Dylvish
10-25-2009, 11:36 PM
Heya guys and gals. I've always been a rather huge fan of the DDO Dwarves, but my nephew takes it to an unhealthy level. He was meleeing some oozes the other day with his dorf fighter and it struck him with the idea to make a monk. I threw ideas and explained things to him, so he is very well aware it wont be a 1/2ling monk, but he is adamant he is going to make one.
I worked up the following, partially with the proposed changes coming in the next patch in mind. Could you please give me some critique on it? I know much on the monk basics, but I have not had an endgame one yet, so would love to hear your feedback.
Character Plan by DDO Character Planner Version 3.10
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
dorfmonkey
Level 20 Lawful Good Dwarf Male
(20 Monk)
Hit Points: 369
Spell Points: 0
BAB: 15\15\20\25\25
Fortitude: 17
Reflex: 16
Will: 17
Starting Ending Feat/Enhancement
Base Stats Base Stats Modified Stats
Abilities (Level 1) (Level 20) (Level 20)
Strength 16 22 22
Dexterity 15 18 18
Constitution 14 18 20
Intelligence 8 10 10
Wisdom 14 17 20
Charisma 6 8 8
Tomes Used
+2 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Strength used at level 8
+3 Tome of Strength used at level 20
+3 Tome of Constitution used at level 20
+2 Tome of Intelligence used at level 20
+3 Tome of Wisdom used at level 20
+2 Tome of Charisma used at level 20
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 6 30
Bluff -2 -1
Concentration 6 41
Diplomacy -2 14
Disable Device n/a n/a
Haggle -2 -1
Heal 2 5
Hide 2 4
Intimidate -2 -1
Jump 4 9
Listen 2 5
Move Silently 2 4
Open Lock n/a n/a
Perform n/a n/a
Repair -1 0
Search -1 2
Spot 2 5
Swim 3 6
Tumble 5 10
Use Magic Device n/a n/a
Level 1 (Monk)
Feat: (Monk Bonus) Toughness
Feat: (Selected) Two Weapon Fighting
Feat: (Automatic) Attack
Feat: (Automatic) Dwarven Stability
Feat: (Automatic) Dwarven Stonecutting
Feat: (Automatic) Exotic Weapon Proficiency: Kama
Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
Feat: (Automatic) Finishing Moves
Feat: (Automatic) Flurry of Blows
Feat: (Automatic) Giant Evasion
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Ki Strike: Damage
Feat: (Automatic) Martial Weapon Proficiency: Handaxe
Feat: (Automatic) Orc and Goblin Bonus
Feat: (Automatic) Poison Save Bonus
Feat: (Automatic) Simple Weapon Proficiency: Club
Feat: (Automatic) Simple Weapon Proficiency: Dagger
Feat: (Automatic) Simple Weapon Proficiency: Heavy Crossbow
Feat: (Automatic) Simple Weapon Proficiency: Light Crossbow
Feat: (Automatic) Simple Weapon Proficiency: Quarterstaff
Feat: (Automatic) Simple Weapon Proficiency: Unarmed
Feat: (Automatic) Sneak
Feat: (Automatic) Spell Save Bonus
Feat: (Automatic) Unarmed Strike
Enhancement: Disciple of Breezes
Enhancement: Disciple of Pebbles
Enhancement: Disciple of Candles
Enhancement: Disciple of Puddles
Level 2 (Monk)
Feat: (Monk Bonus) Dodge
Feat: (Automatic) Evasion
Feat: (Automatic) Meditation
Enhancement: Way of the Patient Tortiose I
Enhancement: Monk Wisdom I
Level 3 (Monk)
Feat: (Monk Path) Philosophy - Path of Harmonious Balance
Feat: (Selected) Stunning Blow
Feat: (Automatic) Fast Movement
Feat: (Automatic) Still Mind
Enhancement: Fists of Light
Level 4 (Monk)
Ability Raise: DEX
Feat: (Automatic) Ki Strike: Magic
Feat: (Automatic) Slow Fall
Enhancement: Monk Improved Recovery I
Enhancement: Racial Toughness I
Level 5 (Monk)
Feat: (Automatic) AC Bonus
Feat: (Automatic) Purity of Body
Level 6 (Monk)
Feat: (Monk Bonus) Power Attack
Feat: (Selected) Stunning Fist
Enhancement: Dwarven Spell Defense I
Enhancement: Dwarven Tactics I
Enhancement: Way of the Patient Tortiose II
Enhancement: Restoring the Balance
Enhancement: Adept of Wind
Enhancement: Adept of Rock
Enhancement: Adept of Flame
Level 7 (Monk)
Feat: (Automatic) Wholeness of Body
Enhancement: Racial Toughness II
Level 8 (Monk)
Ability Raise: STR
Enhancement: Dwarven Constitution I
Enhancement: Monk Wisdom II
Level 9 (Monk)
Feat: (Selected) Improved Two Weapon Fighting
Feat: (Automatic) Improved Evasion
Enhancement: Dwarven Constitution II
Level 10 (Monk)
Feat: (Automatic) Ki Strike: Lawful
Enhancement: Way of the Patient Tortiose III
Level 11 (Monk)
Feat: (Automatic) Diamond Body
Enhancement: Dwarven Tactics II
Level 12 (Monk)
Ability Raise: STR
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Feat: (Automatic) Abundant Step
Enhancement: Master of Bonfires
Level 13 (Monk)
Feat: (Automatic) Diamond Soul
Enhancement: Master of Thunder
Level 14 (Monk)
Enhancement: Monk Wisdom III
Level 15 (Monk)
Feat: (Selected) Greater Two Weapon Fighting
Feat: (Automatic) Quivering Palm
Level 16 (Monk)
Ability Raise: CON
Feat: (Automatic) Ki Strike: Adamantine
Enhancement: Racial Toughness III
Level 17 (Monk)
Enhancement: Dwarven Spell Defense II
Enhancement: Adept of Rain
Level 18 (Monk)
Feat: (Selected) Toughness
Enhancement: Master of Stone
Level 19 (Monk)
Enhancement: Grandmaster of Storms
Enhancement: Grandmaster of the Sun
Level 20 (Monk)
Ability Raise: CON
Enhancement: Monk Serenity
Enhancement: Unbalancing Strike
Enhancement: Grandmaster of Mountains
I threw in a couple of levels of Dwarven Tactics to help with specials landing. I also picked up Dwarven spell defense +2. I figured (hopefully correctly) between that and their inherent resistances on top of their monk bonuses and +16 will/ref/fort saves, He should be pretty hard to nail down. Not positive, but 327 HPs naked didnt seem half bad. I know Earth stance DR isnt very hot right now, but I'm guessing it could have its uses here, and I mainly took it for the force damage (I'm lead to believe it is almost never resisted). Having 3 grand master stances to play with should give some versatility.
Anyway, let me know what you think. I would like to have it hammered out and tweaked where needed before throwing it his way, as I know him. He will hit the ground running with it, so I'd like a good roadmap starting off.
P.S.: He has not unlocked 32 pts yet, and (ive tried), he is not interested in anything here but a dwarf. He has a 14 cleric that is his main, this is his 'toy' he wants to experiment with (i did something similar recently with a drow).
Thanks in advance
~Dylvish
I worked up the following, partially with the proposed changes coming in the next patch in mind. Could you please give me some critique on it? I know much on the monk basics, but I have not had an endgame one yet, so would love to hear your feedback.
Character Plan by DDO Character Planner Version 3.10
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
dorfmonkey
Level 20 Lawful Good Dwarf Male
(20 Monk)
Hit Points: 369
Spell Points: 0
BAB: 15\15\20\25\25
Fortitude: 17
Reflex: 16
Will: 17
Starting Ending Feat/Enhancement
Base Stats Base Stats Modified Stats
Abilities (Level 1) (Level 20) (Level 20)
Strength 16 22 22
Dexterity 15 18 18
Constitution 14 18 20
Intelligence 8 10 10
Wisdom 14 17 20
Charisma 6 8 8
Tomes Used
+2 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Strength used at level 8
+3 Tome of Strength used at level 20
+3 Tome of Constitution used at level 20
+2 Tome of Intelligence used at level 20
+3 Tome of Wisdom used at level 20
+2 Tome of Charisma used at level 20
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 6 30
Bluff -2 -1
Concentration 6 41
Diplomacy -2 14
Disable Device n/a n/a
Haggle -2 -1
Heal 2 5
Hide 2 4
Intimidate -2 -1
Jump 4 9
Listen 2 5
Move Silently 2 4
Open Lock n/a n/a
Perform n/a n/a
Repair -1 0
Search -1 2
Spot 2 5
Swim 3 6
Tumble 5 10
Use Magic Device n/a n/a
Level 1 (Monk)
Feat: (Monk Bonus) Toughness
Feat: (Selected) Two Weapon Fighting
Feat: (Automatic) Attack
Feat: (Automatic) Dwarven Stability
Feat: (Automatic) Dwarven Stonecutting
Feat: (Automatic) Exotic Weapon Proficiency: Kama
Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
Feat: (Automatic) Finishing Moves
Feat: (Automatic) Flurry of Blows
Feat: (Automatic) Giant Evasion
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Ki Strike: Damage
Feat: (Automatic) Martial Weapon Proficiency: Handaxe
Feat: (Automatic) Orc and Goblin Bonus
Feat: (Automatic) Poison Save Bonus
Feat: (Automatic) Simple Weapon Proficiency: Club
Feat: (Automatic) Simple Weapon Proficiency: Dagger
Feat: (Automatic) Simple Weapon Proficiency: Heavy Crossbow
Feat: (Automatic) Simple Weapon Proficiency: Light Crossbow
Feat: (Automatic) Simple Weapon Proficiency: Quarterstaff
Feat: (Automatic) Simple Weapon Proficiency: Unarmed
Feat: (Automatic) Sneak
Feat: (Automatic) Spell Save Bonus
Feat: (Automatic) Unarmed Strike
Enhancement: Disciple of Breezes
Enhancement: Disciple of Pebbles
Enhancement: Disciple of Candles
Enhancement: Disciple of Puddles
Level 2 (Monk)
Feat: (Monk Bonus) Dodge
Feat: (Automatic) Evasion
Feat: (Automatic) Meditation
Enhancement: Way of the Patient Tortiose I
Enhancement: Monk Wisdom I
Level 3 (Monk)
Feat: (Monk Path) Philosophy - Path of Harmonious Balance
Feat: (Selected) Stunning Blow
Feat: (Automatic) Fast Movement
Feat: (Automatic) Still Mind
Enhancement: Fists of Light
Level 4 (Monk)
Ability Raise: DEX
Feat: (Automatic) Ki Strike: Magic
Feat: (Automatic) Slow Fall
Enhancement: Monk Improved Recovery I
Enhancement: Racial Toughness I
Level 5 (Monk)
Feat: (Automatic) AC Bonus
Feat: (Automatic) Purity of Body
Level 6 (Monk)
Feat: (Monk Bonus) Power Attack
Feat: (Selected) Stunning Fist
Enhancement: Dwarven Spell Defense I
Enhancement: Dwarven Tactics I
Enhancement: Way of the Patient Tortiose II
Enhancement: Restoring the Balance
Enhancement: Adept of Wind
Enhancement: Adept of Rock
Enhancement: Adept of Flame
Level 7 (Monk)
Feat: (Automatic) Wholeness of Body
Enhancement: Racial Toughness II
Level 8 (Monk)
Ability Raise: STR
Enhancement: Dwarven Constitution I
Enhancement: Monk Wisdom II
Level 9 (Monk)
Feat: (Selected) Improved Two Weapon Fighting
Feat: (Automatic) Improved Evasion
Enhancement: Dwarven Constitution II
Level 10 (Monk)
Feat: (Automatic) Ki Strike: Lawful
Enhancement: Way of the Patient Tortiose III
Level 11 (Monk)
Feat: (Automatic) Diamond Body
Enhancement: Dwarven Tactics II
Level 12 (Monk)
Ability Raise: STR
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Feat: (Automatic) Abundant Step
Enhancement: Master of Bonfires
Level 13 (Monk)
Feat: (Automatic) Diamond Soul
Enhancement: Master of Thunder
Level 14 (Monk)
Enhancement: Monk Wisdom III
Level 15 (Monk)
Feat: (Selected) Greater Two Weapon Fighting
Feat: (Automatic) Quivering Palm
Level 16 (Monk)
Ability Raise: CON
Feat: (Automatic) Ki Strike: Adamantine
Enhancement: Racial Toughness III
Level 17 (Monk)
Enhancement: Dwarven Spell Defense II
Enhancement: Adept of Rain
Level 18 (Monk)
Feat: (Selected) Toughness
Enhancement: Master of Stone
Level 19 (Monk)
Enhancement: Grandmaster of Storms
Enhancement: Grandmaster of the Sun
Level 20 (Monk)
Ability Raise: CON
Enhancement: Monk Serenity
Enhancement: Unbalancing Strike
Enhancement: Grandmaster of Mountains
I threw in a couple of levels of Dwarven Tactics to help with specials landing. I also picked up Dwarven spell defense +2. I figured (hopefully correctly) between that and their inherent resistances on top of their monk bonuses and +16 will/ref/fort saves, He should be pretty hard to nail down. Not positive, but 327 HPs naked didnt seem half bad. I know Earth stance DR isnt very hot right now, but I'm guessing it could have its uses here, and I mainly took it for the force damage (I'm lead to believe it is almost never resisted). Having 3 grand master stances to play with should give some versatility.
Anyway, let me know what you think. I would like to have it hammered out and tweaked where needed before throwing it his way, as I know him. He will hit the ground running with it, so I'd like a good roadmap starting off.
P.S.: He has not unlocked 32 pts yet, and (ive tried), he is not interested in anything here but a dwarf. He has a 14 cleric that is his main, this is his 'toy' he wants to experiment with (i did something similar recently with a drow).
Thanks in advance
~Dylvish