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Azmode
10-31-2009, 03:08 AM
Simple question - does monk air, light, air finisher (20% concealment bonus) Stack with Divine Casters Blur? (20% concealment bonus?)

I'm pretty sure it doesn't stack, but it would be nice, right?

Also, while I'm on the question of concealment... How does it work? Does it do the 20% bonus on every attack? Or does it only do it once an enemy hits?

Example - Every time an enemy swings, the game calculates a 20% chance to see if the enemy hit me - before any AC modifiers are given.

Or does it calculate after an enemy confirms a hit. So an enemy swings, once, then swings again and gets through my incredible, awesome, monk AC, and then calculates to see if blur negates the hit?

Garth_of_Sarlona
10-31-2009, 03:44 AM
Monk dance of clouds does not stack with blur unfortunately.

I'm pretty sure concealment effects are calculated before AC - so in the case you're talking about, the 20% concealment would apply and assuming the mob saw through your concealment, they would then roll against your AC.

Incidentally, this would be easily tested by displacing a high AC friend and swinging with a low to-hit and seeing if you see mostly misses (in which case I'm wrong) or concealments (in which case I'm right). I'm sure a friendly sorcerer will oblige if you ask nicely. :)

Garth

Azmode
11-01-2009, 01:19 AM
Monk dance of clouds does not stack with blur unfortunately.

I'm pretty sure concealment effects are calculated before AC - so in the case you're talking about, the 20% concealment would apply and assuming the mob saw through your concealment, they would then roll against your AC.

Incidentally, this would be easily tested by displacing a high AC friend and swinging with a low to-hit and seeing if you see mostly misses (in which case I'm wrong) or concealments (in which case I'm right). I'm sure a friendly sorcerer will oblige if you ask nicely. :)

Garth

That would be some stupid sorc. My awesome, blazingly fast, attacks would destroy a sorc in seconds! Causing the sorc, to come back alive, and blast me with a frost lance ; )hehe.

I too assume it works before any AC is calculated. Would be nice if we were both wrong though ; ).

J1NG
11-01-2009, 11:25 PM
Pretty certain it does not stack. However, it is also one of the few buffs in the game that is (from what I can tell) not dispellable.

At least, not from a beholders Anti-Magic Ray anyway. So if you need to go somewhere where you know you're standard magic protections aren't going to work. Have a monk join in the fun :)

Especially useful for the blur (Wind) and heroism (Fire) virtual bonus that others in the group will need.

J1NG

BLAKROC
11-01-2009, 11:29 PM
it does not stack.

it's 20% chance for mob to miss

if you have the number scrolling you will see "blur" on the screen? that is a monster miss.
if they actually hit you, then they get the ac roll.

Azmode
11-02-2009, 05:58 AM
it does not stack.

it's 20% chance for mob to miss

if you have the number scrolling you will see "blur" on the screen? that is a monster miss.
if they actually hit you, then they get the ac roll.

I realize it is all "swings". And I'm pretty much knew it didn't stack (although I was hoping for it to be)

My question to you is how do you know? How do you know an enemy doesn't roll something like a 19+20 (My AC at 6 is 36) = 39 - so it's a hit, but misses because of Blur?

I'm just asking, I never have checked the combat logs for that, and cannot right now the servers are down. I realize that Blur is definitely calculated even on swings that miss, simply because the amount of "Blur" I see while fighting hehehe.

Visty
11-02-2009, 06:03 AM
I realize it is all "swings". And I'm pretty much knew it didn't stack (although I was hoping for it to be)

My question to you is how do you know? How do you know an enemy doesn't roll something like a 19+20 (My AC at 6 is 36) = 39 - so it's a hit, but misses because of Blur?

I'm just asking, I never have checked the combat logs for that, and cannot right now the servers are down. I realize that Blur is definitely calculated even on swings that miss, simply because the amount of "Blur" I see while fighting hehehe.

because it doesnt make sense
why make an attack roll to see if you hit and then another roll to see if the target is concealed?
just make the conceal roll first and you might save rolling a dice

also if you dont physically hit the target cause its somewhere else, why should you check if you hit through its armor? as its not there anyway

Azmode
11-03-2009, 03:21 AM
because it doesnt make sense
why make an attack roll to see if you hit and then another roll to see if the target is concealed?
just make the conceal roll first and you might save rolling a dice

also if you dont physically hit the target cause its somewhere else, why should you check if you hit through its armor? as its not there anyway

It makes sense in the sense that it would be much more powerful if it only negated "confirmed hits", rather then just all swings in general. Obviously, as a monk I don't get hit - if 20% of those hits missed, that's even more powerful. So say, with my AC, I get hit by X mob only 50% of the time. And if Blur only triggered after a confirm hit - I would be hit much less. Obviously, ehhehe.

It should stack though IMO or be more powerful, AND longer lasting then a Casters Blur. That way it would be much more useful once the other classes get it.

TPICKRELL
11-04-2009, 04:13 PM
Lets say you have an AC that will get you hit 50% of the time against a particular foe. And you have a 20% blur effect on.

Case 1: Blur checked first
100 X 0.8=80 potential hits
80 X 0.5=40 hits after AC check

Case 2: AC Checked First
100 X 0.5=50 that would hit by AC
50 X 0.8 = 40 hits after blur check

-----------------------
Grubbby Monkster Monk 15/Cleric1.... Khyber

Visty
11-04-2009, 05:00 PM
ofc it doesnt matter
its incoming damage x*0,5*0,8=0,4
it doesnt matter if first the 0,5 or first the 0,8 is applied, cause its multiplicative

Azmode
11-07-2009, 05:07 AM
Lets say you have an AC that will get you hit 50% of the time against a particular foe. And you have a 20% blur effect on.

Case 1: Blur checked first
100 X 0.8=80 potential hits
80 X 0.5=40 hits after AC check

Case 2: AC Checked First
100 X 0.5=50 that would hit by AC
50 X 0.8 = 40 hits after blur check

-----------------------
Grubbby Monkster Monk 15/Cleric1.... Khyber

I should have did the math on paper, because when I saw the "Case 1" I slapped myself. If only someone had a link to the double face palm. I don't know why but I had this idea that when it didn't blur I was automatically hit.