Nivek555
09-20-2009, 02:11 PM
I'm new to Monk and fairly new to DDO and I had a couple quick questions I was wondering about. I went with a Drown Monk, Starting Stats...
Str: 14
Dex: 16
Con: 12
Int: 10
Wis: 16
Cha: 10
I am level 5 and so far have TWF, Stunning Fist, Toughness, Dodge, and Harmonious Path for my Feats.
1. First Question I have is about my Feats. At level 6 I was planning on taking Mobility and Spring Attack, and I was just wondering how useful Spring Attack is. As much as enemies seem to move around it does feel like I'm always running and chasing them, so I can see the use of the extra +4 to hit. Also though it feels like half the time when I swing at them when they are dancing around I never even get an attack roll. As for feats go levels 9, 12 and 15 will be taken up with the TWF ones and Imp Crit, which only leaves me with level 18 free.
2. The next thing I was wondering about is about the stances and spending my ability points to make them available. So far I took the first rank of each of the stances, but I really only use the fire one. I've read that air is the way to go and was wanted to know when that becomes apparent. As it is now I just never seem to have any Ki available unless I am in fire get the bonus, plus the extra +1 to hit and damage from the Str is nice. At level 4 I put my point into Dex and I figure I should be able to grab a +1 tome so that way I could eventually get Grandmaster in Air. Then I was planning to put the rest of my leveling points into WIS.
So the question here is it worth putting those points to WIS. Later in the game how easy is it to hit with Monk special attacks? Would the extra +4 into WIS be needed? Or would it be better to put the points into Str for the increased to hit and damage, plus unlocking tier 3 & 4 Fire stances?
3. Last question I had was a fairly simple one. Are any of the Monk special attack enhancements useful? I think there is Eagle Claw, Void Strike, Unbalancing Strike and Fists of Iron (which I'll probably never get with my Con only being 12). I am Grouping with a Rogue, so I would think Unbalancing should be good, but what about the others?
Alright thanks for any help you can give on this.
Str: 14
Dex: 16
Con: 12
Int: 10
Wis: 16
Cha: 10
I am level 5 and so far have TWF, Stunning Fist, Toughness, Dodge, and Harmonious Path for my Feats.
1. First Question I have is about my Feats. At level 6 I was planning on taking Mobility and Spring Attack, and I was just wondering how useful Spring Attack is. As much as enemies seem to move around it does feel like I'm always running and chasing them, so I can see the use of the extra +4 to hit. Also though it feels like half the time when I swing at them when they are dancing around I never even get an attack roll. As for feats go levels 9, 12 and 15 will be taken up with the TWF ones and Imp Crit, which only leaves me with level 18 free.
2. The next thing I was wondering about is about the stances and spending my ability points to make them available. So far I took the first rank of each of the stances, but I really only use the fire one. I've read that air is the way to go and was wanted to know when that becomes apparent. As it is now I just never seem to have any Ki available unless I am in fire get the bonus, plus the extra +1 to hit and damage from the Str is nice. At level 4 I put my point into Dex and I figure I should be able to grab a +1 tome so that way I could eventually get Grandmaster in Air. Then I was planning to put the rest of my leveling points into WIS.
So the question here is it worth putting those points to WIS. Later in the game how easy is it to hit with Monk special attacks? Would the extra +4 into WIS be needed? Or would it be better to put the points into Str for the increased to hit and damage, plus unlocking tier 3 & 4 Fire stances?
3. Last question I had was a fairly simple one. Are any of the Monk special attack enhancements useful? I think there is Eagle Claw, Void Strike, Unbalancing Strike and Fists of Iron (which I'll probably never get with my Con only being 12). I am Grouping with a Rogue, so I would think Unbalancing should be good, but what about the others?
Alright thanks for any help you can give on this.