View Full Version : 2Mk/6Pal/12Ftr Evasion of Good
TheJusticar
10-25-2009, 06:46 PM
Been fiddling with this build.
Elf: 16/15/14/11/12/8
Lvl (1-2) Mk
Lvl (3-14) fighter
Lvl (15-20) Pally
Dual Scimis. Kensai II (Dunno if it would also be possible to get KoC from pally).
Set of +2 tomes @ lvl7.
All power-ups in STR.
Input/Comments always welcome.
Godspeed.
lord_of_rage
10-25-2009, 06:53 PM
That could be a fun build. I think Id go go slightly different in the way you set the lvls but thats a personal pref. Id prob take the 2 pally lvls off the bat because wands are cheaper and loh is good then slide the monk lvls in maybe at 4/8 but thats me. Let me know how it turns out.
TheJusticar
10-25-2009, 07:06 PM
That could be a fun build. I think Id go go slightly different in the way you set the lvls but thats a personal pref. Id prob take the 2 pally lvls off the bat because wands are cheaper and loh is good then slide the monk lvls in maybe at 4/8 but thats me. Let me know how it turns out.
Wow, excellent point. I like being self reliant and wands and LoH definitely are life savers.
Godspeed.
Vengenance
10-26-2009, 08:15 PM
Why pally instead of ranger? Going 6 levels of ranger gets you Tempest, TWF, and ITWF, use of heal wands, Bow Strength, and a couple of spells including Rams Might. What will 6 level of Pally get you except 1-2 weak LOH, a couple of smites, maybe divine sacrifice (have to check).
TheJusticar
10-26-2009, 09:13 PM
Why pally instead of ranger? Going 6 levels of ranger gets you Tempest, TWF, and ITWF, use of heal wands, Bow Strength, and a couple of spells including Rams Might. What will 6 level of Pally get you except 1-2 weak LOH, a couple of smites, maybe divine sacrifice (have to check).
Vengeance I'm already leveling a 2rge/6Rng/12Ftr as a matter of fact :) This build would be just for flavor. Though, putting those few precious points on CHA will probably hurt me. The only thing I'd get from pally are fear immunity, divine grace and +1 to +3 on saves (depending on CHA), +1 AC, and possibly 1d6 extra against evil outsiders.
Again ... just fiddling with the possibility. I usually don't roll a toon unless I'm really willing to spend the resources on it.
Godspeed.
Dylvish
10-30-2009, 11:32 AM
Looking at things on the builder, I kind of like the paladin splash idea myself for my next char, namely for surviveability, and he may offer a little more to group as well when he is grouped. While you do give up some DPS admittedly, I found on my fighter/ranger (lower level admittedly, only 8) that I get smacked with a lot of spells like holds, etc. Looking at 6 paladin I'm seeing the following...
.....Immune to Fear / Disease (+3 fear saves to party members)
.....+CHA bonus to all saves (adds up nicely later with +6 items on)
.....+2 (3?) AC to paladin AND party members.
.....+3 concentration bonus to pally / party members (yeah, not much of a big thing for the char himself, but helps group)
.....+1 (2?) to all saves for pally and party members (i love this one)
.....Divine Sacrifice I - +5d6 damage and increases crit multiplier by 1. Nice bit of fun there =)
.....Exalted Smite I - again, just a nice little burst bonus.
.....Smite evil - same
.....Lay Hands - Weak healing as you said, but its instant and dont have to swap to a wand to use them. =) Very .....handy oh **** buttons.
.....Remove Disease - more helpful to others in group, but handy nonetheless.
.....KoTC I = yet more fear resist for group, + hit and +1d6 damage vs Outsiders, +2 all saves vs them (kind of like an improved favored enemy vs outsiders)
.....Divine Might (+2 damage clicky) - not a lot but its sacred.
.....Divine Light I - if you want to spend the point, 6d6 aoe light damage vs undead.
.....Unyielding Sovereignty - Clicky Heal ALL damage / remove all effects from ally. This does not work on self, but is incredibly helpful as an oh **** button for the party.
.....For spells they get the basic cleric bevy, with Divine Favor coming to mind for extra hit/damage.
Ranger gives
.....TWF / ITWF - not much to say here. Saves 2 feat slots, gotta love that.
.....Tempest I - +10% melee haste, +2 AC to self when dual wielding. Similar or 1 pt lower than pally aura, but self only.
.....Granted Ranged skills - just putting it in here, can come in handy at times i guess =P
.....Favored enemy X2 - again, more damage vs 2 chosen types (and enhancements to add +2 more damage/hit/defense vs. them).
.....Dexterity Enhancement - This can be nice if Dex starved or taking armor feats for a high dex build.
.....Ram's Might spell - +2 str buff. Handy
From what I'm seeing its the same basic argument we alway encounter, more dps, or more surviveability / adaptability. The ftr/rngr is a dps beast but very focused on just that, while the ftr/pally is more surviveable and offers bonuses (defensive) to the party if grouped. I love the idea of both and think both will be very strong myself. Now I just need to decide if im going to make my monk/pally/ftr a dorf(insane saves), human(yay more feats and adapt), or drow(more of a finesse build and resists) =)
Come to think of it, I may go rogue/pally/ftr human. Use rogue to boost the dex +2, and Human for a con or 2 (or wisdom), while enjoying the start off bevy of rogue skills and the slight add of sneak attack bonus damage. Im told that monks wisdom bonus to AC does not work in armor in game, So other than the evasion I am assuming it was namely for the wisdom class stat you were going monk?
TheJusticar
10-30-2009, 11:43 AM
Looking at things on the builder, I kind of like the paladin splash idea myself for my next char, namely for surviveability, and he may offer a little more to group as well when he is grouped. While you do give up some DPS admittedly, I found on my fighter/ranger (lower level admittedly, only 8) that I get smacked with a lot of spells like holds, etc. Looking at 6 paladin I'm seeing the following...
.....Immune to Fear / Disease (+3 fear saves to party members)
.....+CHA bonus to all saves (adds up nicely later with +6 items on)
.....+2 (3?) AC to paladin AND party members.
.....+3 concentration bonus to pally / party members (yeah, not much of a big thing for the char himself, but helps group)
.....+1 (2?) to all saves for pally and party members (i love this one)
.....Divine Sacrifice I - +5d6 damage and increases crit multiplier by 1. Nice bit of fun there =)
.....Exalted Smite I - again, just a nice little burst bonus.
.....Smite evil - same
.....Lay Hands - Weak healing as you said, but its instant and dont have to swap to a wand to use them. =) Very .....handy oh **** buttons.
.....Remove Disease - more helpful to others in group, but handy nonetheless.
.....KoTC I = yet more fear resist for group, + hit and +1d6 damage vs Outsiders, +2 all saves vs them (kind of like an improved favored enemy vs outsiders)
.....Divine Might (+2 damage clicky) - not a lot but its sacred.
.....Divine Light I - if you want to spend the point, 6d6 aoe light damage vs undead.
.....Unyielding Sovereignty - Clicky Heal ALL damage / remove all effects from ally. This does not work on self, but is incredibly helpful as an oh **** button for the party.
.....For spells they get the basic cleric bevy, with Divine Favor coming to mind for extra hit/damage.
Ranger gives
.....TWF / ITWF - not much to say here. Saves 2 feat slots, gotta love that.
.....Tempest I - +10% melee haste, +2 AC to self when dual wielding. Similar or 1 pt lower than pally aura, but self only.
.....Granted Ranged skills - just putting it in here, can come in handy at times i guess =P
.....Favored enemy X2 - again, more damage vs 2 chosen types (and enhancements to add +2 more damage/hit/defense vs. them).
.....Dexterity Enhancement - This can be nice if Dex starved or taking armor feats for a high dex build.
.....Ram's Might spell - +2 str buff. Handy
From what I'm seeing its the same basic argument we alway encounter, more dps, or more surviveability / adaptability. The ftr/rngr is a dps beast but very focused on just that, while the ftr/pally is more surviveable and offers bonuses (defensive) to the party if grouped. I love the idea of both and think both will be very strong myself. Now I just need to decide if im going to make my monk/pally/ftr a dorf(insane saves), human(yay more feats and adapt), or drow(more of a finesse build and resists) =)
My exact rationale for giving up 6Rng on this build. Pally are just so incredibly survivable. My philosophy is that if you're dead your DPS is exactly zero.
Godspeed.
Dylvish
10-30-2009, 07:13 PM
Fiddled around with the builder, came up with the following.
Character Plan by DDO Character Planner Version 3.10
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Templar II
Level 20 Lawful Good Human Male
(12 Fighter \ 6 Paladin \ 2 Rogue)
Hit Points: 324
Spell Points: 45
BAB: 19\19\24\29\29
Fortitude: 22
Reflex: 20
Will: 13
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 20) (Level 20)
Strength 16 21 24
Dexterity 15 17 18
Constitution 12 14 14
Intelligence 11 14 14
Wisdom 9 10 10
Charisma 14 15 18
Tomes Used
+1 Tome of Intelligence used at level 4
+1 Tome of Charisma used at level 6
+1 Tome of Dexterity used at level 7
+2 Tome of Strength used at level 20
+2 Tome of Constitution used at level 20
+2 Tome of Intelligence used at level 20
+1 Tome of Wisdom used at level 20
Starting Ending
Base Skills Base Skills
Skills (Level 1) (Level 20)
Balance 6 20
Bluff 2 4
Concentration 3 4
Diplomacy 2 4
Disable Device n/a n/a
Haggle 6 8
Heal 1 7
Hide 2 4
Intimidate 6 26.5
Jump 7 13
Listen -1 0
Move Silently 2 4
Open Lock n/a n/a
Perform n/a n/a
Repair 0 2
Search 0 2
Spot 3 4
Swim 3 7
Tumble 6 8
Use Magic Device 6 26
Level 1 (Rogue)
Feat: (Selected) Toughness
Feat: (Human Bonus) Two Weapon Fighting
Feat: (Automatic) Attack
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency: Rapier
Feat: (Automatic) Martial Weapon Proficiency: Shortsword
Feat: (Automatic) Martial Weapon Proficiency: Shortbow
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak
Feat: (Automatic) Sneak Attack
Feat: (Automatic) Trapfinding
Enhancement: Rogue Sneak Attack Training I
Level 2 (Paladin)
Feat: (Automatic) Aura of Good
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Smite Evil
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Enhancement: Paladin Focus of Good I
Enhancement: Paladin Extra Smite Evil I
Level 3 (Paladin)
Feat: (Selected) Dodge
Feat: (Automatic) Divine Grace
Feat: (Automatic) Lay on Hands
Enhancement: Follower of the Sovereign Host
Enhancement: Human Improved Recovery I
Enhancement: Paladin Charisma I
Level 4 (Paladin)
Ability Raise: INT
Feat: (Automatic) Aura of Courage
Feat: (Automatic) Divine Health
Feat: (Automatic) Fear Immunity
Enhancement: Paladin Courage of Good I
Enhancement: Paladin Bulwark of Good I
Enhancement: Paladin Resistance of Good I
Enhancement: Paladin Extra Lay on Hands I
Enhancement: Racial Toughness I
Level 5 (Fighter)
Feat: (Fighter Bonus) Exotic Weapon Proficiency: Khopesh
Feat: (Automatic) Tower Shield Proficiency
Enhancement: Fighter Attack Boost I
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Strategy (Trip) I
Enhancement: Human Adaptability Strength I
Enhancement: Fighter Toughness I
Level 6 (Fighter)
Feat: (Selected) Luck of Heroes
Feat: (Fighter Bonus) Oversized Two Weapon Fighting
Enhancement: Fighter Haste Boost I
Enhancement: Fighter Strength I
Level 7 (Fighter)
Enhancement: Racial Toughness II
Level 8 (Rogue)
Ability Raise: DEX
Feat: (Automatic) Evasion
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Rogue Dexterity I
Level 9 (Fighter)
Feat: (Fighter Bonus) Improved Two Weapon Fighting
Feat: (Selected) Weapon Focus: Slashing Weapons
Enhancement: Fighter Attack Boost II
Enhancement: Fighter Critical Accuracy II
Level 10 (Fighter)
Level 11 (Fighter)
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
Enhancement: Kensei Khopesh Mastery I
Enhancement: Fighter Kensei I
Enhancement: Fighter Strength II
Enhancement: Fighter Toughness II
Level 12 (Fighter)
Ability Raise: STR
Feat: (Selected) Greater Two Weapon Fighting
Enhancement: Fighter Critical Accuracy III
Level 13 (Fighter)
Feat: (Fighter Bonus) Combat Expertise
Level 14 (Paladin)
Feat: (Automatic) Turn Undead
Enhancement: Paladin Extra Smite Evil II
Enhancement: Paladin Energy of the Templar I
Level 15 (Paladin)
Feat: (Selected) Improved Critical: Slashing Weapons
Enhancement: Fighter Khopesh Specialization I
Enhancement: Human Greater Adaptability Charisma I
Enhancement: Paladin Focus of Good II
Enhancement: Paladin Divine Sacrifice I
Level 16 (Paladin)
Ability Raise: STR
Feat: (Automatic) Remove Disease
Enhancement: Paladin Exalted Smite I
Enhancement: Paladin Knight of the Chalice I
Level 17 (Fighter)
Enhancement: Paladin Charisma II
Level 18 (Fighter)
Feat: (Selected) Power Attack
Feat: (Fighter Bonus) Stunning Blow
Level 19 (Fighter)
Level 20 (Fighter)
Ability Raise: STR
Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
Enhancement: Unyielding Sovereignty
Enhancement: Kensei Khopesh Mastery II
Enhancement: Fighter Armor Mastery I
Enhancement: Fighter Kensei II
Enhancement: Fighter Tower Shield Mastery I
Enhancement: Fighter Toughness III
I went rogue for the level splash for the touch of dex, skill points, and a some extra damage here and there to help out since the build gave up some dps for surviveability compared to ftr/rng.
I kept tomes down to a couple of +1's at earlier levels to be affordable for those of us that arent very rich ( and if if you want a 28 pt build, I put the extra 4 into con and str) and keep it simple for people to tweak or modify with their lesser / greater fortunes.
I am liking how it looks, but Id like some feedback on what you think (is this kind of what you had in mind?) and others.
Look forward to hearing from ya,
~Dylvish
TheJusticar
10-30-2009, 08:07 PM
I am liking how it looks, but Id like some feedback on what you think (is this kind of what you had in mind?) and others.
Look forward to hearing from ya,
~Dylvish
Nice work. Very similar to what I had in mind. The only difference being that I would start with 12 CON (since Monk, Pallys and Fighters have nice hit dice), INT 11 (so that with a +2 int tome I can get Combat Expertise (for tanking mode), and try to start with a 10 WIS else it makes no sense Splashing Monk. With so-so gear this build would rock. Greensteeled and rare items it would prolly be an amazing build able to solo yet a welcome addition to any party. Let me play with the builder sometime this weekend :)
Godspeed.
TheJusticar
10-30-2009, 09:44 PM
Here's my build:
Character Plan by DDO Character Planner Version 3.10
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Deoden
Level 20 Lawful Good Human Female
(12 Fighter \ 6 Paladin \ 2 Monk)
Hit Points: 300
Spell Points: 40
BAB: 19\19\24\29\29
Fortitude: 22
Reflex: 17
Will: 14
Starting Ending
Abilities Base Stats Base Stats
(32 Point) (Level 1) (Level 20)
Strength 16 23
Dexterity 15 18
Constitution 12 14
Intelligence 11 13
Wisdom 11 12
Charisma 12 14
Tomes Used
+1 Tome of Intelligence used at level 4
+1 Tome of Dexterity used at level 5
+1 Tome of Wisdom used at level 5
+2 Tome of Strength used at level 7
+3 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Charisma used at level 7
Starting Ending
Base Skills Base Skills
Skills (Level 1) (Level 20)
Balance 6 12
Bluff 1 2
Concentration 1 2
Diplomacy 1 2
Disable Device n/a n/a
Haggle 1 3
Heal 0 3
Hide 2 4
Intimidate 3 25
Jump 5 24
Listen 0 1
Move Silently 2 4
Open Lock n/a n/a
Perform n/a n/a
Repair 0 1
Search 0 1
Spot 4 5
Swim 3 6
Tumble 4 6
Use Magic Device 3 13.5
Level 1 (Monk)
Feat: (Selected) Dodge
Feat: (Monk Bonus) Toughness
Feat: (Human Bonus) Two Weapon Fighting
Feat: (Automatic) Attack
Feat: (Automatic) Exotic Weapon Proficiency: Kama
Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
Feat: (Automatic) Finishing Moves
Feat: (Automatic) Flurry of Blows
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Ki Strike: Damage
Feat: (Automatic) Martial Weapon Proficiency: Handaxe
Feat: (Automatic) Simple Weapon Proficiency: Club
Feat: (Automatic) Simple Weapon Proficiency: Dagger
Feat: (Automatic) Simple Weapon Proficiency: Heavy Crossbow
Feat: (Automatic) Simple Weapon Proficiency: Light Crossbow
Feat: (Automatic) Simple Weapon Proficiency: Quarterstaff
Feat: (Automatic) Simple Weapon Proficiency: Unarmed
Feat: (Automatic) Sneak
Feat: (Automatic) Unarmed Strike
Level 2 (Paladin)
Feat: (Automatic) Aura of Good
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Smite Evil
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Level 3 (Paladin)
Feat: (Selected) Luck of Heroes
Feat: (Automatic) Divine Grace
Feat: (Automatic) Lay on Hands
Level 4 (Paladin)
Ability Raise: STR
Feat: (Automatic) Aura of Courage
Feat: (Automatic) Divine Health
Feat: (Automatic) Fear Immunity
Level 5 (Fighter)
Feat: (Fighter Bonus) Exotic Weapon Proficiency: Khopesh
Feat: (Automatic) Tower Shield Proficiency
Level 6 (Fighter)
Feat: (Fighter Bonus) Power Attack
Feat: (Selected) Toughness
Level 7 (Fighter)
Level 8 (Monk)
Ability Raise: STR
Feat: (Monk Bonus) Combat Expertise
Feat: (Automatic) Evasion
Feat: (Automatic) Meditation
Level 9 (Fighter)
Feat: (Selected) Improved Two Weapon Fighting
Feat: (Fighter Bonus) Oversized Two Weapon Fighting
Level 10 (Fighter)
Level 11 (Fighter)
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
Level 12 (Fighter)
Ability Raise: STR
Feat: (Selected) Greater Two Weapon Fighting
Level 13 (Paladin)
Feat: (Automatic) Turn Undead
Level 14 (Paladin)
Level 15 (Paladin)
Feat: (Selected) Mobility
Feat: (Automatic) Remove Disease
Level 16 (Fighter)
Ability Raise: STR
Feat: (Fighter Bonus) Spring Attack
Level 17 (Fighter)
Level 18 (Fighter)
Feat: (Selected) Skill Focus: Intimidate
Feat: (Fighter Bonus) Stunning Blow
Level 19 (Fighter)
Level 20 (Fighter)
Ability Raise: STR
Feat: (Fighter Bonus) Shield Mastery
Didn't bother with PrEs but Kensai II, KoC I.
With Racial and Class toughness, and items this build can get in the 450+ HP territory.
Dual Wielding unless in intimitank mode with tower shield plus + 4 Insight Weap, + alchemical rituals to both shield and armor Dex 24 or so, +3 dodge DT / chattering ring/ chaosguard and combat expertise can easily reach mid 60s self buffed. Nothing to write home about in raids, but pretty decent in normal situations.
Godspeed.
Dylvish
10-30-2009, 09:57 PM
I like it, although I do not have near the access to those fantastic tomes (recently returned to game, and there was a gaff of some sort, lost the chars i had. got class / race unlocks for an imsorry).
Im curious, why monk over rogue? I am lead to believe monk's wis AC bonus does not apply in armor, and both of them get evasion at 2, so it seems that the 2 levels of rogue offer more if only for the base skills bonus and the extra die+3 damage.
Also, I noticed you took intimidation over UMD. I am not sure, but would this char be able to tank end game very well? If not, a more mediocre intim and more UMD for when solo / desperate measures are needed with scrolls and wands would be better, no?
As for the stats, looking at it, I think I agree with you,and will try out starting with those myself, although I wont be able to land the higher tomes till my late teens I'm thinking, so I'll be working with some +1's for quite a while.
And finally, I'm not sure what 'PRE's' stands for, could you fill in that blank? =)
This is looking more and more like it will be my char i use for grinding / leveling and favor farming for its shear versatility.
~Dylvish
Monkey_Archer
10-30-2009, 09:59 PM
May want to take a look at my build (http://forums.ddo.com/showthread.php?t=192261&highlight=valenar+crusader) 12 Kensai / 6 DOS / 2 monk
Its a hate tank concept... never did roll it up as an elf though... leveling it as a dragonmarked halfling for even more self healing :D
Dylvish
10-30-2009, 11:20 PM
May want to take a look at my build (http://forums.ddo.com/showthread.php?t=192261&highlight=valenar+crusader) 12 Kensai / 6 DOS / 2 monk
Its a hate tank concept... never did roll it up as an elf though... leveling it as a dragonmarked halfling for even more self healing :D
Good stuff. Again I notice the 2 monk over 2 rogue. I am obviously missing something. =)
Can anyone fill me in on the advantages of taking the 2 monk splash over the 2 rogue splash? See my comments 2 posts above.
I am pretty eager to get started on mine, and need to figure out weather Ill be starting monk or rogue before I roll em up. ;)
TheJusticar
10-30-2009, 11:47 PM
Good stuff. Again I notice the 2 monk over 2 rogue. I am obviously missing something. =)
Can anyone fill me in on the advantages of taking the 2 monk splash over the 2 rogue splash? See my comments 2 posts above.
I am pretty eager to get started on mine, and need to figure out weather Ill be starting monk or rogue before I roll em up. ;)
In short, Monks get two extra feats. However, with such low WIS, I'm finding it hard to justify. I'm already leveling a 2rg/12rng/6Pal (UMD/Traps/Locks/Intimi) this would be a variation on the free tri-classing allowed by DDO theme :) Already have a 2rog/18 Pally and love playing her. As for PrEs: check this (http://compendium.ddo.com/wiki/Category:Prestige_Classes) out. As for intimi ... my evasion pally can get raid buffed to 70 AC. That's more that enough to tank/intimi VoD on norm and most end-game quests up to elite. You do get hit, of course, but only about 25-30% of the time. Less if you have a friendly caster keeping the displacement up.
Dylvish
10-31-2009, 12:06 AM
In short, Monks get two extra feats. However, with such low WIS, I'm finding it hard to justify. I'm already leveling a 2rg/12rng/6Pal (UMD/Traps/Locks/Intimi) this would be a variation on the free tri-classing allowed by DDO theme :) Already have a 2rog/18 Pally and love playing her. As for PrEs: check this (http://compendium.ddo.com/wiki/Category:Prestige_Classes) out. As for intimi ... my evasion pally can get raid buffed to 70 AC. That's more that enough to tank/intimi VoD on norm and most end-game quests up to elite. You do get hit, of course, but only about 25-30% of the time. Less if you have a friendly caster keeping the displacement up.
Ah prestige class, gotchya. I have to admit im surprised you passed them up, as they offer some nice stuff. Yours seems a little more tank oriented, even for the tri build, than mine does I guess. I Picked up Kensai and KotC, which offers help in dps and to a limited extent tanking (couple more AC and saves from KoTC). I think i had 1 or two feats to play with in the rogue build, never mind the monk, so I think I'm ok there (although if i can get the tome and juggle I do want to get CE into mine, may even swap it out for PA, as I probably wont use PA as much later on).
Intimidation.. sounds like I may have to pick some more of that up then. =P
Lol looks like not one but 2 great builds are forming up on this thread, love to see it. Just bookmarked it =)
I am curious, if you passed up on both PRE's what did you fill your enhances with in place?
TheJusticar
10-31-2009, 11:20 AM
I have to admit im surprised you passed them up, as they offer some nice stuff.
I am curious, if you passed up on both PRE's what did you fill your enhances with in place?
No, no lol. You misunderstood me :) My build is based on KoC I and Kensai II. What I meant to say is that I didn't bother to put those in the build planner :)
Godspeed.
Dylvish
10-31-2009, 08:59 PM
Ok, took all the conversation ideas, and ideas I picked up that I liked from your monk splash build, and put them into my rogue splash. The only thing's I did not get in there was mobility / leap attack, and imp shield bash (which I actually may swap out for power attack later on, since I recall using CE more and more as I leveled up, not even using it much when dpsing.... i LIKE keeping my shield bonus while bashing with it).
I deleted and re posted the updated build further up in the thread so it wouldnt get swamped with repeats of the same.
It seems I lost 2 feats, picked up a little more dps, and somehow got a few more hps and slightly higher reflex / will saves. Being able to avoid cranking wisdom let me put a bit more into CHA, which will increase my and my parties AC a few points (as well i think as adding a point or two more to my save rolls). Not positive but I may be 1 or 2 points behind you on strength though.
Take a look when you get the chance and let me know if you see any other tweaks needed.
Be nice if someone gets a stickied thread with some of these finished / tweaked builds for FTRs on top of the forum. I spent a disturbing amount of time trying to dig up different builds, etc across the multitude of pages. :)
~Dylvish
Blazer
11-01-2009, 12:15 AM
I am liking how it looks, but Id like some feedback on what you think (is this kind of what you had in mind?) and others.
I took a quick look and have two recommendations. First, don't spend a feat on Luck of Heroes. With your pally levels and CHA score, it's a waste of a feat, your saves will be plenty high. Second, unless you have no access to +2 tomes, don't put your level up points into INT and DEX, throw them all into STR. I see you started at 15 DEX and 11 INT; just use +2 tomes to hit 17 (ITWF, GTWF) and 13 (CE).
TheJusticar
11-01-2009, 12:35 AM
~Dylvish
Well I decided to waste my afternoon away and tried both (thank Turbine for vet status). I decided to go rogue as well. Monk would've been nice, but those points in WIS were killing the build. So my build right now looks 2rogue/2Pal (max UMD/Intimi/Search/Disable)
Went with elf instead of human (as I originally planed). Starting Stats:
STR 16
DEX 15 (with +2 tome will get gTWF)
CON 12
INT 11 (with +2 tome I'll get CE)
WIS 10
CHA 14 (good aura, saves and divine might)
I plan to go to 2rog/6Pal (with HoD at first, then KoC)
Then all the rest of the way fighter.
Godspeed.
Dylvish
11-03-2009, 01:45 PM
Posting an elf build below. Mainly just for something I can reference as i level up (decided to give that a try for the extra saves, since I was able to shave out one more feat).
Character Plan by DDO Character Planner Version 3.10
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
elf templar
Level 20 Lawful Good Elf Male
(12 Fighter \ 6 Paladin \ 2 Rogue)
Hit Points: 314
Spell Points: 45
BAB: 19\19\24\29\29
Fortitude: 21
Reflex: 21
Will: 12
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 20) (Level 20)
Strength 16 24 26
Dexterity 16 19 22
Constitution 12 14 14
Intelligence 12 14 14
Wisdom 8 10 10
Charisma 14 16 18
Tomes Used
+1 Tome of Dexterity used at level 3
+1 Tome of Intelligence used at level 3
+3 Tome of Strength used at level 20
+3 Tome of Dexterity used at level 20
+2 Tome of Constitution used at level 20
+2 Tome of Intelligence used at level 20
+2 Tome of Wisdom used at level 20
+2 Tome of Charisma used at level 20
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 7 12
Bluff 2 6
Concentration 1 8
Diplomacy 2 4
Disable Device 5 7
Haggle 6 9
Heal -1 3
Hide 3 6
Intimidate 6 28
Jump 7 13
Listen 0 3
Move Silently 3 6
Open Lock n/a n/a
Perform n/a n/a
Repair 1 2
Search 5 9
Spot 3 7
Swim 3 9
Tumble 6 9
Use Magic Device 6 22
Level 1 (Rogue)
Feat: (Selected) Two Weapon Fighting
Feat: (Automatic) Attack
Feat: (Automatic) Elven Keen Senses
Feat: (Automatic) Enchantment Save Bonus
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Immunity to Sleep
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency: Longbow
Feat: (Automatic) Martial Weapon Proficiency: Longsword
Feat: (Automatic) Martial Weapon Proficiency: Rapier
Feat: (Automatic) Martial Weapon Proficiency: Shortsword
Feat: (Automatic) Martial Weapon Proficiency: Shortbow
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak
Feat: (Automatic) Sneak Attack
Feat: (Automatic) Trapfinding
Enhancement: Rogue Sneak Attack Training I
Level 2 (Rogue)
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Evasion
Enhancement: Elven Enchantment Resistance I
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Rogue Dexterity I
Level 3 (Paladin)
Feat: (Selected) Toughness
Feat: (Automatic) Aura of Good
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Smite Evil
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Enhancement: Paladin Focus of Good I
Enhancement: Paladin Extra Smite Evil I
Level 4 (Paladin)
Ability Raise: STR
Feat: (Automatic) Divine Grace
Feat: (Automatic) Lay on Hands
Enhancement: Follower of the Sovereign Host
Enhancement: Racial Toughness I
Enhancement: Paladin Charisma I
Level 5 (Paladin)
Feat: (Automatic) Aura of Courage
Feat: (Automatic) Divine Health
Feat: (Automatic) Fear Immunity
Enhancement: Paladin Courage of Good I
Enhancement: Paladin Bulwark of Good I
Enhancement: Paladin Resistance of Good I
Enhancement: Paladin Extra Lay on Hands I
Level 6 (Paladin)
Feat: (Selected) Exotic Weapon Proficiency: Khopesh
Feat: (Automatic) Turn Undead
Enhancement: Elven Dexterity I
Enhancement: Paladin Extra Smite Evil II
Level 7 (Paladin)
Enhancement: Paladin Divine Sacrifice I
Enhancement: Paladin Energy of the Templar I
Level 8 (Paladin)
Ability Raise: STR
Feat: (Automatic) Remove Disease
Enhancement: Unyielding Sovereignty
Enhancement: Paladin Exalted Smite I
Enhancement: Paladin Knight of the Chalice I
Level 9 (Fighter)
Feat: (Fighter Bonus) Improved Two Weapon Fighting
Feat: (Selected) Oversized Two Weapon Fighting
Feat: (Automatic) Tower Shield Proficiency
Enhancement: Fighter Attack Boost I
Enhancement: Fighter Haste Boost I
Enhancement: Fighter Armored Agility I
Enhancement: Fighter Toughness I
Level 10 (Fighter)
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Strength I
Level 11 (Fighter)
Enhancement: Fighter Armor Mastery I
Enhancement: Paladin Charisma II
Level 12 (Fighter)
Ability Raise: STR
Feat: (Fighter Bonus) Greater Two Weapon Fighting
Feat: (Selected) Weapon Specialization: Slashing Weapons
Enhancement: Fighter Attack Boost II
Enhancement: Fighter Critical Accuracy II
Level 13 (Fighter)
Enhancement: Elven Dexterity II
Level 14 (Fighter)
Feat: (Fighter Bonus) Combat Expertise
Enhancement: Fighter Kensei I
Level 15 (Fighter)
Feat: (Selected) Improved Critical: Slashing Weapons
Enhancement: Fighter Strength II
Level 16 (Fighter)
Ability Raise: STR
Feat: (Fighter Bonus) Dodge
Enhancement: Racial Toughness II
Enhancement: Fighter Toughness II
Level 17 (Fighter)
Enhancement: Fighter Strategy (Trip) I
Enhancement: Fighter Khopesh Specialization I
Level 18 (Fighter)
Feat: (Selected) Power Attack
Feat: (Fighter Bonus) Stunning Blow
Enhancement: Kensei Khopesh Mastery I
Level 19 (Fighter)
Level 20 (Fighter)
Ability Raise: STR
Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
Enhancement: Elven Enchantment Resistance II
Enhancement: Kensei Khopesh Mastery II
Enhancement: Fighter Armor Mastery II
Enhancement: Fighter Critical Accuracy III
Enhancement: Fighter Kensei II
Enhancement: Fighter Intimidate I
BLAKROC
11-03-2009, 03:10 PM
My exact rationale for giving up 6Rng on this build. Pally are just so incredibly survivable. My philosophy is that if you're dead your DPS is exactly zero.
Godspeed.
you can also spect for hunter of the dead and get free GT with any weapon you use. pretty useful for some of the quests and then when you get high enough respec for kotc when it come in really handy.
Dylvish
11-03-2009, 06:19 PM
Question... I was juts fighting and it gave me a message 'Cannot Evade in medium armor'. was this something different? or did they make Evasion not work in anything but light armor in this patch? If that is the case I feel like I just wasted 2 levels of rogue!!
Feedback requested. =)
TheJusticar
11-03-2009, 08:11 PM
Question... I was juts fighting and it gave me a message 'Cannot Evade in medium armor'. was this something different? or did they make Evasion not work in anything but light armor in this patch? If that is the case I feel like I just wasted 2 levels of rogue!!
Feedback requested. =)
It's been like that as far as I can remember. Your best bet is Mith Breast Plate. Shield, however, has no limit. So you can tower up and still enjoy evasion.
Godspeed.
Dylvish
11-03-2009, 11:00 PM
It's been like that as far as I can remember. Your best bet is Mith Breast Plate. Shield, however, has no limit. So you can tower up and still enjoy evasion.
Godspeed.
I am taking a guess here that that's going to hurt my A/C a bit isnt it, not being able to wear the heavier armor? Could be a painful trade off... or are their BP's of equivalent A/C?
TheJusticar
11-04-2009, 08:22 AM
I am taking a guess here that that's going to hurt my A/C a bit isnt it, not being able to wear the heavier armor? Could be a painful trade off... or are their BP's of equivalent A/C?
At end game +5 MBP, +5 Mith Tower Shield (both with AC alchemical rituals) you'll have the same or equivalent AC as +5 MFP and Mith Shield (i.e. the non-tower). Also, remember that Ftrs get armored agility, shield mastery that will definitely increase our AC dex bonus.
Godspeed.
Dylvish
11-15-2009, 10:59 PM
Figured I would post some feedback on how its going so far.
Used my Veteran status to start myself at level 4. DPS was good but not amazing, Survivability was decent if not tank-like. I was very useful in groups, but not so hot solo. Reached level 8 (6 paladin), got KoTC I, and things got a little better.
Last night I hit level 9... now I'm suddenly much happier and loving things. I got my first level of FTR, and picked up Improved T W F (edits it when i put the letters together, bizzare) , Oversized T W F, and Tower Shield, along with DM 1, and Haste 1. My dps went up by around 60% or so, I'm hitting much more often, and much more survivable. Soloability is a blast as well now. Looking forward to seeing how things pan out as I continue to level.
So if you give the build a try, knuckle it out till 9, which is a major break point for the build. Suddenly dual wielding Kopeshes, with extra attacks, +2 damage each hit and +15% hasted is quite the enjoyable feeling, especially when you can pop on a tower shield when needed, not to mention the paladin bonuses to saves with evasion.
Ill post an update in a few levels and keep you informed on how things are going. :)
78mackson
11-16-2009, 12:07 AM
why is everyone so fancy about making this split non-WF?
Say hello to Immunities, more PA, and blade sworn(sure its short timed but extremly usefull for when it really matters).
Dylvish
11-16-2009, 01:05 AM
why is everyone so fancy about making this split non-WF?
Say hello to Immunities, more PA, and blade sworn(sure its short timed but extremly usefull for when it really matters).
This is one of those places where concept also comes into play. WF has advantages, but drawbacks as well, low CHA and Wis both being high on the list. Also, the paladin levels help immensely with Saves, which when paired with Evasion make up for a ton of the immunities. Human was another option. In this case elf was chosen not only for the benefits, and racial bonuses (dex, it is an evasion build after all), but because both myself and TheJusticar wanted the race. :)
Races and pros/cons:
---WarForged Pros:
DR feats / enhancements
Immunities (sleep / poison / paralysis / fatigue / exhaustion)
Bladesworn for burst
High starting Con.
+Con enhancements
+Power Attack enh
2HF bonus
---Warforged Cons:
Low Wis and CHA
No Dex enhancements
No TWF or 1h weapon bonuses (again, concept)
At lower levels, harder to keep healthy (unless a wiz with repair is around).
------------------------------------------------------------------------------------
---Human Pros:
Adaptability (only race with +cha and i think wis)
Improved Recovery enh
No low base stats
Human Versatility Enh
Extra Feat
+1 Skill point per level
---Human Cons:
No +2 to any single stat
No high base stats
No racial bonus or resistances
--------------------------------------------------------------
---Dwarf Pros:
High base Con
Bonus on Balance / search / poison
High bonus saves vs spells (up to +5)
Dwarven War Axe free feat
Dwarven Armor Mastery
Dwarven Armored Agility
Dwarven Shield Mastery (+DR when block)
+Axe damage and Hit
+ Con enh
Dwarven Tactics (+DC)
Highest Racial Toughness in game ( 4 ranks)
---Dwarven Cons:
Low base Cha
No +Dex enh
-----------------------------------------------------------------
---Halfling Pros:
+1 AC
+1 To Hit
+1 all Saves
High Base Dex
+Dex racial enh
Heroic Companion enh
Healing Dragonmark
---Halfling Cons:
Low Base STR
-25% carrying Cap (minor, just listing everything)
No racial weapon bonuses (well... thrown)
....They are halflings (*gasp* I'm kidding!! ;) )
------------------------------------------------------------
---Drow Pros:
High Base DEX / INT / CHA (much argument over that INT, again, just listing it)
Immune to sleep
+2 to all save rolls vs Enchantments (up to +5 with enh)
+2 Will save bonus vs all spells
Base SR 11, up to SR 20 with enh
+Hit and Damage bonus with Rapier / Shortsword / and bows through enh
+Dex enh
---Drow Cons:
Many say its not a 'true' 32 point race (30 pts, 2 placed for you, although the points would fit this build well)
Low base Con
---------------------------------------------------------------
---Elf Pros:
High base Dex
+Dex enh
Immune to Sleep
+2 Saves vs enchantments (up to +5 with enh)
Start with Longsword / Rapier / Longbow / Shortsword prof (minor, again just listing)
+damage and To Hit with any of the above, and Scimitar / Falchion through enh
Follower of the Undying Court (Another +1 To Hit with Scimitar / Falchion, and Resurrect ability) through enh
(Not listing arcane archer here, it does not really apply to this build)
---Elf Cons:
Low base Con
------------------------------------------------------------
As you can see, almost any race will work for the class, some slightly better than others, but none being a hugely game breaking difference. My personal first choice was actually Dwarf, which is perhaps my favorite race, but I just felt the starting CHA was too low for what I wanted, so I went with an elf with a kind of Nordic Look and name for flavor.
WF in particular I simply am not a big fan of myself, and in this classes case it would have been completely different had I gone that path (2hf for one instead of twf).
I encourage you to make one and give some feedback on how he turns out though!!! My favorite thing about this game is its variety in workable builds. =)
~Dylvish
78mackson
11-16-2009, 03:02 AM
If you said I take Elves cause I like the way they look. I would have bought that.. They win that game(and that is important aswell, if u plan to play something for many-many hours its nice to have something good to look at..:D).
... but they are far from some uber race like halflings(AC, SA + HC) and WFs in current state of game(stats are kinda inflated at later levels w gear n pots etc)
Saves only goes so far, and any race will make it with this build. Charisma is kinda meh! Adds to LOH .. but 2 loh/day.. while nice its not something I would put in/sacrifice build points to max.
12 lvl´s of fighter now that is khopesh despite race from a builders point of view....
Humans then?.. well no real synergy tbh. Heal amp without self heal + extra feat is kinda meh! on this build..
Elves then? looks good, +2 dex.. thats it..
I was thinking of building something liek this but WF.. but then I remembered that I will rather spend my dollars(scales) on a ranger of some sort, cause they got the whole package I´m looking for.
Dylvish
11-16-2009, 12:19 PM
If you said I take Elves cause I like the way they look. I would have bought that.. They win that game(and that is important aswell, if u plan to play something for many-many hours its nice to have something good to look at..:D).
... but they are far from some uber race like halflings(AC, SA + HC) and WFs in current state of game(stats are kinda inflated at later levels w gear n pots etc)
Saves only goes so far, and any race will make it with this build. Charisma is kinda meh! Adds to LOH .. but 2 loh/day.. while nice its not something I would put in/sacrifice build points to max.
12 lvl´s of fighter now that is khopesh despite race from a builders point of view....
Humans then?.. well no real synergy tbh. Heal amp without self heal + extra feat is kinda meh! on this build..
Elves then? looks good, +2 dex.. thats it..
I was thinking of building something liek this but WF.. but then I remembered that I will rather spend my dollars(scales) on a ranger of some sort, cause they got the whole package I´m looking for.
Not sure where you are getting your information, are you tired maybe? I never said elves were the 'uber' race (also dont believe 1/2lings are, but thats a whole 'nother thread heh). I also DID say i chose elves for concept (look being part of that concept described later on).
CHA you will notice is 14... what is maxxed or close about that stat? It does help saves, which is important. It also helps with some of the additional smite / DS damage.
You apparently are a WF worshipper... congratulations!! :) Go play a WF, enjoy em, its why your in the game. But for all of the WF's advantages, they also have heavy drawbacks too for this particular build, especially on this one's concept as listed above with each of the races (no real synergy, I believe you used as the term for humans also applies here).
As I stated, every race CAN play this class. One or two may get a slight advantage in some areas, but most are balanced with what they give up for said advantages. So pick your race of choice and dive in.
ace_mason
11-16-2009, 12:22 PM
One of the best melee's in the game.
http://my.ddo.com/character/thelanis/terimus/
TheJusticar
11-16-2009, 12:36 PM
Not sure where you are getting your information, are you tired maybe? I never said elves were the 'uber' race (also dont believe 1/2lings are, but thats a whole 'nother thread heh). I also DID say i chose elves for concept (look being part of that concept described later on).
CHA you will notice is 14... what is maxxed or close about that stat? It does help saves, which is important. It also helps with some of the additional smite / DS damage.
You apparently are a WF worshipper... congratulations!! :) Go play a WF, enjoy em, its why your in the game. But for all of the WF's advantages, they also have heavy drawbacks too for this particular build, especially on this one's concept as listed above with each of the races (no real synergy, I believe you used as the term for humans also applies here).
As I stated, every race CAN play this class. One or two may get a slight advantage in some areas, but most are balanced with what they give up for said advantages. So pick your race of choice and dive in.
Hi Dylvish,
Glad you're liking this build idea. And yes, the first two levels of fighter do give a great amount DPS boost.
If someone insists that the -2 CHA and -2 WIS are not important in this build, they have no idea what they're doing. At higher levels all you need to worry about of immunities is Hold Monster (which can be easily solved with FoM) And neg levels (with Death Ward). On the other hand, with Elves (and that's why I went with them) you get enchantment resistance, sleep immunity, Valenar Elf enhancements, Undying court enhancements, and a +2 DEX (which is a crucial stat for this TWF build). Though WIS is a dump stat you only need give it 2 points to get it to 10 base. But CHA will be very useful for intimidate/UMD at higher levels. I thought about 'flings but the -2 STR can be a hefty trade off in this particular build.
Godspeed.
78mackson
11-21-2009, 06:51 AM
Hi Dylvish,
Glad you're liking this build idea. And yes, the first two levels of fighter do give a great amount DPS boost.
If someone insists that the -2 CHA and -2 WIS are not important in this build, they have no idea what they're doing. At higher levels all you need to worry about of immunities is Hold Monster (which can be easily solved with FoM) And neg levels (with Death Ward). On the other hand, with Elves (and that's why I went with them) you get enchantment resistance, sleep immunity, Valenar Elf enhancements, Undying court enhancements, and a +2 DEX (which is a crucial stat for this TWF build). Though WIS is a dump stat you only need give it 2 points to get it to 10 base. But CHA will be very useful for intimidate/UMD at higher levels. I thought about 'flings but the -2 STR can be a hefty trade off in this particular build.
Godspeed.
read your post again. I highlighted the fun parts. Even with 6 in cha you can reach waaay over 60+ in intimi. Unless you min/max like going 20 dex or osmething like that the races comes out pretty equal. Halfers and WF´s are the superior monster builds. others are flavour.
Riorik
11-21-2009, 07:32 AM
Come to think of it, I may go rogue/pally/ftr human. Use rogue to boost the dex +2, and Human for a con or 2 (or wisdom), while enjoying the start off bevy of rogue skills and the slight add of sneak attack bonus damage. Im told that monks wisdom bonus to AC does not work in armor in game, So other than the evasion I am assuming it was namely for the wisdom class stat you were going monk?
Monks get two martial feats. Yes, fighters get a LOT of feats but ever bit helps...if nothing else, just adding a pair of toughness feats to the mix is +40 HP for a build that likely spreads the stat points everywhere because it can use them.
I stopped on this thread because I have a Drow FTR12/PAL6 and I'm seriously considering using Reincarnation to adjust the character. As it is, I'd like to change the order of feats to pick up a better mix and as a bonus, fix things like a base CON=9 that the character started with pre-Module2.
What I can say is, the build is HIGHLY survivable without evasion but the weak point is the lack of Evasion. I've got lots of Rogues and while I could go that route, I'm thinking purely of the bonus pair of feats, the +3 to saves (2 monk levels rock) and the opportunity for Wisdom to add to AC...which if I'm going evasion anyways, I probably need to maintain AC.
I'm still thinking.
Riorik
11-21-2009, 07:42 AM
Question... I was juts fighting and it gave me a message 'Cannot Evade in medium armor'. was this something different? or did they make Evasion not work in anything but light armor in this patch? If that is the case I feel like I just wasted 2 levels of rogue!!
Feedback requested. =)
It's been like that as far as I can remember. Your best bet is Mith Breast Plate. Shield, however, has no limit. So you can tower up and still enjoy evasion.
Godspeed.
It was changed about 15-18 months after release. Evasion Paladins were pretty common early on.
why is everyone so fancy about making this split non-WF?
Say hello to Immunities, more PA, and blade sworn(sure its short timed but extremly usefull for when it really matters).
I get Warforged. I do agree on immunities and PA. Bladesworn, however, is yet another clickable for combat boosts in what's actually a busy build.
By that I mean - I basically have most of this build already (Ftr12/Pal6) and it's been in use within end-game content continuously for the last three years. Geared up, etc etc...there's a lot to click that's on a countdown. I wouldn't propose warforged *just* for Bladesworn (but the immunities are great).
Unfortunately for me, I'm not real interested in True Reincarnation -- just don't need to do that...although it would make the points better :)...hmmmm. Maybe I'll cave and re-roll (TR).
One of the best melee's in the game.
http://my.ddo.com/character/thelanis/terimus/
I like the build. I've held off dumping Greensteel like you have but that doesn't mean I haven't thought about it. I should do it.
Just asking...what roles do you do on that character? You setup to go Intimitank too?
78mackson
11-22-2009, 04:47 AM
I get Warforged. I do agree on immunities and PA. Bladesworn, however, is yet another clickable for combat boosts in what's actually a busy build.
By that I mean - I basically have most of this build already (Ftr12/Pal6) and it's been in use within end-game content continuously for the last three years. Geared up, etc etc...there's a lot to click that's on a countdown. I wouldn't propose warforged *just* for Bladesworn (but the immunities are great).
Ye, I know. This mix is probably the most clickiest thing u can play/build :D.. was more thinking of the "free" +3base dmg, the to-hit on monster are silly high anyway.
taimaishu4
11-25-2009, 05:29 PM
I prefer this build actually
Ranger12/monk2/fighter6
Human 32 point buy
15 Str (+5 level, +6 item, +2 human, +2 fighter, +2 ram[spell])
14 Con (+6 item)
15 Dex (+3 ranger, +6 item)
13 Int
13 Wis (+1 monk, +6 item)
8 Cha
without tomes:
32 Str
20 Con
24 Dex
13 Int
20 Wis
8 Cha
progression: ranger4 monk2 ranger 2 fighter 6 ranger 6
selectable feats:
1st level Toughness
1st level human least dragon mark sentinel (+5 deflection AC at higher level)
3rd level OTWF
5th level 1st level monk Dodge
6th level 2nd level monk Mobility
6th level Spring Attack
9th level Mental Toughness
9th level 1st level Fighter Improve Crit
10th level 2nd level Fighter Weapon Focus (scimitar)
12th level 4th level Fighter Weapon Specialization
12th level Power Attack
14th level 6th level Fighter Combat Expertise
15th level Luck of the Heroes
18th level Two Weapon Defense
14 selectable feats + TWF line feats + ranged feats
12 level Ranger for skills, full potential of barkskin, energy resistance, protection from energy, tempest II
IMO 4th level ranger spells and tempest III is not worth it.
2 level Monk for 2 feats, saves, evasion
6 level fighter for feats, damage, kensai I.
Kopesh will work but I prefer Scimitars for 15-20 crit and it's easier to come by in my server.
TheJusticar
11-25-2009, 08:40 PM
I prefer this build actually
Ranger12/monk2/fighter6
Human 32 point buy
15 Str (+5 level, +6 item, +2 human, +2 fighter, +2 ram[spell])
You can't get +2 to any stat from human enhancements. Only +1 to two different stats.
taimaishu4
11-25-2009, 11:24 PM
wow, didn't know that till now...
16 Str (+5 level, +6 item, +1 human, +2 fighter, +2 ram[spell])
14 Con (+6 item)
14 Dex (+3 ranger, +6 item, +1 human)
13 Int
13 Wis (+1 monk, +6 item)
8 Cha
will do the same, :)
quickgrif
11-27-2009, 01:25 AM
Posting from my guild pages I am currently lvl 18 almost 19. Ok the Savent project started out with the plan of going pure fighter taking kensi three. As I ran this build I came to realize that evasion was a bigger pay off then two levels of fighter with the 10 percent capstone, so Savent was rebuilt with the plan of dropping in two levels of monk. After the Devs tweaking with the attack speed progression, and really studying the later levels, I saw that for the most part I was using my extra feats for boost on saving throws and hitpoints. I noticed also how the third tier of kensi payed out poorly for my guy. At that point I knew I needed to do something a little different. So I added six levels of paladin. So here is the breakdown.
Savent 12 fighter / 2 monk / 6 Paladin
Stats:
34 Str: (52 in 7 one minute burst per shrine+ pots) 15 base + 3 tome + 3 enhancments + 6 item (ring) + 5 levels + 2 exceptional (Amarath) + 2 Madstone, +2 Rage, + 6 Titan Grip clickie.
24 Dex: 16 base + 2 tome + 6 item (gloves)
24 Con: 14 base + 1 tome + 6 item + 1 Exceptional Con (Necklace), +2 Exceptional Con
13 Int: 12 base + 1 tome
20 Wis: 12 base + 1 tome + 1 monk enhancment + 6 item (ring/greensteel helm)
18 Cha: 8 base + 2 tome + 2 Paladin enhancment + 6 item (cloak)
Feats:
1: (Fighter) Exotic Weapon Khopesh, Two weapon Fighting, Weapon Focus Slashing
2: (Monk) Toughness
3: (Monk) Oversized two weapon fighting, Power attack
4: (Fighter) Combat Expertise
6: (Fighter) Improved Trip, Weapon Specialization slashing weapons.
8: (Fighter) Improved Two weapon Fighting
9: (Fighter) Improved Critical: Slashing (this may go away after gaining min 2 weps, good suggestion Par)
10: (Fighter) Greater Weapon focus: Slashing
12: (Fighter) Toughness, Greater Two weapon Fighting
14: (Fighter) Greater Weapon Specialization: Slashing
15: (Paladin) Lightning Reflexes
18: (Paladin) Toughness
Base saves: (Fort/Reflex/Will)
Base: 17/10/10
Stat modifiers: 6/7/5
Feat Lighting reflex: 0/2/0
Enhancment Pally saves +1 1/1/1
Chrisma bonus: 4/4/4
Resistance: 5/5/5
Total self 33/29/25
Greater Heroism 37/33/29
Hitpoints:
12 fighter levels: 120
6 Paladin levels: 60
2 Monk levels: 16
Heroic Durability: 20
Draconic favor: 10
Con bonus: 140
Minos Legens: 20
Toughness feat x 3: 66
Greater False Life 30
Total: 482
One of the major pluses to this guy was the ability to trip. Improved trip is based on 14+ str modifier against the str or dex bonus of target. So rough calculations follow...
Base trip : 14
Str modifier 12
Kensi 2: 2
Fighter enhancments: 4
Weapon vertiago 10
Str surge: 4
Double Rage: 2
Total 48
Improved Trip DC: 48. This is not a normal saving throw, it is a str/dex check. What that means is even if the monster rolls a 20, most are still gonna fall. Spiders save about half the time, scorps and earth elementals a bit less. With their bonuses for having 8 legs, or being in contact with ground bonus for earth eles, they'll also usually get back up before the 1 minute duration goes by. Anything else with legs - if you hit it, it's going down and with a balance check DC of 48 needed to get back up, it's most likely staying down. (quoted Ghoste to save time writing lol)
Enhancments: Listing by last one picked in chain.
Fighter Attack Boost 2
Fighter Haste Boost 4
Advanced Unyielding Sovereignty
Kensi Khopesh Mastery 1
Fighter Critical Accuracy 2
Fighter Kensai 2
Fighter Trip 4
Fighter Khopesh Specilization 1
Human Adaptability Strength
Human improved Recovery 1
Fighter Item Defense 1
Way of the Clever Monkey 1
Paladin Resistance of Good 1
Paladin Extra Lay of Hands 1
Paladin Extra Smite evil 2
Paladin Hunter of the Dead 1
Racial Toughness 1
Paladin Charisma 2
Fighter Strength 3
Monk Wisdom 1
Fighter Toughness 1
Paladin Extra Turning 1
Paladin Improved Turning 1
On a note I have 500 hitpoints while double rages at lvl 18. Lay of hands hits for around 61 with three lvl of pally. Green steel,dragon touched robes and tod set in the works heh.
Dylvish
12-02-2009, 01:13 AM
Some great ideas and views thrown around, which is something I like about this build. What I really see it coming down to is, most of the races are comparable with their pros / cons, breaking fairly even in the long run. I have 2 friends that tried out their own versions. one is 2monk/6paly/5 war Dwarf with flat out rude saves vs spell. The other is a halfling 2rg/6paly/7 ftr who seems to be quite happy with it. Our stats are pretty close (1/2ling has 2 better AC than i do from racial and dex, dwarf has a bit more health and the saves as stated, I fall in the middle of them).
The other big toss up is weather to go 2 monk or 2 rogue. The monk extra feat is a bit extra gravy, the bit extra save is nice, but one thing im not sure on is the AC bonus. I know a while back it worked with light armor, but I have been told by several different pple now that they need to be 'balanced' for it to work (as in, no swords, in robes, etc). Is this not the case?
I personally chose rogue for its bonuses, and for the concept of my particular build, and so far have been exceedingly happy with the results. I can dps great, I can tank very well, and it so far has proven to be a ton of fun for solo. I am also rather happy with what I bring to the group.
One thing of note: I switched my KoTC to Undead Hunter I for the free all the time ghost touch, and slight bonus to healing received. I did it as an experiment, but have been happier with the results so far.
No matter your 'tweak' or variation, I'm glad to see it has a following. Keep up the feedback =)
~Dylvish
Powered by vBulletin® Version 4.2.3 Copyright © 2025 vBulletin Solutions, Inc. All rights reserved.