View Full Version : New and Unsure
TheUnknownFox
09-26-2009, 08:01 PM
Well, as far as DnD goes, closest I have gotten is Neverwinter Nights. So I am a little confused as to what I should be going for, whats some crucial skills to get, possible mixed classing or should I stay a full Fighter path.
Basically Im a level 2 fighter (rank 6), some of the skills I got (that I can remember) is the +2 on Critical Hits, (+1 or -1, not sure) to the Armor checks. Mainly I just want to make sure I don't mess up my character to much (or at all) and from what Ive checked around on the forum, everyone's idea of play is different from my own.
Im assuming mainly Barbarian, ranger and maybe thief would be the only other classes I could train in that wouldnt change to much of what I needed, I guess unless Cleric is something a fighter could do? Mainly Im thinking of using 2 weapons (so I know id need the dual wield specific so I can equip a larger 1hand) or using just 1 massive weapon but I am also looking to be a power house more than a well armored, normal damage fighter. (Unless It can be both power and defense :P)
So any help would be appreciated for a newbie :D
Junts
09-26-2009, 08:04 PM
enhancements can be reset and changed any time; you can't screw them up
feats can be exchanged for a cost; it acn be onerous but you can't fix mistakes
the most important stuff to get right are class levels, starting stats, stat point distribution (you get +1 to a stat of your choice at lv 4, 8, 12, 16 and 20) and skill point distribution.
cbj192
09-26-2009, 08:08 PM
There is no right way to play. There is no uber character design. What you have is people who master the game. And the only way to do that is to play and make mistakes. So take your fighter out there and get to dungeon crawling. Play, enjoy.
TheUnknownFox
09-26-2009, 08:12 PM
Alright, well I figured id come and see if there was any "Hell no" to some options, but eh, suppose it doesnt hurt to test. Thanks anyway
Shining_Abyss
09-26-2009, 08:14 PM
Basically Im a level 2 fighter (rank 6), some of the skills I got (that I can remember) is the +2 on Critical Hits, (+1 or -1, not sure) to the Armor checks.
if you're talking about Fighter Critical Accuracy I, that +2 only counts towards CONFIRMING critical hits, not actually performing them
TheUnknownFox
09-26-2009, 08:28 PM
Yea, I had no clue what that really was meaning, it seemed more about them being done or change or so, would you say thats a waste of a point?
Shining_Abyss
09-26-2009, 08:56 PM
not necessarily; it depends on the weapon you're using
the +2 comes in handy if you're using a weapon with a smaller crit range, like the Battle Axe or Dwarven Axe which both require a 20 which would mean you'd need 18+ on the second roll to confirm it (personally I'd rather be using a Long Sword, Bastard Sword, or Kopesh =P damage/critical damage isn't quite as large, but the crit range is a little larger so that you crit more rather than crit harder)
basically Fighter Critical Accuracy comes in handy if you have the extra points to invest into it, so no its definitely not a complete waste.
Cleitanious
09-26-2009, 08:56 PM
Yea, I had no clue what that really was meaning, it seemed more about them being done or change or so, would you say thats a waste of a point?
It allows you to crit more often. Nothing wrong with that.
Junts
09-26-2009, 09:02 PM
fighter crit accuracy has value as two things:
an ap spacer when you haven't taken enough low level enhancements to take higher level ones
as a pre-requisite for kensai if that's your goal
Angelus_dead
09-26-2009, 09:47 PM
as a pre-requisite for kensai if that's your goal
And as a Fighter that should probably be your goal. Unless you've planned specifically to get very high AC, Fighters should take Kensai.
If you weren't going for one of the two specialties, you shouldn't have been a Fighter at all.
Junts
09-26-2009, 09:48 PM
And as a Fighter that should probably be your goal. Unless you've planned specifically to get very high AC, Fighters should take Kensai.
If you weren't going for one of the two specialties, you shouldn't have been a Fighter at all.
Agreed though the feat progression requirements for kensai are extremely daunting for a new player, and expecting a first toon to be designed to get them all as well as the other appropriate feats is unrealistic, since it requires pre-planning feat selection from 1 to 20 and understanding the importance of every feat you're working in.
Brennie
09-26-2009, 11:04 PM
not necessarily; it depends on the weapon you're using
the +2 comes in handy if you're using a weapon with a smaller crit range, like the Battle Axe or Dwarven Axe which both require a 20 which would mean you'd need 18+ on the second roll to confirm it (personally I'd rather be using a Long Sword, Bastard Sword, or Kopesh =P damage/critical damage isn't quite as large, but the crit range is a little larger so that you crit more rather than crit harder)
basically Fighter Critical Accuracy comes in handy if you have the extra points to invest into it, so no its definitely not a complete waste.
What? No! thats not how criticals work at all.
When you roll your attack, if your roll is within the critical range of your weapon (IE 18-20 for rapiers, scimitars, and the like, 19-20 for longswords, greatswords and the like, 20 for Maces, Axes and the like), then you roll a second time to confirm the criitcal. Note that a 20 automatically hits, but an 18 or 19 must still add your attack bonus to see if it beats the enemy AC, and if it doesn't, you miss without confirming teh critical.
If your second roll (With all appripriate attack modifiers, including fighter critical accuracy) beats the AC of the target if your original attack, THEN you successfully crit. If the second roll misses, but your first roll beats the targets AC, then you do normal damage.
Seeker weapons and Fighter Critical Accuracy apply to the second roll, allowing you to beat the enemies AC much more easily.
You do NOT have to roll within your weapons crit range a second time in order to confirm a critical. Moreover, Fighter Critical Accuracy is, in my opinion, MORE useful to large-crit-range weapons, since they will be rolling critical confirmations much more often.
Keep this in mind: If you are using rapiers, scimitars, kukris, or khopesh, and have either Keen weapons or the Improved Critical feat, you will be rolling critical confirmations 30% of the time. Its up to you if you think a 1 point enhancements that will give you a decentboost to 30% of your attacks is "not worth it".
Cleitanious
09-26-2009, 11:23 PM
The second roll, to confirm a critical hit, only has to defeat their armour class, it doesn't have to be another crit range roll.
Angelus_dead
09-27-2009, 08:51 AM
Agreed though the feat progression requirements for kensai are extremely daunting for a new player
Totally false.
Fighters are the class with the easiest time meeting feat requirements, and any decently-built fighter will already have every needed feat.
Kensai 1: Weapon Spec. Every fighter should have this by level 4+
Kensai 2: Greater Spec. Every fighter should have this by level 8+
Kensai 3: Superior Focus. By the time you're approaching level 18, you can figure it out.
There is nothing "daunting" about that.
Lorien_the_First_One
09-27-2009, 09:01 AM
Totally false.
Fighters are the class with the easiest time meeting feat requirements, and any decently-built fighter will already have every needed feat.
Kensai 1: Weapon Spec. Every fighter should have this by level 4+
Kensai 2: Greater Spec. Every fighter should have this by level 8+
Kensai 3: Superior Focus. By the time you're approaching level 18, you can figure it out.
There is nothing "daunting" about that.
Yup, fighters are feat rich, they can do just about anything they want, thats the nice thing about them.
Shining_Abyss
09-27-2009, 12:50 PM
...oh yeah haha thats right ok my bad lol NOONE LISTEN TO ME i forgot how crit rolling works XD
Vormaerin
09-27-2009, 04:02 PM
The reason Crit Accuracy is not much favored is because many hot shot fighters can hit mob ACs on single digit rolls, so they don't need that +2 to get the confirmations. This makes it another of those "useful at low to mid levels, ditched by high level" type enhancements. And you are powerleveling through the low to mid levels in an eyeblink, why bother picking up any of those low-mid enhanceents in the first place?
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