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ChadMan
09-30-2009, 09:45 PM
Ok soidea is a dps, evasion,elfhealing hybrid. 17 lvls of wiz for attack spells,buffs, and heals. 2 lvls of rouge for skills and evasion. 1 barb for dps and mele and some speed boost.

I have not run him thorugh the planer yet but heres the stats
str- 16+6 item+2 tome=24 un raged
dex-9+6 item+1 tome=16
con-14+2 enh+6 item+2 tome=22
int- 16+6 item+5lvls+3 enh+2 tome=32

feats
lvl 1 max, MT
3 quicken
6 thf
7- wiz- extend
9- insightfull relfex
12- empower (wiz) inproved thf
15 toughness
17- Highten (wiz)
18 grater thf

lvl ordder
lvl 1 wiz *yes i know rog lvl would have given me skills but i wanted the self healing and the menimonic feats at lvl 1*
lvl 2 barb
lvl 3 rog
lvl 4,5,6,7,8,9,10 wiz
lvl 11 rog
rest wiz

skills
Put all points in to
intimadate
disaable
search
opinlock
and any thing left over in to umd


ac

not enough to matter


Summery

Over all i think the build looks ok, yes i kno about the rog lvls so no comments there plez,Tell me what you think about it *btw this is a 28 point toon im rolling on khybar*

thanks

chadman

ghettoGenius
09-30-2009, 09:49 PM
This is a perfect example of why pugs are terrible right now.

ChadMan
09-30-2009, 10:47 PM
This is a perfect example of why pugs are terrible right now.

what do u meen?

Aspenor
09-30-2009, 11:23 PM
what do u meen?

He means you're trying to do too much, and your character will suck. I much prefer the 12Wizard/6Ranger/2Monk or 2Rogue build. I prefer monk, for the bonus feats. Essentially, the character you posted will suck at fighting, and will suck at casting spells, and won't be very good at traps. You'll barely be able to heal yourself reliably, as you have no concentration skills and no quicken spell feat.

For a 28 pt warforged I'd go:

STR 17
DEX 15
CON 12
INT 11
WIS 6
CHA 6

Take two weapon fighting instead of two-handed, feats as follows:
1 - Monk - Power Attack, Exotic Weapon Proficiency: Khopesh
2 - Ranger
3 - Ranger (grants TWF) - Oversized Two-Weapon Fighting
4 - Monk - Toughness
5 - Wizard - Extend Spell
6 - Ranger - Mental Toughness
7 - Ranger
8 - Ranger
9 - Ranger - (grants ITWF) Weapon Focus: Slash
10 - Wizard
11 - Wizard
12 - Wizard - Improved Critical: Slashing
13 - Wizard - Quicken Spell
14 - Wizard
15 - Wizard - Toughness
16 - Wizard
17 - Wizard
18 - Wizard - Improved Mental Toughness, Greater Two-Weapon Fighting
19 - Wizard
20 - Wizard

All stat increases go to strength. Keep concentration at max. Carry a few 5x/day clickies of divine power. Take Tempest I.

This build would make a competent two-weapon fighting DPS arcane buff tank. You can buff and heal yourself with ease and without support, and can deliver passable DPS. You don't offensively cast often.

Trying to do too much usually ends up with crappy characters. Find your focus and role, and play to it. Don't try to fill too many roles at once.

Runningaway
10-01-2009, 03:24 PM
skills
Put all points in to
intimadate

ac

not enough to matter

Very bad idea unless you have a goal to get every cleric on the server to hate you.

WeaselKing
10-01-2009, 03:25 PM
Spell check FTW!!

Impaqt
10-01-2009, 03:32 PM
How much time do you plan on spending at Level 1? Taking Wiz first instead of Rogue pretty much tankes any chance you could have a Reasonable skillset. Its like what.. an Hour tops without Repair Light spell?

Barb level is silly. Trading a Tier 3 PrE possibility for 40 seconds of Rage?

Bbrik
10-01-2009, 03:48 PM
Ok I will be in hematomaa on khyber today of you have question go to the lobster pvp to find me. But WF will be better then elf you will have self healing and loads of immunitys. You cab still melée but I recomend 2rog 18 wiz
but I would go max con int and what's rest into wis. You will have high hit points and spell points good saves self healing great rog skills evasion and sneak attack. Take 2 rog first for skill points at lvl one and evasion
at low levels is amazing! Take max empower quicken heghten insightful reflex and rest into toughness. You will be able to self buff heal your self be immune to loads of things do dmg and cc spells to help the group pick locks,open chest, disable traps ect... You will be able to heal other wf
on scrolls and wands to help out you can get so str items and flank monsters for sneak attack plus damage giving you 2 numbers base. I know the melée will suck but
don't quote me but wf start with 8 str? So 8 with a plus 6 item plus 3 exc plus
3 tome getting a 20 unraged. So add rage, and double madstone and if you take the one barb lvl barb rage with gh
bard buffs the plus on your weapon you could hit not asuch damage as most but something. Like I said I will be in the lobster on khyber if you have anymore questions. My name is hematomaa. Yes with two a's :)

Thrudh
10-01-2009, 03:48 PM
Probably should go 18/2 if you want to be primarily a caster... 18/2 wizard/rogues are very good builds...

Barbarian may not be a good idea, since you can't cast when raging... You don't need the extra speed, you can haste yourself.

You can be a fine caster with only 17 or 18 levels of wizard... Spell DCs are based on the spell level and your INT bonus.. (get Heighten, and all spells will cast at your highest spell level). Since you get 9th level spells at 17, your spell DCs will be just as good as a 20th level pure wizard.

Spell Penetration however is based on caster level (quite a few, but not all, higher level monsters have spell resistance). So only taking 17 levels of wizard puts your 3 behind max Spell Pen... This isn't the end of the world, but it is a negative.

You don't have to take Rogue level at 1st level... Everyone says it's the way to go, but that's not true if you just want to max out a couple of skills (like maybe UMD and Intimidate).

Taking your first level as a rogue lets you get 4 ranks in a a bunch of skills right away... which is nice, and probably optimal...

But you don't really gimp yourself if you wait to take rogue later on, and spend ALL the skill points on two skills instead...

However, if you do want a lot of rogue skills, like disarm, search, spot, UMD, open lock, etc. then it's definitely best to take rogue 1st level and get those started.

Nothing terribly wrong with your build... I'd suggest a 18/2 wizard/rogue instead and I'd suggest toughness at 1st level instead of mental toughness.

Lozareth
10-05-2009, 10:16 AM
You don't have to take Rogue level at 1st level... Everyone says it's the way to go, but that's not true if you just want to max out a couple of skills (like maybe UMD and Intimidate).

Oh god, don't encourage a wiz/rog to intimidate. XD

ariel7
10-06-2009, 01:42 PM
OK guys, 2 things to consider here when evaluating this build, in my opinion.

First, what is he basing his ideas on, is that solid?

Second, How is his implementation of that?

With regards to the first part, making a WF 17 wizard 2 rogue 1 barbarian might sound insane, but it is the EXACT build of one of the best builds in all of DDO. Oddlived rocked out with this so well that he soloed VoD when many pugs were still unable, or at best struggling to beat it.

With regards to the second, this is where he is struggling mightily.

His wizard will only get to 32 int, as opposed to Odd's 36, which allows him to effectively function as a wizard. By going for 24 strength and 32 int, Chad is giving a mediocre boost to mediocre dps, and gimping his strongest ability, spell casting.

Oddlived also outlined going rogue, then barbarian (using Maelstrom) and then wizard, and that advice wasn't followed here, and should have been. It's a much better starting three levels.

Taking quicken at level 3 is a bit of a stretch also, your very small spellpoint pool already being drained faster than usual isn't grand.

I would suggest reviewing everything Oddlived said about his build, and then looking also at Tukaw's build and staying truer to one of the two ideas.