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Arcanecantrips
11-06-2009, 12:56 PM
Last night I started my 1st Sor. and gave the following stats]

STR 12
DEX 14
CON 12
INT 8
WIS 10
CHA 16

I'm second guessing now and I'm thinking of starting over with this

12
11
14
8
10
17

I'm wondering what your thoughts are on the better build

Thanks.

7-day_Trial_Monkey
11-06-2009, 01:08 PM
Why dex? A sorc has no use whatsover for AC.

Start with an 18 char, 14 con, 12 str and the rest.. whatever.

Arcanecantrips
11-06-2009, 01:11 PM
Does Dex not help for some spells to hit? like Ranged touch?

PriestRidden
11-06-2009, 01:13 PM
Why put points int strength? and I'd make the con higher, and drop the dex.

RATRACE931
11-06-2009, 01:13 PM
Other than CON no other stat really helps a caster much (Aside from their casting stat int/cha) I suggest maxing CHA, then 14-18 con any extra into int/str

Visty
11-06-2009, 01:15 PM
Does Dex not help for some spells to hit? like Ranged touch?

in ddo are no ranged tough attacks

7-day_Trial_Monkey
11-06-2009, 01:15 PM
Does Dex not help for some spells to hit? like Ranged touch?

Ranged touch does not exist in DDO.

Also, if it comes down to picking 8 int 10 wiz or 10 int 8 wiz, go with the int for the skill point.

If you want to help your will saves, take the feat force of personality to use your char modifier for will saves instead of wisdom. That will give you an excellent will save.

7-day_Trial_Monkey
11-06-2009, 01:16 PM
Why put points int strength? and I'd make the con higher, and drop the dex.

Because 1 single ray of enfeeblement will drop you to 0 str and leave you unable to take any action. Also, you will end up encombred when your inventory is full.

Lorien_the_First_One
11-06-2009, 01:17 PM
Does Dex not help for some spells to hit? like Ranged touch?

Nope. No rolls for touch attacks in DDO.


Why put points int strength? and I'd make the con higher, and drop the dex.

With the points in STR you prob won't need a STR item, without them you may find yourself needing a str item to carry your loot. Plus with a STR of <10 you can be exhasted in combat. A few pts of STR is a good thing.

Arcanecantrips
11-06-2009, 01:21 PM
Thanks for the info, here is what I have planned with the Approporate adjustment.


Character Plan by DDO Character Planner Version 3.10
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Darmaha
Level 20 Lawful Good Human Female
(20 Sorcerer)
Hit Points: 248
Spell Points: 2277
BAB: 10\10\15\20
Fortitude: 8
Reflex: 5
Will: 12

Starting Feat/Enhancement
Base Stats Modified Stats
Abilities (Level 1) (Level 20)
Strength 12 12
Dexterity 8 8
Constitution 14 14
Intelligence 8 8
Wisdom 10 10
Charisma 18 26

Tomes Used
+1 Tome of Charisma used at level 20

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance -1 -1
Bluff 8 31
Concentration 6 28
Diplomacy 4 8
Disable Device n/a n/a
Haggle 4 8
Heal 0 0
Hide -1 -1
Intimidate 4 8
Jump 1 1
Listen 0 0
Move Silently -1 -1
Open Lock n/a n/a
Perform n/a n/a
Repair -1 -1
Search -1 -1
Spot 0 0
Swim 1 1
Tumble n/a n/a
Use Magic Device n/a n/a

Level 1 (Sorcerer)
Feat: (Human Bonus) Mental Toughness
Feat: (Selected) Toughness
Enhancement: Human Versatility I
Enhancement: Sorcerer Concentration I
Enhancement: Sorcerer Energy Manipulation I
Enhancement: Sorcerer Energy of the Dragonblooded I


Level 2 (Sorcerer)
Enhancement: Sorcerer Force Manipulation I
Enhancement: Sorcerer Charisma I
Enhancement: Sorcerer Wand Mastery I


Level 3 (Sorcerer)
Feat: (Selected) Empower Spell
Enhancement: Sorcerer Lineage of Energy I
Enhancement: Sorcerer Lineage of Elements I
Enhancement: Sorcerer Lineage of Force I
Enhancement: Sorcerer Elemental Manipulation I


Level 4 (Sorcerer)
Enhancement: Sorcerer Improved Empowering I
Enhancement: Racial Toughness I
Enhancement: Sorcerer Subtle Spellcasting I


Level 5 (Sorcerer)
Enhancement: Human Adaptability Charisma I
Enhancement: Sorcerer Concentration II


Level 6 (Sorcerer)
Feat: (Selected) Improved Mental Toughness
Enhancement: Racial Toughness II
Enhancement: Sorcerer Elemental Manipulation II


Level 7 (Sorcerer)
Enhancement: Sorcerer Improved Empowering II


Level 8 (Sorcerer)
Enhancement: Sorcerer Lineage of Deadly Energy I
Enhancement: Sorcerer Lineage of Deadly Elements I
Enhancement: Sorcerer Lineage of Deadly Force I


Level 9 (Sorcerer)
Feat: (Selected) Maximize Spell
Enhancement: Sorcerer Lineage of Elements II
Enhancement: Sorcerer Lineage of Force II


Level 10 (Sorcerer)
Enhancement: Sorcerer Energy Manipulation II
Enhancement: Sorcerer Elemental Manipulation III


Level 11 (Sorcerer)
Enhancement: Sorcerer Improved Maximizing I
Enhancement: Sorcerer Lineage of Energy II


Level 12 (Sorcerer)
Feat: (Selected) Toughness
Enhancement: Sorcerer Energy Manipulation III


Level 13 (Sorcerer)
Enhancement: Sorcerer Force Manipulation II
Enhancement: Sorcerer Force Manipulation III


Level 14 (Sorcerer)
Enhancement: Sorcerer Energy Manipulation IV


Level 15 (Sorcerer)
Feat: (Selected) Toughness
Enhancement: Sorcerer Elemental Manipulation IV


Level 16 (Sorcerer)
Enhancement: Sorcerer Energy of the Dragonblooded II
Enhancement: Sorcerer Subtle Spellcasting II


Level 17 (Sorcerer)
Enhancement: Sorcerer Energy of the Dragonblooded III


Level 18 (Sorcerer)
Feat: (Selected) Toughness
Enhancement: Sorcerer Charisma II


Level 19 (Sorcerer)
Enhancement: Sorcerer Concentration III
Enhancement: Sorcerer Wand Mastery II


Level 20 (Sorcerer)
Enhancement: Sorcerer Bloodline of Power
Enhancement: Sorcerer Spell Penetration I

7-day_Trial_Monkey
11-06-2009, 01:25 PM
My personal preferences would be take balance instead of bluff. Bluff is for rogues, and has almost no value to a sorc.
And I would take force of personality over one of those toughness feats.

And if you put the 2 points you have in wiz over to int, spend the other point on UMD. With a high char, you can get UMD up to the extremely usefull levels.

SEMPER
11-06-2009, 01:26 PM
Thanks for the info, here is what I have planned with the Approporate adjustment.


Character Plan by DDO Character Planner Version 3.10
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Darmaha
Level 20 Lawful Good Human Female
(20 Sorcerer)
Hit Points: 248
Spell Points: 2277
BAB: 10\10\15\20
Fortitude: 8
Reflex: 5
Will: 12

Starting Feat/Enhancement
Base Stats Modified Stats
Abilities (Level 1) (Level 20)
Strength 12 12
Dexterity 8 8
Constitution 14 14
Intelligence 8 8
Wisdom 10 10
Charisma 18 26

Tomes Used
+1 Tome of Charisma used at level 20

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance -1 -1
Bluff 8 31
Concentration 6 28
Diplomacy 4 8
Disable Device n/a n/a
Haggle 4 8
Heal 0 0
Hide -1 -1
Intimidate 4 8
Jump 1 1
Listen 0 0
Move Silently -1 -1
Open Lock n/a n/a
Perform n/a n/a
Repair -1 -1
Search -1 -1
Spot 0 0
Swim 1 1
Tumble n/a n/a
Use Magic Device n/a n/a

Level 1 (Sorcerer)
Feat: (Human Bonus) Mental Toughness
Feat: (Selected) Toughness
Enhancement: Human Versatility I
Enhancement: Sorcerer Concentration I
Enhancement: Sorcerer Energy Manipulation I
Enhancement: Sorcerer Energy of the Dragonblooded I


Level 2 (Sorcerer)
Enhancement: Sorcerer Force Manipulation I
Enhancement: Sorcerer Charisma I
Enhancement: Sorcerer Wand Mastery I


Level 3 (Sorcerer)
Feat: (Selected) Empower Spell
Enhancement: Sorcerer Lineage of Energy I
Enhancement: Sorcerer Lineage of Elements I
Enhancement: Sorcerer Lineage of Force I
Enhancement: Sorcerer Elemental Manipulation I


Level 4 (Sorcerer)
Enhancement: Sorcerer Improved Empowering I
Enhancement: Racial Toughness I
Enhancement: Sorcerer Subtle Spellcasting I


Level 5 (Sorcerer)
Enhancement: Human Adaptability Charisma I
Enhancement: Sorcerer Concentration II


Level 6 (Sorcerer)
Feat: (Selected) Improved Mental Toughness
Enhancement: Racial Toughness II
Enhancement: Sorcerer Elemental Manipulation II


Level 7 (Sorcerer)
Enhancement: Sorcerer Improved Empowering II


Level 8 (Sorcerer)
Enhancement: Sorcerer Lineage of Deadly Energy I
Enhancement: Sorcerer Lineage of Deadly Elements I
Enhancement: Sorcerer Lineage of Deadly Force I


Level 9 (Sorcerer)
Feat: (Selected) Maximize Spell
Enhancement: Sorcerer Lineage of Elements II
Enhancement: Sorcerer Lineage of Force II


Level 10 (Sorcerer)
Enhancement: Sorcerer Energy Manipulation II
Enhancement: Sorcerer Elemental Manipulation III


Level 11 (Sorcerer)
Enhancement: Sorcerer Improved Maximizing I
Enhancement: Sorcerer Lineage of Energy II


Level 12 (Sorcerer)
Feat: (Selected) Toughness
Enhancement: Sorcerer Energy Manipulation III


Level 13 (Sorcerer)
Enhancement: Sorcerer Force Manipulation II
Enhancement: Sorcerer Force Manipulation III


Level 14 (Sorcerer)
Enhancement: Sorcerer Energy Manipulation IV


Level 15 (Sorcerer)
Feat: (Selected) Toughness
Enhancement: Sorcerer Elemental Manipulation IV


Level 16 (Sorcerer)
Enhancement: Sorcerer Energy of the Dragonblooded II
Enhancement: Sorcerer Subtle Spellcasting II


Level 17 (Sorcerer)
Enhancement: Sorcerer Energy of the Dragonblooded III


Level 18 (Sorcerer)
Feat: (Selected) Toughness
Enhancement: Sorcerer Charisma II


Level 19 (Sorcerer)
Enhancement: Sorcerer Concentration III
Enhancement: Sorcerer Wand Mastery II


Level 20 (Sorcerer)
Enhancement: Sorcerer Bloodline of Power
Enhancement: Sorcerer Spell Penetration I








honestly i wouldnt put any points into wisdom either id put them into con , int or str either for more hps , more skill points or just being able to carry items with less hassle of being burdened imho

Lorien_the_First_One
11-06-2009, 01:27 PM
Thanks for the info, here is what I have planned with the Approporate adjustment.

Ok, that needs a bit of work.

Drop the WIS to 8, put the points into CON or INT.

You only want to take toughness once, jump the rest of them. Lots of choices for feats but it probably should look more like

1) Force of personality, Toughness
3) Empower
6) Extend
9) Maximize
12) Heighten
15) Spell Pen
18) Either improved spell pen or spell focus

Gunga
11-06-2009, 01:31 PM
10,10,16,10,10,16

KingOfCheese
11-06-2009, 01:32 PM
UMD skill is very important for a human sorc. The difference between having it and not having it is huge. With it, you can use heal scrolls at higher level--making your survivability go through the roof. With 2 skills, I'd take Concentration and UMD. My first sorc didn't have UMD and I don't use him any more (for that reason).

7-day_Trial_Monkey
11-06-2009, 01:33 PM
10,10,16,10,10,16

Egads.. no. For all the reasons already stated above.

Gunga
11-06-2009, 01:34 PM
But, I have a capped sorc this way and I'm the best.

Sirea
11-06-2009, 01:35 PM
Ok, that needs a bit of work.

Drop the WIS to 8, put the points into CON or INT.

You only want to take toughness once, jump the rest of them. Lots of choices for feats but it probably should look more like

1) Force of personality, Toughness
3) Empower
6) Extend
9) Maximize
12) Heighten
15) Spell Pen
18) Either improved spell pen or spell focus


UMD skill is very important for a human sorc. The difference between having it and not having it is huge. With it, you can use heal scrolls at higher level--making your survivability go through the roof. With 2 skills, I'd take Concentration and UMD. My first sorc didn't have UMD and I don't use him any more (for that reason).

Both very good pieces of advice you won't regret taking, OP. I would have suggested something similar but they beat me to it :)

SEMPER
11-06-2009, 01:36 PM
10,10,16,10,10,16

this would be a definite NO!!!!

Gunga
11-06-2009, 01:38 PM
this would be a definite NO!!!!

Because....

7-day_Trial_Monkey
11-06-2009, 01:41 PM
Ok, I'll repeat since it must be typed in invisible pixels above :rolleyes:

10 dex instead of 8 dex does absolutely nothing to help a sorc

10 wiz instead of 8 wiz does absolutely nothing to help a sorc

16 char instead of 18 char does absolutely nothing to help a sorc

10 str is borderline, and will require you to waste an equipment slot on a str item to avoid a single ray of enfeeblement leaving you unable to take any action.

SEMPER
11-06-2009, 01:41 PM
why do u need dex ? ac lol

why do u nee wis ? just take force of personality

str is ok but id possibly make it higher

con is ok but maybe more

int is ok

cha should be higher imho , others may disagree

but wasting points into dex and wis is why its a NO mostly , u can either have more hps , more spell points , more skill points or do better damage to those crappy portals when theres nothing else to kill in the shroud ;)

SEMPER
11-06-2009, 01:43 PM
But, I have a capped sorc this way and I'm the best.

says U

Lorien_the_First_One
11-06-2009, 01:45 PM
Because....

Great question, why do it as you suggest?

Xeriphim
11-06-2009, 01:45 PM
quick silly question ... Alignments . Why the Lawfull good alignment ? As a pure caster your not going to be doing much in melee so using pure good weapons is wasted . Would true Neutral not be a better option for a pure caster , at least you'd gain benefits of stability an greater stability items . If there is a better reason please elaborate :) .

SEMPER
11-06-2009, 01:48 PM
some choose nuetral for those reasons others choose it for the litany I took it on my warforged cuz i didnt really want any of the others and the chance of getting the litany someday :)

KingOfCheese
11-06-2009, 01:48 PM
Here's my 2 cents.

Leave dex at a minimum. 10 vs. 8 is essentially no difference--reflex save is the main reason to have a higher dex--but both 8 and 10 will give you a bad reflex save--so very little practical difference.

Leave wis at a minimum. The only real advantage is +1 more will save. As a human, you have room for the force of personality feat--which will use your charisma bonus for the will save rather than wisdom = really high will save. If you take this feat, the WIS points will be wasted.

If you have extra points, put them to STR--but it is fine to leave this at an 8. While there is a little risk of getting disabled via a spell with this low STR, it is a fairly minor risk. At low levels, you have lots of extra equipment slots and can wear an STR item. At higher levels, you can use a +2 tome. If this is a big concern, I'd just carry STR pots for those few quests where this presents a risk. Not worth burning points here unless you have extra ones to burn.

Max Charisma (18) and put con at 16. 14 CON would be fine--but the points are better spent here than other places, for the reasons discussed above.

Braegan
11-06-2009, 01:48 PM
10,10,16,10,10,16

I hate making assumptions, but I am assuming that would be for a WF caster. If that's the case it's not terrible. Perhaps lower dex and wis for more str but not that big a deal, you could prolly go:

12, 8, 16, 10, 10, 16. As far as the four points in Wis, it does make saves better and I don't see any reason to put the points elsewhere as Cha is maxed for a WF and 16 con is plenty.

Lorien_the_First_One
11-06-2009, 01:49 PM
some choose nuetral for those reasons others choose it for the litany I took it on my warforged cuz i didnt really want any of the others and the chance of getting the litany someday :)

Good advice. Plus it saves you from taking extra damage from Holy and Evil weapons (stupid evil skelli archers...)

Gunga
11-06-2009, 01:49 PM
I'm suprised none of your brilliant DDO minds picked it up.

My sorc's a WF.

EDIT: BRAEGAN GETS A COOKIE, EVEN THOUGH THEY'RE NOT AS GOOD AS THEY WERE BEFORE THE UPDATE

7-day_Trial_Monkey
11-06-2009, 01:50 PM
I hate making assumptions, but I am assuming that would be for a WF caster. If that's the case it's not terrible. Perhaps lower dex and wis for more str but not that big a deal, you could prolly go:

12, 8, 16, 10, 10, 16. As far as the four points in Wis, it does make saves better and I don't see any reason to put the points elsewhere as Cha is maxed for a WF and 16 con is plenty.

Putting those 2 points of wiz into int gives you another skill point and allows you to take UMD for a huge benefit.

+1 to will save when your will save is in the low teens is a waste.

Braegan
11-06-2009, 01:51 PM
I'm suprised none of your brilliant DDO minds picked it up.

My sorc's a WF.

Look up, I did! What do I win? :D

SEMPER
11-06-2009, 01:51 PM
I'm suprised none of your brilliant DDO minds picked it up.

My sorc's a WF.

EDIT: BRAEGAN GETS A COOKIE, EVEN THOUGH THEY'RE NOT AS GOOD AS THEY WERE BEFORE THE UPDATE

who said i was brilliant ? i want a copy ;)

Visty
11-06-2009, 01:52 PM
12, 8, 16, 10, 10, 16. As far as the four points in Wis, it does make saves better and I don't see any reason to put the points elsewhere as Cha is maxed for a WF and 16 con is plenty.

a sorc will most likey take the force of personality feat which adds your cha bonus to willsaves instead of wis. so points in wis are wasted

KingOfCheese
11-06-2009, 01:52 PM
If you take the UMD skill, I'd make the alignment true neutral.

There are multiple benefits. With UMD, you'll be able to use any alignment restricted item--mooting the main advantage of going good. Neutral will make you immune to alignment-based (lawful or chaotic) spells. Neutral will give you penalty-free access to an item (the Litany trinket) from the Abbot raid that will add +1 to all of your stats (allowing you to get to 40 charisma without the use of +4 tome; or if you have +4 tome, saving you 6 enhancements points to spend elsewhere).

Braegan
11-06-2009, 01:52 PM
Putting those 2 points of wiz into int gives you another skill point and allows you to take UMD for a huge benefit.

+1 to will save when you will save is in the low teens is a total waste.

I would figure with a 10 int you could get UMD and Concentration. Now if you would argue a 12 int to include Balance, I would see that as a greater asset than +1/-1 will save for sure.

Braegan
11-06-2009, 01:54 PM
a sorc will most likey take the force of personality feat which adds your cha bonus to willsaves instead of wis. so points in wis are wasted

Really, FoP I thought was a waste or at least a leveling up feat that you would swap later as a caster will have a decent will save even with a negative modifier based from stats.

SEMPER
11-06-2009, 01:55 PM
I would figure with a 10 int you could get UMD and Concentration. Now if you would argue a 12 int to include Balance, I would see that as a greater asset than +1/-1 will save for sure.

how about intimidate ?

if your a warforged u can self heal and u want them to stay in your firewall not go anywhere else imho

Arcanecantrips
11-06-2009, 01:57 PM
Here is what I've come up with including your suggestions. I'm just not sure what to do with the 2 left over Skill Points.


Character Plan by DDO Character Planner Version 3.10
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Darmaha
Level 20 Lawful Good Human Female
(20 Sorcerer)
Hit Points: 182
Spell Points: 2172
BAB: 10\10\15\20
Fortitude: 8
Reflex: 5
Will: 20

Starting Feat/Enhancement
Base Stats Modified Stats
Abilities (Level 1) (Level 20)
Strength 12 12
Dexterity 8 8
Constitution 14 14
Intelligence 10 10
Wisdom 8 8
Charisma 18 26

Tomes Used
+1 Tome of Charisma used at level 20

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 1 10
Bluff 4 8
Concentration 6 28
Diplomacy 4 8
Disable Device n/a n/a
Haggle 4 8
Heal -1 -1
Hide -1 -1
Intimidate 4 8
Jump 1 1
Listen -1 -1
Move Silently -1 -1
Open Lock n/a n/a
Perform n/a n/a
Repair 0 0
Search 0 0
Spot -1 -1
Swim 1 1
Tumble n/a n/a
Use Magic Device 6 19

Level 1 (Sorcerer)
Feat: (Human Bonus) Force of Personality
Feat: (Selected) Toughness
Enhancement: Human Versatility I
Enhancement: Sorcerer Concentration I
Enhancement: Sorcerer Energy Manipulation I
Enhancement: Sorcerer Energy of the Dragonblooded I


Level 2 (Sorcerer)
Enhancement: Sorcerer Force Manipulation I
Enhancement: Sorcerer Charisma I
Enhancement: Sorcerer Wand Mastery I


Level 3 (Sorcerer)
Feat: (Selected) Empower Spell
Enhancement: Sorcerer Lineage of Energy I
Enhancement: Sorcerer Lineage of Elements I
Enhancement: Sorcerer Lineage of Force I
Enhancement: Sorcerer Elemental Manipulation I


Level 4 (Sorcerer)
Enhancement: Sorcerer Improved Empowering I
Enhancement: Racial Toughness I
Enhancement: Sorcerer Subtle Spellcasting I


Level 5 (Sorcerer)
Enhancement: Human Adaptability Charisma I
Enhancement: Sorcerer Concentration II


Level 6 (Sorcerer)
Feat: (Selected) Maximize Spell
Enhancement: Racial Toughness II
Enhancement: Sorcerer Elemental Manipulation II


Level 7 (Sorcerer)
Enhancement: Sorcerer Improved Empowering II


Level 8 (Sorcerer)
Enhancement: Sorcerer Lineage of Deadly Energy I
Enhancement: Sorcerer Lineage of Deadly Elements I
Enhancement: Sorcerer Lineage of Deadly Force I


Level 9 (Sorcerer)
Feat: (Selected) Spell Penetration
Enhancement: Sorcerer Lineage of Elements II
Enhancement: Sorcerer Lineage of Force II


Level 10 (Sorcerer)
Enhancement: Sorcerer Energy Manipulation II
Enhancement: Sorcerer Elemental Manipulation III


Level 11 (Sorcerer)
Enhancement: Sorcerer Improved Maximizing I
Enhancement: Sorcerer Lineage of Energy II


Level 12 (Sorcerer)
Feat: (Selected) Greater Spell Penetration
Enhancement: Sorcerer Energy Manipulation III


Level 13 (Sorcerer)
Enhancement: Sorcerer Force Manipulation II
Enhancement: Sorcerer Force Manipulation III


Level 14 (Sorcerer)
Enhancement: Sorcerer Energy Manipulation IV


Level 15 (Sorcerer)
Feat: (Selected) Mental Toughness
Enhancement: Sorcerer Elemental Manipulation IV


Level 16 (Sorcerer)
Enhancement: Sorcerer Energy of the Dragonblooded II
Enhancement: Sorcerer Subtle Spellcasting II


Level 17 (Sorcerer)
Enhancement: Sorcerer Energy of the Dragonblooded III


Level 18 (Sorcerer)
Feat: (Selected) Spell Focus: Evocation
Enhancement: Sorcerer Charisma II


Level 19 (Sorcerer)
Enhancement: Sorcerer Concentration III
Enhancement: Sorcerer Wand Mastery II


Level 20 (Sorcerer)
Enhancement: Sorcerer Bloodline of Power
Enhancement: Sorcerer Spell Penetration I

KingOfCheese
11-06-2009, 02:00 PM
Here is what I've come up with including your suggestions.



This will work well. I'd personally go 16 con and drop STR, but what you have will work fine.

KingOfCheese
11-06-2009, 02:02 PM
FYI--all geared out, the difference between CON 14 and CON 16 will look something like:

420ish versus 400ish hps at level 20 (unbuffed). Both are plenty.

Braegan
11-06-2009, 02:04 PM
how about intimidate ?

if your a warforged u can self heal and u want them to stay in your firewall not go anywhere else imho

Hmm, well for a WF you could go:

12, 8, 16, 14, 6, 16

That gives 4 skill points a level:

UMD
Concentration
Balance
Intimidate!

Human could be:

12, 8, 14, 12, 10, 18

Same skill selection. I know I got the 10 wis again, but with 2 points to spend, wasn't sure where else to put em.

SEMPER
11-06-2009, 02:13 PM
Hmm, well for a WF you could go:

12, 8, 16, 14, 6, 16

That gives 4 skill points a level:

UMD
Concentration
Balance
UMD

Human could be:

12, 8, 14, 12, 10, 18

Same skill selection. I know I got the 10 wis again, but with 2 points to spend, wasn't sure where else to put em.


u have umd twice up there so not sure where the 4th point would go in your build and as for the stats your putting points into wis again and theres really no need for it so put them elsewhere

7-day_Trial_Monkey
11-06-2009, 02:13 PM
Hmm, well for a WF you could go:

12, 8, 16, 14, 6, 16

That gives 4 skill points a level:

UMD
Concentration
Balance
UMD

Human could be:

12, 8, 14, 12, 10, 18

Same skill selection. I know I got the 10 wis again, but with 2 points to spend, wasn't sure where else to put em.


You realy like UMD don't you? :D

Sogrin
11-06-2009, 04:51 PM
You realy like UMD don't you? :D

i really like UMD :D

but then i play a rogue >.>

Braegan
11-06-2009, 11:21 PM
u have umd twice up there so not sure where the 4th point would go in your build and as for the stats your putting points into wis again and theres really no need for it so put them elsewhere

Yeah UMD was a typo, good catch. Meant it to be intimidate, as you brought up earlier. As far as the two points in wis it would only make an uneven number most elsewhere so why not.

Braegan
11-06-2009, 11:22 PM
You realy like UMD don't you? :D

hehe, lil typo - fixed now :)

Arcanecantrips
11-09-2009, 10:57 AM
I'd just like to thank everyone for the advice on my Sor. She Just hit Lvl 3 last night and is doing great. I am Thoroughly enjoying her!!!