View Full Version : vale weapons
I'm not actually flagged yet and still working on it but I am looking for suggestions as to what I should make. I am a THF frenzied and I want to go greataxe all the way and I am wondering what would be a good first weapon as it will take me some time to make/upgrade and I wont have the ingredients to make situationally-oriented weapons for quite awhile unless I get super lucky pulling materials.
I would appreciate some feedback as to whether its worth it for me lean towards building a transmuting, or if I should just worry about the most reliably activate extra damage types, (and if so what types will be the most consistantly beneficial ) or even go for the big extra damage with low chance to activate (Might be worth it anyways due to Greater two handed fighting?)
I've been looking into it and most of the relevent info I see is outdated and I'd like to hear from people that have experience with the "new" high level content as I will likely be fighting it before I have enough materials to be lugging around more then one fully upgraded weapon. I appologize if I have overlooked a good source of information somewhere.
I know that I should probably ultimately be looking for greater bane weapons as I can but greensteel *is* something I can work towards without relying completely on what weapons I pull or whats for sale that I can afford at broker/ah.
Thank you for your time if you choose to answer ^^
Shade
10-25-2009, 06:17 PM
Min2. Best all around greataxe.
DPS matters most on raidbosses.. And most raid bosses feature DR you can bypass with a mineral 2. (actually pretty much all, tho abbot and sorjek require blunt weapons)
However a quick one in the interim would be a doulbe pos.. Thsi will give great dps, get thru some DR, and give you a raise dead clicky! Recommend this as your first axe. Mineral 2 as your 2nd.
Then later go t3 on the pos, and make some fun situational weps.
Thanks for the feedback, I will do that! When I can heh.
Hokonoso
10-25-2009, 10:40 PM
make mineral 2 maul first, then make a mineral 2 greataxe that way you can do abbot/sorjek right away :P
Lorien_the_First_One
10-25-2009, 10:46 PM
make mineral 2 maul first, then make a mineral 2 greataxe that way you can do abbot/sorjek right away :P
It is unrealistic to tell a new player to make 2 mineral 2 weapons.
Shade's advice is correct, go with the mineral II greataxe.
the pos/pos isn't bad advice as it will take you quite some time to get the tier 3 ingredients for your Mineral II. You might want to go maul on that one so you have a holy/puregood blunt weapon with a raise dead clickie, rather handy. Once its made, you can start crafing the mineral 2 (holy, acid to start, not bad even as a T2 item)
Oh I forgot something I wanted to confirm, is it true that my alignment does not affect the ability to use any greensteel weapon/upgrade?
And thanks for the replies.
Quikster
10-26-2009, 09:36 AM
Oh I forgot something I wanted to confirm, is it true that my alignment does not affect the ability to use any greensteel weapon/upgrade?
And thanks for the replies.
Correct.
Go with shades advice.
luandang
10-27-2009, 12:47 AM
It is unrealistic to tell a new player to make 2 mineral 2 weapons.
Shade's advice is correct, go with the mineral II greataxe.
the pos/pos isn't bad advice as it will take you quite some time to get the tier 3 ingredients for your Mineral II. You might want to go maul on that one so you have a holy/puregood blunt weapon with a raise dead clickie, rather handy. Once its made, you can start crafing the mineral 2 (holy, acid to start, not bad even as a T2 item)
Why acid for tier one and good burst for tier 2?
I'm a new player would like to know the advantages/disadvantages of acid/goodburst vs holy/acidburst Mineral II's.
Trillea
10-27-2009, 01:08 AM
Why acid for tier one and good burst for tier 2?
I'm a new player would like to know the advantages/disadvantages of acid/goodburst vs holy/acidburst Mineral II's.
personally I prefer holy/acidburst because almost 100% of endgame enemies are evil, (get full damage from holy) almost all have enough acid resistance to negate both the tier 1 or tier 2 acid enhancements, and the tier 3 effect is the same no matter which way you go for tier 1 or 2. Although if you are going to plan REALLY longterm an acid/goodburst may be better if we end up fighting a lot of neutral enemies.
As for what the others said above the POS/POS I would agree with maul over greataxe.
alcmaeon
10-27-2009, 03:09 PM
As said, Min 2 is the way to go if you only have one greensteel. I like acid on tier 1 and pos on tier2, as the tier 2 does more damage. You default to acid on tier 3, so you get a bit more punch on the tier 2 pos if the mob is acid resistant.
I am not a fan of a pos-pos-pos main weapon, but I make a pos – pos returning thrower on all my toons. It makes a fantastic thrower, and has that rez on it. A triple pos its not a horrible weapon, just not my preference. You end up getting so many more tier 1 and esp. tier 2 components that you can easily make multiple tier 2 weapons and items.
Another very popular choice is a lightning 2 axe. Which is air-pos-air/pos. The lighting blast is a big thwack that a majority of mobs take full damage from.
Going a bit further than you were asking:
If you choose to go twf on a future toon a radiance 2 on a high crit weapon like a khopesh, scmi or rapier is a nice second weapon. In addition to its light blast it will blind most non-rednames which gives you crowd control and if you or a party member gets backstab those bonuses roll on the blinded mobs.
A neg neg clothing/jewelry item gives you an immunity to disease, blindness, poison and fear all on 1 item.
I am also a big fan of guard items. My main has 3 full guard items and a dragontouched armor with guards. If you have to take damage you might as well make the mobs pay for it.
Junts
10-27-2009, 03:12 PM
holy acid burst is the only way to make a min2; the only people who got more dps out of acid/good burst were crit rage 2 rapier users.
acid good burst is intentional self-gimping.
luandang
10-27-2009, 09:55 PM
Thank you for all the replies. I've also noticed that in some screenshots of green steels, the bursting/blasting descriptions are inconsistent.
For example, in this triple positive http://i72.photobucket.com/albums/i195/Aundymeister/SupremeTyrantLongsword.jpg,
the bursting lists 1d6 + the critical bursting bonuses for x2,x3,x4. The blasting lists only the additional natural 20 bonus damage.
However, with the mineral II weapon here http://ddocrafting.com/crafting_images/Weapon3-MDP-MDE-MD(EP).JPG,
the bursting only lists the critical bursting bonus damage, yet the blasting lists the critical bonus damage as well as the natural 20 bonus damage.
Que?
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