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Xykal
10-20-2009, 04:43 PM
A "do it all" Gish build.

The Kensai weapon I threw in for now is a Heavy Mace... mostly because I have no end game experience, but I know in the lower levels the casters normally dual wield blunt weapons because of their caster oriented buffs (bonus spell crit, extra SP, etc.). So I'm definitely open to some feedback on the weapon choice.

Please let me know what you think.


Character Plan by DDO Character Planner Version 3.10
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Hybrid Theory
Level 20 True Neutral Warforged Male
(6 Fighter \ 3 Rogue \ 11 Wizard)
Hit Points: 304
Spell Points: 875
BAB: 13\13\18\23
Fortitude: 13
Reflex: 12
Will: 9

Starting Ending Feat/Enhancement
Base Stats Base Stats Modified Stats
Abilities (Level 1) (Level 20) (Level 20)
Strength 14 21 23
Dexterity 15 17 18
Constitution 14 16 18
Intelligence 16 18 20
Wisdom 6 8 8
Charisma 6 8 8

Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 6 8 6
Bluff -2 -1 0
Concentration 2 4 4
Diplomacy -2 -1 -1
Disable Device 7 28 28
Haggle 2 3 3
Heal -2 -1 -1
Hide 2 4 2
Intimidate -2 -1 -1
Jump 6 10 8
Listen 2 3 3
Move Silently 2 4 2
Open Lock 6 22 22
Perform n/a n/a n/a
Repair 7 11 11
Search 7 28 29
Spot 2 3 3
Swim 2 6 2
Tumble 6 8 6
Use Magic Device 2 22 22

Level 1 (Rogue)
Feat: (Selected) Mithral Body


Level 2 (Wizard)
Feat: (Wizard Bonus) Extend Spell


Level 3 (Fighter)
Feat: (Selected) Mental Toughness
Feat: (Fighter Bonus) Two Weapon Fighting


Level 4 (Fighter)
Feat: (Fighter Bonus) Oversized Two Weapon Fighting


Level 5 (Wizard)


Level 6 (Wizard)
Feat: (Selected) Toughness


Level 7 (Fighter)


Level 8 (Fighter)
Feat: (Fighter Bonus) Weapon Focus: Bludgeoning Weapons


Level 9 (Rogue)
Feat: (Selected) Improved Two Weapon Fighting


Level 10 (Wizard)


Level 11 (Wizard)
Feat: (Wizard Bonus) Empower Spell


Level 12 (Fighter)
Feat: (Selected) Improved Mental Toughness


Level 13 (Fighter)
Feat: (Fighter Bonus) Weapon Specialization: Bludgeoning Weapons


Level 14 (Wizard)


Level 15 (Wizard)
Feat: (Selected) Improved Critical: Bludgeoning Weapons


Level 16 (Wizard)


Level 17 (Wizard)


Level 18 (Wizard)
Feat: (Selected) Greater Two Weapon Fighting
Feat: (Wizard Bonus) Quicken Spell


Level 19 (Wizard)


Level 20 (Rogue)
Enhancement: Fighter Attack Boost I
Enhancement: Fighter Attack Boost II
Enhancement: Rogue Skill Boost I
Enhancement: Kensei Heavy Mace Mastery I
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Kensei I
Enhancement: Fighter Strategy (Trip) I
Enhancement: Fighter Strategy (Trip) II
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Racial Toughness IV
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Rogue Sneak Attack Training I
Enhancement: Rogue Search I
Enhancement: Wizard Lineage of Force I
Enhancement: Wizard Lineage of Force II
Enhancement: Wizard Force Manipulation I
Enhancement: Wizard Force Manipulation II
Enhancement: Wizard Force Manipulation III
Enhancement: Wizard Force Manipulation IV
Enhancement: Wizard Energy of the Scholar I
Enhancement: Wizard Energy of the Scholar II
Enhancement: Wizard Energy of the Scholar III
Enhancement: Rogue Dexterity I
Enhancement: Wizard Intelligence I
Enhancement: Wizard Intelligence II
Enhancement: Fighter Strength I
Enhancement: Fighter Strength II
Enhancement: Fighter Toughness I
Enhancement: Fighter Toughness II
Enhancement: Warforged Constitution I
Enhancement: Warforged Constitution II
Enhancement: Warforged Construct Thinking I
Enhancement: Warforged Construct Thinking II
Enhancement: Warforged Healer's Friend I
Enhancement: Warforged Inscribed Armor I
Enhancement: Warforged Inscribed Armor II
Enhancement: Warforged Tactics I

testing1234
10-20-2009, 05:48 PM
you obviously done your homework its a nice build but i do have a few points were i feel its not optimal.

weapon choice:
like you said heavy mace is not ideal, bad crit range bad crit multiplaier and not max base damage. in other words its just bad only good thing about it is that its blunt which is arguable the most useful because few enemies have DR blunt.
if you do want to keep with blunt you want to have the warhammers they are 3x crit range on 20 instead of heavy maces which only have 2x on 20, just better.
many argue for taking khopesh as they are best damage im not one of them but you do seem to have quite a few feats that might be put to better use.
certain types of weapons only come in specifik types of damage blunt weapons have
+weighted, +to stunning blow and %chance of stunning each hit *only on blunt*
+maladroit/bonebreaking +1dex each hit/1d6 dex damage on crits stun when 0 dex i think. *only on blunt*
+and like i said before not many enemies have dr blunt.
-dps
-crit range no blunt weapon higher then crit range -20, if you want to make a radiance weapon it needs a high crit range to be effective. blunt only weapon type that does not have a 18-20 crit range weapon

feats:
mental thoughness and IMT seems not what this build need.
you do want power attack drop IMT for this.
if you deceid you want to go with a exotic weapon to raise damage IM seems the natural feat to drop.
if you only take empower or maximize there is no question maximize is the better of the 2. its even more effective sp/damage for a couple of the spells.

skills:
not sure if you have the sp to always keep quicken on, lot of the current max lvl quest are very tight corners were many find them self wanting max possible concentration+item or quicken.
not suggesting you drop quicken but concentration would definitly be a real boon the this character.