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View Full Version : Selectable summoned monsters



Dark_Helmet
10-26-2009, 04:55 PM
Since they changed the tab - backspace, it is hard to cycle through all friendlies / enemies.
When summoned / charmed creatures are mixed with enemies in a fight, you can't easily heal, buff or DV (yes I DV my pet Hezrou!) them without trying to mouse click on them amongst all the enemies.

For friendlies, they need to make all summoned/charmed creatures available to backspace (we already have a party bar for party members) and create an additional party bar for your summoned monsters.


Also, the Tab only cycles through certain enemies(even when I can clearly see them on screen, some invisible terrain is blocking the tab for them) and needs to be fixed again.

JakLee7
10-26-2009, 05:29 PM
I think this should go a 1/2 step further & put a bar like hirelings up for your pets that allow you not only to select them but also to select appropriate actions. How bad would it be to make your summon stay still until everyone in the party is ready to charge?

Angelus_dead
10-26-2009, 05:31 PM
Since they changed the tab - backspace, it is hard to cycle through all friendlies / enemies.
When summoned / charmed creatures are mixed with enemies in a fight, you can't easily heal, buff or DV (yes I DV my pet Hezrou!) them without trying to mouse click on them amongst all the enemies.
More important than summoned creatures are those quest-objective NPCs whose death would fail your mission.

Dark_Helmet
10-27-2009, 01:11 PM
More important than summoned creatures are those quest-objective NPCs whose death would fail your mission.

At least you can backspace for them. Summoned creatures have no mechanism.