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View Full Version : Help with a Wiz/Ftr gish



Fecerak
09-23-2009, 11:42 AM
I am looking for an Arcane Gish that is good at both solo/duoing and is good at endgame

I am thinking Wiz/Ftr, but if there is really good reasons to be Sor/something I might change my mind...

I want to be WF, and be good at buffing myself, and be a good dps (and possibly an okay tank)

I have already made one, but I can reroll if it is necesarry...

It is Wiz 1/Ftr 2 atm, planning to some more wizard levels soon...

It has 16/10/16/16/6/6 in starting stats, and for feats I picked PA, THF, Extend, Mithral body and WF (slashing)

Any help?

RTN
09-23-2009, 07:14 PM
I think you'll find most people will tell you that Wiz/melee isn't terribly viable at end game. You find a few WizX/Rog2 for evasion and rogue skills, but not many hybrid wizard/melee.

Gabrion
09-23-2009, 07:39 PM
I think you'll find most people will tell you that Wiz/melee isn't terribly viable at end game. You find a few WizX/Rog2 for evasion and rogue skills, but not many hybrid wizard/melee.

I think you'll find the above comments from a lot from people who don't understand the concept/havent seen them in action.

Stat distribution looks good if you are using two handers. If you don't want anything more exotic than Wizard/Fighter, then the only thing you have to decide now is the level split. You will want at least Wizard 11 for Reconstruct, but some people take it all the way to Wizard 18/Fighter 2. I'm looking at doing something similar, but I'm probably going to stop after Wizard 12.

There is a fair bit of discussion on this type of build at the multiclass forum.

Fecerak
09-24-2009, 12:44 AM
More exotic than fighter? Well, the reason for fighter was that I couldnt see å better class for a wizard gish, though I am open to suggestions, as long as it is good at both leveling and good at endgame...

brlftz
09-24-2009, 01:50 PM
these are absolutely viable at end game. ESPECIALLY if you tend to solo or duo, where it's almost ideal to be this kind of a build.

but, clearly you're not ultimate at anything, which means you can have a harder time getting into raids - the rigid min/maxers who tend to be the raid leaders seem to hate these builds, since they view individual characters in terms of one dimensional raid roles. there's no single raid job that you're built to do, so you run the risk of lots of rejection.

but overall, yeah, you're viable end game. i've got a 14 wiz/2 rog/1 ftr that mows them down in the battlefield while soloing.

Fecerak
09-24-2009, 02:21 PM
atm I am thinking of something like a 14/6 Split...

at level 4 I don't know what stat to increase, though...

I am probably going to use my next feat on Toughness to open up all the HP enhancements, and focus mainly on buffs...

But is Wiz/Ftr the best combo for Arcane Melee dps (and maybe off tank)? Or should I use Rgr or Barb instead? Or should I focus my feats entirely different?

Any help for this?

Gabrion
09-24-2009, 03:05 PM
atm I am thinking of something like a 14/6 Split...

at level 4 I don't know what stat to increase, though...

I am probably going to use my next feat on Toughness to open up all the HP enhancements, and focus mainly on buffs...

But is Wiz/Ftr the best combo for Arcane Melee dps (and maybe off tank)? Or should I use Rgr or Barb instead? Or should I focus my feats entirely different?

Any help for this?

What are you trying to do? I always assume these sorts of builds are focussing on melee DPS, with buffing and self-healing being the casting component. Offensive casting pretty much needs to be limited to non-save, non-SR spells (back when everyone wasn't immune, this was wall of fire). After a second look, I'm curious why the 16 INT to start. It's unlikely you will ever get it high enough to matter for spell DCs and even if you focus on it, that will mean ignoring STR, which will lead to mediocre melee skills.

When you are deciding level breaks it helps to put them in terms of exactly what you get by going up to a certain level. For instance, Wizard 11 is crucial if you want Reconstruct. Wizard 13 is needed for level 7 spells if there's one you want. Fighter obviously gives +2 STR and Kensai at 6 (maybe why you went to that point). That's all regarding the current build you posted though...

I've been planning a similar concept and what I've come up with may or may not help. Right now I'm going with Wizard 11/Ranger 6/Rogue 3 with starting stats of 18 15 16 10 6 6. The plan is a TWF build, grabbing Tempest 1 at Ranger 6. Rogue gives evasion, UMD access (if wanted), and +10 SA damage/attack when you don't have aggro.

There are lots of options though. Sorc/Pally/Monk is another one posted in the multiclass forums that has great saves, evasion, and lots more spell points. I guess my best advice though would be to pick what you want to do and focus the build on that. If you really want to be melee, then dump the INT and use the points elsewhere.

Fecerak
09-25-2009, 12:47 AM
Actually, my plan was to keep int maxed, because then I would be only 1 DC behind from Int.
But now... I think I'll max str... The reason for wiz 14 was to get three 6th level spells as I saw so many cool buffs there...

But, yeah. I am very unsure about second class. What would be best dps wise of Rgr TWF and Ftr THF?