spitfirek
11-06-2009, 08:19 PM
Ive seen a lot of clerics running around with 2handed weapons blowing up mobs like they were nothing at all and having a side order of healing/buffing on top of that... pretty much a 1 man army. So I am trying to come up with a good build for this. I tried cleric/fighter and cleric/paladin but both were lacking the RAWR I was looking for. So I thought, barbarians like to use 2h weapons and dwarfs like 2h axes... and dwarfs also get cleric enhancements. So, I made this cleric/barbarian build.
I haven't tested it yet so I don't know how well it will actually work, but it looks good as far as I can tell. If Im missing something or if anyone has experience with this type of build could you please reply with your thoughts? Thanks.
Character Plan by DDO Character Planner Version 3.10
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 20 Neutral Good Dwarf Male
(3 Barbarian \ 17 Cleric)
Hit Points: 232
Spell Points: 1430
BAB: 15\15\20\25\25
Fortitude: 15
Reflex: 5
Will: 16
Starting Feat/Enhancement
Base Stats Modified Stats
Abilities (Level 1) (Level 20)
Strength 18 22
Dexterity 8 8
Constitution 12 14
Intelligence 8 8
Wisdom 16 20
Charisma 6 6
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance -1 3
Bluff -2 -2
Concentration 5 25
Diplomacy -2 -2
Disable Device n/a n/a
Haggle -2 -2
Heal 3 5
Hide -1 -1
Intimidate -2 -2
Jump 4 9
Listen 3 5
Move Silently -1 -1
Open Lock n/a n/a
Perform n/a n/a
Repair -1 -1
Search -1 1
Spot 3 5
Swim 4 6
Tumble n/a n/a
Use Magic Device n/a n/a
Level 1 (Cleric)
Skill: Concentration (+4)
Feat: (Selected) Two Handed Fighting
Feat: (Automatic) Attack
Feat: (Automatic) Dwarven Stability
Feat: (Automatic) Dwarven Stonecutting
Feat: (Automatic) Giant Evasion
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Magical Training
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Orc and Goblin Bonus
Feat: (Automatic) Poison Save Bonus
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak
Feat: (Automatic) Spell Save Bonus
Feat: (Automatic) Turn Undead
Enhancement: Dwarven Faith I
Enhancement: Dwarven Spell Defense I
Enhancement: Cleric Life Magic I
Enhancement: Cleric Energy of the Zealot I
Level 2 (Barbarian)
Skill: Concentration (+1)
Skill: Jump (+1)
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Exotic Weapon Proficiency: Dwarven Waraxe
Feat: (Automatic) Fast Movement
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Rage
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Enhancement: Barbarian Sprint Boost I
Enhancement: Dwarven Axe Damage I
Level 3 (Barbarian)
Skill: Concentration (+1)
Skill: Jump (+1)
Feat: (Selected) Power Attack
Feat: (Automatic) Damage Reduction
Feat: (Automatic) Uncanny Dodge
Enhancement: Barbarian Extend Rage I
Enhancement: Barbarian Extra Rage I
Enhancement: Barbarian Power Attack I
Enhancement: Dwarven Constitution I
Level 4 (Barbarian)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Jump (+1)
Feat: (Automatic) Trap Sense
Enhancement: Barbarian Improved Damage Reduction I
Enhancement: Dwarven Axe Attack I
Level 5 (Cleric)
Skill: Concentration (+1)
Enhancement: Dwarven Faith II
Enhancement: Barbarian Constitution I
Level 6 (Cleric)
Skill: Concentration (+1)
Feat: (Selected) Mental Toughness
Enhancement: Cleric Wisdom I
Enhancement: Cleric Divine Healing I
Level 7 (Cleric)
Skill: Concentration (+1)
Enhancement: Barbarian Hardy Rage I
Enhancement: Barbarian Power Rage I
Enhancement: Dwarven Spell Defense II
Level 8 (Cleric)
Ability Raise: STR
Skill: Concentration (+1)
Enhancement: Dwarven Axe Damage II
Level 9 (Cleric)
Skill: Concentration (+1)
Feat: (Selected) Improved Two Handed Fighting
Enhancement: Cleric Wisdom II
Level 10 (Cleric)
Skill: Concentration (+1)
Enhancement: Cleric Energy of the Zealot II
Enhancement: Cleric Divine Healing II
Level 11 (Cleric)
Skill: Concentration (+1)
Enhancement: Dwarven Spell Defense III
Level 12 (Cleric)
Ability Raise: STR
Skill: Concentration (+1)
Feat: (Selected) Improved Mental Toughness
Enhancement: Cleric Energy of the Zealot III
Level 13 (Cleric)
Skill: Concentration (+1)
Enhancement: Dwarven Faith III
Level 14 (Cleric)
Skill: Concentration (+1)
Enhancement: Dwarven Axe Attack II
Enhancement: Cleric Divine Healing III
Level 15 (Cleric)
Skill: Concentration (+1)
Feat: (Selected) Greater Two Handed Fighting
Enhancement: Dwarven Faith IV
Level 16 (Cleric)
Ability Raise: STR
Skill: Concentration (+1)
Enhancement: Cleric Energy of the Zealot IV
Level 17 (Cleric)
Skill: Concentration (+1)
Enhancement: Cleric Prayer of Life I
Enhancement: Cleric Prayer of Incredible Life I
Level 18 (Cleric)
Skill: Concentration (+1)
Feat: (Selected) Improved Critical: Slashing Weapons
Enhancement: Cleric Wisdom III
Level 19 (Cleric)
Skill: Concentration (+1)
Enhancement: Cleric Life Magic II
Enhancement: Cleric Life Magic III
Level 20 (Cleric)
Ability Raise: STR
Skill: Concentration (+1)
Enhancement: Cleric Life Magic IV
I haven't tested it yet so I don't know how well it will actually work, but it looks good as far as I can tell. If Im missing something or if anyone has experience with this type of build could you please reply with your thoughts? Thanks.
Character Plan by DDO Character Planner Version 3.10
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 20 Neutral Good Dwarf Male
(3 Barbarian \ 17 Cleric)
Hit Points: 232
Spell Points: 1430
BAB: 15\15\20\25\25
Fortitude: 15
Reflex: 5
Will: 16
Starting Feat/Enhancement
Base Stats Modified Stats
Abilities (Level 1) (Level 20)
Strength 18 22
Dexterity 8 8
Constitution 12 14
Intelligence 8 8
Wisdom 16 20
Charisma 6 6
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance -1 3
Bluff -2 -2
Concentration 5 25
Diplomacy -2 -2
Disable Device n/a n/a
Haggle -2 -2
Heal 3 5
Hide -1 -1
Intimidate -2 -2
Jump 4 9
Listen 3 5
Move Silently -1 -1
Open Lock n/a n/a
Perform n/a n/a
Repair -1 -1
Search -1 1
Spot 3 5
Swim 4 6
Tumble n/a n/a
Use Magic Device n/a n/a
Level 1 (Cleric)
Skill: Concentration (+4)
Feat: (Selected) Two Handed Fighting
Feat: (Automatic) Attack
Feat: (Automatic) Dwarven Stability
Feat: (Automatic) Dwarven Stonecutting
Feat: (Automatic) Giant Evasion
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Magical Training
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Orc and Goblin Bonus
Feat: (Automatic) Poison Save Bonus
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak
Feat: (Automatic) Spell Save Bonus
Feat: (Automatic) Turn Undead
Enhancement: Dwarven Faith I
Enhancement: Dwarven Spell Defense I
Enhancement: Cleric Life Magic I
Enhancement: Cleric Energy of the Zealot I
Level 2 (Barbarian)
Skill: Concentration (+1)
Skill: Jump (+1)
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Exotic Weapon Proficiency: Dwarven Waraxe
Feat: (Automatic) Fast Movement
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Rage
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Enhancement: Barbarian Sprint Boost I
Enhancement: Dwarven Axe Damage I
Level 3 (Barbarian)
Skill: Concentration (+1)
Skill: Jump (+1)
Feat: (Selected) Power Attack
Feat: (Automatic) Damage Reduction
Feat: (Automatic) Uncanny Dodge
Enhancement: Barbarian Extend Rage I
Enhancement: Barbarian Extra Rage I
Enhancement: Barbarian Power Attack I
Enhancement: Dwarven Constitution I
Level 4 (Barbarian)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Jump (+1)
Feat: (Automatic) Trap Sense
Enhancement: Barbarian Improved Damage Reduction I
Enhancement: Dwarven Axe Attack I
Level 5 (Cleric)
Skill: Concentration (+1)
Enhancement: Dwarven Faith II
Enhancement: Barbarian Constitution I
Level 6 (Cleric)
Skill: Concentration (+1)
Feat: (Selected) Mental Toughness
Enhancement: Cleric Wisdom I
Enhancement: Cleric Divine Healing I
Level 7 (Cleric)
Skill: Concentration (+1)
Enhancement: Barbarian Hardy Rage I
Enhancement: Barbarian Power Rage I
Enhancement: Dwarven Spell Defense II
Level 8 (Cleric)
Ability Raise: STR
Skill: Concentration (+1)
Enhancement: Dwarven Axe Damage II
Level 9 (Cleric)
Skill: Concentration (+1)
Feat: (Selected) Improved Two Handed Fighting
Enhancement: Cleric Wisdom II
Level 10 (Cleric)
Skill: Concentration (+1)
Enhancement: Cleric Energy of the Zealot II
Enhancement: Cleric Divine Healing II
Level 11 (Cleric)
Skill: Concentration (+1)
Enhancement: Dwarven Spell Defense III
Level 12 (Cleric)
Ability Raise: STR
Skill: Concentration (+1)
Feat: (Selected) Improved Mental Toughness
Enhancement: Cleric Energy of the Zealot III
Level 13 (Cleric)
Skill: Concentration (+1)
Enhancement: Dwarven Faith III
Level 14 (Cleric)
Skill: Concentration (+1)
Enhancement: Dwarven Axe Attack II
Enhancement: Cleric Divine Healing III
Level 15 (Cleric)
Skill: Concentration (+1)
Feat: (Selected) Greater Two Handed Fighting
Enhancement: Dwarven Faith IV
Level 16 (Cleric)
Ability Raise: STR
Skill: Concentration (+1)
Enhancement: Cleric Energy of the Zealot IV
Level 17 (Cleric)
Skill: Concentration (+1)
Enhancement: Cleric Prayer of Life I
Enhancement: Cleric Prayer of Incredible Life I
Level 18 (Cleric)
Skill: Concentration (+1)
Feat: (Selected) Improved Critical: Slashing Weapons
Enhancement: Cleric Wisdom III
Level 19 (Cleric)
Skill: Concentration (+1)
Enhancement: Cleric Life Magic II
Enhancement: Cleric Life Magic III
Level 20 (Cleric)
Ability Raise: STR
Skill: Concentration (+1)
Enhancement: Cleric Life Magic IV