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View Full Version : Add this. Now. I mean it was suggested when it first came out!(Traps and monsters)



ZeroTakenaka
09-21-2009, 04:53 AM
Sigh... I was a subscriber... back before Mod1... and then I ran out of money. But that's not the issue here!

When I was subbed, I heard this question on the forum 'Why not add random traps?' I don't know why they haven't yet...

Whenever you run through a dungeon, you ALWAYS know exactly how to do the dungeon. THere's no randomness or cautiousness it's zerg zerg zerg trap here monster there wizard lay down cc before i do this zerg zerg zerg etc etc.

My suggestion is to first add a few more traps into dungeons and then set up a chance to spawn vs. trap max. Like for the first dungeon of ww, there are 4 traps. Let's set that as trap max and there are 7 'possible' traps to spawn. The server would run a do loop structure and each time it ran through it the trap will spawn 25% of the time let's say. It runs the do loop until trap max = 4. This way the amount of traps are still there but more traps.

Also, my other suggestion is to add random spawns of monsters so that you're running through a dungeon but suddenly BOOM you're attacked from behind.

At least tell me why they never implemented it. =|

FluffyCalico
09-21-2009, 04:56 AM
At least tell me why they never implemented it. =|

um von 2 ring a bell? how about monestary?

ZeroTakenaka
09-21-2009, 04:58 AM
I never ran VoN 2 or monestary >.< well I did run Von 2... a LONG time ago D:

Kintro
09-21-2009, 05:11 AM
um von 2 ring a bell? how about monestary?

There are also a couple of Gianthold quests with semi-randomized traps.

Mercules
09-21-2009, 08:29 AM
The same design that gives us the cool dungeons also makes those dungeons semi-static.

The can put a location for a Trap to spawn and then have a random chance for it to spawn in that location, but they can't have traps spawn just anywhere. If they really wanted to they could put a "possible trap" every 5 feet in the dungeon and then make the chance of them spawning rather low. But that would mean when the instance first opened it would have to check all those and I have no clue what that would do to the game. It also means that it would be possible for ALL of those traps to spawn on a given instance and the part might end up dodging them with every step.