Xykal
10-20-2009, 04:43 PM
A "do it all" Gish build.
The Kensai weapon I threw in for now is a Heavy Mace... mostly because I have no end game experience, but I know in the lower levels the casters normally dual wield blunt weapons because of their caster oriented buffs (bonus spell crit, extra SP, etc.). So I'm definitely open to some feedback on the weapon choice.
Please let me know what you think.
Character Plan by DDO Character Planner Version 3.10
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Hybrid Theory
Level 20 True Neutral Warforged Male
(6 Fighter \ 3 Rogue \ 11 Wizard)
Hit Points: 304
Spell Points: 875
BAB: 13\13\18\23
Fortitude: 13
Reflex: 12
Will: 9
Starting Ending Feat/Enhancement
Base Stats Base Stats Modified Stats
Abilities (Level 1) (Level 20) (Level 20)
Strength 14 21 23
Dexterity 15 17 18
Constitution 14 16 18
Intelligence 16 18 20
Wisdom 6 8 8
Charisma 6 8 8
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 6 8 6
Bluff -2 -1 0
Concentration 2 4 4
Diplomacy -2 -1 -1
Disable Device 7 28 28
Haggle 2 3 3
Heal -2 -1 -1
Hide 2 4 2
Intimidate -2 -1 -1
Jump 6 10 8
Listen 2 3 3
Move Silently 2 4 2
Open Lock 6 22 22
Perform n/a n/a n/a
Repair 7 11 11
Search 7 28 29
Spot 2 3 3
Swim 2 6 2
Tumble 6 8 6
Use Magic Device 2 22 22
Level 1 (Rogue)
Feat: (Selected) Mithral Body
Level 2 (Wizard)
Feat: (Wizard Bonus) Extend Spell
Level 3 (Fighter)
Feat: (Selected) Mental Toughness
Feat: (Fighter Bonus) Two Weapon Fighting
Level 4 (Fighter)
Feat: (Fighter Bonus) Oversized Two Weapon Fighting
Level 5 (Wizard)
Level 6 (Wizard)
Feat: (Selected) Toughness
Level 7 (Fighter)
Level 8 (Fighter)
Feat: (Fighter Bonus) Weapon Focus: Bludgeoning Weapons
Level 9 (Rogue)
Feat: (Selected) Improved Two Weapon Fighting
Level 10 (Wizard)
Level 11 (Wizard)
Feat: (Wizard Bonus) Empower Spell
Level 12 (Fighter)
Feat: (Selected) Improved Mental Toughness
Level 13 (Fighter)
Feat: (Fighter Bonus) Weapon Specialization: Bludgeoning Weapons
Level 14 (Wizard)
Level 15 (Wizard)
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Level 16 (Wizard)
Level 17 (Wizard)
Level 18 (Wizard)
Feat: (Selected) Greater Two Weapon Fighting
Feat: (Wizard Bonus) Quicken Spell
Level 19 (Wizard)
Level 20 (Rogue)
Enhancement: Fighter Attack Boost I
Enhancement: Fighter Attack Boost II
Enhancement: Rogue Skill Boost I
Enhancement: Kensei Heavy Mace Mastery I
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Kensei I
Enhancement: Fighter Strategy (Trip) I
Enhancement: Fighter Strategy (Trip) II
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Racial Toughness IV
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Rogue Sneak Attack Training I
Enhancement: Rogue Search I
Enhancement: Wizard Lineage of Force I
Enhancement: Wizard Lineage of Force II
Enhancement: Wizard Force Manipulation I
Enhancement: Wizard Force Manipulation II
Enhancement: Wizard Force Manipulation III
Enhancement: Wizard Force Manipulation IV
Enhancement: Wizard Energy of the Scholar I
Enhancement: Wizard Energy of the Scholar II
Enhancement: Wizard Energy of the Scholar III
Enhancement: Rogue Dexterity I
Enhancement: Wizard Intelligence I
Enhancement: Wizard Intelligence II
Enhancement: Fighter Strength I
Enhancement: Fighter Strength II
Enhancement: Fighter Toughness I
Enhancement: Fighter Toughness II
Enhancement: Warforged Constitution I
Enhancement: Warforged Constitution II
Enhancement: Warforged Construct Thinking I
Enhancement: Warforged Construct Thinking II
Enhancement: Warforged Healer's Friend I
Enhancement: Warforged Inscribed Armor I
Enhancement: Warforged Inscribed Armor II
Enhancement: Warforged Tactics I
The Kensai weapon I threw in for now is a Heavy Mace... mostly because I have no end game experience, but I know in the lower levels the casters normally dual wield blunt weapons because of their caster oriented buffs (bonus spell crit, extra SP, etc.). So I'm definitely open to some feedback on the weapon choice.
Please let me know what you think.
Character Plan by DDO Character Planner Version 3.10
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Hybrid Theory
Level 20 True Neutral Warforged Male
(6 Fighter \ 3 Rogue \ 11 Wizard)
Hit Points: 304
Spell Points: 875
BAB: 13\13\18\23
Fortitude: 13
Reflex: 12
Will: 9
Starting Ending Feat/Enhancement
Base Stats Base Stats Modified Stats
Abilities (Level 1) (Level 20) (Level 20)
Strength 14 21 23
Dexterity 15 17 18
Constitution 14 16 18
Intelligence 16 18 20
Wisdom 6 8 8
Charisma 6 8 8
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 6 8 6
Bluff -2 -1 0
Concentration 2 4 4
Diplomacy -2 -1 -1
Disable Device 7 28 28
Haggle 2 3 3
Heal -2 -1 -1
Hide 2 4 2
Intimidate -2 -1 -1
Jump 6 10 8
Listen 2 3 3
Move Silently 2 4 2
Open Lock 6 22 22
Perform n/a n/a n/a
Repair 7 11 11
Search 7 28 29
Spot 2 3 3
Swim 2 6 2
Tumble 6 8 6
Use Magic Device 2 22 22
Level 1 (Rogue)
Feat: (Selected) Mithral Body
Level 2 (Wizard)
Feat: (Wizard Bonus) Extend Spell
Level 3 (Fighter)
Feat: (Selected) Mental Toughness
Feat: (Fighter Bonus) Two Weapon Fighting
Level 4 (Fighter)
Feat: (Fighter Bonus) Oversized Two Weapon Fighting
Level 5 (Wizard)
Level 6 (Wizard)
Feat: (Selected) Toughness
Level 7 (Fighter)
Level 8 (Fighter)
Feat: (Fighter Bonus) Weapon Focus: Bludgeoning Weapons
Level 9 (Rogue)
Feat: (Selected) Improved Two Weapon Fighting
Level 10 (Wizard)
Level 11 (Wizard)
Feat: (Wizard Bonus) Empower Spell
Level 12 (Fighter)
Feat: (Selected) Improved Mental Toughness
Level 13 (Fighter)
Feat: (Fighter Bonus) Weapon Specialization: Bludgeoning Weapons
Level 14 (Wizard)
Level 15 (Wizard)
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Level 16 (Wizard)
Level 17 (Wizard)
Level 18 (Wizard)
Feat: (Selected) Greater Two Weapon Fighting
Feat: (Wizard Bonus) Quicken Spell
Level 19 (Wizard)
Level 20 (Rogue)
Enhancement: Fighter Attack Boost I
Enhancement: Fighter Attack Boost II
Enhancement: Rogue Skill Boost I
Enhancement: Kensei Heavy Mace Mastery I
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Kensei I
Enhancement: Fighter Strategy (Trip) I
Enhancement: Fighter Strategy (Trip) II
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Racial Toughness IV
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Rogue Sneak Attack Training I
Enhancement: Rogue Search I
Enhancement: Wizard Lineage of Force I
Enhancement: Wizard Lineage of Force II
Enhancement: Wizard Force Manipulation I
Enhancement: Wizard Force Manipulation II
Enhancement: Wizard Force Manipulation III
Enhancement: Wizard Force Manipulation IV
Enhancement: Wizard Energy of the Scholar I
Enhancement: Wizard Energy of the Scholar II
Enhancement: Wizard Energy of the Scholar III
Enhancement: Rogue Dexterity I
Enhancement: Wizard Intelligence I
Enhancement: Wizard Intelligence II
Enhancement: Fighter Strength I
Enhancement: Fighter Strength II
Enhancement: Fighter Toughness I
Enhancement: Fighter Toughness II
Enhancement: Warforged Constitution I
Enhancement: Warforged Constitution II
Enhancement: Warforged Construct Thinking I
Enhancement: Warforged Construct Thinking II
Enhancement: Warforged Healer's Friend I
Enhancement: Warforged Inscribed Armor I
Enhancement: Warforged Inscribed Armor II
Enhancement: Warforged Tactics I