think Turbine may have come up with the grindiest grind to date, in the history of grinds.

As a side effect, I think it will keep players working on one character for quite a while, instead of working on various alts. I mean, why work on an alt in each class when you can do so with your main and get a nice bonus each time.


I'd say that the people who will go for Completionist are the types who can hit cap on a toon in 3 weeks or less...... Give them soemtime, they'll figure out the BEST most effective quests to run for maximum XP bonus... Turbine will add +50% XP pots for some lame price in the store.. And there you go...... It'll happen...... I already can guess a few er um names of people who will go for it :rolleyes:

Borror0
11-07-2009, 11:48 AM
I'd say that the people who will go for Completionist are the types who can hit cap on a toon in 3 weeks or less
It just shows how poorly named the feat is. That's not the profile of the typical completionist.

By the way, you do realize that the XP goes up each time and that, if we assume 4 weeks per TR, getting Completionist would still take 10 months... per character.

smatt
11-07-2009, 12:32 PM
It just shows how poorly named the feat is. That's not the profile of the typical completionist.

Well, yes I'd say a completionist is one who also attained max favor as well....


By the way, you do realize that the XP goes up each time and that, if we assume 4 weeks per TR, getting Completionist would still take 10 months... per character.


Well it only goes up the first 2 times you true Rez..... I'm still betting that some lunatic does it in 6 months or less.... And that's without taking into account my assumption that Turbine adds higher % XP potions into the store... Which I'm almost sure they'll do......

Maegin
11-07-2009, 12:42 PM
Well, i guess if you really like the game that much, then I guess it will keep you busy for a long long time.

I think it was a good move on turbines part. Gives you a reward for playing so much, and now you can have an edge to prove it :p

Turial
11-08-2009, 08:42 PM
So I wonder if soldier of faith caps at +5 or +6?

karnokvolrath
11-08-2009, 08:52 PM
I cant wait until the builder threads start rolling with all this reincarnate stuff :)

"Assuming you have completionist, a full set of +13 tomes, and a 84 haggle, this will be the greatest dps god build of all time".

Oh ... and greensteel clickies too...gotta have those

Riggs
11-13-2009, 03:33 AM
Much better than the first set of past life feats - although I can see a lot of 'reroll your ranger to a fighter for the barkskin...'

Aussieee
11-13-2009, 02:57 PM
Passive Feats:
These are free, the feat tied to your dominant class is granted upon True Reincarnation.



Past Life: Ranger[/B]
You were a ranger in a past life. You occasionally find small animals in your backpack. Each time you acquire this feat you gain +2 damage with ranged weapons and +2 to elemental resistances. This feat can be stacked up to three times.

So the +2 to elemetal resist would stack with the elemental resist ranger originally get? The +8 you can get from the enhancements.

Sir_Chonas
11-13-2009, 03:01 PM
Each character can only reincarnate 2x, so this is impossible.

Aussieee
11-13-2009, 03:02 PM
Each character can only reincarnate 2x, so this is impossible.Wrong.....that was before now you can do it as much as you wish.

Junts
11-13-2009, 03:03 PM
Each character can only reincarnate 2x, so this is impossible.

That's not true anymore; the whole list is a copy/paste of an Eladrin post

You can now TR as much as you want, though you stop at 36 pt builds and pay their exp cost every time you re-level afterwords.

Its possible to tr 33 times and get all 11 sets of class benefits stacked 3 times, and completionist .. if you really think you could handle 50 million exp worth of leveling.

Turial
11-13-2009, 03:15 PM
... .. if you really think you could handle 50 million exp worth of leveling.

This is where the long term vets demand all their wasted xp from when they were stuck at lower caps to be awarded.

Aussieee
11-13-2009, 04:32 PM
This is where the long term vets demand all their wasted xp from when they were stuck at lower caps to be awarded.You know what i love that idea :)

Bloodhaven
11-13-2009, 07:36 PM
You know what i love that idea :)

word

ThatSwordGuy
11-16-2009, 02:04 AM
This is exactly the same game mechanic employed by the folks at Kingdom of Loathing, and it worked wonders for their business.

On one hand, my inner game designer is getting a warm, fuzzy feeling, but on the other hand my inner perfectionist is frothing at the mouth.

I hope this trend doesn't spread to WoW, or only God knows what will happen. (*imagines millions of gamers' heads exploding*)

Bloodhaven
11-16-2009, 04:28 PM
meep!

Visty
11-16-2009, 04:31 PM
So I wonder if soldier of faith caps at +5 or +6?

at +3 as its just divine favor which caps at +3 too

Bloodhaven
11-16-2009, 08:19 PM
nevermind

Mylon
11-18-2009, 01:57 AM
I think games really need to move away from this, "It's all about your character" and tie more stuff to the account. Maybe once the feat is accomplished (sacrificing that level 20 character) the whole account should be flagged (okay, maybe just for that server?) with the past life feats, so any new characters will be able to obtain all earned past life feats, or any characters that undergo a TR will get updated with the most up do date list of earned past life feats.

I don't care what my character has done. It's what _I_ have done. Having to more or less ignore my level 12 characters I have played up to this point in favor of my main is pretty harsh. That's saying... "Yes, you've gotten up to level 12 as a sorcerer, but it doesn't mean anything unless you do it on THIS character first."

That's one reason why I prefer class-less games... Less desire for alts and I can do everything with my short attention span but do it all with one character.

Xionanx
11-18-2009, 03:09 AM
I am personally really excited about the reincarnation system. If you only knew how many different toons I've leveled and deleted over the years:rolleyes:. Now I can just keep rerolling the same toon as it progressively gets more and more powerfull!!!

I've already reincarnated my monk and heres what I can confirm so far!

You keep ALL your bound gear: DT Armor, Greensteel Weapons, rare named loot, etc.. All still yours and still useable!! Now I have a reason to pick up that storm reavers napkin on my monk because I could reroll as a Wizard next!!:D

You keep your flagging items (SoS essences) and I dont know if this is a bug or working as intended, but I was given a Sigil frame with ALL the sigil pieces in it so I dont have to hunt sigil peices again in the necro even though I had already turned a completed one in and then thrown away the frame.

I am a little dissapointed that I have to re-earn bank spaces/bag slots. I am also mildly irritated that the tomes I had used are gone forever. However now that I'm leveling with the intention of re-incarnating I will not be using anything above a +2 tome again till the character is "done".

Now I can see a lot of you are probably thinking: Why would anyone do this? but I ask you this: Why do keep running the shroud day after day, week after week, month after month? Its just a different path for those of us who would rather lavel a toon then grind one quest forever for mats.

Pizzasoup
11-18-2009, 07:06 AM
Wrong.....that was before now you can do it as much as you wish.

According to Tolero's post on the 16th in another reincarnation topic, the current limit is two. They haven't implemented unlimited reincarnations yet.

Dark_Helmet
11-18-2009, 07:48 PM
I don't care what my character has done. It's what _I_ have done. Having to more or less ignore my level 12 characters I have played up to this point in favor of my main is pretty harsh. That's saying... "Yes, you've gotten up to level 12 as a sorcerer, but it doesn't mean anything unless you do it on THIS character first."

That's one reason why I prefer class-less games... Less desire for alts and I can do everything with my short attention span but do it all with one character.

Then why play a game based upon D&D which is a classy game?

Go play an unclassy game. ;)

Borror0
11-18-2009, 09:14 PM
This is exactly the same game mechanic employed by the folks at Kingdom of Loathing, and it worked wonders for their business.

On one hand, my inner game designer is getting a warm, fuzzy feeling [...]
Good, maybe you could enlighten me then. What's supposed to be interesting and fun game design about TR and past life feats?

Angelus_dead
11-19-2009, 02:12 AM
Good, maybe you could enlighten me then. What's supposed to be interesting and fun game design about TR and past life feats?
Despite many similarities, the game design of KOL works very differently. It really exists on a different scale than DDO: the micromanagement of combat actions doesn't happen there, and neither does that big emphasis on grouping.

The downsides of NGP rewards are primarily in how it separates player characters from each other, which isn't a problem for a game like that.

EDIT: Expanding on what I mean by KOL lacking the same scales as DDO- although progression is important for both games, KOL doesn't include non-progression gameplay. If a DDO developer had an assignment to create a variant DDO which had all player character development elimiated, he could do this and it would still provide many hours of gameplay. All dungeons would have to be normalized to the same level of character, but they could all be playable and mostly fun. But trying to do that kind of thing with KOL just wouldn't make any sense: if its not part of progressing a character, then nothing is even happening.

sephiroth1084
11-19-2009, 05:18 AM
1 Fvs x1 <20 SP> +1 spell pen
2 Barbarian x1 <10 HP>
3 Bard x1
4 Cleric x1
5 Fighter x1
6 Monk x1
7 Paliden X1 <5% heal amp>
8 Ranger X1 <+2 elemental resist>
9 Rog X1
10 Scorc X1 <20 SP>
11 Wiz X1 +2 Spell pen

+2 to every stat on reroll

12 Barbarian x1 <10 HP>
13 Barbarian x1 <10 HP>
14 Fvs x1 <20 SP> +1 spell pen
15 Scorc X1 <20 SP>
16 Scorc X1 <20 SP>
17 Wiz X1 +2 Spell pen
18 Wiz X1 +2 Spell pen
19 Paliden X1 <5% heal amp>
20 Paliden X1 <5% heal amp>
21 Ranger X1 <+2 elemental resist>
22 Ranger X1 <+2 elemental resist>
23 Fvs x1 <20 SP> +1 spell pen
24 FVS to 20

You really think that an additional 40 SP, 20 HP and +4 to your energy resist are worth another 24 million XP?

Personally, if I were building an ultimate character, I'd probably go with Wiz x3, FvS x3, Pal x3, Ftr x3, Monk x3, Rogx3 (maybe) and end as either a cleric or FvS (this after getting Completionist).

Turial
11-19-2009, 11:37 AM
This is exactly the same game mechanic employed by the folks at Kingdom of Loathing, and it worked wonders for their business.
....

Its not quite the same as that used in KOL. Remember in KOL the skills you can train are "mostly" only available to the specific class. In DnD everyone can access most of the same feats, odd class based pre-recs aside.

To be more like KOL the past life feats in DDO would have to allow you to choose a feat you had in your previous life and apply that feat for free in your new life. Such a shift would hurt the fighter class far more then any other.

Bloodhaven
11-19-2009, 11:38 AM
I'm proly gona do this to three toons. 1 Meele 1 Arcane <WF Sorc> and 1 Devine <Human FVS>

I am also going to re my bard but I will not be giving him the full treatment.

Meele:
all 11 +

2 barb <+20 HP>
2 monk <+2 to damage>
2 pally <+10% heal amp>
2 ranger <+4 resist elements>
2 Rog <+2 sneak attack>
2 Fighter <+2 to attack rolls>
23 re re for meele.

Final benefit:
+30 HP
+3 damage
+15% Incoming Heal
+6 Elemental resist
+3 Sneak attack damage
+3 to attack rolls

Caster:
all 11 +

2 Sorc <+2 evocation DC +40 SP>
2 barb <+20 HP>
2 ranger <+4 resist elements>
2 FVS <+2 spell pen +40 SP>
2 pally <+10% heal amp>
2 Wizard <+4 spell pen>
23 re re Caster.

Final benefit:
+30 HP
+120 SP
+9 Spell Pen
+6 Elemental resist
+15% Incoming heal

Bloodhaven
02-13-2010, 10:57 PM
I think the Paliden passive is great!

Bloodhaven
08-30-2010, 05:54 PM
I am glad i could still find this. Trying to find some use for my Cleric pass life is becoming a challenge!