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Sweyn
10-17-2009, 08:06 PM
1) In shroud part 5 does harry not randomly aggro anymore? Last time i ran my ranger through he was facing me the whole fight. One time a fighter intimidated him, and he turned towards the fighter, but 5 sec later harry turned right back to me and stayed there. Is this a bug? Or did they change it?

2) For tanking Horoth, what is a good ac to have? Once i get the chattering ring my ranger will have 80 (with a DoS pally) Should i bother in ac mode or should i turn PA on and just go straight dps? Also, what is a good ac to have for vod on hard/elite?

3) Is my.dddo.com not updating anymore? 2 weeks ago my ranger got a new quiver, that hasnt been updated, and a week ago i changed out my tumbleweed for the tempest ring from ToD, but that hasnt changed either. Is there something wrong with it?

-Thanks

Sweyn
10-18-2009, 08:35 PM
Anyone have answers to these questions?

rezo
10-18-2009, 08:46 PM
1.) not too sure but, I think harry just aggro's that player that is doing the most damage to him.

2.) sorry don't know.

3.) sorry don't know.

Quikster
10-18-2009, 09:01 PM
2) For tanking Horoth, what is a good ac to have? Once i get the chattering ring my ranger will have 80 (with a DoS pally) Should i bother in ac mode or should i turn PA on and just go straight dps? Also, what is a good ac to have for vod on hard/elite?

-Thanks

Depends on your groups method. If you are using an ac tank to hold agro, and have everyone else beat on his back the ac tank should be around 80ish on normal (give or take a couple points. Ive done it on normal at 78 and it wasnt too bad) hard should be around 84ish (once again give or take a couple) and elite somewheres around 88ish.

Also when tanking Horoth you want to be in the 600ish hp on normal range. His disinigrate hits for around 520. Dots tick every few seconds for 25-50ish on normal, with up to three ticking at once. His melee attacks are around 80ish if I remember right. Melee goes up to around 100 on hard. And I havent tanked elite so Im not sure what his melee does there. Throw in the occasional fireball (?) and chain lightning (again? not sure which actual spell, just that he throws a fire spell and lit spell) and the power word stun.

All in all he can deal damage in a hurry. There is no way ive seen to negate the dots, so those can add up to 100-150 a tick (though not usually) and if you fail a disinigrate with less than 520 hp on your bar youre prolly screwed. There are a few ways to get around it, but to be safe I like my tanks with as many hp as they can get.