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rekoil
10-01-2009, 12:51 AM
OK, I've looked everywhere and couldn't find the answer so I thought I would post my question here.

My pally seems to be doing some extra damage to undead. The character is Lvl 8 with the KotC I enhancement. Whenever he hits undead, I see the animation similar to a bane weapon and I see between 1-6 untyped damage in the log. He is dual wielding +1 acid/frost of PG Khopeshes.

Do paladins get some sort of bonus damage vs. undead now?

Thanks.

Cashiry
10-01-2009, 04:09 AM
the animation is prob coming from the good portion of the weapon type.. if used against evil undead... lawful good undead wont get effected by it however....

SteeleTrueheart
10-01-2009, 06:26 AM
lawful good undead wont get effected by it however....

Lawful has no bearing on whether pure good works.

Evil/neutral/good. Those effect it.

There are no good aligned undead (that you can face as an enemy) in the game at present. Therefore your pure good damage is applying with every hit.

Pretty sure acid also damages all undead.

What exactly are you seeing in your combat log? There is no such thing as a bane 'animation'. There is bane damage feedback.

Uska
10-01-2009, 07:11 AM
Lawful has no bearing on whether pure good works.

Evil/neutral/good. Those effect it.

There are no good aligned undead (that you can face as an enemy) in the game at present. Therefore your pure good damage is applying with every hit.

Pretty sure acid also damages all undead.

What exactly are you seeing in your combat log? There is no such thing as a bane 'animation'. There is bane damage feedback.

actually there are some nonevil dead you can find but you dont want to kill them so you have to becareful not to accidently hit them.

bruha118
10-01-2009, 07:16 AM
accually the extra bane dam ur seeing is from the KotC pally ench....i have a pally wit KotC...it does 1d6 at teir 1 2d6 at teir 2 and 4d6 at teir 3...it does however say evil outsiders but the dam is still done to undead

BurningDownTheHouse
10-01-2009, 07:23 AM
There are no good aligned undead (that you can face as an enemy) in the game at present. Therefore your pure good damage is applying with every hit.


Doomsphere at Littany series (Chorhultz or some such) is lawful-good.
Ghost touch of greater undead bane, phaze hammer, or anarchic + greater undead bane + spectral glove/ethereal baracers works best against him.

rimble
10-01-2009, 09:23 AM
accually the extra bane dam ur seeing is from the KotC pally ench....i have a pally wit KotC...it does 1d6 at teir 1 2d6 at teir 2 and 4d6 at teir 3...it does however say evil outsiders but the dam is still done to undead

Yeah, I saw that too. Only had KotC I, and I'm on HotD II for now, but I was seeing that damage on undead when I had KotC I.

crooth
10-01-2009, 04:57 PM
This can't be right, can it? I mean, undead aren't evil outsiders that I know and it would make KotC like a mini-HotD and thus superior to it...

rekoil
10-01-2009, 09:26 PM
Lawful has no bearing on whether pure good works.

Evil/neutral/good. Those effect it.

There are no good aligned undead (that you can face as an enemy) in the game at present. Therefore your pure good damage is applying with every hit.

Pretty sure acid also damages all undead.

What exactly are you seeing in your combat log? There is no such thing as a bane 'animation'. There is bane damage feedback.

Here is what my log says for a single hit on a zombie with a +1 Frost of PG Khopesh.

(Combat): You hit Rotting Elf Zombie for 3 points of damage.
(Combat): You hit Rotting Elf Zombie for 6 points of cold damage.
(Combat): You hit Rotting Elf Zombie for 4 points of good damage.
(Combat): You hit Rotting Elf Zombie for 15 points of slash damage.

It's that first damage that I can't account for.

I also saw 4 floating damage indicators (the main one, the PG one, the cold one and then one with a small green ball next to it). The one with the small green ball is the one I can't account for.

What I meant by "bane animation" is the crackling energy that is visible, along with a flurry like sound that you hear when you hit an enemy with a bane weapon. I probably have the term incorrect.

rekoil
10-01-2009, 09:27 PM
accually the extra bane dam ur seeing is from the KotC pally ench....i have a pally wit KotC...it does 1d6 at teir 1 2d6 at teir 2 and 4d6 at teir 3...it does however say evil outsiders but the dam is still done to undead

Interesting, I take it that this is a bug?

SteeleTrueheart
10-01-2009, 10:42 PM
Doomsphere at Littany series (Chorhultz or some such) is lawful-good.
Ghost touch of greater undead bane, phaze hammer, or anarchic + greater undead bane + spectral glove/ethereal baracers works best against him.

Is he? Thanks for the info.

Shows exactly how much Abbot I have ever run, or probably ever will.


actually there are some nonevil dead you can find but you dont want to kill them so you have to be careful not to accidently hit them.

:Shudder: That quest nearly always ends in tears. But since I never hit them, I have never considered there alignment. It is situations like this and other undead npc's that caused me to put the 'face as an enemy' clause on my original post.

SteeleTrueheart
10-01-2009, 10:44 PM
accually the extra bane dam ur seeing is from the KotC pally ench....i have a pally wit KotC...it does 1d6 at teir 1 2d6 at teir 2 and 4d6 at teir 3...it does however say evil outsiders but the dam is still done to undead

Will test this out and bug report it if it is happening.

whitneyrj
10-21-2009, 01:06 PM
Here is what my log says for a single hit on a zombie with a +1 Frost of PG Khopesh.

(Combat): You hit Rotting Elf Zombie for 3 points of damage.
(Combat): You hit Rotting Elf Zombie for 6 points of cold damage.
(Combat): You hit Rotting Elf Zombie for 4 points of good damage.
(Combat): You hit Rotting Elf Zombie for 15 points of slash damage.

It's that first damage that I can't account for.

I also saw 4 floating damage indicators (the main one, the PG one, the cold one and then one with a small green ball next to it). The one with the small green ball is the one I can't account for.

What I meant by "bane animation" is the crackling energy that is visible, along with a flurry like sound that you hear when you hit an enemy with a bane weapon. I probably have the term incorrect.

I'm pretty sure the green ball is from your acid weapon.

Gornn
10-21-2009, 01:09 PM
I'm pretty sure the green ball is from your acid weapon.

the green ball and the bane ball look very similar. I agree its probably that

adm5893
10-22-2009, 11:47 AM
Is he? Thanks for the info.

Shows exactly how much Abbot I have ever run, or probably ever will.

Come on. Undead are a Paladin's specialty. You want to spend as much time grinding Necropolis, especially the Abbot as possible.;););)

And don't forget Amarath too!!! Devils and Demons are just icing on the cake.

bruha118
11-06-2009, 05:53 PM
I'm pretty sure the green ball is from your acid weapon.

he wasnt using acid weapon...he was using frost of pg....also iam now now capped on my pally wit kotc 3 and as i got kotc 2-3 i have noticed the bane dam going up as it should and still doing the dam to undead...so the kotc xtra dam is being delt to undead...and i must say holy pg warhammers wit kotc tears sorjek/abbot up ;)