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dennots
09-23-2009, 06:02 PM
Character Plan by DDO Character Planner Version 3.10
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 Lawful Good Drow Male
(20 Fighter)
Hit Points: 302
Spell Points: 0
BAB: 20\20\25\30\30
Fortitude: 14
Reflex: 11
Will: 12

Starting Feat/Enhancement
Base Stats Modified Stats
Abilities (Level 1) (Level 20)
Strength 16 23
Dexterity 16 19
Constitution 12 12
Intelligence 12 13
Wisdom 8 8
Charisma 14 14

Tomes Used
+1 Tome of Dexterity used at level 1
+1 Tome of Intelligence used at level 1

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 3 8
Bluff 2 2
Concentration 1 1
Diplomacy 2 2
Disable Device n/a n/a
Haggle 2 2
Heal -1 -1
Hide 3 4
Intimidate 6 35
Jump 7 28
Listen -1 1
Move Silently 3 4
Open Lock n/a n/a
Perform n/a n/a
Repair 1 1
Search 1 3
Spot -1 1
Swim 3 6
Tumble 4 5
Use Magic Device 3 9

Level 1 (Fighter)
Skill: Intimidate (+4)
Skill: Jump (+4)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Force of Personality
Feat: (Fighter Bonus) Power Attack
Enhancement: Fighter Armor Class Boost I
Enhancement: Fighter Haste Boost I
Enhancement: Fighter Intimidate I


Level 2 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Feat: (Fighter Bonus) Combat Expertise
Enhancement: Fighter Strength I


Level 3 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Feat: (Selected) Iron Will
Enhancement: Elven Dexterity I
Enhancement: Fighter Armor Mastery I
Enhancement: Fighter Critical Accuracy I


Level 4 (Fighter)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
Enhancement: Fighter Haste Boost II
Enhancement: Fighter Intimidate II


Level 5 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)


Level 6 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Feat: (Selected) Toughness
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
Enhancement: Fighter Stalwart Defender I
Enhancement: Racial Toughness I
Enhancement: Fighter Strength II
Enhancement: Fighter Toughness I


Level 7 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Enhancement: Fighter Armor Mastery II


Level 8 (Fighter)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Feat: (Fighter Bonus) Exotic Weapon Proficiency: Khopesh
Enhancement: Elven Dexterity II


Level 9 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Feat: (Selected) Luck of Heroes
Enhancement: Fighter Armor Class Boost II
Enhancement: Racial Toughness II


Level 10 (Fighter)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Two Weapon Fighting
Enhancement: Fighter Khopesh Specialization I
Enhancement: Fighter Item Defense I


Level 11 (Fighter)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Fighter Armor Mastery III


Level 12 (Fighter)
Ability Raise: STR
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Greater Two Weapon Fighting
Feat: (Selected) Improved Two Weapon Fighting
Enhancement: Fighter Stalwart Defender II
Enhancement: Fighter Toughness II


Level 13 (Fighter)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Fighter Armor Class Boost III


Level 14 (Fighter)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Stunning Blow
Enhancement: Fighter Haste Boost III


Level 15 (Fighter)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Quick Draw
Enhancement: Fighter Tower Shield Mastery I
Enhancement: Fighter Item Defense II


Level 16 (Fighter)
Ability Raise: STR
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Dodge
Enhancement: Fighter Tower Shield Mastery II


Level 17 (Fighter)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Fighter Tower Shield Mastery III


Level 18 (Fighter)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Bullheaded
Feat: (Fighter Bonus) Two Weapon Defense
Enhancement: Fighter Stalwart Defender III
Enhancement: Fighter Strategy (Stunning Blow) I


Level 19 (Fighter)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Fighter Haste Boost IV


Level 20 (Fighter)
Ability Raise: STR
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
Enhancement: Fighter Weapon Alacrity
Enhancement: Fighter Armored Agility I
Enhancement: Fighter Strategy (Stunning Blow) II




Hello,

This is kind of my first post here and I'm still a newb. Still I'm loving the game and the community.

I've been playing with the planner today and based on the Syrian Tank Build on the euro forums, I came with this variation of my own.

Since I don't have a 32 point build, I chose drow. Took FoP feat at level one to take some advantage from the CHA bonus from drows for +2intimidate, +2UMD and a +1 WILL save.

The idea of the first levels is to go with a Two Hander weapon and then going to TWF kopesh as i get the proper feats. Switching to S&B and turtle when necessary.

So basically I have the following doubts:

1. I've always loved tanking, but this game is so different. Is this kind of build useful at end game?

2. As stated before, I have no idea if going this FoP - CHA route will be a good choice, since I have no idea about items or anything at end levels. Is doing this viable? or will I end up regretting not just going the usual WIS way.

3. Would taking 2 levels from paladin, for extra saves gimp my char too much? or would it be worth considering?

Any criticism is appreciated and thanks for your time! :)