Leafgreen
10-14-2009, 11:52 AM
I was setup for the jack-of-all-trades, I could solo most anything. But more and more i'm finding that i'm back with the squishy casters shooting my bow and doing pitiful damage. I keep getting the feeling that taking me along on quests is charity as my AC is too low and my damage output may be okay, but i can't tank without taking so much damage that it's pointless - the healer has to toss me healing too much.
I need to switch to a killing build, and I need help for that.
Naked and with my enhancements reset to zero, here is what I am. If I had it to do over again i'd definetly make some changes but true reincarnation is coming up fast so i'll make it to level 20 and reset everything then.
Name: Herak
Argo server
Neutral Good
Ranger 13
Rogue 1 (for the traps and lockpicking)
Drow
Str: 14
Dex: 21 (1 inherent)
Con: 12
Int: 12 (1 inherent)
Wis: 14
Cha: 10
144 HP, 171 SP
AC 10 + 5 dex + 1 feat = 16 naked
Fort: +9
Reflex +15
Will +6
BAB +13
SR 11
Balance = 13
Bluff = 0
Concentration = 1
Diplomacy = 0
Disable Device = 2
Haggle = 0
Heal = 2
Hide = 18
Intimidate = 0
Jump = 19
Listen = 4
Move Silently = 18
Open Lock = 16
Perform = n/a
Repair = 1
Search = 12
Spot = 13
Swim = 2
Tumble = 11.5
UMD = 6
Feats -
Attack
Bow Strength
Defensive Fighting
Diehard
Dodge
Drow Spell Resistance
Elven Keen Senses
Enchantment Save Bonus
Evasion
Exotic Weapon Proficiency - Shuriken
Favored Enemy - Giant
Favored Enemy - Undead
Favored Enemy - Elemental
Greater Two Weapon Fighting
Heroic Durability
Immunity to Sleep
Improved Precise Shot
Improved Two Weapon Fighting
Improved Wild Empathy
Light Armor Proficiency
Manyshot
Martial Weapon Proficiency - (seems to be all)
Sneak
Sneak Attack
Spring Attack
Sunder
Trapfinding
Trip
Two Weapon Fighting
Weapon Finesse
Wild Empathy
Gear I currently use (been a few levels since I upgraded anything)
Greater Resist Cloak (all 5 types)
Belt of Con +3, Lesser False Life
Ring of +5 Dex
Ring of Shadows - +10 Hide, +10 Move Silently, Dusk (10% chance to miss due to concealment)
Deneith Thin Quiver - (1k addy arrows with 2k backup addy arrows)
+5 Mithral Chain Shirt - been using this since level 8 and sick of the dex cap
Bracers of +5 Str
Necklace of +2 protection (Deflection)
Gloves of Open Lock +11
Helm of Underwater Action, Bluff +3
Boots of Feather Fall, +7 Jump
Crystallized Widow's Eye trinket - Power X (+100 sp), Spot +10 (Just got them an hour ago)
Goggles of Blindness Immunity, Spot +7
Hotbarred - All greater resist cloaks, Goggles of Int +1/Search +10, Gotggles of Disable Device +11
50 Potions of Remove Curse, Remove Disease, Remove Blindness, Neutralize Poison, Heroism, Haste, 100 of Cure Serious Wounds
Spells - Longstrider, Ram's Might, Barkskin, Mass Camoflauge, Wild Instincts, Cure Moderate Wounds
With that gear on I am sitting at -
163 hp, 271 sp
AC 28
Fort +10
Reflex +18
Will +6
BAB +13
SR 11
Balance 16
Bluff 3
Concentration 2
Diplomacy 0
Disable Device 2
Haggle 0
Heal 2
Hide 31
Intimidate 0
Jump 28
Listen 4
Move Silently 31
Open Lock 30
Perform n/a
Repair 1
Search 12
Spot 23
Swim 4
Tumble 14.5
Use magic Device 6
Mostly I use a +2 paralyzing rapier/+1 Cursespewing Cold Iron Rapier of Enfeebling if I can get the mobs to paralyze. If confronted by multiple challenging mobs I jump all over the place since I don't have a penalty for it and they do - and try to paralyze enough so that I only have to deal with one or two. In a party I'll try to keep all mobs paralyzed/cursed and let the tanks finish them off.
For mobs that just won't paralyze, or if I need to do damage I use a +4 acid rapier of Pure good and a +4 frost rapier of pure good. If i'm not taking much damage from them but they just wont' paralyze i'll go that route.
+2 holy rapier of righteousness and a +4 ghost touch rapier of pure good for undead. yeah, it sucks against skeletons.
+4 heavy mithral shield and a muckbane for oozes.
If i can't paralyze a mob but they do a lot of damage to me fast, i'll fall to the rear of a party and pew pew. +4 icy burst composite longbow with addy arrows isn't the greatest at damage but at least it can hurt most anything.
I also just picked up some new bows. I don't have millions to spend but they seemed to be good for specific mobs and useful for clickies.
+1 banishing densewood longbow of pure good
+1 seeker longbow of disruption
+2 shocking burst composite longbow of greater giant bane
I find that as a level 14 I can only solo certain areas of the vale, and that's using a lot of cure pots. Playing around in the sands area i can probably solo half of it, but not the rares. But I went with a group to flag for the shroud raid and felt like a complete gimp, I just sat in the back and shot at bats pathetically.
I'm thinking of taking a level of sorc to be able to use wands and scrolls as my UMD is so pathetic, plus it will double the sp I get from most items. Being able to use a stoneskin wand might be worth wasting a level on sorc
White dragon skin robes look good, but the flametouched outfit looks even better - they seem to be level 14 to use but by the time i gather all the ingredients i'll probably be level 18-19 at least, seems kind of screwy but that's the system. Greensteel weapons look great but i'm not sure what i'd want on them, even if I had the components (and the level to use them - 18?).
Sitting in the bank I have -
cloak of shadows (+7 hide, +7 move silent, +2 protection(deflection))
Dex +6 boots
Dex +5 helm
+1 paralyzing rapier
+3 ghost touch rapier of righteousness
gloves of +6 str, open lock +3 (level 15)
Iron manacles - +4 protecion (deflection) that i can't use, umd 20
boos of dex +6, jump +3 (level 15)
+3 transmuting shortbow of shattermantle
Globe of imperial blood - +2 to all stats
Normally I have my enhancements into tempest, dex, boosting spell resistance, and boosting skills depending on which clickies i don't have. All of the former info is with ZERO enhancements.
I'm way too squishy, suggestions are more than welcome! I know I need to upgrade my gear but what should I actually be looking for?
I need to switch to a killing build, and I need help for that.
Naked and with my enhancements reset to zero, here is what I am. If I had it to do over again i'd definetly make some changes but true reincarnation is coming up fast so i'll make it to level 20 and reset everything then.
Name: Herak
Argo server
Neutral Good
Ranger 13
Rogue 1 (for the traps and lockpicking)
Drow
Str: 14
Dex: 21 (1 inherent)
Con: 12
Int: 12 (1 inherent)
Wis: 14
Cha: 10
144 HP, 171 SP
AC 10 + 5 dex + 1 feat = 16 naked
Fort: +9
Reflex +15
Will +6
BAB +13
SR 11
Balance = 13
Bluff = 0
Concentration = 1
Diplomacy = 0
Disable Device = 2
Haggle = 0
Heal = 2
Hide = 18
Intimidate = 0
Jump = 19
Listen = 4
Move Silently = 18
Open Lock = 16
Perform = n/a
Repair = 1
Search = 12
Spot = 13
Swim = 2
Tumble = 11.5
UMD = 6
Feats -
Attack
Bow Strength
Defensive Fighting
Diehard
Dodge
Drow Spell Resistance
Elven Keen Senses
Enchantment Save Bonus
Evasion
Exotic Weapon Proficiency - Shuriken
Favored Enemy - Giant
Favored Enemy - Undead
Favored Enemy - Elemental
Greater Two Weapon Fighting
Heroic Durability
Immunity to Sleep
Improved Precise Shot
Improved Two Weapon Fighting
Improved Wild Empathy
Light Armor Proficiency
Manyshot
Martial Weapon Proficiency - (seems to be all)
Sneak
Sneak Attack
Spring Attack
Sunder
Trapfinding
Trip
Two Weapon Fighting
Weapon Finesse
Wild Empathy
Gear I currently use (been a few levels since I upgraded anything)
Greater Resist Cloak (all 5 types)
Belt of Con +3, Lesser False Life
Ring of +5 Dex
Ring of Shadows - +10 Hide, +10 Move Silently, Dusk (10% chance to miss due to concealment)
Deneith Thin Quiver - (1k addy arrows with 2k backup addy arrows)
+5 Mithral Chain Shirt - been using this since level 8 and sick of the dex cap
Bracers of +5 Str
Necklace of +2 protection (Deflection)
Gloves of Open Lock +11
Helm of Underwater Action, Bluff +3
Boots of Feather Fall, +7 Jump
Crystallized Widow's Eye trinket - Power X (+100 sp), Spot +10 (Just got them an hour ago)
Goggles of Blindness Immunity, Spot +7
Hotbarred - All greater resist cloaks, Goggles of Int +1/Search +10, Gotggles of Disable Device +11
50 Potions of Remove Curse, Remove Disease, Remove Blindness, Neutralize Poison, Heroism, Haste, 100 of Cure Serious Wounds
Spells - Longstrider, Ram's Might, Barkskin, Mass Camoflauge, Wild Instincts, Cure Moderate Wounds
With that gear on I am sitting at -
163 hp, 271 sp
AC 28
Fort +10
Reflex +18
Will +6
BAB +13
SR 11
Balance 16
Bluff 3
Concentration 2
Diplomacy 0
Disable Device 2
Haggle 0
Heal 2
Hide 31
Intimidate 0
Jump 28
Listen 4
Move Silently 31
Open Lock 30
Perform n/a
Repair 1
Search 12
Spot 23
Swim 4
Tumble 14.5
Use magic Device 6
Mostly I use a +2 paralyzing rapier/+1 Cursespewing Cold Iron Rapier of Enfeebling if I can get the mobs to paralyze. If confronted by multiple challenging mobs I jump all over the place since I don't have a penalty for it and they do - and try to paralyze enough so that I only have to deal with one or two. In a party I'll try to keep all mobs paralyzed/cursed and let the tanks finish them off.
For mobs that just won't paralyze, or if I need to do damage I use a +4 acid rapier of Pure good and a +4 frost rapier of pure good. If i'm not taking much damage from them but they just wont' paralyze i'll go that route.
+2 holy rapier of righteousness and a +4 ghost touch rapier of pure good for undead. yeah, it sucks against skeletons.
+4 heavy mithral shield and a muckbane for oozes.
If i can't paralyze a mob but they do a lot of damage to me fast, i'll fall to the rear of a party and pew pew. +4 icy burst composite longbow with addy arrows isn't the greatest at damage but at least it can hurt most anything.
I also just picked up some new bows. I don't have millions to spend but they seemed to be good for specific mobs and useful for clickies.
+1 banishing densewood longbow of pure good
+1 seeker longbow of disruption
+2 shocking burst composite longbow of greater giant bane
I find that as a level 14 I can only solo certain areas of the vale, and that's using a lot of cure pots. Playing around in the sands area i can probably solo half of it, but not the rares. But I went with a group to flag for the shroud raid and felt like a complete gimp, I just sat in the back and shot at bats pathetically.
I'm thinking of taking a level of sorc to be able to use wands and scrolls as my UMD is so pathetic, plus it will double the sp I get from most items. Being able to use a stoneskin wand might be worth wasting a level on sorc
White dragon skin robes look good, but the flametouched outfit looks even better - they seem to be level 14 to use but by the time i gather all the ingredients i'll probably be level 18-19 at least, seems kind of screwy but that's the system. Greensteel weapons look great but i'm not sure what i'd want on them, even if I had the components (and the level to use them - 18?).
Sitting in the bank I have -
cloak of shadows (+7 hide, +7 move silent, +2 protection(deflection))
Dex +6 boots
Dex +5 helm
+1 paralyzing rapier
+3 ghost touch rapier of righteousness
gloves of +6 str, open lock +3 (level 15)
Iron manacles - +4 protecion (deflection) that i can't use, umd 20
boos of dex +6, jump +3 (level 15)
+3 transmuting shortbow of shattermantle
Globe of imperial blood - +2 to all stats
Normally I have my enhancements into tempest, dex, boosting spell resistance, and boosting skills depending on which clickies i don't have. All of the former info is with ZERO enhancements.
I'm way too squishy, suggestions are more than welcome! I know I need to upgrade my gear but what should I actually be looking for?