Archguru
11-06-2009, 10:56 AM
Ok, this is my first "theoretical build", so I'm sure there's lots of holes. Please help me flesh this out.
The "Tripticon"
Goal: Create a moderate high THF DPS'er with a focus on improved tripping off of glancing blows.
Okay, so after a little more research, here's what I can plan to put together:
Character Plan by DDO Character Planner Version 3.10
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Morrok Gruthet
Level 20 Lawful Good Warforged Male
(18 Fighter \ 2 Monk)
Hit Points: 378
Spell Points: 0
BAB: 19\19\24\29\29
Fortitude: 19
Reflex: 13
Will: 13
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 16 26
Dexterity 15 18
Constitution 14 20
Intelligence 12 14
Wisdom 12 16
Charisma 6 8
Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Strength used at level 12
+3 Tome of Dexterity used at level 12
+3 Tome of Constitution used at level 12
+3 Tome of Wisdom used at level 12
+4 Tome of Constitution used at level 20
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 6 26
Bluff -2 2
Concentration 2 5
Diplomacy -2 -1
Disable Device n/a n/a
Haggle -2 -1
Heal 1 3
Hide 2 4
Intimidate 0 24
Jump 7 28
Listen 1 3
Move Silently 2 4
Open Lock n/a n/a
Perform n/a n/a
Repair 1 2
Search 1 2
Spot 1 3
Swim 7 13
Tumble 6 8
Use Magic Device n/a n/a
Level 1 (Monk)
Feat: (Selected) Improved Damage Reduction
Feat: (Monk Bonus) Toughness
Enhancement: Warforged Damage Reduction I
Level 2 (Fighter)
Feat: (Fighter Bonus) Two Handed Fighting
Enhancement: Fighter Attack Boost I
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Strategy (Trip) I
Enhancement: Fighter Toughness I
Enhancement: Warforged Great Weapon Aptitude I
Level 3 (Monk)
Feat: (Selected) Improved Damage Reduction
Feat: (Monk Bonus) Power Attack
Enhancement: Racial Toughness I
Enhancement: Monk Wisdom I
Enhancement: Warforged Constitution I
Level 4 (Fighter)
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
Enhancement: Fighter Strength I
Enhancement: Warforged Power Attack I
Level 5 (Fighter)
Level 6 (Fighter)
Feat: (Selected) Combat Expertise
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Strategy (Trip) II
Enhancement: Warforged Damage Reduction II
Level 7 (Fighter)
Enhancement: Fighter Attack Boost II
Level 8 (Fighter)
Feat: (Fighter Bonus) Improved Two Handed Fighting
Enhancement: Kensei Falchion Mastery I
Enhancement: Fighter Kensei I
Enhancement: Warforged Great Weapon Aptitude II
Level 9 (Fighter)
Feat: (Selected) Improved Trip
Enhancement: Fighter Strength II
Level 10 (Fighter)
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
Enhancement: Warforged Power Attack II
Level 11 (Fighter)
Enhancement: Warforged Damage Reduction III
Level 12 (Fighter)
Feat: (Selected) Dodge
Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
Enhancement: Fighter Critical Accuracy III
Enhancement: Fighter Falchion Specialization I
Level 13 (Fighter)
Enhancement: Warforged Constitution II
Level 14 (Fighter)
Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
Enhancement: Kensei Falchion Mastery II
Enhancement: Fighter Kensei II
Level 15 (Fighter)
Feat: (Selected) Mobility
Enhancement: Fighter Strategy (Trip) III
Level 16 (Fighter)
Feat: (Fighter Bonus) Greater Two Handed Fighting
Enhancement: Fighter Strategy (Trip) IV
Level 17 (Fighter)
Enhancement: Fighter Attack Boost III
Enhancement: Warforged Great Weapon Aptitude III
Level 18 (Fighter)
Feat: (Selected) Bullheaded
Feat: (Fighter Bonus) Superior Weapon Focus: Slashing Weapons
Enhancement: Fighter Falchion Specialization II
Level 19 (Fighter)
Enhancement: Fighter Toughness II
Enhancement: Warforged Power Attack III
Level 20 (Fighter)
Feat: (Fighter Bonus) Spring Attack
Enhancement: Kensei Falchion Mastery III
Enhancement: Fighter Kensei III
Enhancement: Racial Toughness II
Base Stats:
Str 16
Dex 15
Con 14
Int 12
Wis 12
Cha 6
Ending Stats:
Str 34 (16 base + 6 item + 3 tome + 5 levels + 2 enhancements + 2 Exceptional STR)
Dex 24 (15 base + 3 tome + 6 item)
Con 24 (14 base + 2 tome + 6 item + 2 Enhancements)
Int 14 (12 base + 2 tome)
Wis 22 (12 base + 6 item + 3 tome + 1 Monk)
Cha 6 (6 base)
+ 2-6 more strength with madstone + rage
+ 2-10 more con with madstone + rage
+ 8 More str with Kensai boost
Self buffed/Final AC Breakdown:
10 Base
7 dex
6 Wis
9 Plating + dragontouched
5 deflection
1 Monk
3 chatter ring
1 ritual
2 Chaosgarde
1 Dodge
----------------
45 - unbuffed
----------------
1 haste
2 shield spell
4 madstone
----------------
52 - self buffed/boosted
----------------
1 barkskin
4 bard song
5 Aura
2 recitation
----------------
64 with all buffs
Saves Unbuffed
Fortitude: 28
Reflex: 23
Will: 23
Saves Self Buffed
Fortitude:32 (28 + 4 GH)
Reflex: 28 (23 + 4 GH + 1 haste)
Will: 27 (23 + 4 GH)
Hit Points
196 Levels
140 Con
40 Enhancements
30 GFL
10 Favor
25 Shroud item
---------------------
441
16 Rage pot
32 Madstone
32 Madstone X 2
---------------------
521 HP
Non- Raid Gear
Weapon - +5 Seeker Falchion of Vertigo
Armor - +5 Docent of Mod Fort
Bracers - +6 STR
Ring – Deflection +5
Ring - Deathblock
Boots +6 DEX
Belt +6 CON GFL
Cloak +5 Resist
Trinket Bloodstone
Necklace +6 WIS
Optimal Items
Main hand - Mineral Falchion, Vertigo
Armor - Dragontouched: +5 Resistance, +20% healing, Destruction
Bracers - Chaosgarde
Ring - chatter ring
Boots - madstone
Gloves - Greensteel, +6 Dex, +25 hp +2 ref save.
Ring – Verik’s Ring: +6 STR, +1 EX CON, Incredible Potential +2 EX STR
Belt - Electric Haze: Heavy Fort , GFL
Cloak - +4/5 resistance cloak
Trinket - bloodstone
Necklace - ◦Verik's Necklace +6 CON, Lesser Action Boost Enhancement
Helmet - Helm of the Mroranon +6 WIS, Intimidate +7
Goggles - Tharnes goggles, +5 SA, true seeing, +15 search, +15 spot.
(Thanks to Aaxeyu as I used the Monster as a basis for gear)
Strengths
Trip DC 30+ with 8 boosts on glancing blow proc % = AOE Trips
x2 Crits on 14 - 20
Decent AC
Decent saves
Good HP
Standing 5 DR/Adamantium
Evasion
WF immunities.
Kensai III (= + a lot of seeker, damage, dc to combat feats, etc.)
Monk AC
8 Power surges / To hit boosts
Can be healed from both arcane casters and divine
Build can be converted to Great Axe for a higher crit multiplier and base damage or to Stunning Blow with Weighted Mauls.
In regards to the last few feat selections, Mobility and Spring Attack can be subbed out for other feats. Suggestions would be Iron Will, Lightning Reflexs, or more DR.
Again this is my first theoretical build. Any comments or pointers are appreciated.
The "Tripticon"
Goal: Create a moderate high THF DPS'er with a focus on improved tripping off of glancing blows.
Okay, so after a little more research, here's what I can plan to put together:
Character Plan by DDO Character Planner Version 3.10
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Morrok Gruthet
Level 20 Lawful Good Warforged Male
(18 Fighter \ 2 Monk)
Hit Points: 378
Spell Points: 0
BAB: 19\19\24\29\29
Fortitude: 19
Reflex: 13
Will: 13
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 16 26
Dexterity 15 18
Constitution 14 20
Intelligence 12 14
Wisdom 12 16
Charisma 6 8
Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Strength used at level 12
+3 Tome of Dexterity used at level 12
+3 Tome of Constitution used at level 12
+3 Tome of Wisdom used at level 12
+4 Tome of Constitution used at level 20
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 6 26
Bluff -2 2
Concentration 2 5
Diplomacy -2 -1
Disable Device n/a n/a
Haggle -2 -1
Heal 1 3
Hide 2 4
Intimidate 0 24
Jump 7 28
Listen 1 3
Move Silently 2 4
Open Lock n/a n/a
Perform n/a n/a
Repair 1 2
Search 1 2
Spot 1 3
Swim 7 13
Tumble 6 8
Use Magic Device n/a n/a
Level 1 (Monk)
Feat: (Selected) Improved Damage Reduction
Feat: (Monk Bonus) Toughness
Enhancement: Warforged Damage Reduction I
Level 2 (Fighter)
Feat: (Fighter Bonus) Two Handed Fighting
Enhancement: Fighter Attack Boost I
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Strategy (Trip) I
Enhancement: Fighter Toughness I
Enhancement: Warforged Great Weapon Aptitude I
Level 3 (Monk)
Feat: (Selected) Improved Damage Reduction
Feat: (Monk Bonus) Power Attack
Enhancement: Racial Toughness I
Enhancement: Monk Wisdom I
Enhancement: Warforged Constitution I
Level 4 (Fighter)
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
Enhancement: Fighter Strength I
Enhancement: Warforged Power Attack I
Level 5 (Fighter)
Level 6 (Fighter)
Feat: (Selected) Combat Expertise
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Strategy (Trip) II
Enhancement: Warforged Damage Reduction II
Level 7 (Fighter)
Enhancement: Fighter Attack Boost II
Level 8 (Fighter)
Feat: (Fighter Bonus) Improved Two Handed Fighting
Enhancement: Kensei Falchion Mastery I
Enhancement: Fighter Kensei I
Enhancement: Warforged Great Weapon Aptitude II
Level 9 (Fighter)
Feat: (Selected) Improved Trip
Enhancement: Fighter Strength II
Level 10 (Fighter)
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
Enhancement: Warforged Power Attack II
Level 11 (Fighter)
Enhancement: Warforged Damage Reduction III
Level 12 (Fighter)
Feat: (Selected) Dodge
Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
Enhancement: Fighter Critical Accuracy III
Enhancement: Fighter Falchion Specialization I
Level 13 (Fighter)
Enhancement: Warforged Constitution II
Level 14 (Fighter)
Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
Enhancement: Kensei Falchion Mastery II
Enhancement: Fighter Kensei II
Level 15 (Fighter)
Feat: (Selected) Mobility
Enhancement: Fighter Strategy (Trip) III
Level 16 (Fighter)
Feat: (Fighter Bonus) Greater Two Handed Fighting
Enhancement: Fighter Strategy (Trip) IV
Level 17 (Fighter)
Enhancement: Fighter Attack Boost III
Enhancement: Warforged Great Weapon Aptitude III
Level 18 (Fighter)
Feat: (Selected) Bullheaded
Feat: (Fighter Bonus) Superior Weapon Focus: Slashing Weapons
Enhancement: Fighter Falchion Specialization II
Level 19 (Fighter)
Enhancement: Fighter Toughness II
Enhancement: Warforged Power Attack III
Level 20 (Fighter)
Feat: (Fighter Bonus) Spring Attack
Enhancement: Kensei Falchion Mastery III
Enhancement: Fighter Kensei III
Enhancement: Racial Toughness II
Base Stats:
Str 16
Dex 15
Con 14
Int 12
Wis 12
Cha 6
Ending Stats:
Str 34 (16 base + 6 item + 3 tome + 5 levels + 2 enhancements + 2 Exceptional STR)
Dex 24 (15 base + 3 tome + 6 item)
Con 24 (14 base + 2 tome + 6 item + 2 Enhancements)
Int 14 (12 base + 2 tome)
Wis 22 (12 base + 6 item + 3 tome + 1 Monk)
Cha 6 (6 base)
+ 2-6 more strength with madstone + rage
+ 2-10 more con with madstone + rage
+ 8 More str with Kensai boost
Self buffed/Final AC Breakdown:
10 Base
7 dex
6 Wis
9 Plating + dragontouched
5 deflection
1 Monk
3 chatter ring
1 ritual
2 Chaosgarde
1 Dodge
----------------
45 - unbuffed
----------------
1 haste
2 shield spell
4 madstone
----------------
52 - self buffed/boosted
----------------
1 barkskin
4 bard song
5 Aura
2 recitation
----------------
64 with all buffs
Saves Unbuffed
Fortitude: 28
Reflex: 23
Will: 23
Saves Self Buffed
Fortitude:32 (28 + 4 GH)
Reflex: 28 (23 + 4 GH + 1 haste)
Will: 27 (23 + 4 GH)
Hit Points
196 Levels
140 Con
40 Enhancements
30 GFL
10 Favor
25 Shroud item
---------------------
441
16 Rage pot
32 Madstone
32 Madstone X 2
---------------------
521 HP
Non- Raid Gear
Weapon - +5 Seeker Falchion of Vertigo
Armor - +5 Docent of Mod Fort
Bracers - +6 STR
Ring – Deflection +5
Ring - Deathblock
Boots +6 DEX
Belt +6 CON GFL
Cloak +5 Resist
Trinket Bloodstone
Necklace +6 WIS
Optimal Items
Main hand - Mineral Falchion, Vertigo
Armor - Dragontouched: +5 Resistance, +20% healing, Destruction
Bracers - Chaosgarde
Ring - chatter ring
Boots - madstone
Gloves - Greensteel, +6 Dex, +25 hp +2 ref save.
Ring – Verik’s Ring: +6 STR, +1 EX CON, Incredible Potential +2 EX STR
Belt - Electric Haze: Heavy Fort , GFL
Cloak - +4/5 resistance cloak
Trinket - bloodstone
Necklace - ◦Verik's Necklace +6 CON, Lesser Action Boost Enhancement
Helmet - Helm of the Mroranon +6 WIS, Intimidate +7
Goggles - Tharnes goggles, +5 SA, true seeing, +15 search, +15 spot.
(Thanks to Aaxeyu as I used the Monster as a basis for gear)
Strengths
Trip DC 30+ with 8 boosts on glancing blow proc % = AOE Trips
x2 Crits on 14 - 20
Decent AC
Decent saves
Good HP
Standing 5 DR/Adamantium
Evasion
WF immunities.
Kensai III (= + a lot of seeker, damage, dc to combat feats, etc.)
Monk AC
8 Power surges / To hit boosts
Can be healed from both arcane casters and divine
Build can be converted to Great Axe for a higher crit multiplier and base damage or to Stunning Blow with Weighted Mauls.
In regards to the last few feat selections, Mobility and Spring Attack can be subbed out for other feats. Suggestions would be Iron Will, Lightning Reflexs, or more DR.
Again this is my first theoretical build. Any comments or pointers are appreciated.