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Hirosue
10-14-2009, 11:12 PM
Hi folks. I am involved in an all Warforged Static levelling group. Just thought I would post an update. We had originally intended to go as a 4 player party so had to choose our classes / builds very carefully to cover all the basic needs. Along the way we picked up a few people from the forum recruiting post I made, and we now run with 5, which has helped a lot.

We only have 2 rules. We all level up together and we are all warforged. We do allow people to Pugs and solo to catch up if they cant make a session. However we mostly all manage to turn up at the assigned time and date due to the great fun we are having.

Our party is made up as follows

1 Wf barb- hit points tanking, and Dps.
1 Wf fighter/multi class- Armour class intimidator – re-rolled as WF battle cleric
1 Wf 1 rogue/Wizard – traps, buffs, main healer, crowd control, this is the key party member
1 wf Sorc – nukes, secondary healer
1 Wf battle cleric, will probably end up as 6 fighter/14 cleric- 2nd Dps, second heals, buffs
1 Wf monk – melee survivalist

We had a bit of trouble with the armour class tank not really getting his Ac high enough to mitigate damage so he was re-rolled as a wf battle cleric, which has helped the party immensely. However I posted on the classes forums and they were kind enough to provide some 28-point ac builds should we ever get a 6th that wants to take this roll.

We are a European based group so play on GMT at least 2 times a week. At the moment our regular day/ time seams to be Wednesday 1900 hrs and Saturday 1800 hrs. However we have varied this bit due to people not being able to attend .We update the time date via the guild message of the day. We all have non Wf character and other Wf characters in the guild that pug and aren’t part of the static group so you may see fleshy Forged In War people running around from time to time.

In the next couple of replies I will post our builds for people to have a look at.
I see there is another all wf static party posting regularly on the cannith forums and we are looking forward to arranging all Wf raids when you catch us up.

We have 1 place free in our group at the moment so if you can make the commitment to 2 nights a week and like the sound of it drop me a Pm or post here. We are a non zerg team play oriented group, we do most quests at a run if all know it, but we usually take our time. having fun and enjoying teh quest is our aim not zerging xp for levels. Ideally you will like to play an Ac tank role or a virtuoso bard I can provide a couple of builds. However another wiz,sorc,barb,pally ,fighter ,melee ranger, would be equally welcome. Basically we can use more strong melee , nukes or bard. We are at level 9 at the moment so if you are rolling anew character you will need to catch us up.we will be happy to help speed level you with our non static characters or perhaps you already have a mid level Wf character that you would like to play with as part of a great regular group. You will need to have a ViP based subscription as we vary the quests we do.

So far we haven’t had any real difficulties completing quests. We managed to do stormcleave at level 7 and finished von flagging when we were all level 8.We are currently doing all the level 1-9 quests we missed to get the favour . This should get us to level 10-11 and then we will start gianthold.

Hirosue
10-14-2009, 11:12 PM
Wf barb frenzied beserker. may ditch frenzied enhancements and go more hitpoints route if its not to his likeing

Level 20 Chaotic Good Warforged Male
(20 Barbarian)
Hit Points: 472
Spell Points: 0

BAB: 20/20/25/3030
Fortitude: 19
Reflex: 5
Will: -1

Starting Feat/Enhancement
Base Stats Modified Stats
Abilities (Level 1) (Level 20)
Strength 18 26
Dexterity 8 8
Constitution 18 24
Intelligence 8 8
Wisdom 8 8
Charisma 6 6

Tomes Used
+1 Tome of Strength used at level 20
+2 Tome of Constitution used at level 20

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 1 10
Bluff -2 -2
Concentration 4 7
Diplomacy -2 -2
Disable Device n/a n/a
Haggle -2 -2
Heal -1 -1
Hide -1 -1
Intimidate -2 -2
Jump 8 31
Listen -1 -1
Move Silently -1 -1
Open Lock n/a n/a
Perform n/a n/a
Repair -1 -1
Search -1 -1
Spot -1 -1
Swim 4 28
Tumble 1 1
Use Magic Device n/a n/a

Level 1 (Barbarian)
Feat: (Selected) Toughness
Enhancement: Barbarian Damage Boost I
Enhancement: Barbarian Willpower I
Enhancement: Barbarian Toughness I
Enhancement: Warforged Construct Thinking I

Level 2 (Barbarian)
Enhancement: Barbarian Extend Rage I
Enhancement: Barbarian Extra Rage I
Enhancement: Barbarian Constitution I

Level 3 (Barbarian)
Feat: (Selected) Power Attack
Enhancement: Barbarian Power Attack I
Enhancement: Barbarian Power Rage I
Enhancement: Warforged Constitution I

Level 4 (Barbarian)
Ability Raise: STR
Enhancement: Racial Toughness I
Enhancement: Warforged Brute Fighting I

Level 5 (Barbarian)
Enhancement: Barbarian Damage Boost II
Enhancement: Barbarian Extend Rage II

Level 6 (Barbarian)
Feat: (Selected) Cleave
Enhancement: Barbarian Extra Rage II
Enhancement: Barbarian Frenzied Berserker I

Level 7 (Barbarian)
Enhancement: Barbarian Power Rage II

Level 8 (Barbarian)
Ability Raise: STR
Enhancement: Barbarian Extend Rage III

Level 9 (Barbarian)
Feat: (Selected) Improved Critical: Slashing Weapons
Enhancement: Warforged Constitution II

Level 10 (Barbarian)
Enhancement: Barbarian Extra Rage III
Enhancement: Barbarian Constitution II

Level 11 ((Barbarian)
Enhancement: Barbarian Damage Boost III

Level 12 (Barbarian)
Ability Raise: STR
Feat: (Selected) Two Handed Fighting
Enhancement: Barbarian Power Attack II
Enhancement: Barbarian Frenzied Berserker II

Level 13 (Barbarian)
Enhancement: Barbarian Extend Rage IV

Level 14 (Barbarian)
Enhancement: Barbarian Toughness II
Enhancement: Warforged Great Weapon Aptitude I
Enhancement: Warforged Great Weapon Aptitude II

Level 15 (Barbarian)
Feat: (Selected) Improved Two Handed Fighting
Enhancement: Warforged Great Weapon Aptitude III

Level 16 (Barbarian)
Ability Raise: STR
Enhancement: Racial Toughness II
Enhancement: Barbarian Toughness III

Level 17 (Barbarian)
Enhancement: Barbarian Power Rage III

Level 18 (Barbarian)
Feat: (Selected) Greater Two Handed Fighting
Enhancement: Barbarian Power Attack III

Level 19 (Barbarian)
Enhancement: Barbarian Damage Boost IV
Enhancement: Barbarian Frenzied Berserker III

Level 20 (Barbarian)
Ability Raise: STR
Enhancement: Barbarian Might
Enhancement: Warforged Brute Fighting II

Hirosue
10-14-2009, 11:13 PM
the emphasis is on Battle side of things. he provides buffs and emergency heals. he uses diving favour and divine power to get his BAb to hit up
he purchased +2 str and con tomes in the recent +2 tomes weekend


Level 20 Lawful Good Warforged Male
(6 Fighter / 14 Cleric)
Hit Points: 374
Spell Points: 1062

BAB: 16/16/21/2626
Fortitude: 19
Reflex: 5
Will: 15

Starting Feat/Enhancement
Base Stats Modified Stats
Abilities (Level 1) (Level 20)
Strength 17 24
Dexterity 8 8
Constitution 15 20
Intelligence 8 8
Wisdom 14 18
Charisma 6 6

Tomes Used
+2 Tome of Strength used at level 9
+2 Tome of Constitution used at level 9

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 1 1
Bluff -2 -2
Concentration 2 18
Diplomacy -2 -2
Disable Device n/a n/a
Haggle -2 -2
Heal 2 4
Hide -1 -1
Intimidate -2 -2
Jump 3 12
Listen 2 4
Move Silently -1 -1
Open Lock n/a n/a
Perform n/a n/a
Repair -1 -1
Search -1 -1
Spot 2 4
Swim 3 7
Tumble n/a n/a
Use Magic Device n/a n/a

Level 1 (Fighter)
Feat: (Selected) Toughness
Feat: (Fighter Bonus) Two Handed Fighting
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Toughness I
Enhancement: Warforged Healer's Friend I

Level 2 (Cleric)
Spell (1): Bane
Spell (1): Bless
Spell (1): Cause Fear
Spell (1): Command
Spell (1): Cure Light Wounds
Spell (1): Divine Favor
Spell (1): Doom
Spell (1): Inflict Light Wounds
Spell (1): Nightshield
Spell (1): Nimbus of Light
Spell (1): Obscuring Mist
Spell (1): Protection From Evil
Spell (1): Remove Fear
Spell (1): Shield of Faith
Spell (1): Summon Monster I
Enhancement: Cleric Life Magic I
Enhancement: Cleric Energy of the Zealot I
Enhancement: Warforged Great Weapon Aptitude I

Level 3 (Cleric)
Feat: (Selected) Power Attack
Enhancement: Follower of the Lord of Blades
Enhancement: Cleric Wisdom I

Level 4 (Cleric)
Ability Raise: STR
Spell (2): Aid
Spell (2): Bear's Endurance
Spell (2): Bull's Strength
Spell (2): Close Wounds
Spell (2): Cure Moderate Wounds
Spell (2): Deific Vengance
Spell (2): Eagle's Spendor
Spell (2): Find Traps
Spell (2): Hold Person
Spell (2): Inflict Moderate Wounds Spell (2): Lesser Restoration
Spell (2): Owl's Wisdom
Spell (2): Remove Paralysis
Spell (2): Resist Energy
Spell (2): Seek Eternal Rest
Spell (2): Soundburst
Spell (2): Spawn Screen
Spell (2): Summon Monster II
Enhancement: Racial Toughness I
Enhancement: Warforged Constitution I

Level 5 (Cleric)
Enhancement: Cleric Life Magic II
Enhancement: Cleric Divine Vitality I
Enhancement: Cleric Wand and Scroll Mastery I

Level 6 (Cleric)
Feat: (Selected) Mental Toughness
Spell (3): Bestow Curse
Spell (3): Blindness
Spell (3): Contagion
Spell (3): Cure Serious Wounds
Spell (3): Dispel Magic
Spell (3): Glyph of Warding
Spell (3): Inflict Serious Wounds
Spell (3): Magic Circle Against Evil
Spell (3): Mass Aid
Spell (3): Prayer
Spell (3): Protection From Energy
Spell (3): Remove Blindness
Spell (3): Remove Curse
Spell (3): Remove Disease
Spell (3): Searing Light
Spell (3): Summon Monster III
Spell (3): Water Breathing
Enhancement: Cleric Energy of the Zealot II

Level 7 (Cleric)
Enhancement: Bladesworn Transformation
Enhancement: Cleric Wisdom II

Level 8 (Cleric)
Ability Raise: CON
Spell (4): Chaos Hammer
Spell (4): Cure Critical Wounds
Spell (4): Deathward
Spell (4): Dismissal
Spell (4): Divine Power
Spell (4): Freedom of Movement
Spell (4): Holy Smite
Spell (4): Inflict Critical Wounds
Spell (4): Mass Shield of Faith
Spell (4): Neutralize Poison
Spell (4): Order's Wrath
Spell (4): Poison
Spell (4): Recitation
Spell (4): Restoration
Spell (4): Summon Monster IV
Spell (4): Symbol of Flame
Spell (4): Unholy Blight
Enhancement: Warforged Great Weapon Aptitude II

Level 9 (Cleric)
Feat: (Selected) Extend Spell
Enhancement: Warforged Constitution II

Level 10 (Cleric)
Spell (5): Break Enchantment
Spell (5): Flame Strike
Spell (5): Greater Command
Spell (5): Mass Cure Light Wounds
Spell (5): Mass Inflict Light Wounds
Spell (5): Protection From Elements
Spell (5): Raise Dead
Spell (5): Slay Living
Spell (5): Spell Resistance
Spell (5): Stalwart Pact
Spell (5): Summon Monster V
Spell (5): Symbol of Pain
Spell (5): True Seeing
Enhancement: Cleric Energy of the Zealot III
Enhancement: Cleric Wand and Scroll Mastery II

Level 11 (Cleric)
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III

Level 12 (Cleric)
Ability Raise: WIS
Feat: (Selected) Maximize Spell
Spell (6): Banishment
Spell (6): Blade Barrier
Spell (6): Cometfall
Spell (6): Create Undead
Spell (6): Greater Dispel Magic
Spell (6):: Greater Glyph of Warding
Spell (6): Harm
Spell (6): Heal
Spell (6): Heroes Feast
Spell (6): Mass Bear's Endurance
Spell (6): Mass Bull's Strength
Spell (6): Mass Cure Moderate Wounds
Spell (6): Mass Eagle's Spendor
Spell (6): Mass Inflict Moderate Wounds
Spell (6): Mass Owl's Wisdom
Spell (6): Summon Monster VI
Spell (6): Symbol of Fear
Spell (6): Symbol of Persuasion
Spell (6): Undead to Death
Spell (6): Word of Recall

Level 13 (Cleric)
Enhancement: Cleric Wisdom III

Level 14 (Fighter)
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
Enhancement: Fighter Strength I
Enhancement: Warforged Great Weapon Aptitude III

Level 15 (Fighter)
Feat: (Selected) Improved Mental Toughness
Enhancement: Cleric Life Magic III

Level 16 (Fighter)
Ability Raise: STR
Feat: (Fighter Bonus) Improved Two Handed Fighting
Enhancement: Cleric Life Magic IV
Enhancement: Fighter Toughness II

Level 17 (Fighter)
Enhancement: Racial Toughness IV

Level 18 (Fighter)
Feat: (Selected) Empower Healing Spell
Feat: (Fighter Bonus) Greater Two Handed Fighting
Enhancement: Fighter Strength II

Level 19 (Cleric)
Spell (7): Destruction
Spell (7): Greater Restoration
Spell (7): Mass Cure Serious Wounds
Spell (7): Mass Inflict Serious Wounds
Spell (7): Mass Restoration
Spell (7): Mass Spell Resistance
Spell (7): Protection From Elements, Mass
Spell (7): Resurrection
Spell (7): Summon Monster VII
Spell (7): Symbol of Stunning
Spell (7): Symbol of Weakness
Enhancement: Cleric Wand and Scroll Mastery III

Level 20 (Cleric)
Ability Raise: STR
Enhancement: Cleric Wand and Scroll Mastery IV

Hirosue
10-14-2009, 11:14 PM
this is our main healer. he also can do all traps in the game. buffs and nukes and crowd control and insta kills. key party member this one


Level 20 Lawful Good Warforged Male
(1 Rogue / 19 Wizard)
Hit Points: 214
Spell Points: 1589

BAB: 9/9/14
Fortitude: 9
Reflex: 10
Will: 9

Starting Feat/Enhancement
Base Stats Modified Stats
Abilities (Level 1) (Level 20)
Strength 10 10
Dexterity 14 14
Constitution 14 16
Intelligence 18 26
Wisdom 6 6
Charisma 6 6

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 6 6
Bluff 2 2
Concentration 4 23
Diplomacy 0 0
Disable Device 8 32
Haggle 2 2
Heal -2 -2
Hide 2 2
Intimidate -2 -2
Jump 4 4
Listen 2 2
Move Silently 2 2
Open Lock 6 26
Perform n/a n/a
Repair 4 8
Search 8 32
Spot 0 0
Swim 4 4
Tumble 6 6
Use Magic Device n/a n/a

Level 1 (Rogue)
Skill: Balance (+4)
Skill: Bluff (+4)
Skill: Concentration (+2)
Skill: Diplomacy (+2)
Skill: Disable Device (+4)
Skill: Haggle (+4)
Skill: Jump (+4)
Skill: Listen (+4)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+2)
Skill: Swim (+4)
Skill: Tumble (+4)
Feat: (Selected) Toughness
Enhancement: Rogue Skill Boost I
Enhancement: Rogue Disable Device I
Enhancement: Rogue Open Lock I
Enhancement: Rogue Search I

Level 2 (Wizard)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Feat: (Wizard Bonus) Extend Spell
Spell (1): Charm Person
Spell (1): Detect Secret Doors
Spell (1): Hypnotism
Spell (1): Magic Missle
Spell (1): Nightshield
Spell (1): Repair Light Damage
Spell (1): Jump
Spell (1): Tumble
Enhancement: Wizard Energy Manipulation I
Enhancement: Wizard Elemental Manipulation I
Enhancement: Wizard Force Manipulation I
Enhancement: Wizard Energy of the Scholar I

Level 3 (Wizard)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Feat: (Selected) Mental Toughness
Spell (1): Niac's Cold Ray
Spell (1): Protection From Evil
Enhancement: Racial Toughness I
Enhancement: Wizard Intelligence I

Level 4 (Wizard)
Abiility Raise: INT
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Spell (2): Repair Moderate Damage
Spell (2): Resist Energy
Enhancement: Warforged Constitution I

Level 5 (Wizard)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Spell (2): Bull's Strength
Spell (2): Blur
Enhancement: Wizard Energy Manipulation II
Enhancement: Wizard Elemental Manipulation II
Enhancement: Wizard Force Manipulation II

Level 6 (Wizard)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Feat: (Wizard Bonus) Heighten Spell
Feat: (Selected) Improved Mental Toughness
Spell (3): Repair Serious Damage
Spell (3): Rage
Enhancement: Racial Toughness II

Level 7 (Wizard)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Spell (3): Haste
Spell (3): Chain Missiles
Enhancement: Wizard Spell Penetration I
Enhancement: Wizard Intelligence II

Level 8 (Wizard)
Ability Raise: INT
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Spell (4): Wall of Fire
Spell (4): Solid Fog
Enhancement: Warforged Constitution II

Level 9 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Feat: (Selected) Spell Penetration
Spell (4): Force Missles
Spell (4): Repair Critical Damage
Enhancement: Racial Toughness III
Enhancement: Wizard Energy of the Scholar II

Level 10 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Spell (5): Prismatic Ray
Spell (5): Cloudkill

Level 11 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Feat: (Wizard Bonus) Maximize Spell
Spell (5): Ball Lightning
Spell (5): Cone of Cold
Enhancement: Wizard Intelligence III

Level 12 (Wizard)
Ability Raise: INT
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Feat: (Selected) Greater Spell Penetration
Spell (6): True Seeing
Spell (6): Greater Heroism
Enhancement: Wizard Elemental Manipulation III
Enhancement: Wizard Force Manipulation III

Level 13 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Spell (6): Reconstruct
Spell (6): Flesh to Stone
Enhancement: Wizard Force Manipulation IV

Level 14 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Spell (7): Otto's Sphere of Dancing
Spell (7): Finger of Death
Enhancement: Wizard Elemental Manipulation IV

Level 15 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Feat: (Selected) Empower Spell
Spell (7): Prismatic Spray
Spell (7): Banishment
Enhancement: Wizard Spell Penetration II

Level 16 (Wizard)
Ability Raise: INT
Skill: Concentration (+2)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Feat: (Wizard Bonus) Enlarge Spell
Spell (8): Mass Charm Monster
Spell (8): Mass Repair Critical Damage
Enhancement: Wizard Lineage of Elements I
Enhancement: Wizard Lineage of Elements II

Level 17 (Wizard)
Skill: Concentration (+2)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Spell (8): Polar Ray
Spell (8): Otto's Irresistable Dance
Enhancement: Wizard Lineage of Elements III

Level 18 (Wizard)
Skill: Concentration (+2)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Feat: (Selected) Quicken Spell
Spell (9): Mass Hold Monster
Spell (9): Energy Drain
Enhancement: Wizard Spell Penetration III

Level 19 (Wizard)
Skill: Concentration (+2)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Spell (9): Dominate Monster
Spell (9): Mordenkainen’s Disjunction
Enhancement: Wizard Energy Manipulation III

Level 20 (Wizard)
Ability Raise: INT
Skill: Concentration (+2)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Spell (9): Meteor Swarm
Spell (9): Summon Monster IX
Enhancement: Wizard Energy Manipulation IV

Hirosue
10-14-2009, 11:14 PM
this is the character I play . I may drop chain missiles for displacement later on if need be.at about lvl 7 or 8 i started taking over buffing the resists to gove the wizzy more spell points for his nukes

Level 20 Lawful Good Warforged Male
(20 Sorcerer)
Hit Points: 212
Spell Points: 2208

BAB: 10/10/15/20
Fortitude: 9
Reflex: 5
Will: 10

Starting Feat/Enhancement
Base Stats Modified Stats
Abilities (Level 1) (Level 20)
Strength 10 10
Dexterity 8 8
Constitution 14 16
Intelligence 14 14
Wisdom 6 6
Charisma 16 24

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 0 0
Bluff 7 27
Concentration 2 17
Diplomacy 5 18
Disable Device n/a n/a
Haggle 3 12
Heal -2 -2
Hide -1 -1
Intimidate 3 7
Jump 0 0
Listen -2 -2
Move Silently -1 -1
Open Lock n/a n/a
Perform n/a n/a
Repair 2 2
Search 2 2
Spot -2 -2
Swim 0 0
Tumble 0 0
Use Magic Device 5 18

Level 1 (Sorcerer)
Skill: Balance (+1)
Skill: Bluff (+4)
Skill: Diplomacy (+2)
Skill: Tumble (+1)
Skill: Use Magic Device (+2)
Feat: (Selected) Mental Toughness
Spell (1): Magic Missle
Spell (1): Niac's Cold Ray
Enhancement: Sorcerer Energy Manipulation I
Enhancement: Sorcerer Elemental Manipulation I
Enhancement: Sorcerer Force Manipulation I
Enhancement: Sorcerer Energy of the Dragonblooded I

Level 2 (Sorcerer)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Use Magic Device (+0.5)
Spell (1): Charm Person
Enhancement: Sorcerer Charisma I
Enhancement: Warforged Inscribed Armor I

Level 3 (Sorcerer)
Skill: Bluff (+1)
Skill: Haggle (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Maximize Spell
Spell (1): Nightshield
Enhancement: Sorcerer Lineage of Energy I
Enhancement: Sorcerer Lineage of Elements I
Enhancement: Sorcerer Lineage of Force I
Enhancement: Warforged Constitution I

Level 4 (Sorcerer)
Ability Raise: CHA
Skill: Bluff (+1)
Skill: Diplomacy (+1)
Skill: Use Magic Device (+0.5)
Spell (2): Scorching Ray
Enhancement: Sorcerer Elemental Manipulation II
Enhancement: Sorcerer Force Manipulation II

Level 5 (Sorcerer)
Skill: Bluff (+1)
Skill: Diplomacy (+1)
Skill: Use Magic Device (+0.5)
Spell (2): Resist Energy
Enhancement: Sorcerer Energy Manipulation II

Level 6 (Sorcerer)
Skill: Bluff (+2)
Skill: Diplomacy (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Improved Mental Toughness
Spell (3): Fireball
Enhancement: Sorcerer Energy of the Dragonblooded II
Enhancement: Sorcerer Charisma II

Level 7 (Sorcerer)
Skill: Bluff (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Use Magic Device (+0.5)
Spell (2): Blur
Spell (3): Chain Missiles
Enhancement: Sorcerer Force Manipulation III

Level 8 (Sorcerer)
Ability Raise: CHA
Skill: Bluff (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Use Magic Device (+0.5)
Spell (4): Wall of Fire
Enhancement: Warforged Constitution II

Level 9 (Sorcerer)
Skill: Bluff (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Empower Spell
Spell (2): Web
Spell (3): Repair Serious Damage
Spell (4): Force Missles
Enhancement: Sorcerer Lineage of Elements II
Enhancement: Sorcerer Elemental Manipulation III

Level 10 (Sorcerer)
Skill: Bluff (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Use Magic Device (+0.5)
Spell (5): Cone of Cold
Enhancement: Sorcerer Elemental Manipulation IV

Level 11 (Sorcerer)
Skill: Bluff (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Use Magic Device (+0.5)
Spell (5): Ball Lightning
Spell (4): Stoneskin
Spell (3): Haste

Level 12 (Sorcerer)
Ability Raise: CHA
Skill: Bluff (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Extend Spell
Spell (6): Acid Fog
Enhancement: Sorcerer Charisma III

Level 13 (Sorcerer)
Skill: Bluff (+1)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Use Magic Device (+0.5)
Spell (4): Burning Blood
Spell (5): Prismatic Ray
Spell (6): Reconstruct
Enhancement: Sorcerer Lineage of Elements III
Enhancement: Sorcerer Lineage of Force II

Level 14 (Sorcerer)
Skill: Bluff (+1)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Use Magic Device (+0.5)
Spell (7): Delayed Blast Fireball
Enhancement: Sorcerer Lineage of Energy II
Enhancement: Sorcerer Lineage of Energy III

Level 15 (Sorcerer)
Skill: Bluff (+1)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Heighten Spell
Spell (5): Cloudkill
Spell (6): Disintegrate
Spell (7): Prismatic Spray
Enhancement: Sorcerer Energy Manipulation III

Level 16 (Sorcerer)
Ability Raise: CHAA
Skill: Bluff (+1)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Use Magic Device (+0.5)
Spell (8): Polar Ray
Enhancement: Sorcerer Energy Manipulation IV

Level 17 (Sorcerer)
Skill: Concentration (+2)
Skill: Diplomacy (+0.5)
Skill: Use Magic Device (+0.5)
Spell (8): Greater Shout
Spell (7): Finger of Death
Enhancement: Sorcerer Lineage of Force III

Level 18 (Sorcerer)
Skill: Concentration (+2)
Skill: Diplomacy (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Toughness
Spell (9): Meteor Swarm
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III

Level 19 (Sorcerer)
Skill: Bluff (+1)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Use Magic Device (+0.5)
Spell (8): Sunburst
Spell (9): Energy Drain
Enhancement: Sorcerer Force Manipulation IV

Level 20 (Sorcerer)
Ability Raise: CHA
Skill: Concentration (+4)
Spell (9): Wail of the Banshee
Enhancement: Sorcerer Bloodline of Power
Enhancement: Sorcerer Lineage of Deadly Elements I
Enhancement: Sorcerer Lineage of Deadly Force I

Hirosue
10-14-2009, 11:15 PM
this is our monk. he went for stunning blow/fist .it is a weird build at first glance. however he is doing some decent damage.


Level 20 Lawful Good Warforged Male
(20 Monk)
Hit Points: 302
Spell Points: 0

BAB: 15/15/20/2525
Fortitude: 14
Reflex: 18
Will: 16

Starting Feat/Enhancement
Base Stats Modified Stats
Abilities (Level 1) (Level 20)
Strength 14 14
Dexterity 16 22
Constitution 12 14
Intelligence 8 8
Wisdom 14 18
Charisma 6 6

Tomes Used
+1 Tome of Dexterity used at level 1
+1 Tome of Wisdom used at level 1

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 6 9
Bluff -1 -1
Concentration 2 17
Diplomacy -2 -2
Disable Device n/a n/a
Haggle -2 -2
Heal 2 4
Hide 3 6
Intimidate -2 -2
Jump 5 5
Listen 2 4
Move Silently 3 6
Open Lock n/a n/a
Perform n/a n/a
Repair -1 -1
Search -1 -1
Spot 2 4
Swim 4 4
Tumble 4 7
Use Magic Device n/a n/a

Level 1 (Monk)
Skill: Balance (+3)
Skill: Bluff (+1)
Skill: Concentration (+1)
Skill: Jump (+3)
Skill: Swim (+2)
Skill: Tumble (+1)
Feat: (Monk Bonus) Toughness
Feat: (Selected) Two Weapon Fighting
Enhancement: Disciple of Breezes
Enhancement: Disciple of Candles

Level 2 (Monk)
Feat: (Monk Bonus) Weapon Finesse
Enhancement: Way of the Patient Tortiose I
Enhancement: Monk Wisdom I
Enhancement: Warforged Brute Fighting I

Level 3 (Monk)
Feat: (Monk Path) Philosophy - Path of Harmonious Balance
Feat: (Selected) Stunning Fist
Enhancement: Racial Toughness I
Enhancement: Warforged Constitution I
Enhancement: Warforged Tactics I

Level 4 (Monk)
Ability Raise: DEX
Enhancement: Lifting the Veil

Level 5 (Monk)

Level 6 (Monk)
Feat: (Monk Bonus) Dodge
Feat: (Selected) Power Attack
Enhancement: Restoring the Balance
Enhancement: Monk Wisdom II
Enhancement: Warforged Power Attack I
Enhancement: Warforged Tactics II

Level 7 (Monk)
Enhancement: Adept of Wind
Enhancement: Adept of Flame

Level 8 (Monk)
Ability Raise: DEX
Enhancement: Way of the Patient Tortiose II
Enhancement: Racial Toughness II

Level 9 (Monk)
Feat: (Selected) Impproved Two Weapon Fighting
Enhancement: Racial Toughness III

Level 10 (Monk)
Enhancement: Warforged Constitution II

Level 11 (Monk)

Level 12 (Monk)
Ability Raise: DEX
Feat: (Selected) Deflect Arrows
Enhancement: Master of Thunder
Enhancement: Racial Toughness IV
Enhancement: Warforged Power Attack II

Level 13 (Monk)
Enhancement: Way of the Patient Tortiose III

Level 14 (Monk)
Enhancement: Warforged Power Attack III

Level 15 (Monk)
Feat: (Selected) Greater Two Weapon Fighting
Enhancement: Warforged Tactics III

Level 16 (Monk)
Ability Raise: DEX
Enhancement: Way of the Patient Tortiose IV

Level 17 (Monk)

Level 18 (Monk)
Feat: (Selected) Stunning Blow
Enhancement: Grandmaster of Storms

Level 19 (Monk)
Enhancement: Monk Wisdom III
Enhancement: Warforged Brute Fighting II

Level 20 (Monk)
Ability Raise: DEX
Enhancement: Monk Serenity
Enhancement: Warforged Healer's Friend I

Hirosue
10-14-2009, 11:15 PM
6th party member build will be posted here if we get one.

Hirosue
10-14-2009, 11:16 PM
reserved 7