Creeper
11-01-2009, 01:23 PM
Let’s discuss this build. It is a Healing Intimitank. My goal was to create a versatile intimitank with high survivability without giving up much healing. This build does NOT have any blocking DR. I know that will gimp the intimitank aspect in quests like TOD. The question is, when intimidate fails do you think the healing will suffice? I have a macro that allows me to tumble back and forth, therefore being able to utilize mobility and ocean stance’s +6 AC when not casting, without moving the mobs, or while running them through blade barrier solo.
A lot of people will take offense to combat expertise. I have done this before on a cleric/fighter intimitank prior to implementation of the monk class. It worked very well. I didn’t have CE active very often, but I did use it to enough affect to warrant spending a feat on it.
I would like some other veteran’s opinions on questions like these:
With empower, maximize, and quickened mass cure serious and critical - how badly do you think I will miss Mass Heal?
Is taking extend even worth it for a Favored Soul?
With 90 max ac how badly will I miss blocking DR?
Instead of focusing on the shortcomings of the intimitank side of the build I would rather focus on the shortcomings of it’s healing potential. I don’t think I have sacrificed too much healing to gain the high saves and ac, along with intimidate and UMD. What do you think? What critical thing is this build lacking as far as healing? Experienced healers and intimitanks, I look forward to your constructive criticism!
Thanks!
Character Plan by DDO Character Planner Version 3.08
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 20 Lawful Good Human Male
(2 Monk \ 1 Rogue \ 17 Favored Soul)
Hit Points: 330
Spell Points: 1478
BAB: 13\13\18\23
Fortitude: 16
Reflex: 20
Will: 21
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 9 11
Dexterity 16 20
Constitution 12 16
Intelligence 11 14
Wisdom 16 26
Charisma 12 16
Tomes Used
+1 Tome of Intelligence used at level 1
+2 Tome of Strength used at level 13
+2 Tome of Dexterity used at level 13
+2 Tome of Constitution used at level 13
+2 Tome of Intelligence used at level 13
+2 Tome of Wisdom used at level 13
+2 Tome of Charisma used at level 13
+3 Tome of Intelligence used at level 15
+3 Tome of Dexterity used at level 20
+3 Tome of Constitution used at level 20
+3 Tome of Wisdom used at level 20
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 7 9
Bluff 1 3
Concentration 3 26
Diplomacy 1 3
Disable Device n/a n/a
Haggle 5 7
Heal 3 8
Hide 3 5
Intimidate 5 25
Jump 3 4
Listen 3 8
Move Silently 3 5
Open Lock 7 9
Perform n/a n/a
Repair 1 2
Search 1 2
Spot 3 8
Swim -1 0
Tumble 7 9
Use Magic Device 5 24
Level 1 (Rogue)
Feat: (Selected) Dodge
Feat: (Human Bonus) Two Weapon Fighting
Level 2 (Favored Soul)
Feat: (Diety) Favored by the Sovereign Host
Level 3 (Favored Soul)
Feat: (Selected) Maximize Spell
Level 4 (Favored Soul)
Level 5 (Favored Soul)
Level 6 (Monk)
Feat: (Selected) Extend Spell
Feat: (Monk Bonus) Weapon Finesse
Level 7 (Favored Soul)
Feat: (Favored Soul Bonus) Energy Resistance: Fire
Level 8 (Favored Soul)
Level 9 (Favored Soul)
Feat: (Selected) Quicken Spell
Level 10 (Favored Soul)
Level 11 (Favored Soul)
Level 12 (Favored Soul)
Feat: (Favored Soul Bonus) Energy Resistance: Acid
Feat: (Selected) Toughness
Level 13 (Favored Soul)
Level 14 (Favored Soul)
Level 15 (Favored Soul)
Feat: (Selected) Empower Spell
Level 16 (Favored Soul)
Level 17 (Favored Soul)
Feat: (Favored Soul Bonus) Energy Resistance: Cold
Level 18 (Favored Soul)
Feat: (Selected) Mobility
Level 19 (Favored Soul)
Level 20 (Monk)
Feat: (Monk Bonus) Combat Expertise
Enhancement: Rogue Haste Boost I
Enhancement: Rogue Skill Boost I
Enhancement: Unyielding Sovereignty
Enhancement: Human Adaptability Dexterity I
Enhancement: Human Greater Adaptability Constitution I
Enhancement: Human Improved Recovery I
Enhancement: Human Improved Recovery II
Enhancement: Human Improved Recovery III
Enhancement: Human Versatility I
Enhancement: Way of the Tenacious Badger I
Enhancement: Disciple of Puddles
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Rogue Sneak Attack Training I
Enhancement: Favored Soul Concentration I
Enhancement: Favored Soul Concentration II
Enhancement: Favored Soul Concentration III
Enhancement: Favored Soul Concentration IV
Enhancement: Favored Soul Life Magic I
Enhancement: Favored Soul Life Magic II
Enhancement: Favored Soul Life Magic III
Enhancement: Favored Soul Life Magic IV
Enhancement: Favored Soul Energy of the Scion I
Enhancement: Favored Soul Charisma I
Enhancement: Favored Soul Charisma II
Enhancement: Favored Soul Wisdom I
Enhancement: Favored Soul Wisdom II
Enhancement: Favored Soul Toughness I
Enhancement: Favored Soul Toughness II
Enhancement: Favored Soul Toughness III
Enhancement: Favored Soul Toughness IV
Enhancement: Favored Soul Wand and Scroll Mastery I
Enhancement: Favored Soul Wand and Scroll Mastery II
AC
10 base
8 dex
12 wis
1 dodge feat
3 chattering
4 icy
1 alchemical
4 insight
5 protection
3 bs pot
8 armor
2 recitation
61 constant AC
+5 ce
+4 shield spell
+2 armor boost
72 self buffed AC
+4 bard
+6 aura
+2 additional barkskin
84 raid buffed AC
+4 mobility
+2 lesser ocean stance
90 raid buffed ac tumbling
UMD
21 ranks
6 charisma
3 cartouche
2 luck
4 greater hero
6 shroud item
2 boost
2 bard
46 umd
INTIMIDATE
21 ranks
6 charisma
15 item
2 luck
4 greater hero
6 shroud item
2 boost
1 badger
2 bard
59 intim
Saves
16 +3 stat item +5 resistance +4 GH +2 luck +2 ocean stance 32 For
20 +3 stat item +5 resistance +4 GH +2 luck +2 ocean stance 36 Ref
21 +3 stat item +5 resistance +4 GH +2 luck +2 ocean stance 37 Will
A lot of people will take offense to combat expertise. I have done this before on a cleric/fighter intimitank prior to implementation of the monk class. It worked very well. I didn’t have CE active very often, but I did use it to enough affect to warrant spending a feat on it.
I would like some other veteran’s opinions on questions like these:
With empower, maximize, and quickened mass cure serious and critical - how badly do you think I will miss Mass Heal?
Is taking extend even worth it for a Favored Soul?
With 90 max ac how badly will I miss blocking DR?
Instead of focusing on the shortcomings of the intimitank side of the build I would rather focus on the shortcomings of it’s healing potential. I don’t think I have sacrificed too much healing to gain the high saves and ac, along with intimidate and UMD. What do you think? What critical thing is this build lacking as far as healing? Experienced healers and intimitanks, I look forward to your constructive criticism!
Thanks!
Character Plan by DDO Character Planner Version 3.08
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 20 Lawful Good Human Male
(2 Monk \ 1 Rogue \ 17 Favored Soul)
Hit Points: 330
Spell Points: 1478
BAB: 13\13\18\23
Fortitude: 16
Reflex: 20
Will: 21
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 9 11
Dexterity 16 20
Constitution 12 16
Intelligence 11 14
Wisdom 16 26
Charisma 12 16
Tomes Used
+1 Tome of Intelligence used at level 1
+2 Tome of Strength used at level 13
+2 Tome of Dexterity used at level 13
+2 Tome of Constitution used at level 13
+2 Tome of Intelligence used at level 13
+2 Tome of Wisdom used at level 13
+2 Tome of Charisma used at level 13
+3 Tome of Intelligence used at level 15
+3 Tome of Dexterity used at level 20
+3 Tome of Constitution used at level 20
+3 Tome of Wisdom used at level 20
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 7 9
Bluff 1 3
Concentration 3 26
Diplomacy 1 3
Disable Device n/a n/a
Haggle 5 7
Heal 3 8
Hide 3 5
Intimidate 5 25
Jump 3 4
Listen 3 8
Move Silently 3 5
Open Lock 7 9
Perform n/a n/a
Repair 1 2
Search 1 2
Spot 3 8
Swim -1 0
Tumble 7 9
Use Magic Device 5 24
Level 1 (Rogue)
Feat: (Selected) Dodge
Feat: (Human Bonus) Two Weapon Fighting
Level 2 (Favored Soul)
Feat: (Diety) Favored by the Sovereign Host
Level 3 (Favored Soul)
Feat: (Selected) Maximize Spell
Level 4 (Favored Soul)
Level 5 (Favored Soul)
Level 6 (Monk)
Feat: (Selected) Extend Spell
Feat: (Monk Bonus) Weapon Finesse
Level 7 (Favored Soul)
Feat: (Favored Soul Bonus) Energy Resistance: Fire
Level 8 (Favored Soul)
Level 9 (Favored Soul)
Feat: (Selected) Quicken Spell
Level 10 (Favored Soul)
Level 11 (Favored Soul)
Level 12 (Favored Soul)
Feat: (Favored Soul Bonus) Energy Resistance: Acid
Feat: (Selected) Toughness
Level 13 (Favored Soul)
Level 14 (Favored Soul)
Level 15 (Favored Soul)
Feat: (Selected) Empower Spell
Level 16 (Favored Soul)
Level 17 (Favored Soul)
Feat: (Favored Soul Bonus) Energy Resistance: Cold
Level 18 (Favored Soul)
Feat: (Selected) Mobility
Level 19 (Favored Soul)
Level 20 (Monk)
Feat: (Monk Bonus) Combat Expertise
Enhancement: Rogue Haste Boost I
Enhancement: Rogue Skill Boost I
Enhancement: Unyielding Sovereignty
Enhancement: Human Adaptability Dexterity I
Enhancement: Human Greater Adaptability Constitution I
Enhancement: Human Improved Recovery I
Enhancement: Human Improved Recovery II
Enhancement: Human Improved Recovery III
Enhancement: Human Versatility I
Enhancement: Way of the Tenacious Badger I
Enhancement: Disciple of Puddles
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Rogue Sneak Attack Training I
Enhancement: Favored Soul Concentration I
Enhancement: Favored Soul Concentration II
Enhancement: Favored Soul Concentration III
Enhancement: Favored Soul Concentration IV
Enhancement: Favored Soul Life Magic I
Enhancement: Favored Soul Life Magic II
Enhancement: Favored Soul Life Magic III
Enhancement: Favored Soul Life Magic IV
Enhancement: Favored Soul Energy of the Scion I
Enhancement: Favored Soul Charisma I
Enhancement: Favored Soul Charisma II
Enhancement: Favored Soul Wisdom I
Enhancement: Favored Soul Wisdom II
Enhancement: Favored Soul Toughness I
Enhancement: Favored Soul Toughness II
Enhancement: Favored Soul Toughness III
Enhancement: Favored Soul Toughness IV
Enhancement: Favored Soul Wand and Scroll Mastery I
Enhancement: Favored Soul Wand and Scroll Mastery II
AC
10 base
8 dex
12 wis
1 dodge feat
3 chattering
4 icy
1 alchemical
4 insight
5 protection
3 bs pot
8 armor
2 recitation
61 constant AC
+5 ce
+4 shield spell
+2 armor boost
72 self buffed AC
+4 bard
+6 aura
+2 additional barkskin
84 raid buffed AC
+4 mobility
+2 lesser ocean stance
90 raid buffed ac tumbling
UMD
21 ranks
6 charisma
3 cartouche
2 luck
4 greater hero
6 shroud item
2 boost
2 bard
46 umd
INTIMIDATE
21 ranks
6 charisma
15 item
2 luck
4 greater hero
6 shroud item
2 boost
1 badger
2 bard
59 intim
Saves
16 +3 stat item +5 resistance +4 GH +2 luck +2 ocean stance 32 For
20 +3 stat item +5 resistance +4 GH +2 luck +2 ocean stance 36 Ref
21 +3 stat item +5 resistance +4 GH +2 luck +2 ocean stance 37 Will