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r3dl4nce
09-25-2009, 03:28 AM
Here is a build I did by myself and I'm playing it, currently at level 9 and having great fun. Advice and improvements are welcome:


Character Plan by DDO Character Planner Version 3.10
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 Lawful Good Elf Male
(2 Fighter \ 18 Paladin)
Hit Points: 312
Spell Points: 377
BAB: 20\20\25\30\30
Fortitude: 23
Reflex: 14
Will: 18

Starting Feat/Enhancement
Base Stats Modified Stats
Abilities (Level 1) (Level 20)
Strength 15 20
Dexterity 10 10
Constitution 12 12
Intelligence 8 8
Wisdom 12 12
Charisma 16 18

Level 1 (Fighter)
Feat: (Fighter Bonus) Stunning Blow
Feat: (Selected) Toughness


Level 2 (Paladin)
Enhancement: Valenar Elf Melee Damage I
Enhancement: Follower of the Undying Court
Enhancement: Paladin Extra Smite Evil I
Enhancement: Paladin Toughness I


Level 3 (Paladin)
Feat: (Selected) Least Dragonmark of Shadow
Enhancement: Racial Toughness I
Enhancement: Paladin Charisma I


Level 4 (Paladin)
Ability Raise: STR
Enhancement: Valenar Elf Melee Attack I
Enhancement: Paladin Bulwark of Good I
Enhancement: Paladin Extra Lay on Hands I


Level 5 (Paladin)
Enhancement: Paladin Courage of Good I
Enhancement: Paladin Energy of the Templar I
Enhancement: Paladin Toughness II


Level 6 (Fighter)
Feat: (Selected) Lesser Dragonmark of Shadow
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
Enhancement: Extra Dragonmark Use I
Enhancement: Paladin Extra Smite Evil II
Enhancement: Racial Toughness II
Enhancement: Fighter Strength I


Level 7 (Paladin)
Enhancement: Paladin Divine Sacrifice I
Enhancement: Paladin Divine Might I


Level 8 (Paladin)
Ability Raise: STR
Enhancement: Undying Call
Enhancement: Paladin Resistance of Good I


Level 9 (Paladin)
Feat: (Selected) Extend Spell
Enhancement: Extra Dragonmark Use II
Enhancement: Paladin Bulwark of Good II
Enhancement: Paladin Resistance of Good II


Level 10 (Paladin)
Enhancement: Paladin Exalted Smite I
Enhancement: Paladin Energy of the Templar II


Level 11 (Paladin)
Enhancement: Paladin Extra Lay on Hands II
Enhancement: Paladin Toughness III


Level 12 (Paladin)
Feat: (Selected) Improved Critical: Slashing Weapons
Enhancement: Paladin Knight of the Chalice I


Level 13 (Paladin)
Enhancement: Paladin Bulwark of Good III


Level 14 (Paladin)
Enhancement: Paladin Charisma II


Level 15 (Paladin)
Feat: (Selected) Mental Toughness
Enhancement: Paladin Courage of Good II
Enhancement: Paladin Extra Smite Evil III


Level 16 (Paladin)
Ability Raise: STR
Enhancement: Paladin Divine Sacrifice II
Enhancement: Paladin Knight of the Chalice II


Level 17 (Paladin)
Enhancement: Paladin Bulwark of Good IV


Level 18 (Paladin)
Feat: (Selected) Force of Personality
Enhancement: Paladin Resistance of Good III
Enhancement: Paladin Divine Might II


Level 19 (Paladin)
Enhancement: Paladin Extra Lay on Hands III


Level 20 (Paladin)
Ability Raise: STR
Enhancement: Paladin Knight of the Chalice III

CaptGrim
09-25-2009, 10:16 AM
I'd trade weapon focus for power attack, and mental toughness for the thrid Dragon mark which is displacement right?( if the third tier is Shadow walk then forget that :D )

If your looking to maximize DPS TWF is the way to go, and S/B will be hurting in the end game DPS wise.

Having a 8 int will hurt with no chance to get Combat expertise and that's 5 less A/C if you go the defense route.

BUT... it looks like a strong build for soloing and small manning quests, its just not min/maxed towards max DPS or max Survivability.

krud
09-25-2009, 10:21 AM
If you need any more feats to move around, you can drop Force of personality. Your will save should still be high enough without it.

r3dl4nce
09-25-2009, 10:27 AM
Displacement is the seconda dragonmark, all the build is based on that. 2weapon fighting on a paladin, i really don't like that, moreover I think I cannot fit 3 more feats in the build. Perhaps Power attack insted of WF:slash could be useful (with undying court and varenar elf attack I already get +2 to hit on scimitars). I mean to build a more party focused toon, with good aura, he can raise dead, and good dps endgame (nothing like a 2wf) with knight of the chalice and divine might.
Thanks for advices...

Keptsecrets
09-25-2009, 09:12 PM
2weapon fighting on a paladin, i really don't like that

if you want to dps, 2wf is the way to go. i don't know that i'd make a pally under 14 con. also, dex?

SimVerg
09-25-2009, 09:19 PM
You wanted a snowflake, you got a snowflake. Trying to keep it from melting now just wrecks it. I say go for it, take Skill Focus: Swim and have some fun(in other people's groups).

William_the_Bat
09-25-2009, 09:44 PM
With a holy sword, some good equipment, and aggressive use of your paladin abilities, you can be effective and valuable in most groups. It really depends on your play style and the play style of those you are grouping with. My Defender of Siberys S&B pally gets laughed at some when they see a guy with a big shield, but he's been the last man standing more times than I can count, and has saved more than a few party wipes by taking stones to the shrine once he's used up his res ring. Sure, you can get higher AC with a TWF monk splash, but how many people in PUGs actually have all the equipment to make it work? Oh, and if there's no Pally around, forget your uber max raid buffed AC.

QuantumFX
09-25-2009, 09:57 PM
Well, if you don't want to go with the TWF feats then you should stick to Falchions and get some THF feats.

Toughness
Least DM of Shadow
Lesser DM of Shadow
Power Attack
Extend Spell
IC: Slashing
THF
iTHF
gTHF