dennots
09-23-2009, 06:02 PM
Character Plan by DDO Character Planner Version 3.10
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 20 Lawful Good Drow Male
(20 Fighter)
Hit Points: 302
Spell Points: 0
BAB: 20\20\25\30\30
Fortitude: 14
Reflex: 11
Will: 12
Starting Feat/Enhancement
Base Stats Modified Stats
Abilities (Level 1) (Level 20)
Strength 16 23
Dexterity 16 19
Constitution 12 12
Intelligence 12 13
Wisdom 8 8
Charisma 14 14
Tomes Used
+1 Tome of Dexterity used at level 1
+1 Tome of Intelligence used at level 1
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 3 8
Bluff 2 2
Concentration 1 1
Diplomacy 2 2
Disable Device n/a n/a
Haggle 2 2
Heal -1 -1
Hide 3 4
Intimidate 6 35
Jump 7 28
Listen -1 1
Move Silently 3 4
Open Lock n/a n/a
Perform n/a n/a
Repair 1 1
Search 1 3
Spot -1 1
Swim 3 6
Tumble 4 5
Use Magic Device 3 9
Level 1 (Fighter)
Skill: Intimidate (+4)
Skill: Jump (+4)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Force of Personality
Feat: (Fighter Bonus) Power Attack
Enhancement: Fighter Armor Class Boost I
Enhancement: Fighter Haste Boost I
Enhancement: Fighter Intimidate I
Level 2 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Feat: (Fighter Bonus) Combat Expertise
Enhancement: Fighter Strength I
Level 3 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Feat: (Selected) Iron Will
Enhancement: Elven Dexterity I
Enhancement: Fighter Armor Mastery I
Enhancement: Fighter Critical Accuracy I
Level 4 (Fighter)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
Enhancement: Fighter Haste Boost II
Enhancement: Fighter Intimidate II
Level 5 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Level 6 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Feat: (Selected) Toughness
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
Enhancement: Fighter Stalwart Defender I
Enhancement: Racial Toughness I
Enhancement: Fighter Strength II
Enhancement: Fighter Toughness I
Level 7 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Enhancement: Fighter Armor Mastery II
Level 8 (Fighter)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Feat: (Fighter Bonus) Exotic Weapon Proficiency: Khopesh
Enhancement: Elven Dexterity II
Level 9 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Feat: (Selected) Luck of Heroes
Enhancement: Fighter Armor Class Boost II
Enhancement: Racial Toughness II
Level 10 (Fighter)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Two Weapon Fighting
Enhancement: Fighter Khopesh Specialization I
Enhancement: Fighter Item Defense I
Level 11 (Fighter)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Fighter Armor Mastery III
Level 12 (Fighter)
Ability Raise: STR
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Greater Two Weapon Fighting
Feat: (Selected) Improved Two Weapon Fighting
Enhancement: Fighter Stalwart Defender II
Enhancement: Fighter Toughness II
Level 13 (Fighter)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Fighter Armor Class Boost III
Level 14 (Fighter)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Stunning Blow
Enhancement: Fighter Haste Boost III
Level 15 (Fighter)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Quick Draw
Enhancement: Fighter Tower Shield Mastery I
Enhancement: Fighter Item Defense II
Level 16 (Fighter)
Ability Raise: STR
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Dodge
Enhancement: Fighter Tower Shield Mastery II
Level 17 (Fighter)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Fighter Tower Shield Mastery III
Level 18 (Fighter)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Bullheaded
Feat: (Fighter Bonus) Two Weapon Defense
Enhancement: Fighter Stalwart Defender III
Enhancement: Fighter Strategy (Stunning Blow) I
Level 19 (Fighter)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Fighter Haste Boost IV
Level 20 (Fighter)
Ability Raise: STR
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
Enhancement: Fighter Weapon Alacrity
Enhancement: Fighter Armored Agility I
Enhancement: Fighter Strategy (Stunning Blow) II
Hello,
This is kind of my first post here and I'm still a newb. Still I'm loving the game and the community.
I've been playing with the planner today and based on the Syrian Tank Build on the euro forums, I came with this variation of my own.
Since I don't have a 32 point build, I chose drow. Took FoP feat at level one to take some advantage from the CHA bonus from drows for +2intimidate, +2UMD and a +1 WILL save.
The idea of the first levels is to go with a Two Hander weapon and then going to TWF kopesh as i get the proper feats. Switching to S&B and turtle when necessary.
So basically I have the following doubts:
1. I've always loved tanking, but this game is so different. Is this kind of build useful at end game?
2. As stated before, I have no idea if going this FoP - CHA route will be a good choice, since I have no idea about items or anything at end levels. Is doing this viable? or will I end up regretting not just going the usual WIS way.
3. Would taking 2 levels from paladin, for extra saves gimp my char too much? or would it be worth considering?
Any criticism is appreciated and thanks for your time! :)
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 20 Lawful Good Drow Male
(20 Fighter)
Hit Points: 302
Spell Points: 0
BAB: 20\20\25\30\30
Fortitude: 14
Reflex: 11
Will: 12
Starting Feat/Enhancement
Base Stats Modified Stats
Abilities (Level 1) (Level 20)
Strength 16 23
Dexterity 16 19
Constitution 12 12
Intelligence 12 13
Wisdom 8 8
Charisma 14 14
Tomes Used
+1 Tome of Dexterity used at level 1
+1 Tome of Intelligence used at level 1
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 3 8
Bluff 2 2
Concentration 1 1
Diplomacy 2 2
Disable Device n/a n/a
Haggle 2 2
Heal -1 -1
Hide 3 4
Intimidate 6 35
Jump 7 28
Listen -1 1
Move Silently 3 4
Open Lock n/a n/a
Perform n/a n/a
Repair 1 1
Search 1 3
Spot -1 1
Swim 3 6
Tumble 4 5
Use Magic Device 3 9
Level 1 (Fighter)
Skill: Intimidate (+4)
Skill: Jump (+4)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Force of Personality
Feat: (Fighter Bonus) Power Attack
Enhancement: Fighter Armor Class Boost I
Enhancement: Fighter Haste Boost I
Enhancement: Fighter Intimidate I
Level 2 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Feat: (Fighter Bonus) Combat Expertise
Enhancement: Fighter Strength I
Level 3 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Feat: (Selected) Iron Will
Enhancement: Elven Dexterity I
Enhancement: Fighter Armor Mastery I
Enhancement: Fighter Critical Accuracy I
Level 4 (Fighter)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
Enhancement: Fighter Haste Boost II
Enhancement: Fighter Intimidate II
Level 5 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Level 6 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Feat: (Selected) Toughness
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
Enhancement: Fighter Stalwart Defender I
Enhancement: Racial Toughness I
Enhancement: Fighter Strength II
Enhancement: Fighter Toughness I
Level 7 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Enhancement: Fighter Armor Mastery II
Level 8 (Fighter)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Feat: (Fighter Bonus) Exotic Weapon Proficiency: Khopesh
Enhancement: Elven Dexterity II
Level 9 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Feat: (Selected) Luck of Heroes
Enhancement: Fighter Armor Class Boost II
Enhancement: Racial Toughness II
Level 10 (Fighter)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Two Weapon Fighting
Enhancement: Fighter Khopesh Specialization I
Enhancement: Fighter Item Defense I
Level 11 (Fighter)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Fighter Armor Mastery III
Level 12 (Fighter)
Ability Raise: STR
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Greater Two Weapon Fighting
Feat: (Selected) Improved Two Weapon Fighting
Enhancement: Fighter Stalwart Defender II
Enhancement: Fighter Toughness II
Level 13 (Fighter)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Fighter Armor Class Boost III
Level 14 (Fighter)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Stunning Blow
Enhancement: Fighter Haste Boost III
Level 15 (Fighter)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Quick Draw
Enhancement: Fighter Tower Shield Mastery I
Enhancement: Fighter Item Defense II
Level 16 (Fighter)
Ability Raise: STR
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Dodge
Enhancement: Fighter Tower Shield Mastery II
Level 17 (Fighter)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Fighter Tower Shield Mastery III
Level 18 (Fighter)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Bullheaded
Feat: (Fighter Bonus) Two Weapon Defense
Enhancement: Fighter Stalwart Defender III
Enhancement: Fighter Strategy (Stunning Blow) I
Level 19 (Fighter)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Fighter Haste Boost IV
Level 20 (Fighter)
Ability Raise: STR
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
Enhancement: Fighter Weapon Alacrity
Enhancement: Fighter Armored Agility I
Enhancement: Fighter Strategy (Stunning Blow) II
Hello,
This is kind of my first post here and I'm still a newb. Still I'm loving the game and the community.
I've been playing with the planner today and based on the Syrian Tank Build on the euro forums, I came with this variation of my own.
Since I don't have a 32 point build, I chose drow. Took FoP feat at level one to take some advantage from the CHA bonus from drows for +2intimidate, +2UMD and a +1 WILL save.
The idea of the first levels is to go with a Two Hander weapon and then going to TWF kopesh as i get the proper feats. Switching to S&B and turtle when necessary.
So basically I have the following doubts:
1. I've always loved tanking, but this game is so different. Is this kind of build useful at end game?
2. As stated before, I have no idea if going this FoP - CHA route will be a good choice, since I have no idea about items or anything at end levels. Is doing this viable? or will I end up regretting not just going the usual WIS way.
3. Would taking 2 levels from paladin, for extra saves gimp my char too much? or would it be worth considering?
Any criticism is appreciated and thanks for your time! :)