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smithj_2020
10-28-2009, 11:34 AM
I am going to create a 32 pt monk build. I am going to be unarmed monk, human, I had a couple of questions:

My skills where should I concentrate in, should i be putting points into concentration, balance, tumble, umd, where?

also feats, i am going to be using stunning strike, power attack, what are some other feats that are perfect for the monk?

i believe my starting stats should be 16 in str, dex, con, and wis correct?

just need a push in the right direction is all.

Letrii
10-28-2009, 11:38 AM
Keep concentration maxxed at all times. Tumble is useful if it fits your playstyle. How many skill points per level would this build have?

How can you have 16 in 4 stats at lvl 1?

Mobeius
10-28-2009, 11:40 AM
For begining feats I would suggest diehard, toughness and dodge, later swap out die hard for something else. I would also go for the monk curatives and rez AP's till you hit higher level like 18 to 20, they will be usefull till you get up there. I just recently dumped them in favor of 100% healing amp. I am constanly refining my monk and still working on him.

If you have access to +2 int tome (have to wait till 7 to use it now) that will boost int to a 14 if you start with a 12. I like skills personally which I think makes my monk more versatile and playable other than whammo your dead. Concentration, Balance, Tumble, Jump, Hide, Move Silently and Spot are all good skills, I maxed out Diplomacy and UMD but I like UMD'ing items and wands, I think its cool to UMD 10th level sheild wands personally.

Starting stats for a 32pt human (My opinion) for a UMD junkie.

Str 14
Dex 14
Con 12
Wis 15
Int 12
Cha 12

use first 2 level ups on Dex, then the last 3 on Wis. A +2 dex tome puts you in the ability to get GTWF and GM Windstance.

If you dont like UMD or dont want to bother with it, bump your con up.

Feats should be TWF, ITWF, GTWF, Dodge, Toughness (atleast once), Path of Light, Stunning Fist, Quivering Palm, Power Attack

Cedwin
10-28-2009, 11:42 AM
i believe my starting stats should be 16 in str, dex, con, and wis correct?

just need a push in the right direction is all.

You can't start with 16 in all of them, but you can go 14 str/16 dex/14 con/16 wis

Points in concentration are a must, it increases the amount of ki you can store.

Other points can go into spot, tumble, jump, and whatever else you want.

Clay
10-28-2009, 11:50 AM
You can't start with 16 in all of them, but you can go 14 str/16 dex/14 con/16 wis

Points in concentration are a must, it increases the amount of ki you can store.

Other points can go into spot, tumble, jump, and whatever else you want.

Agree with this Stat Distribution.

You don't need cha or int. You DO need Wis, Dex, Con and Str. Level ups into Wisdom and you will need a +2 dex tome. If no +2, use 1 level up into dex and eat a +1 to get to 18. But you should be able to loot a +2 before you absolutely need one. Feats: weapon finesse, toughness, twf line, stunning fist, Power Attack.

Xeriphim
10-28-2009, 01:03 PM
Agree with this Stat Distribution.

You don't need cha or int. You DO need Wis, Dex, Con and Str. Level ups into Wisdom and you will need a +2 dex tome. If no +2, use 1 level up into dex and eat a +1 to get to 18. But you should be able to loot a +2 before you absolutely need one. Feats: toughness, twf line, stunning fist, Power Attack.

completly agree !

NXPlasmid
10-28-2009, 02:01 PM
Tumble, more than one ap in that skill as a monk? why, you already get slow fall as a granted feat which ultimately allows you to fall from any distance without taking damage. sounds like a waste of APs to me, as a monk you're not gonna get a lot of them to spend, I would stick with concentration, balance, and jump. once those are maxed out, move silently can occasionally have a use, perhaps spot if you want to see monsters that are hidden/invisible. Of course you can do backflips if your tumble is high enough... I think backflips do 0d0 untyped damage to everthing which is.... useful?... YMMV

Cedwin
10-28-2009, 02:25 PM
Tumble, more than one ap in that skill as a monk? why, you already get slow fall as a granted feat which ultimately allows you to fall from any distance without taking damage. sounds like a waste of APs to me, as a monk you're not gonna get a lot of them to spend, I would stick with concentration, balance, and jump. once those are maxed out, move silently can occasionally have a use, perhaps spot if you want to see monsters that are hidden/invisible. Of course you can do backflips if your tumble is high enough... I think backflips do 0d0 untyped damage to everthing which is.... useful?... YMMV

Slow fall doesn't really do anything until around level 12+, so tumble at lower levels works out great, unless you have a level 2 or so featherfall item.

Skull_49
10-28-2009, 02:31 PM
obviously he wants a dps monk not an ac monk so decerecing the str below 16 would hurt the build and making it 18 would hurt it even more i would go 16/16/14/8/14/8 get twf feats they do affect the handwraps way more dps be sure to get ur heal amp up pretty high so the damage u take isnt really that bothersome take the wind paths faster attacks more dps

Clay
10-28-2009, 07:10 PM
Well you don't really understand monk then if you think that dps monk and ac monk are mutually exclusive.

Better to have the special attack DC and AC higher than that 1 pt of damge from 14 str to 16 str is going to make. You do not have to have a huge str to have dps on a monk. Unbalancing strike and Tharne's more than makes up for it... Better to actually land your special attacks. not get hit as much than to save yourself one less swing on each mob.

Cedwin
10-29-2009, 09:15 AM
obviously he wants a dps monk not an ac monk so decerecing the str below 16 would hurt the build and making it 18 would hurt it even more i would go 16/16/14/8/14/8 get twf feats they do affect the handwraps way more dps be sure to get ur heal amp up pretty high so the damage u take isnt really that bothersome take the wind paths faster attacks more dps

The reason why most people go finesse is because ultimate wind stance is +4 to dex, top that with the dex enhancement which is +2, and a +6 item, you can see how it is very easy to get 30+ dex.

On top of that, having a high wisdom not only increases your AC, but also the DC for stunning fist and quivering palm. 85% of the mobs in this game are stunnable, minus end bosses and undead. Stunning them means every hit afterwards is a crit, which increases your DPS. Then there is quivering palm, which is one hit one kill, much like a vorpal.

So, you can either go high wisdom to make everything go faster by stunning and quivering palming the trash mobs, or go with low wisdom and high strength to have "average" dps.