Draccus
11-02-2009, 08:08 AM
I've noticed some major differences in when items take permanent damage since Update 1. Is it just coincidence or has anyone else noticed the change.
The first change is that my main character, who has very few non-bound items, has started taking damage almost every time I repair, even if the repairs are low and not as a result of a death.
Case in point: I've had my bloodstone for about 8 months. It has never taken permanent damage. Right after Update 1, however, I ran one of the new quests and repaired afterwards. The total repair bill was about 1100 gold (a repair after a death is usually 7000 gold) so it was fairly minor. My Bloodstone took its first permanent damage. Ouch!
On the next quest, with no deaths, I repaired and it took permanent damage again. Two in a row after 7 months without permanent damage? Man, I shoulda bound this thing!
Next, I've noticed that my new FvS is taking HUGE amounts of permanent damage. He never, ever dies (strength based melee spec FvS = easy peasy lemon squeezy) but takes damage to 4-8 items EVERY REPAIR.
I have a brand new Holy LS of Pure Good that he started using at level 10. I'm about 70% of the way to level 11 and the thing is already 20% permanent damage. The identical sword in the other hand is about 10% permanent damage. My +5 Mithril Chain Shirt, which I started wearing at level 8, is 50% gone. Again, I'm not taking these down to broken, I'm repairing them after every quest.
On top of all this, my rogue's Air-Air greensteel returning throwing dagger has damage but cannot be repaired as it doesn't show up on the repair list at a vendor.
Strange stuff. Is it just me?
The first change is that my main character, who has very few non-bound items, has started taking damage almost every time I repair, even if the repairs are low and not as a result of a death.
Case in point: I've had my bloodstone for about 8 months. It has never taken permanent damage. Right after Update 1, however, I ran one of the new quests and repaired afterwards. The total repair bill was about 1100 gold (a repair after a death is usually 7000 gold) so it was fairly minor. My Bloodstone took its first permanent damage. Ouch!
On the next quest, with no deaths, I repaired and it took permanent damage again. Two in a row after 7 months without permanent damage? Man, I shoulda bound this thing!
Next, I've noticed that my new FvS is taking HUGE amounts of permanent damage. He never, ever dies (strength based melee spec FvS = easy peasy lemon squeezy) but takes damage to 4-8 items EVERY REPAIR.
I have a brand new Holy LS of Pure Good that he started using at level 10. I'm about 70% of the way to level 11 and the thing is already 20% permanent damage. The identical sword in the other hand is about 10% permanent damage. My +5 Mithril Chain Shirt, which I started wearing at level 8, is 50% gone. Again, I'm not taking these down to broken, I'm repairing them after every quest.
On top of all this, my rogue's Air-Air greensteel returning throwing dagger has damage but cannot be repaired as it doesn't show up on the repair list at a vendor.
Strange stuff. Is it just me?